return;\r
if(g_rpg)\r
return; // RPG is choice based, so don't do things automatically there\r
+ if(e.stomach_load)\r
+ return; // don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off\r
if(clienttype(e) != CLIENTTYPE_REAL)\r
return; // this feature is only for players, not bots\r
if(Stomach_TeamMates_check(e))\r
self.stomach_load = final_load;\r
\r
// apply weight\r
- self.gravity = 1 + (self.stomach_load / self.stomach_maxload) * cvar("g_balance_vore_load_pred_weight");\r
+ self.gravity = 1 * (cvar("g_healthsize") ? pow(self.scale, cvar("g_healthsize_weight")) : 1) + (self.stomach_load / self.stomach_maxload) * cvar("g_balance_vore_load_pred_weight");\r
if(!self.gravity && self.stomach_load)\r
self.gravity = 0.00001; // 0 becomes 1 for gravity, so do this to allow 0 gravity\r
}\r
// apply velocities\r
makevectors(e.predator.v_angle);\r
e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force") * scalediff;\r
- e.predator.velocity = e.predator.velocity + (-v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff); // don't use += here to avoid a fteqcc bug\r
+ e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce") * scalediff;\r
e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
e.pushltime = time + cvar("g_maxpushtime");\r
\r