-
#include <stdio.h>
#include <string.h>
+#define _USE_MATH_DEFINES
#include <math.h>
#include "quakedef.h"
+#include "thread.h"
#include "dpsoftrast.h"
+#ifdef _MSC_VER
+#pragma warning(disable : 4324)
+#endif
+
#ifndef __cplusplus
typedef qboolean bool;
#endif
-#if defined(__GNUC__)
-#define ALIGN(var) var __attribute__((__aligned__(16)))
-#elif defined(_MSC_VER)
-#define ALIGN(var) __declspec(align(16)) var
-#else
+#define ALIGN_SIZE 16
+#define ATOMIC_SIZE 4
+
+#ifdef SSE_POSSIBLE
+ #if defined(__APPLE__)
+ #include <libkern/OSAtomic.h>
+ #define ALIGN(var) var __attribute__((__aligned__(16)))
+ #define ATOMIC(var) var __attribute__((__aligned__(4)))
+ #define MEMORY_BARRIER (_mm_sfence())
+ #define ATOMIC_COUNTER volatile int32_t
+ #define ATOMIC_INCREMENT(counter) (OSAtomicIncrement32Barrier(&(counter)))
+ #define ATOMIC_DECREMENT(counter) (OSAtomicDecrement32Barrier(&(counter)))
+ #define ATOMIC_ADD(counter, val) ((void)OSAtomicAdd32Barrier((val), &(counter)))
+ #elif defined(__GNUC__) && defined(WIN32)
+ #define ALIGN(var) var __attribute__((__aligned__(16)))
+ #define ATOMIC(var) var __attribute__((__aligned__(4)))
+ #define MEMORY_BARRIER (_mm_sfence())
+ //(__sync_synchronize())
+ #define ATOMIC_COUNTER volatile LONG
+ // this LONG * cast serves to fix an issue with broken mingw
+ // packages on Ubuntu; these only declare the function to take
+ // a LONG *, causing a compile error here. This seems to be
+ // error- and warn-free on platforms that DO declare
+ // InterlockedIncrement correctly, like mingw on Windows.
+ #define ATOMIC_INCREMENT(counter) (InterlockedIncrement((LONG *) &(counter)))
+ #define ATOMIC_DECREMENT(counter) (InterlockedDecrement((LONG *) &(counter)))
+ #define ATOMIC_ADD(counter, val) ((void)InterlockedExchangeAdd((LONG *) &(counter), (val)))
+ #elif defined(__GNUC__)
+ #define ALIGN(var) var __attribute__((__aligned__(16)))
+ #define ATOMIC(var) var __attribute__((__aligned__(4)))
+ #define MEMORY_BARRIER (_mm_sfence())
+ //(__sync_synchronize())
+ #define ATOMIC_COUNTER volatile int
+ #define ATOMIC_INCREMENT(counter) (__sync_add_and_fetch(&(counter), 1))
+ #define ATOMIC_DECREMENT(counter) (__sync_add_and_fetch(&(counter), -1))
+ #define ATOMIC_ADD(counter, val) ((void)__sync_fetch_and_add(&(counter), (val)))
+ #elif defined(_MSC_VER)
+ #define ALIGN(var) __declspec(align(16)) var
+ #define ATOMIC(var) __declspec(align(4)) var
+ #define MEMORY_BARRIER (_mm_sfence())
+ //(MemoryBarrier())
+ #define ATOMIC_COUNTER volatile LONG
+ #define ATOMIC_INCREMENT(counter) (InterlockedIncrement(&(counter)))
+ #define ATOMIC_DECREMENT(counter) (InterlockedDecrement(&(counter)))
+ #define ATOMIC_ADD(counter, val) ((void)InterlockedExchangeAdd(&(counter), (val)))
+ #endif
+#endif
+
+#ifndef ALIGN
#define ALIGN(var) var
#endif
+#ifndef ATOMIC
+#define ATOMIC(var) var
+#endif
+#ifndef MEMORY_BARRIER
+#define MEMORY_BARRIER ((void)0)
+#endif
+#ifndef ATOMIC_COUNTER
+#define ATOMIC_COUNTER int
+#endif
+#ifndef ATOMIC_INCREMENT
+#define ATOMIC_INCREMENT(counter) (++(counter))
+#endif
+#ifndef ATOMIC_DECREMENT
+#define ATOMIC_DECREMENT(counter) (--(counter))
+#endif
+#ifndef ATOMIC_ADD
+#define ATOMIC_ADD(counter, val) ((void)((counter) += (val)))
+#endif
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
#include <emmintrin.h>
-#define MM_MALLOC(size) _mm_malloc(size, 16)
+#if defined(__GNUC__) && (__GNUC < 4 || __GNUC_MINOR__ < 6) && !defined(__clang__)
+ #define _mm_cvtss_f32(val) (__builtin_ia32_vec_ext_v4sf ((__v4sf)(val), 0))
+#endif
+
+#define MM_MALLOC(size) _mm_malloc(size, ALIGN_SIZE)
static void *MM_CALLOC(size_t nmemb, size_t size)
{
- void *ptr = _mm_malloc(nmemb*size, 16);
- if(ptr != NULL) memset(ptr, 0, nmemb*size);
+ void *ptr = _mm_malloc(nmemb*size, ALIGN_SIZE);
+ if (ptr != NULL) memset(ptr, 0, nmemb*size);
return ptr;
}
DPSOFTRAST_TEXTURE_FILTER filter;
int mipmaps;
int size;
+ ATOMIC_COUNTER binds;
unsigned char *bytes;
int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
}
DPSOFTRAST_Texture;
-typedef struct DPSOFTRAST_State_User_s
+#define COMMAND_SIZE ALIGN_SIZE
+#define COMMAND_ALIGN(var) ALIGN(var)
+
+typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_s
{
- int colormask[4];
- int blendfunc[2];
- int blendsubtract;
- int depthmask;
- int depthtest;
- int depthfunc;
- int scissortest;
- int cullface;
- int alphatest;
- int alphafunc;
- float alphavalue;
- int scissor[4];
- int viewport[4];
- float depthrange[2];
- float polygonoffset[2];
- float color[4];
+ unsigned char opcode;
+ unsigned short commandsize;
}
-DPSOFTRAST_State_User;
+DPSOFTRAST_Command);
-#define DPSOFTRAST_MAXSUBSPAN 16
+enum { DPSOFTRAST_OPCODE_Reset = 0 };
-typedef ALIGN(struct DPSOFTRAST_State_Draw_Span_s
+#define DEFCOMMAND(opcodeval, name, fields) \
+ enum { DPSOFTRAST_OPCODE_##name = opcodeval }; \
+ typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_##name##_s \
+ { \
+ unsigned char opcode; \
+ unsigned short commandsize; \
+ fields \
+ } DPSOFTRAST_Command_##name );
+
+#define DPSOFTRAST_DRAW_MAXCOMMANDPOOL 2097152
+#define DPSOFTRAST_DRAW_MAXCOMMANDSIZE 16384
+
+typedef ALIGN(struct DPSOFTRAST_State_Command_Pool_s
+{
+ int freecommand;
+ int usedcommands;
+ ALIGN(unsigned char commands[DPSOFTRAST_DRAW_MAXCOMMANDPOOL]);
+}
+DPSOFTRAST_State_Command_Pool);
+
+typedef ALIGN(struct DPSOFTRAST_State_Triangle_s
{
- int start; // pixel index
- int length; // pixel count
- int startx; // usable range (according to pixelmask)
- int endx; // usable range (according to pixelmask)
unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
- unsigned char *pixelmask; // true for pixels that passed depth test, false for others
- // [0][n][] is start interpolant values (projected)
- // [1][n][] is end interpolant values (projected)
- // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
- // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
- // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
- ALIGN(float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4]);
+ float w[3];
+ ALIGN(float attribs[DPSOFTRAST_ARRAY_TOTAL][3][4]);
}
-DPSOFTRAST_State_Draw_Span);
+DPSOFTRAST_State_Triangle);
-#define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
+#define DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex) { \
+ slope = _mm_load_ps((triangle)->attribs[arrayindex][0]); \
+ data = _mm_add_ps(_mm_load_ps((triangle)->attribs[arrayindex][2]), \
+ _mm_add_ps(_mm_mul_ps(_mm_set1_ps((span)->x), slope), \
+ _mm_mul_ps(_mm_set1_ps((span)->y), _mm_load_ps((triangle)->attribs[arrayindex][1])))); \
+}
+#define DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex) { \
+ slope[0] = (triangle)->attribs[arrayindex][0][0]; \
+ slope[1] = (triangle)->attribs[arrayindex][0][1]; \
+ slope[2] = (triangle)->attribs[arrayindex][0][2]; \
+ slope[3] = (triangle)->attribs[arrayindex][0][3]; \
+ data[0] = (triangle)->attribs[arrayindex][2][0] + (span->x)*slope[0] + (span->y)*(triangle)->attribs[arrayindex][1][0]; \
+ data[1] = (triangle)->attribs[arrayindex][2][1] + (span->x)*slope[1] + (span->y)*(triangle)->attribs[arrayindex][1][1]; \
+ data[2] = (triangle)->attribs[arrayindex][2][2] + (span->x)*slope[2] + (span->y)*(triangle)->attribs[arrayindex][1][2]; \
+ data[3] = (triangle)->attribs[arrayindex][2][3] + (span->x)*slope[3] + (span->y)*(triangle)->attribs[arrayindex][1][3]; \
+}
+
+#define DPSOFTRAST_DRAW_MAXSUBSPAN 16
-typedef struct DPSOFTRAST_State_Draw_s
+typedef ALIGN(struct DPSOFTRAST_State_Span_s
{
- int numvertices;
- int maxvertices;
- float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
