- 1.0: Create documentation\r
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+- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors.\r
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- +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber\r
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- +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them.\r
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- +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy\r
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-- 0.8: Use new grabber model, I likely know which\r
+- +0.8: Use new grabber model, I likely know which\r
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- 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them\r
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- 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers\r
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-- 0.8: Improve most dialogues in tutorial map again\r
+- +0.8: Improve most dialogues in tutorial map again\r
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- +0.8: Add a feature to the HUD to show your air level when underwater\r
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- 0.8: Make a balancing settings menu\r
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-- 0.7 | 0.8: Skill based damage for bots?\r
+- 0.7 | 0.8: Skill based damage for bots.\r
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-- 0.8: Sort the credits better\r
+- +0.8: Sort the credits better, before 1.0\r
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- 0.8: Vore roles mutator, or gametype\r
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- 0.8: Loading screens with messages\r
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-- 0.7 | 0.8: HUD ring; Make a glow?\r
+- 0.8: HUD ring; Make a glow?\r
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- +0.8: Refraction effect for damage when you have armor (with a model)\r
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- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading?\r
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-- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console\r
+- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console\r
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-- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring\r
+- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea)\r
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- 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too\r
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-- 0.7: Make sure default player depthtest works\r
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- +0.8: Add info about consumable items to tutorial map\r
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- +0.8: Add icons to indicate live prey + dead prey + items\r
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-- 0.7: Is distributed digestion really working properly?\r
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-- 0.7: Create missing player / map / skin preview images\r
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- 0.7 | 0.8: Make sure the new blood leaves stains\r
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-- 0.7: Does r_viewfbo belong in the effect presets too?\r
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- 0.7 | 0.8: Add cubemap reflections for eX and trak5\r
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- 0.7 | 0.8: Maybe find better footstep sounds?\r
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- 0.7 BUG: Default player model is broken?\r
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-- 0.7 | 0.8: Make the volume of footstep sounds depend on player size.\r
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-- 0.7: Is the proper blue color used in team games, with the new colormap?\r
+- 0.7 | 0.8: Is the proper blue color used in team games, with the new colormap?\r
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- 0.7 | 0.8: Use R_SetProperty instead of R_SetView\r
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-- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn.\r
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-- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
+- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
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- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to?\r
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-- 0.7 | 0.8: Port a few other maps I had in mind from Nexuiz.\r
+- 0.8: Port a few other maps I had in mind from Nexuiz.\r
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- 0.7: New waypoints.cache for all maps!\r
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-- 0.7 | 0.8: Footstep / fall echo based on size, for a giantess walk effect :) Also, maybe add a quake effect to the camera?\r
+- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
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+- 0.8: Make weight depend on player size as well, not only stomach load\r
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+- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r
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+- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly\r
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+- 0.7 | 0.8 BUG: Names still show for eaten players.\r
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+- 0.7 | 0.8 BUG: Display digits still disappear after changing maps (but never on the first map)\r
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+- 0.8: Make menu song depend on menu skin?\r
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+- 0.7: Make the insides of the color vixen character glow more\r
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-- 0.7 | 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
+- 0.7 | 0.8: Always play the eating animations when the fire button is down?\r
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-- 0.7: Fix Skycastle lightning!\r
+- 0.7 | 0.8: Rename fire keybinds to difference between weapon attach and vore attack?\r
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-- 0.7 | 0.8: Make weight depend on player size as well, not only stomach load\r
+- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better?\r
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-- 0.7 | 0.8: Make player fatness depend on frags, using a trick I heard about with shaders
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+- 0.7: Move source branch to mediasource like Xonotic
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