e.vore_oldstomachload = e.stomach_load;\r
}\r
\r
+void Vore_AutoDigest(entity e)\r
+{\r
+ // if the predator has the autodigest preference enabled, begin digesting new prey automatically\r
+\r
+ if not(e.cvar_cl_vore_autodigest)\r
+ return;\r
+ if not(cvar("g_vore_digestion"))\r
+ return;\r
+\r
+ entity head;\r
+ if(teams_matter)\r
+ {\r
+ FOR_EACH_PLAYER(head)\r
+ {\r
+ // never begin automatic digestion if we've swallowed a team mate\r
+ if(head.team == e.team)\r
+ return;\r
+ }\r
+ }\r
+\r
+ e.digesting = TRUE;\r
+}\r
+\r
.entity pusher;\r
.float pushltime;\r
void Vore_Swallow(entity e)\r
e.predator.regurgitate_prepare = 0;\r
e.predator.spawnshieldtime = 0; // lose spawn shield when we vore\r
Vore_WeightApply(e.predator);\r
+ Vore_AutoDigest(e.predator);\r
\r
// block firing for a small amount of time, or we'll be firing the next frame after we swallow\r
e.predator.weapon_delay = time + button_delay_time;\r
\r
void Vore_DeadPrey_Configure(entity e)\r
{\r
- // ran when the fulldigest feature is enabled and prey stays inside the stomach after dying\r
+ // ran when the keepdeadprey feature is enabled and prey stays inside the stomach after dying\r
\r
if(e.fakeprey || e.predator.classname != "player") // already configured\r
return;\r
// ran when dead prey must be detached from the stomach (eg: they are respawning)\r
// should only execute after Vore_DeadPrey_Configure has ran first\r
\r
- if not(cvar("g_vore_fulldigest"))\r
+ if not(cvar("g_vore_keepdeadprey"))\r
return;\r
\r
e.fakepredator = world;\r
\r
void Vore_PreyRelease(entity e)\r
{\r
- // if the fulldigest feature is on, don't spit a dead prey's carcass out\r
- if(e.health <= 0 && cvar("g_vore_fulldigest"))\r
+ // if the keepdeadprey feature is on, don't spit a dead prey's carcass out\r
+ if(e.health <= 0 && cvar("g_vore_keepdeadprey"))\r
{\r
Vore_DeadPrey_Configure(e);\r
\r
- // if fulldigest is enabled and the predator is dead or disconnected, detach the dead prey from him\r
- if(self.fakepredator.classname != "player" || self.fakepredator.deadflag != DEAD_NO)\r
- Vore_DeadPrey_Detach(self);\r
+ // if keepdeadprey is enabled and the predator disconnected, detach the dead prey\r
+ if(e.fakepredator.classname != "player")\r
+ Vore_DeadPrey_Detach(e);\r
}\r
else\r
Vore_Regurgitate(e);\r
// Code that addresses the prey:\r
// --------------------------------\r
\r
+ // keepdeadprey - detach dead prey if their predator died or got swallowed\r
+ if(self.fakepredator.classname == "player")\r
+ if(self.fakepredator.deadflag != DEAD_NO || self.fakepredator.predator.classname == "player")\r
+ Vore_DeadPrey_Detach(self);\r
+\r
if(self.predator.classname != "player")\r
return;\r
\r