- float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
- float *screencoord4f;
-
- // spans are queued in this structure for dispatch to the pixel shader,
- // partly to improve cache locality, partly for batching purposes, spans
- // are flushed before DrawTriangles returns to caller
- int numspans;
- DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
+ int triangle; // triangle this span was generated by
+ int x; // framebuffer x coord
+ int y; // framebuffer y coord
+ int startx; // usable range (according to pixelmask)
+ int endx; // usable range (according to pixelmask)
+ unsigned char *pixelmask; // true for pixels that passed depth test, false for others
+ int depthbase; // depthbuffer value at x (add depthslope*startx to get first pixel's depthbuffer value)
+ int depthslope; // depthbuffer value pixel delta
}
-DPSOFTRAST_State_Draw;
+DPSOFTRAST_State_Span);
+
+#define DPSOFTRAST_DRAW_MAXSPANS 1024
+#define DPSOFTRAST_DRAW_MAXTRIANGLES 128
+#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
#define DPSOFTRAST_VALIDATE_FB 1
#define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
DPSOFTRAST_BLENDMODE_MUL2,
DPSOFTRAST_BLENDMODE_SUBALPHA,
DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
+ DPSOFTRAST_BLENDMODE_INVADD,
DPSOFTRAST_BLENDMODE_TOTAL
}
DPSOFTRAST_BLENDMODE;
-typedef ALIGN(struct DPSOFTRAST_State_s
+typedef ALIGN(struct DPSOFTRAST_State_Thread_s
{
+ void *thread;
+ int index;
+
+ int cullface;
+ int colormask[4];
+ int blendfunc[2];
+ int blendsubtract;
+ int depthmask;
+ int depthtest;
+ int depthfunc;
+ int scissortest;
+ int viewport[4];
+ int scissor[4];
+ float depthrange[2];
+ float polygonoffset[2];
+ float clipplane[4];
+ ALIGN(float fb_clipplane[4]);
+
+ int shader_mode;
+ int shader_permutation;
+ int shader_exactspecularmath;
+
+ DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
+
+ ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
+ int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
+
// DPSOFTRAST_VALIDATE_ flags
int validate;
+ // derived values (DPSOFTRAST_VALIDATE_FB)
int fb_colormask;
+ int fb_scissor[4];
+ ALIGN(float fb_viewportcenter[4]);
+ ALIGN(float fb_viewportscale[4]);
+
+ // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
+ int fb_depthfunc;
+
+ // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
+ int fb_blendmode;
+
+ // band boundaries
+ int miny1;
+ int maxy1;
+ int miny2;
+ int maxy2;
+
+ ATOMIC(volatile int commandoffset);
+
+ volatile bool waiting;
+ volatile bool starving;
+ void *waitcond;
+ void *drawcond;
+ void *drawmutex;
+
+ int numspans;
+ int numtriangles;
+ DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS];
+ DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES];
+ unsigned char pixelmaskarray[DPSOFTRAST_DRAW_MAXSPANLENGTH+4]; // LordHavoc: padded to allow some termination bytes
+}
+DPSOFTRAST_State_Thread);
+
+typedef ALIGN(struct DPSOFTRAST_State_s
+{
int fb_width;
int fb_height;
unsigned int *fb_depthpixels;
unsigned int *fb_colorpixels[4];
+ int viewport[4];
+ ALIGN(float fb_viewportcenter[4]);
+ ALIGN(float fb_viewportscale[4]);
+
+ float color[4];
+ ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
+ int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
+
const float *pointer_vertex3f;
const float *pointer_color4f;
const unsigned char *pointer_color4ub;
int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
+ int firstvertex;
+ int numvertices;
+ float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
+ float *screencoord4f;
+ int drawstarty;
+ int drawendy;
+ int drawclipped;
+
int shader_mode;
int shader_permutation;
- ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
- int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
-
- // derived values (DPSOFTRAST_VALIDATE_FB)
- int fb_clearscissor[4];
- int fb_viewport[4];
- int fb_viewportscissor[4];
- ALIGN(float fb_viewportcenter[4]);
- ALIGN(float fb_viewportscale[4]);
-
- // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
- int fb_depthfunc;
-
- // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
- int fb_blendmode;
+ int shader_exactspecularmath;
int texture_max;
int texture_end;
// error reporting
const char *errorstring;
- DPSOFTRAST_State_User user;
+ bool usethreads;
+ int interlace;
+ int numthreads;
+ DPSOFTRAST_State_Thread *threads;
- DPSOFTRAST_State_Draw draw;
+ ATOMIC(volatile int drawcommand);
+
+ DPSOFTRAST_State_Command_Pool commandpool;
}
DPSOFTRAST_State);
DPSOFTRAST_State dpsoftrast;
-extern int dpsoftrast_test;
-
#define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
#define DPSOFTRAST_DEPTHOFFSET (128.0f)
#define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
#define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
-#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
-void DPSOFTRAST_RecalcFB(void)
+static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span);
+static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span);
+
+static void DPSOFTRAST_RecalcViewport(const int *viewport, float *fb_viewportcenter, float *fb_viewportscale)
+{
+ fb_viewportcenter[1] = viewport[0] + 0.5f * viewport[2] - 0.5f;
+ fb_viewportcenter[2] = dpsoftrast.fb_height - viewport[1] - 0.5f * viewport[3] - 0.5f;
+ fb_viewportcenter[3] = 0.5f;
+ fb_viewportcenter[0] = 0.0f;
+ fb_viewportscale[1] = 0.5f * viewport[2];
+ fb_viewportscale[2] = -0.5f * viewport[3];
+ fb_viewportscale[3] = 0.5f;
+ fb_viewportscale[0] = 1.0f;
+}
+
+static void DPSOFTRAST_RecalcThread(DPSOFTRAST_State_Thread *thread)
+{
+ if (dpsoftrast.interlace)
+ {
+ thread->miny1 = (thread->index*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
+ thread->maxy1 = ((thread->index+1)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
+ thread->miny2 = ((dpsoftrast.numthreads+thread->index)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
+ thread->maxy2 = ((dpsoftrast.numthreads+thread->index+1)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
+ }
+ else
+ {
+ thread->miny1 = thread->miny2 = (thread->index*dpsoftrast.fb_height)/dpsoftrast.numthreads;
+ thread->maxy1 = thread->maxy2 = ((thread->index+1)*dpsoftrast.fb_height)/dpsoftrast.numthreads;
+ }
+}
+
+static void DPSOFTRAST_RecalcClipPlane(DPSOFTRAST_State_Thread *thread)
+{
+ thread->fb_clipplane[0] = thread->clipplane[0] / thread->fb_viewportscale[1];
+ thread->fb_clipplane[1] = thread->clipplane[1] / thread->fb_viewportscale[2];
+ thread->fb_clipplane[2] = thread->clipplane[2] / thread->fb_viewportscale[3];
+ thread->fb_clipplane[3] = thread->clipplane[3] / thread->fb_viewportscale[0];
+ thread->fb_clipplane[3] -= thread->fb_viewportcenter[1]*thread->fb_clipplane[0] + thread->fb_viewportcenter[2]*thread->fb_clipplane[1] + thread->fb_viewportcenter[3]*thread->fb_clipplane[2] + thread->fb_viewportcenter[0]*thread->fb_clipplane[3];
+}
+
+static void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
{
// calculate framebuffer scissor, viewport, viewport clipped by scissor,
// and viewport projection values
- int x1, x2, x3, x4, x5, x6;
- int y1, y2, y3, y4, y5, y6;
- x1 = dpsoftrast.user.scissor[0];
- x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
- x3 = dpsoftrast.user.viewport[0];
- x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
- y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
- y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
- y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
- y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
- if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
+ int x1, x2;
+ int y1, y2;
