makevectors(self.v_angle);\r
v_forward_z = 0;\r
\r
- // In order to allow prey to see each other in the same stomach, we must position each occupant differently,\r
+ // In order to allow prey to see each other in the stomach, we must position each occupant differently,\r
// else all players would overlap in the center. To do this, we run a loop on all players in the same stomach.\r
- // For each player, the origin is updated, then a new origin is used for the next player and so on.\r
+ // For each player, the origin is updated, then a new origin is used for the next player.\r
// This requires that no more than 9 players can be in a stomach at a time!\r
FOR_EACH_PLAYER(head)\r
{\r
default:\r
break;\r
}\r
- head.view_ofs = PL_PREY_VIEW_OFS + (v_forward + origin_apply * 16);\r
+ // since prey have their predators set as an aiment, view_ofs will specify the real origin of prey, not just the view offset\r
+ head.view_ofs = PL_PREY_VIEW_OFS + (v_forward + origin_apply * cvar("g_vore_preydistance"));\r
position_counter += 1;\r
}\r
}\r