-set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)"
-
-// changes a cvar and reports it to the server (for the menu to notify the
-// server about changes)
-alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
-
-// detect dedicated server or client
-alias "_detect_dedicated_$qport" "$*"
-alias "_detect_dedicated_0" ""
-alias if_dedicated "_detect_dedicated_$qport ${* asis}"
-alias if_client "${* asis}"
-if_dedicated alias if_client ""
-
-seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
-
// Xonotic version (formatted for machines)
// used to determine if a client version is compatible
// this doesn't have to be bumped with every release
// servers either
//
// e.g. Xonotic 1.5.1 RC1 will be 15101
-gameversion 20000
-gameversion_min 20000 // 2.5.2 still used this
-gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
+set g_xonoticversion git "Xonotic version (formatted for humans)"
+gameversion 100 // 0.1.0
+gameversion_min 0 // git builds see all versions
+gameversion_max 65535 // git builds see all versions
// compatibility guideline:
// version a.b.c = a0b0c
// gameversion_min = a0(b-1)00 // show servers of the previous "line"
// gameversion_max = a0(b+1)99 // show servers of the next "line"
-// example: 2.6.3
-// gameversion 20603
-// gameversion_min 20500
-// gameversion_max 20799
-// however, in 2.5.x, we will:
-// gameversion = 20000 // let other 2.5 clients connect
-// gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
-// however, in 2.6.x, we will just:
-// gameversion_min = 20000 // show 2.5 servers
+// so, for a given gameversion, _min and _max calculate as follows:
+// gameversion_min = (gameversion / 100) * 100 - 100
+// gameversion_max = (gameversion / 100) * 100 + 199
+
+// changes a cvar and reports it to the server (for the menu to notify the
+// server about changes)
+alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
+
+// detect dedicated server or client
+alias "_detect_dedicated_$qport" "$*"
+alias "_detect_dedicated_0" ""
+alias if_dedicated "_detect_dedicated_$qport ${* asis}"
+alias if_client "${* asis}"
+if_dedicated alias if_client ""
+
+seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
// say aliases
alias asay_ctf_flagcarrier "say_team flag carrier at %y"
set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
+set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
+set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
+set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+
// effects
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
+r_picmipworld 1
+gl_picmip_world 0
+gl_picmip_sprites 0
+gl_picmip_other 2 // so, picmip -2 is best possible quality
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
// hud cvar descriptions
exec _hud_descriptions.cfg
// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise)
+// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
exec hud_default.cfg
// user preference cvars (i.e. shouldn't be adjusted by a skin config)
seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
+seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
seta hud_panel_notify_fadetime 3 "fade out time"
seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta scoreboard_offset_left 0.02 "how many pixels the scoreboard is offset from the left screen edge"
+seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
// for menu server list (eventually make them have engine support?)
cd remap $g_cdtracks_remaplist
set sv_intermission_cdtrack ""
-set g_cdtracks_dontusebydefault ""
-set menu_cdtrack "ninesix"
+set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
+set menu_cdtrack "rising-of-the-phoenix"
// maxidle (in seconds): kick players idle for more than that amount of time
set sv_maxidle 0
sv_allowdownloads_inarchive 1 // for csprogs.dat
-set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
+set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
alias allready "sv_cmd allready"
scr_conscroll3_y 0
scr_conscroll_x -0.1
scr_conscroll_y -0.3
+
+// DP cannot properly detect this, so rather turn off the detection
+r_texture_dds_load_dxt1_noalpha 1