+ x1 = thread->scissor[0];
+ x2 = thread->scissor[0] + thread->scissor[2];
+ y1 = dpsoftrast.fb_height - thread->scissor[1] - thread->scissor[3];
+ y2 = dpsoftrast.fb_height - thread->scissor[1];
+ if (!thread->scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
if (x1 < 0) x1 = 0;
if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
- if (x3 < 0) x1 = 0;
- if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
if (y1 < 0) y1 = 0;
if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
- if (y3 < 0) y1 = 0;
- if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
- x5 = x1;if (x5 < x3) x5 = x3;
- x6 = x2;if (x6 > x4) x4 = x4;
- y5 = y1;if (y5 < y3) y5 = y3;
- y6 = y2;if (y6 > y4) y6 = y4;
- dpsoftrast.fb_clearscissor[0] = x1;
- dpsoftrast.fb_clearscissor[1] = y1;
- dpsoftrast.fb_clearscissor[2] = x2 - x1;
- dpsoftrast.fb_clearscissor[3] = y2 - y1;
- dpsoftrast.fb_viewport[0] = x3;
- dpsoftrast.fb_viewport[1] = y3;
- dpsoftrast.fb_viewport[2] = x4 - x3;
- dpsoftrast.fb_viewport[3] = y4 - y3;
- dpsoftrast.fb_viewportscissor[0] = x5;
- dpsoftrast.fb_viewportscissor[1] = y5;
- dpsoftrast.fb_viewportscissor[2] = x6 - x5;
- dpsoftrast.fb_viewportscissor[3] = y6 - y5;
- dpsoftrast.fb_viewportcenter[1] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
- dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
- dpsoftrast.fb_viewportcenter[3] = 0.5f;
- dpsoftrast.fb_viewportcenter[0] = 0.0f;
- dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.user.viewport[2];
- dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.user.viewport[3];
- dpsoftrast.fb_viewportscale[3] = 0.5f;
- dpsoftrast.fb_viewportscale[0] = 0.0f;
-}
-
-void DPSOFTRAST_RecalcDepthFunc(void)
-{
- dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
-}
-
-int blendmodetable[][4] =
-{
- {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
- {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
- {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
- {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
- {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
- {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
- {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
- {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
- {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
- {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
-};
+ thread->fb_scissor[0] = x1;
+ thread->fb_scissor[1] = y1;
+ thread->fb_scissor[2] = x2 - x1;
+ thread->fb_scissor[3] = y2 - y1;
+
+ DPSOFTRAST_RecalcViewport(thread->viewport, thread->fb_viewportcenter, thread->fb_viewportscale);
+ DPSOFTRAST_RecalcClipPlane(thread);
+ DPSOFTRAST_RecalcThread(thread);
+}
-void DPSOFTRAST_RecalcBlendFunc(void)
+static void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
{
- int i;
- dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
- for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
+ thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS;
+}
+
+static void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
+{
+ if (thread->blendsubtract)
{
- if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
+ switch ((thread->blendfunc[0]<<16)|thread->blendfunc[1])
{
- dpsoftrast.fb_blendmode = blendmodetable[i][0];
- break;
+ #define BLENDFUNC(sfactor, dfactor, blendmode) \
+ case (sfactor<<16)|dfactor: thread->fb_blendmode = blendmode; break;
+ BLENDFUNC(GL_SRC_ALPHA, GL_ONE, DPSOFTRAST_BLENDMODE_SUBALPHA)
+ default: thread->fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE; break;
+ }
+ }
+ else
+ {
+ switch ((thread->blendfunc[0]<<16)|thread->blendfunc[1])
+ {
+ BLENDFUNC(GL_ONE, GL_ZERO, DPSOFTRAST_BLENDMODE_OPAQUE)
+ BLENDFUNC(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, DPSOFTRAST_BLENDMODE_ALPHA)
+ BLENDFUNC(GL_SRC_ALPHA, GL_ONE, DPSOFTRAST_BLENDMODE_ADDALPHA)
+ BLENDFUNC(GL_ONE, GL_ONE, DPSOFTRAST_BLENDMODE_ADD)
+ BLENDFUNC(GL_ZERO, GL_ONE_MINUS_SRC_COLOR, DPSOFTRAST_BLENDMODE_INVMOD)
+ BLENDFUNC(GL_ZERO, GL_SRC_COLOR, DPSOFTRAST_BLENDMODE_MUL)
+ BLENDFUNC(GL_DST_COLOR, GL_ZERO, DPSOFTRAST_BLENDMODE_MUL)
+ BLENDFUNC(GL_DST_COLOR, GL_SRC_COLOR, DPSOFTRAST_BLENDMODE_MUL2)
+ BLENDFUNC(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, DPSOFTRAST_BLENDMODE_PSEUDOALPHA)
+ BLENDFUNC(GL_ONE_MINUS_DST_COLOR, GL_ONE, DPSOFTRAST_BLENDMODE_INVADD)
+ default: thread->fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE; break;
}
}
}
-#define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
+#define DPSOFTRAST_ValidateQuick(thread, f) ((thread->validate & (f)) ? (DPSOFTRAST_Validate(thread, f), 0) : 0)
-void DPSOFTRAST_Validate(int mask)
+static void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
{
- mask &= dpsoftrast.validate;
+ mask &= thread->validate;
if (!mask)
return;
if (mask & DPSOFTRAST_VALIDATE_FB)
{
- dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
- DPSOFTRAST_RecalcFB();
+ thread->validate &= ~DPSOFTRAST_VALIDATE_FB;
+ DPSOFTRAST_RecalcFB(thread);
}
if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
{
- dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
- DPSOFTRAST_RecalcDepthFunc();
+ thread->validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
+ DPSOFTRAST_RecalcDepthFunc(thread);
}
if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
{
- dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
- DPSOFTRAST_RecalcBlendFunc();
+ thread->validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
+ DPSOFTRAST_RecalcBlendFunc(thread);
}
}
-DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
+static DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
{
if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
return &dpsoftrast.texture[index];
return NULL;
}
+static void DPSOFTRAST_Texture_Grow(void)
+{
+ DPSOFTRAST_Texture *oldtexture = dpsoftrast.texture;
+ DPSOFTRAST_State_Thread *thread;
+ int i;
+ int j;
+ DPSOFTRAST_Flush();
+ // expand texture array as needed
+ if (dpsoftrast.texture_max < 1024)
+ dpsoftrast.texture_max = 1024;
+ else
+ dpsoftrast.texture_max *= 2;
+ dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
+ for (i = 0; i < DPSOFTRAST_MAXTEXTUREUNITS; i++)
+ if (dpsoftrast.texbound[i])
+ dpsoftrast.texbound[i] = dpsoftrast.texture + (dpsoftrast.texbound[i] - oldtexture);
+ for (j = 0; j < dpsoftrast.numthreads; j++)
+ {
+ thread = &dpsoftrast.threads[j];
+ for (i = 0; i < DPSOFTRAST_MAXTEXTUREUNITS; i++)
+ if (thread->texbound[i])
+ thread->texbound[i] = dpsoftrast.texture + (thread->texbound[i] - oldtexture);
+ }
+}
+
int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
{
int w;
break;
dpsoftrast.texture_firstfree = texnum + 1;
if (dpsoftrast.texture_max <= texnum)
- {
- // expand texture array as needed
- if (dpsoftrast.texture_max < 1024)
- dpsoftrast.texture_max = 1024;
- else
- dpsoftrast.texture_max *= 2;
- dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
- }
+ DPSOFTRAST_Texture_Grow();
if (dpsoftrast.texture_end <= texnum)
dpsoftrast.texture_end = texnum + 1;
texture = &dpsoftrast.texture[texnum];
texture->height = height;
texture->depth = depth;
texture->sides = sides;
+ texture->binds = 0;
w = width;
h = height;
d = depth;
size = 0;
mipmaps = 0;
- w = width;
- h = height;
- d = depth;
for (;;)
{
s = w * h * d * sides * 4;
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
+ if (texture->binds)
+ DPSOFTRAST_Flush();
if (texture->bytes)
MM_FREE(texture->bytes);
texture->bytes = NULL;
while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
dpsoftrast.texture_end--;
}
-void DPSOFTRAST_Texture_CalculateMipmaps(int index)
+static void DPSOFTRAST_Texture_CalculateMipmaps(int index)
{
int i, x, y, z, w, layer0, layer1, row0, row1;
unsigned char *o, *i0, *i1, *i2, *i3;
void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
{
DPSOFTRAST_Texture *texture;
+ unsigned char *dst;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-
- // FIXME IMPLEMENT
-
- dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
+ if (texture->binds)
+ DPSOFTRAST_Flush();
+ if (pixels)
+ {
+ dst = texture->bytes + texture->mipmap[0][1] +(-blocky * texture->mipmap[0][2] + blockx) * 4;
+ while (blockheight > 0)
+ {
+ dst -= texture->mipmap[0][2] * 4;
+ memcpy(dst, pixels, blockwidth * 4);
+ pixels += blockwidth * 4;
+ blockheight--;
+ }
+ }
+ DPSOFTRAST_Texture_CalculateMipmaps(index);
}
void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
-
- memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
+ if (texture->binds)
+ DPSOFTRAST_Flush();
+ if (pixels)
+ {
+ int i, stride = texture->mipmap[0][2]*4;
+ unsigned char *dst = texture->bytes + texture->mipmap[0][1];
+ for (i = texture->mipmap[0][3];i > 0;i--)
+ {
+ dst -= stride;
+ memcpy(dst, pixels, stride);
+ pixels += stride;
+ }
+ }
DPSOFTRAST_Texture_CalculateMipmaps(index);
}
int DPSOFTRAST_Texture_GetWidth(int index, int mip)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
+ if (texture->binds)
+ DPSOFTRAST_Flush();
return texture->bytes + texture->mipmap[mip][0];
}
void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
return;
}
+ if (texture->binds)
+ DPSOFTRAST_Flush();
texture->filter = filter;
}
-void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
+static void DPSOFTRAST_Draw_FlushThreads(void);
+
+static void DPSOFTRAST_Draw_SyncCommands(void)
{
- dpsoftrast.fb_width = width;
- dpsoftrast.fb_height = height;
- dpsoftrast.fb_depthpixels = depthpixels;
- dpsoftrast.fb_colorpixels[0] = colorpixels0;
- dpsoftrast.fb_colorpixels[1] = colorpixels1;
- dpsoftrast.fb_colorpixels[2] = colorpixels2;
- dpsoftrast.fb_colorpixels[3] = colorpixels3;
+ if(dpsoftrast.usethreads) MEMORY_BARRIER;
+ dpsoftrast.drawcommand = dpsoftrast.commandpool.freecommand;
+}
+
+static void DPSOFTRAST_Draw_FreeCommandPool(int space)
+{
+ DPSOFTRAST_State_Thread *thread;
+ int i;
+ int freecommand = dpsoftrast.commandpool.freecommand;
+ int usedcommands = dpsoftrast.commandpool.usedcommands;
+ if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space)
+ return;
+ DPSOFTRAST_Draw_SyncCommands();
+ for(;;)
+ {
+ int waitindex = -1;
+ int commandoffset;
+ usedcommands = 0;
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ thread = &dpsoftrast.threads[i];
+ commandoffset = freecommand - thread->commandoffset;
+ if (commandoffset < 0)
+ commandoffset += DPSOFTRAST_DRAW_MAXCOMMANDPOOL;
+ if (commandoffset > usedcommands)
+ {
+ waitindex = i;
+ usedcommands = commandoffset;
+ }
+ }
+ if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space || waitindex < 0)
+ break;
+ thread = &dpsoftrast.threads[waitindex];
+ Thread_LockMutex(thread->drawmutex);
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ thread->waiting = true;
+ if (thread->starving) Thread_CondSignal(thread->drawcond);
+ Thread_CondWait(thread->waitcond, thread->drawmutex);
+ thread->waiting = false;
+ }
+ Thread_UnlockMutex(thread->drawmutex);
+ }
+ dpsoftrast.commandpool.usedcommands = usedcommands;
+}
+
+#define DPSOFTRAST_ALIGNCOMMAND(size) \
+ ((size) + ((COMMAND_SIZE - ((size)&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)))
+#define DPSOFTRAST_ALLOCATECOMMAND(name) \
+ ((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand( DPSOFTRAST_OPCODE_##name , DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name ))))
+
+static void *DPSOFTRAST_AllocateCommand(int opcode, int size)
+{
+ DPSOFTRAST_Command *command;
+ int freecommand = dpsoftrast.commandpool.freecommand;
+ int usedcommands = dpsoftrast.commandpool.usedcommands;
+ int extra = sizeof(DPSOFTRAST_Command);
+ if (DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand < size)
+ extra += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
+ if (usedcommands > DPSOFTRAST_DRAW_MAXCOMMANDPOOL - (size + extra))
+ {
+ if (dpsoftrast.usethreads)
+ DPSOFTRAST_Draw_FreeCommandPool(size + extra);
+ else
+ DPSOFTRAST_Draw_FlushThreads();
+ freecommand = dpsoftrast.commandpool.freecommand;
+ usedcommands = dpsoftrast.commandpool.usedcommands;
+ }
+ if (DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand < size)
+ {
+ command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
+ command->opcode = DPSOFTRAST_OPCODE_Reset;
+ usedcommands += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
+ freecommand = 0;
+ }
+ command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
+ command->opcode = opcode;
+ command->commandsize = size;
+ freecommand += size;
+ if (freecommand >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
+ freecommand = 0;
+ dpsoftrast.commandpool.freecommand = freecommand;
+ dpsoftrast.commandpool.usedcommands = usedcommands + size;
+ return command;
+}
+
+static void DPSOFTRAST_UndoCommand(int size)
+{
+ int freecommand = dpsoftrast.commandpool.freecommand;
+ int usedcommands = dpsoftrast.commandpool.usedcommands;
+ freecommand -= size;
+ if (freecommand < 0)
+ freecommand += DPSOFTRAST_DRAW_MAXCOMMANDPOOL;
+ usedcommands -= size;
+ dpsoftrast.commandpool.freecommand = freecommand;
+ dpsoftrast.commandpool.usedcommands = usedcommands;
+}
+
+DEFCOMMAND(1, Viewport, int x; int y; int width; int height;)
+static void DPSOFTRAST_Interpret_Viewport(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_Viewport *command)
+{
+ thread->viewport[0] = command->x;
+ thread->viewport[1] = command->y;
+ thread->viewport[2] = command->width;
+ thread->viewport[3] = command->height;
+ thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_Viewport(int x, int y, int width, int height)
{
- dpsoftrast.user.viewport[0] = x;
- dpsoftrast.user.viewport[1] = y;
- dpsoftrast.user.viewport[2] = width;
- dpsoftrast.user.viewport[3] = height;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
+ DPSOFTRAST_Command_Viewport *command = DPSOFTRAST_ALLOCATECOMMAND(Viewport);
+ command->x = x;
+ command->y = y;
+ command->width = width;
+ command->height = height;
+
+ dpsoftrast.viewport[0] = x;
+ dpsoftrast.viewport[1] = y;
+ dpsoftrast.viewport[2] = width;
+ dpsoftrast.viewport[3] = height;
+ DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
}
-void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
+
+DEFCOMMAND(2, ClearColor, float r; float g; float b; float a;)
+static void DPSOFTRAST_Interpret_ClearColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_ClearColor *command)
{
int i, x1, y1, x2, y2, w, h, x, y;
+ int miny1, maxy1, miny2, maxy2;
+ int bandy;
unsigned int *p;
unsigned int c;
- DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
- x1 = dpsoftrast.fb_clearscissor[0];
- y1 = dpsoftrast.fb_clearscissor[1];
- x2 = dpsoftrast.fb_clearscissor[2];
- y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
+ DPSOFTRAST_Validate(thread, DPSOFTRAST_VALIDATE_FB);
+ miny1 = thread->miny1;
+ maxy1 = thread->maxy1;
+ miny2 = thread->miny2;
+ maxy2 = thread->maxy2;
+ x1 = thread->fb_scissor[0];
+ y1 = thread->fb_scissor[1];
+ x2 = thread->fb_scissor[0] + thread->fb_scissor[2];
+ y2 = thread->fb_scissor[1] + thread->fb_scissor[3];
+ if (y1 < miny1) y1 = miny1;
+ if (y2 > maxy2) y2 = maxy2;
w = x2 - x1;
h = y2 - y1;
if (w < 1 || h < 1)
return;
- // FIXME: honor dpsoftrast.fb_colormask?
- c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
+ // FIXME: honor fb_colormask?
