// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
-gameversion 700 // 0.7.0
+gameversion 800 // 0.8.0
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
// other aliases
alias +hook +button6
alias -hook -button6
+alias +jetpack +button10
+alias -jetpack -button10
alias use "impulse 21"
// for backwards compatibility
// player defaults
_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
-_cl_name Player
+_cl_name ""
+seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
-seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
-seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)"
-seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
-seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle 1 "enable zoom reticles"
+seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
+seta cl_reticle_normal 1 "draw an aiminig reticle when zooming with the zoom button"
+seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
+seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
+seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
+
fov 100
-seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
+seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
+seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
-seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
seta cl_eventchase_distance 140 "final camera distance"
seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
-set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
-seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
+set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam"
+seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
set g_telefrags_teamplay 1 "never telefrag team mates"
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
-set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun crylink hlac hagar shotgun blaster rifle tuba minelayer arc shockwave" "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "vaporizer shotgun vortex machinegun hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer arc shockwave" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
-set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
-set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
-set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
+set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
-seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
+seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*"
seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
set g_footsteps 1 "serverside footstep sounds"
-set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
-
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
-exec binds-default.cfg
+exec binds-xonotic.cfg
// we must change its default from 1.0 to 1 to be consistent with menuqc
set slowmo 1
-seta menu_skin "luminos"
+seta menu_skin "luma"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
-seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
-seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
-seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
-seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
-seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
+seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
+seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
+seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
+seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
+seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
-seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
-seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
+seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
+seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
makesaved vid_gl20
makesaved v_idlescale
makesaved v_kicktime
+makesaved music_playlist_list0
+makesaved music_playlist_random0
// ticrate
//sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
set sv_intermission_cdtrack ""
set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
-set menu_cdtrack "rising-of-the-phoenix"
+seta menu_cdtrack "rising-of-the-phoenix"
set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
-seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
+seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun hlac tuba blaster porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
-seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
-seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
-seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
-seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
-seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
-seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
+seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
+seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
+seta cl_weaponpriority2 "vaporizer vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
+seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
+seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
+seta cl_weaponpriority5 "blaster shockwave hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
+seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
+
// must be at the bottom of this file:
set g_bugrigs 0
seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
-set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
+set g_jetpack 0 "Jetpack mutator"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
set g_bastet 0 "don't try"
set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
-set developer_fteqccbugs 0 "check fteqcc bugs on startup"
-set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
set loddebug 0 "force this LOD level"
set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
// sucks less than the old one
cl_decals_newsystem 1
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball ""
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
+set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
scr_loadingscreen_scale_limit 2
// other config files
-exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
-exec balanceXonotic.cfg
+exec balance-xonotic.cfg
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
exec _hud_descriptions.cfg
// exec the default skin config
// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luminos.cfg
+exec hud_luma.cfg
// ... and now that everything is configured/aliased, we can do some things: