textures/evil4_lights/dwtrim_llight\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
{\r
map textures/evil4_lights/dwtrim_llight\r
}\r
textures/evil4_lights/llight_s\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
{\r
map textures/evil4_lights/llight_s\r
}\r
textures/evil4_lights/steplight\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
textures/evil4_lights/drkmtlsupport_light\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
{\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
qer_editorimage textures/evil4_lights/s_light.jpg\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
q3map_surfacelight 2500\r
{\r
textures/evil4_lights/t_mtllight\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
textures/evil4_lights/mtl_lightsmll\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
surfaceparm nomarks\r
q3map_surfacelight 1000\r
//light1\r
textures/evil4_lights/l_light_b\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_b.jpg\r
{\r
textures/evil4_lights/l_light_g\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_g.jpg\r
{\r
textures/evil4_lights/l_light_r\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_r.jpg\r
{\r
textures/evil4_lights/l_light_w\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 5000\r
q3map_lightimage textures/evil4_lights/l_light_w.jpg\r
{\r
textures/evil4_lights/mtl_l1\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 1000\r
q3map_lightimage textures/evil4_lights/mtl_l1.tga\r
// LordHavoc: replaced most of this shader\r
textures/evil4_lights/trimtl_grlbtm_light\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 5000\r
qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga\r
{\r
textures/evil4_lights/s_bluelight\r
{\r
dpreflectcube cubemaps/exomorph/exomorph\r
+ surfaceparm metalsteps\r
q3map_surfacelight 1000\r
q3map_lightimage textures/evil4_lights/s_bluelight.tga\r
{\r