+ c = DPSOFTRAST_BGRA8_FROM_RGBA32F(command->r,command->g,command->b,command->a);
for (i = 0;i < 4;i++)
{
if (!dpsoftrast.fb_colorpixels[i])
continue;
- for (y = y1;y < y2;y++)
+ for (y = y1, bandy = min(y2, maxy1); y < y2; bandy = min(y2, maxy2), y = max(y, miny2))
+ for (;y < bandy;y++)
{
p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
for (x = x1;x < x2;x++)
}
}
}
-void DPSOFTRAST_ClearDepth(float d)
+void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
+{
+ DPSOFTRAST_Command_ClearColor *command = DPSOFTRAST_ALLOCATECOMMAND(ClearColor);
+ command->r = r;
+ command->g = g;
+ command->b = b;
+ command->a = a;
+}
+
+DEFCOMMAND(3, ClearDepth, float depth;)
+static void DPSOFTRAST_Interpret_ClearDepth(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ClearDepth *command)
{
int x1, y1, x2, y2, w, h, x, y;
+ int miny1, maxy1, miny2, maxy2;
+ int bandy;
unsigned int *p;
unsigned int c;
- DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
- x1 = dpsoftrast.fb_clearscissor[0];
- y1 = dpsoftrast.fb_clearscissor[1];
- x2 = dpsoftrast.fb_clearscissor[2];
- y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
+ DPSOFTRAST_Validate(thread, DPSOFTRAST_VALIDATE_FB);
+ miny1 = thread->miny1;
+ maxy1 = thread->maxy1;
+ miny2 = thread->miny2;
+ maxy2 = thread->maxy2;
+ x1 = thread->fb_scissor[0];
+ y1 = thread->fb_scissor[1];
+ x2 = thread->fb_scissor[0] + thread->fb_scissor[2];
+ y2 = thread->fb_scissor[1] + thread->fb_scissor[3];
+ if (y1 < miny1) y1 = miny1;
+ if (y2 > maxy2) y2 = maxy2;
w = x2 - x1;
h = y2 - y1;
if (w < 1 || h < 1)
return;
- c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
- for (y = y1;y < y2;y++)
+ c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(command->depth);
+ for (y = y1, bandy = min(y2, maxy1); y < y2; bandy = min(y2, maxy2), y = max(y, miny2))
+ for (;y < bandy;y++)
{
p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
for (x = x1;x < x2;x++)
p[x] = c;
}
}
+void DPSOFTRAST_ClearDepth(float d)
+{
+ DPSOFTRAST_Command_ClearDepth *command = DPSOFTRAST_ALLOCATECOMMAND(ClearDepth);
+ command->depth = d;
+}
+
+DEFCOMMAND(4, ColorMask, int r; int g; int b; int a;)
+static void DPSOFTRAST_Interpret_ColorMask(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ColorMask *command)
+{
+ thread->colormask[0] = command->r != 0;
+ thread->colormask[1] = command->g != 0;
+ thread->colormask[2] = command->b != 0;
+ thread->colormask[3] = command->a != 0;
+ thread->fb_colormask = ((-thread->colormask[0]) & 0x00FF0000) | ((-thread->colormask[1]) & 0x0000FF00) | ((-thread->colormask[2]) & 0x000000FF) | ((-thread->colormask[3]) & 0xFF000000);
+}
void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
{
- dpsoftrast.user.colormask[0] = r != 0;
- dpsoftrast.user.colormask[1] = g != 0;
- dpsoftrast.user.colormask[2] = b != 0;
- dpsoftrast.user.colormask[3] = a != 0;
- dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
+ DPSOFTRAST_Command_ColorMask *command = DPSOFTRAST_ALLOCATECOMMAND(ColorMask);
+ command->r = r;
+ command->g = g;
+ command->b = b;
+ command->a = a;
+}
+
+DEFCOMMAND(5, DepthTest, int enable;)
+static void DPSOFTRAST_Interpret_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthTest *command)
+{
+ thread->depthtest = command->enable;
+ thread->validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
}
void DPSOFTRAST_DepthTest(int enable)
{
- dpsoftrast.user.depthtest = enable;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
+ DPSOFTRAST_Command_DepthTest *command = DPSOFTRAST_ALLOCATECOMMAND(DepthTest);
+ command->enable = enable;
+}
+
+DEFCOMMAND(6, ScissorTest, int enable;)
+static void DPSOFTRAST_Interpret_ScissorTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ScissorTest *command)
+{
+ thread->scissortest = command->enable;
+ thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_ScissorTest(int enable)
{
- dpsoftrast.user.scissortest = enable;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
+ DPSOFTRAST_Command_ScissorTest *command = DPSOFTRAST_ALLOCATECOMMAND(ScissorTest);
+ command->enable = enable;
+}
+
+DEFCOMMAND(7, Scissor, float x; float y; float width; float height;)
+static void DPSOFTRAST_Interpret_Scissor(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Scissor *command)
+{
+ thread->scissor[0] = command->x;
+ thread->scissor[1] = command->y;
+ thread->scissor[2] = command->width;
+ thread->scissor[3] = command->height;
+ thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_Scissor(float x, float y, float width, float height)
{
- dpsoftrast.user.scissor[0] = x;
- dpsoftrast.user.scissor[1] = y;
- dpsoftrast.user.scissor[2] = width;
- dpsoftrast.user.scissor[3] = height;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
+ DPSOFTRAST_Command_Scissor *command = DPSOFTRAST_ALLOCATECOMMAND(Scissor);
+ command->x = x;
+ command->y = y;
+ command->width = width;
+ command->height = height;
}
-void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
+DEFCOMMAND(8, BlendFunc, int sfactor; int dfactor;)
+static void DPSOFTRAST_Interpret_BlendFunc(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_BlendFunc *command)
{
- // FIXME: validate
- dpsoftrast.user.blendfunc[0] = smodulate;
- dpsoftrast.user.blendfunc[1] = dmodulate;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
+ thread->blendfunc[0] = command->sfactor;
+ thread->blendfunc[1] = command->dfactor;
+ thread->validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
+}
+void DPSOFTRAST_BlendFunc(int sfactor, int dfactor)
+{
+ DPSOFTRAST_Command_BlendFunc *command = DPSOFTRAST_ALLOCATECOMMAND(BlendFunc);
+ command->sfactor = sfactor;
+ command->dfactor = dfactor;
+}
+
+DEFCOMMAND(9, BlendSubtract, int enable;)
+static void DPSOFTRAST_Interpret_BlendSubtract(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_BlendSubtract *command)
+{
+ thread->blendsubtract = command->enable;
+ thread->validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
}
void DPSOFTRAST_BlendSubtract(int enable)
{
- dpsoftrast.user.blendsubtract = enable != 0;
- dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
+ DPSOFTRAST_Command_BlendSubtract *command = DPSOFTRAST_ALLOCATECOMMAND(BlendSubtract);
+ command->enable = enable;
+}
+
+DEFCOMMAND(10, DepthMask, int enable;)
+static void DPSOFTRAST_Interpret_DepthMask(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthMask *command)
+{
+ thread->depthmask = command->enable;
}
void DPSOFTRAST_DepthMask(int enable)
{
- dpsoftrast.user.depthmask = enable;
+ DPSOFTRAST_Command_DepthMask *command = DPSOFTRAST_ALLOCATECOMMAND(DepthMask);
+ command->enable = enable;
}
-void DPSOFTRAST_DepthFunc(int comparemode)
+
+DEFCOMMAND(11, DepthFunc, int func;)
+static void DPSOFTRAST_Interpret_DepthFunc(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthFunc *command)
{
- // FIXME: validate
- dpsoftrast.user.depthfunc = comparemode;
+ thread->depthfunc = command->func;
}
-void DPSOFTRAST_DepthRange(float range0, float range1)
+void DPSOFTRAST_DepthFunc(int func)
{
- dpsoftrast.user.depthrange[0] = range0;
- dpsoftrast.user.depthrange[1] = range1;
+ DPSOFTRAST_Command_DepthFunc *command = DPSOFTRAST_ALLOCATECOMMAND(DepthFunc);
+ command->func = func;
}
-void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
+
+DEFCOMMAND(12, DepthRange, float nearval; float farval;)
+static void DPSOFTRAST_Interpret_DepthRange(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthRange *command)
{
- dpsoftrast.user.polygonoffset[0] = alongnormal;
- dpsoftrast.user.polygonoffset[1] = intoview;
+ thread->depthrange[0] = command->nearval;
+ thread->depthrange[1] = command->farval;
}
-void DPSOFTRAST_CullFace(int mode)
+void DPSOFTRAST_DepthRange(float nearval, float farval)
+{
+ DPSOFTRAST_Command_DepthRange *command = DPSOFTRAST_ALLOCATECOMMAND(DepthRange);
+ command->nearval = nearval;
+ command->farval = farval;
+}
+
+DEFCOMMAND(13, PolygonOffset, float alongnormal; float intoview;)
+static void DPSOFTRAST_Interpret_PolygonOffset(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_PolygonOffset *command)
+{
+ thread->polygonoffset[0] = command->alongnormal;
+ thread->polygonoffset[1] = command->intoview;
+}
+void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
{
- // FIXME: validate
- dpsoftrast.user.cullface = mode;
+ DPSOFTRAST_Command_PolygonOffset *command = DPSOFTRAST_ALLOCATECOMMAND(PolygonOffset);
+ command->alongnormal = alongnormal;
+ command->intoview = intoview;
}
-void DPSOFTRAST_AlphaTest(float enable)
+
+DEFCOMMAND(14, CullFace, int mode;)
