]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/scripts/evil8_wall.shader
Re-format the evil8 shaders
[voretournament/voretournament.git] / data / scripts / evil8_wall.shader
diff --git a/data/scripts/evil8_wall.shader b/data/scripts/evil8_wall.shader
new file mode 100644 (file)
index 0000000..c1eafaa
--- /dev/null
@@ -0,0 +1,77 @@
+textures/evil8_wall/e8_mtlwall1\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall1\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}\r
+\r
+textures/evil8_wall/e8_mtlwall1b\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall1b\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}\r
+\r
+textures/evil8_wall/e8_mtlwall2\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall2\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}\r
+\r
+textures/evil8_wall/e8_mtlwall3\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall3\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}\r
+\r
+textures/evil8_wall/e8_mtlwall3b\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall3b\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}\r
+\r
+textures/evil8_wall/e8_mtlwall4\r
+{\r
+       dpreflectcube cubemaps/exomorph/exomorph\r
+       {\r
+               map textures/evil8_wall/e8_mtlwall4\r
+       }\r
+       {\r
+               map $lightmap\r
+               blendfunc GL_DST_COLOR GL_ZERO\r
+               rgbGen identity\r
+    }\r
+}
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