+static void DPSOFTRAST_Interpret_CullFace(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_CullFace *command)
{
- dpsoftrast.user.alphatest = enable;
+ thread->cullface = command->mode;
}
-void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
+void DPSOFTRAST_CullFace(int mode)
{
- // FIXME: validate
- dpsoftrast.user.alphafunc = alphafunc;
- dpsoftrast.user.alphavalue = alphavalue;
+ DPSOFTRAST_Command_CullFace *command = DPSOFTRAST_ALLOCATECOMMAND(CullFace);
+ command->mode = mode;
}
+
void DPSOFTRAST_Color4f(float r, float g, float b, float a)
{
- dpsoftrast.user.color[0] = r;
- dpsoftrast.user.color[1] = g;
- dpsoftrast.user.color[2] = b;
- dpsoftrast.user.color[3] = a;
+ dpsoftrast.color[0] = r;
+ dpsoftrast.color[1] = g;
+ dpsoftrast.color[2] = b;
+ dpsoftrast.color[3] = a;
}
+
void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
{
int outstride = blockwidth * 4;
int bx2 = blockx + blockwidth;
int by2 = blocky + blockheight;
int bw;
- int bh;
int x;
int y;
unsigned char *inpixels;
unsigned char *b;
unsigned char *o;
+ DPSOFTRAST_Flush();
if (bx1 < 0) bx1 = 0;
if (by1 < 0) by1 = 0;
if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
bw = bx2 - bx1;
- bh = by2 - by1;
inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
if (dpsoftrast.bigendian)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (mip < 0 || mip >= texture->mipmaps) return;
+ DPSOFTRAST_Flush();
spixels = dpsoftrast.fb_colorpixels[0];
swidth = dpsoftrast.fb_width;
sheight = dpsoftrast.fb_height;
if (th > sh) th = sh;
if (tw < 1 || th < 1)
return;
+ sy1 = sheight - sy1 - th;
+ ty1 = theight - ty1 - th;
for (y = 0;y < th;y++)
memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
if (texture->mipmaps > 1)
DPSOFTRAST_Texture_CalculateMipmaps(index);
}
+
+DEFCOMMAND(17, SetTexture, int unitnum; DPSOFTRAST_Texture *texture;)
+static void DPSOFTRAST_Interpret_SetTexture(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetTexture *command)
+{
+ if (thread->texbound[command->unitnum])
+ ATOMIC_DECREMENT(thread->texbound[command->unitnum]->binds);
+ thread->texbound[command->unitnum] = command->texture;
+}
void DPSOFTRAST_SetTexture(int unitnum, int index)
{
+ DPSOFTRAST_Command_SetTexture *command;
DPSOFTRAST_Texture *texture;
if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
{
dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
return;
}
+
+ command = DPSOFTRAST_ALLOCATECOMMAND(SetTexture);
+ command->unitnum = unitnum;
+ command->texture = texture;
+
dpsoftrast.texbound[unitnum] = texture;
+ if (texture)
+ ATOMIC_ADD(texture->binds, dpsoftrast.numthreads);
}
void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
{
dpsoftrast.pointer_vertex3f = vertex3f;
- dpsoftrast.stride_vertex = stride;
+ dpsoftrast.stride_vertex = (int)stride;
}
void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
{
dpsoftrast.pointer_color4f = color4f;
dpsoftrast.pointer_color4ub = NULL;
- dpsoftrast.stride_color = stride;
+ dpsoftrast.stride_color = (int)stride;
}
void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
{
dpsoftrast.pointer_color4f = NULL;
dpsoftrast.pointer_color4ub = color4ub;
- dpsoftrast.stride_color = stride;
+ dpsoftrast.stride_color = (int)stride;
}
void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
{
dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
dpsoftrast.components_texcoord[unitnum] = numcomponents;
- dpsoftrast.stride_texcoord[unitnum] = stride;
+ dpsoftrast.stride_texcoord[unitnum] = (int)stride;
}
-void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
+DEFCOMMAND(18, SetShader, int mode; int permutation; int exactspecularmath;)
+static void DPSOFTRAST_Interpret_SetShader(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetShader *command)
+{
+ thread->shader_mode = command->mode;
+ thread->shader_permutation = command->permutation;
+ thread->shader_exactspecularmath = command->exactspecularmath;
+}
+void DPSOFTRAST_SetShader(int mode, int permutation, int exactspecularmath)
{
+ DPSOFTRAST_Command_SetShader *command = DPSOFTRAST_ALLOCATECOMMAND(SetShader);
+ command->mode = mode;
+ command->permutation = permutation;
+ command->exactspecularmath = exactspecularmath;
+
dpsoftrast.shader_mode = mode;
dpsoftrast.shader_permutation = permutation;
+ dpsoftrast.shader_exactspecularmath = exactspecularmath;
}
-void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
+
+DEFCOMMAND(19, Uniform4f, DPSOFTRAST_UNIFORM index; float val[4];)
+static void DPSOFTRAST_Interpret_Uniform4f(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Uniform4f *command)
{
- dpsoftrast.uniform4f[index*4+0] = v0;
+ memcpy(&thread->uniform4f[command->index*4], command->val, sizeof(command->val));
+}
+void DPSOFTRAST_Uniform4f(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
+{
+ DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
+ command->index = index;
+ command->val[0] = v0;
+ command->val[1] = v1;
+ command->val[2] = v2;
+ command->val[3] = v3;
+
+ dpsoftrast.uniform4f[index*4+0] = v0;
dpsoftrast.uniform4f[index*4+1] = v1;
dpsoftrast.uniform4f[index*4+2] = v2;
dpsoftrast.uniform4f[index*4+3] = v3;
}
-void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
+void DPSOFTRAST_Uniform4fv(DPSOFTRAST_UNIFORM index, const float *v)
{
- dpsoftrast.uniform4f[index*4+0] = v[0];
- dpsoftrast.uniform4f[index*4+1] = v[1];
- dpsoftrast.uniform4f[index*4+2] = v[2];
- dpsoftrast.uniform4f[index*4+3] = v[3];
+ DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
+ command->index = index;
+ memcpy(command->val, v, sizeof(command->val));
+
+ memcpy(&dpsoftrast.uniform4f[index*4], v, sizeof(float[4]));
}
-void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM index, int arraysize, int transpose, const float *v)
+
+DEFCOMMAND(20, UniformMatrix4f, DPSOFTRAST_UNIFORM index; ALIGN(float val[16]);)
+static void DPSOFTRAST_Interpret_UniformMatrix4f(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_UniformMatrix4f *command)
{
- int i;
- for (i = 0;i < arraysize;i++, index += 4, v += 16)
+ memcpy(&thread->uniform4f[command->index*4], command->val, sizeof(command->val));
+}
+void DPSOFTRAST_UniformMatrix4fv(DPSOFTRAST_UNIFORM uniform, int arraysize, int transpose, const float *v)
+{
+#ifdef SSE_POSSIBLE
+ int i, index;
+ for (i = 0, index = (int)uniform;i < arraysize;i++, index += 4, v += 16)
{
- if (transpose)
+ __m128 m0, m1, m2, m3;
+ DPSOFTRAST_Command_UniformMatrix4f *command = DPSOFTRAST_ALLOCATECOMMAND(UniformMatrix4f);
+ command->index = (DPSOFTRAST_UNIFORM)index;
+ if (((size_t)v)&(ALIGN_SIZE-1))
{
- dpsoftrast.uniform4f[index*4+0] = v[0];
- dpsoftrast.uniform4f[index*4+1] = v[4];
- dpsoftrast.uniform4f[index*4+2] = v[8];
- dpsoftrast.uniform4f[index*4+3] = v[12];
- dpsoftrast.uniform4f[index*4+4] = v[1];
- dpsoftrast.uniform4f[index*4+5] = v[5];
- dpsoftrast.uniform4f[index*4+6] = v[9];
- dpsoftrast.uniform4f[index*4+7] = v[13];
- dpsoftrast.uniform4f[index*4+8] = v[2];
- dpsoftrast.uniform4f[index*4+9] = v[6];
- dpsoftrast.uniform4f[index*4+10] = v[10];
- dpsoftrast.uniform4f[index*4+11] = v[14];
- dpsoftrast.uniform4f[index*4+12] = v[3];
- dpsoftrast.uniform4f[index*4+13] = v[7];
- dpsoftrast.uniform4f[index*4+14] = v[11];
- dpsoftrast.uniform4f[index*4+15] = v[15];
+ m0 = _mm_loadu_ps(v);
+ m1 = _mm_loadu_ps(v+4);
+ m2 = _mm_loadu_ps(v+8);
+ m3 = _mm_loadu_ps(v+12);
}
else
{
- dpsoftrast.uniform4f[index*4+0] = v[0];
- dpsoftrast.uniform4f[index*4+1] = v[1];
- dpsoftrast.uniform4f[index*4+2] = v[2];
- dpsoftrast.uniform4f[index*4+3] = v[3];
- dpsoftrast.uniform4f[index*4+4] = v[4];
- dpsoftrast.uniform4f[index*4+5] = v[5];
- dpsoftrast.uniform4f[index*4+6] = v[6];
- dpsoftrast.uniform4f[index*4+7] = v[7];
- dpsoftrast.uniform4f[index*4+8] = v[8];
- dpsoftrast.uniform4f[index*4+9] = v[9];
- dpsoftrast.uniform4f[index*4+10] = v[10];
- dpsoftrast.uniform4f[index*4+11] = v[11];
- dpsoftrast.uniform4f[index*4+12] = v[12];
- dpsoftrast.uniform4f[index*4+13] = v[13];
- dpsoftrast.uniform4f[index*4+14] = v[14];
- dpsoftrast.uniform4f[index*4+15] = v[15];
+ m0 = _mm_load_ps(v);
+ m1 = _mm_load_ps(v+4);
+ m2 = _mm_load_ps(v+8);
+ m3 = _mm_load_ps(v+12);
+ }
+ if (transpose)
+ {
+ __m128 t0, t1, t2, t3;
+ t0 = _mm_unpacklo_ps(m0, m1);
+ t1 = _mm_unpacklo_ps(m2, m3);
+ t2 = _mm_unpackhi_ps(m0, m1);
+ t3 = _mm_unpackhi_ps(m2, m3);
+ m0 = _mm_movelh_ps(t0, t1);
+ m1 = _mm_movehl_ps(t1, t0);
+ m2 = _mm_movelh_ps(t2, t3);
+ m3 = _mm_movehl_ps(t3, t2);
}
+ _mm_store_ps(command->val, m0);
+ _mm_store_ps(command->val+4, m1);
+ _mm_store_ps(command->val+8, m2);
+ _mm_store_ps(command->val+12, m3);
+ _mm_store_ps(&dpsoftrast.uniform4f[index*4+0], m0);
+ _mm_store_ps(&dpsoftrast.uniform4f[index*4+4], m1);
+ _mm_store_ps(&dpsoftrast.uniform4f[index*4+8], m2);
+ _mm_store_ps(&dpsoftrast.uniform4f[index*4+12], m3);
}
+#endif
}
-void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
+
+DEFCOMMAND(21, Uniform1i, DPSOFTRAST_UNIFORM index; int val;)
+static void DPSOFTRAST_Interpret_Uniform1i(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Uniform1i *command)
{
- dpsoftrast.uniform1i[index] = i0;
+ thread->uniform1i[command->index] = command->val;
}
+void DPSOFTRAST_Uniform1i(DPSOFTRAST_UNIFORM index, int i0)
+{
+ DPSOFTRAST_Command_Uniform1i *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform1i);
+ command->index = index;
+ command->val = i0;
-void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
+ dpsoftrast.uniform1i[command->index] = i0;
+}
+
+DEFCOMMAND(24, ClipPlane, float clipplane[4];)
+static void DPSOFTRAST_Interpret_ClipPlane(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ClipPlane *command)
{
- int i;
- int j;
- int stride;
- const float *v;
- float *p;
- float *data;
- const unsigned char *b;
- dpsoftrast.draw.numvertices = numvertices;
- if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
- {
- if (dpsoftrast.draw.maxvertices < 4096)
- dpsoftrast.draw.maxvertices = 4096;
- while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
- dpsoftrast.draw.maxvertices *= 2;
- if (dpsoftrast.draw.in_array4f[0])
- MM_FREE(dpsoftrast.draw.in_array4f[0]);
- data = (float *)MM_CALLOC(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
- for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
- dpsoftrast.draw.in_array4f[i] = data;
- for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
- dpsoftrast.draw.post_array4f[i] = data;
- dpsoftrast.draw.screencoord4f = data;
- data += dpsoftrast.draw.maxvertices * 4;
- }
- stride = dpsoftrast.stride_vertex;
- v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
- p = dpsoftrast.draw.in_array4f[0];
- for (i = 0;i < numvertices;i++)
+ memcpy(thread->clipplane, command->clipplane, 4*sizeof(float));
+ thread->validate |= DPSOFTRAST_VALIDATE_FB;
+}
+void DPSOFTRAST_ClipPlane(float x, float y, float z, float w)
+{
+ DPSOFTRAST_Command_ClipPlane *command = DPSOFTRAST_ALLOCATECOMMAND(ClipPlane);
+ command->clipplane[0] = x;
+ command->clipplane[1] = y;
+ command->clipplane[2] = z;
+ command->clipplane[3] = w;
+}
+
+#ifdef SSE_POSSIBLE
+static void DPSOFTRAST_Load4fTo4f(float *dst, const unsigned char *src, int size, int stride)
+{
+ float *end = dst + size*4;
+ if ((((size_t)src)|stride)&(ALIGN_SIZE - 1)) // check for alignment
{
- p[0] = v[0];
- p[1] = v[1];
- p[2] = v[2];
- p[3] = 1.0f;
- p += 4;
- v = (const float *)((const unsigned char *)v + stride);
+ while (dst < end)
+ {
+ _mm_store_ps(dst, _mm_loadu_ps((const float *)src));
+ dst += 4;
+ src += stride;
+ }
}
- if (needcolors)
+ else
{
- if (dpsoftrast.pointer_color4f)
+ while (dst < end)
{
- stride = dpsoftrast.stride_color;
- v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
- p = dpsoftrast.draw.in_array4f[1];
- for (i = 0;i < numvertices;i++)
+ _mm_store_ps(dst, _mm_load_ps((const float *)src));
+ dst += 4;
+ src += stride;
+ }
+ }
+}
+
+static void DPSOFTRAST_Load3fTo4f(float *dst, const unsigned char *src, int size, int stride)
+{
+ float *end = dst + size*4;
+ if (stride == sizeof(float[3]))
+ {
+ float *end4 = dst + (size&~3)*4;
+ if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
+ {
+ while (dst < end4)
{
- p[0] = v[0];
- p[1] = v[1];
- p[2] = v[2];
- p[3] = v[3];
- p += 4;
- v = (const float *)((const unsigned char *)v + stride);
+ __m128 v1 = _mm_loadu_ps((const float *)src), v2 = _mm_loadu_ps((const float *)src + 4), v3 = _mm_loadu_ps((const float *)src + 8), dv;
+ dv = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(2, 1, 0, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_shuffle_ps(v1, v2, _MM_SHUFFLE(1, 0, 3, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 4, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 3, 2));
+ dv = _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(2, 1, 0, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 8, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_move_ss(v3, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 12, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dst += 16;
+ src += 4*sizeof(float[3]);
}
}
- else if (dpsoftrast.pointer_color4ub)
+ else
{
- stride = dpsoftrast.stride_color;
- b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
- p = dpsoftrast.draw.in_array4f[1];
- for (i = 0;i < numvertices;i++)
+ while (dst < end4)
+ {
+ __m128 v1 = _mm_load_ps((const float *)src), v2 = _mm_load_ps((const float *)src + 4), v3 = _mm_load_ps((const float *)src + 8), dv;
+ dv = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(2, 1, 0, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_shuffle_ps(v1, v2, _MM_SHUFFLE(1, 0, 3, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 4, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 3, 2));
+ dv = _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(2, 1, 0, 3));
+ dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 8, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dv = _mm_move_ss(v3, _mm_set_ss(1.0f));
+ _mm_store_ps(dst + 12, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
+ dst += 16;
+ src += 4*sizeof(float[3]);
+ }
+ }
+ }
+ if ((((size_t)src)|stride)&(ALIGN_SIZE - 1))
+ {
+ while (dst < end)
+ {
+ __m128 v = _mm_loadu_ps((const float *)src);
+ v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3));
+ v = _mm_move_ss(v, _mm_set_ss(1.0f));
+ v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
+ _mm_store_ps(dst, v);
+ dst += 4;
+ src += stride;
+ }
+ }
+ else
+ {
+ while (dst < end)
+ {
+ __m128 v = _mm_load_ps((const float *)src);
+ v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3));
+ v = _mm_move_ss(v, _mm_set_ss(1.0f));
+ v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
+ _mm_store_ps(dst, v);
+ dst += 4;
+ src += stride;
+ }
+ }
+}
+
+static void DPSOFTRAST_Load2fTo4f(float *dst, const unsigned char *src, int size, int stride)
+{
+ float *end = dst + size*4;
+ __m128 v2 = _mm_setr_ps(0.0f, 0.0f, 0.0f, 1.0f);
+ if (stride == sizeof(float[2]))
+ {
+ float *end2 = dst + (size&~1)*4;
+ if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
+ {
+ while (dst < end2)
{
- p[0] = b[0] * (1.0f / 255.0f);
- p[1] = b[1] * (1.0f / 255.0f);
- p[2] = b[2] * (1.0f / 255.0f);
- p[3] = b[3] * (1.0f / 255.0f);
- p += 4;
- b = (const unsigned char *)((const unsigned char *)b + stride);
+ __m128 v = _mm_loadu_ps((const float *)src);
+ _mm_store_ps(dst, _mm_shuffle_ps(v, v2, _MM_SHUFFLE(3, 2, 1, 0)));
+ _mm_store_ps(dst + 4, _mm_movehl_ps(v2, v));
+ dst += 8;
+ src += 2*sizeof(float[2]);
}
}
else
{
- v = dpsoftrast.user.color;
- p = dpsoftrast.draw.in_array4f[1];
- for (i = 0;i < numvertices;i++)
+ while (dst < end2)
{
- p[0] = v[0];
- p[1] = v[1];
- p[2] = v[2];
- p[3] = v[3];
- p += 4;
+ __m128 v = _mm_load_ps((const float *)src);
+ _mm_store_ps(dst, _mm_shuffle_ps(v, v2, _MM_SHUFFLE(3, 2, 1, 0)));
+ _mm_store_ps(dst + 4, _mm_movehl_ps(v2, v));
+ dst += 8;
+ src += 2*sizeof(float[2]);
}
}
}
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
+ while (dst < end)
+ {
+ _mm_store_ps(dst, _mm_loadl_pi(v2, (__m64 *)src));
+ dst += 4;
+ src += stride;
+ }
+}
+
+static void DPSOFTRAST_Load4bTo4f(float *dst, const unsigned char *src, int size, int stride)
+{
+ float *end = dst + size*4;
+ __m128 scale = _mm_set1_ps(1.0f/255.0f);
+ if (stride == sizeof(unsigned char[4]))
{
- if (dpsoftrast.pointer_texcoordf[j])
+ float *end4 = dst + (size&~3)*4;
+ if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
{
- stride = dpsoftrast.stride_texcoord[j];
- v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
- p = dpsoftrast.draw.in_array4f[j+2];
- switch(dpsoftrast.components_texcoord[j])
+ while (dst < end4)
{
- case 2:
- for (i = 0;i < numvertices;i++)
- {
- p[0] = v[0];
- p[1] = v[1];
- p[2] = 0.0f;
- p[3] = 1.0f;
- p += 4;
- v = (const float *)((const unsigned char *)v + stride);
- }
- break;
- case 3:
- for (i = 0;i < numvertices;i++)
- {
- p[0] = v[0];
- p[1] = v[1];
- p[2] = v[2];
- p[3] = 1.0f;
- p += 4;
- v = (const float *)((const unsigned char *)v + stride);
- }
- break;
- case 4:
- for (i = 0;i < numvertices;i++)
- {
- p[0] = v[0];
- p[1] = v[1];
- p[2] = v[2];
- p[3] = v[3];
- p += 4;
- v = (const float *)((const unsigned char *)v + stride);
- }
- break;
+ __m128i v = _mm_loadu_si128((const __m128i *)src), v1 = _mm_unpacklo_epi8(v, _mm_setzero_si128()), v2 = _mm_unpackhi_epi8(v, _mm_setzero_si128());
+ _mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v1, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v1, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 8, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v2, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 12, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v2, _mm_setzero_si128())), scale));
+ dst += 16;
+ src += 4*sizeof(unsigned char[4]);
+ }
+ }
+ else
+ {
+ while (dst < end4)
+ {
+ __m128i v = _mm_load_si128((const __m128i *)src), v1 = _mm_unpacklo_epi8(v, _mm_setzero_si128()), v2 = _mm_unpackhi_epi8(v, _mm_setzero_si128());
+ _mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v1, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v1, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 8, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v2, _mm_setzero_si128())), scale));
+ _mm_store_ps(dst + 12, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v2, _mm_setzero_si128())), scale));
+ dst += 16;
+ src += 4*sizeof(unsigned char[4]);
}
}
}
+ while (dst < end)
+ {
+ __m128i v = _mm_cvtsi32_si128(*(const int *)src);
+ _mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(_mm_unpacklo_epi8(v, _mm_setzero_si128()), _mm_setzero_si128())), scale));
+ dst += 4;
+ src += stride;
+ }
+}
+
+static void DPSOFTRAST_Fill4f(float *dst, const float *src, int size)
+{
+ float *end = dst + 4*size;
+ __m128 v = _mm_loadu_ps(src);
+ while (dst < end)
+ {
+ _mm_store_ps(dst, v);
+ dst += 4;
+ }
}
+#endif
-void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
+static void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
{
+#ifdef SSE_POSSIBLE
static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
- // TODO: SIMD
- float matrix[4][4];
- int i;
- memcpy(matrix, inmatrix16f, sizeof(float[16]));
- if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
+ __m128 m0, m1, m2, m3;
+ float *end;
+ if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
{
// fast case for identity matrix
- memcpy(out4f, in4f, numitems * sizeof(float[4]));
+ if (out4f != in4f) memcpy(out4f, in4f, numitems * sizeof(float[4]));
return;
}
- for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
+ end = out4f + numitems*4;
+ m0 = _mm_loadu_ps(inmatrix16f);
+ m1 = _mm_loadu_ps(inmatrix16f + 4);
+ m2 = _mm_loadu_ps(inmatrix16f + 8);
+ m3 = _mm_loadu_ps(inmatrix16f + 12);
+ if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
{
- out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
- out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
- out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
- out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
+ while (out4f < end)
+ {
+ __m128 v = _mm_loadu_ps(in4f);
+ _mm_store_ps(out4f,
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
+ _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3)))));
+ out4f += 4;
+ in4f += 4;
+ }
+ }
+ else
+ {
+ while (out4f < end)
+ {
+ __m128 v = _mm_load_ps(in4f);
+ _mm_store_ps(out4f,
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
+ _mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3)))));
+ out4f += 4;
+ in4f += 4;
+ }
}
+#endif
}
-void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
+#if 0
+static void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
{
memcpy(out4f, in4f, numitems * sizeof(float[4]));
}
+#endif
+
+#ifdef SSE_POSSIBLE
+#define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
+{ \
+ __m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
+ p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
+ p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
+ out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
+}
-#ifdef SSE2_PRESENT
-static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
+#define DPSOFTRAST_TRANSFORMVERTEX(out, in, m0, m1, m2, m3) \
+{ \
+ __m128 p = (in); \
+ out = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 0, 0, 0)), m0), \
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(1, 1, 1, 1)), m1), \
+ _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 2, 2, 2)), m2), \
+ _mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)), m3)))); \
+}
+
+static int DPSOFTRAST_Vertex_BoundY(int *starty, int *endy, const float *minposf, const float *maxposf, const float *inmatrix16f)
{
+ int clipmask = 0xFF;
__m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
- __m128 w = _mm_rcp_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)));
- v = _mm_add_ps(viewportcenter, _mm_mul_ps(_mm_mul_ps(viewportscale, w), _mm_shuffle_ps(w, w, _MM_SHUFFLE(0, 0, 0, 0))));
- v = _mm_move_ss(v, w);
- v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
- return v;
+ __m128 bb[8], clipdist[8], minproj = _mm_set_ss(2.0f), maxproj = _mm_set_ss(-2.0f);
+ __m128 m0 = _mm_loadu_ps(inmatrix16f), m1 = _mm_loadu_ps(inmatrix16f + 4), m2 = _mm_loadu_ps(inmatrix16f + 8), m3 = _mm_loadu_ps(inmatrix16f + 12);
+ __m128 minpos = _mm_load_ps(minposf), maxpos = _mm_load_ps(maxposf);
+ m0 = _mm_shuffle_ps(m0, m0, _MM_SHUFFLE(3, 2, 0, 1));
+ m1 = _mm_shuffle_ps(m1, m1, _MM_SHUFFLE(3, 2, 0, 1));
+ m2 = _mm_shuffle_ps(m2, m2, _MM_SHUFFLE(3, 2, 0, 1));
+ m3 = _mm_shuffle_ps(m3, m3, _MM_SHUFFLE(3, 2, 0, 1));
+ #define BBFRONT(k, pos) \
+ { \
+ DPSOFTRAST_TRANSFORMVERTEX(bb[k], pos, m0, m1, m2, m3); \
+ clipdist[k] = _mm_add_ss(_mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(2, 2, 2, 2)), _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+ if (_mm_ucomige_ss(clipdist[k], _mm_setzero_ps())) \
+ { \
+ __m128 proj; \
+ clipmask &= ~(1<<k); \
+ proj = _mm_div_ss(bb[k], _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ }
+ BBFRONT(0, minpos);
+ BBFRONT(1, _mm_move_ss(minpos, maxpos));
+ BBFRONT(2, _mm_shuffle_ps(_mm_move_ss(maxpos, minpos), minpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(3, _mm_shuffle_ps(maxpos, minpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(4, _mm_shuffle_ps(minpos, maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(5, _mm_shuffle_ps(_mm_move_ss(minpos, maxpos), maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
+ BBFRONT(6, _mm_move_ss(maxpos, minpos));
+ BBFRONT(7, maxpos);
+ #define BBCLIP(k) \
+ { \
+ if (clipmask&(1<<k)) \
+ { \
+ if (!(clipmask&(1<<(k^1)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^1])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^1], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ if (!(clipmask&(1<<(k^2)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^2])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^2], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ if (!(clipmask&(1<<(k^4)))) \
+ { \
+ __m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^4])); \
+ __m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^4], bb[k]))); \
+ proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
+ minproj = _mm_min_ss(minproj, proj); \
+ maxproj = _mm_max_ss(maxproj, proj); \
+ } \
+ } \
+ }
+ BBCLIP(0); BBCLIP(1); BBCLIP(2); BBCLIP(3); BBCLIP(4); BBCLIP(5); BBCLIP(6); BBCLIP(7);
+ viewportcenter = _mm_shuffle_ps(viewportcenter, viewportcenter, _MM_SHUFFLE(0, 3, 1, 2));
+ viewportscale = _mm_shuffle_ps(viewportscale, viewportscale, _MM_SHUFFLE(0, 3, 1, 2));
+ minproj = _mm_max_ss(minproj, _mm_set_ss(-2.0f));
+ maxproj = _mm_min_ss(maxproj, _mm_set_ss(2.0f));
+ minproj = _mm_add_ss(viewportcenter, _mm_mul_ss(minproj, viewportscale));
+ maxproj = _mm_add_ss(viewportcenter, _mm_mul_ss(maxproj, viewportscale));
+ *starty = _mm_cvttss_si32(maxproj);
+ *endy = _mm_cvttss_si32(minproj)+1;
+ return clipmask;
+}
+
+static int DPSOFTRAST_Vertex_Project(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems)
+{
+ static const float identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
+ float *end = out4f + numitems*4;
+ __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
+ __m128 minpos, maxpos;
+ if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
+ {
+ minpos = maxpos = _mm_loadu_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_loadu_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
+ }
+ else
+ {
+ minpos = maxpos = _mm_load_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_load_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
+ }
+ if (starty && endy)
+ {
+ ALIGN(float minposf[4]);
+ ALIGN(float maxposf[4]);
+ _mm_store_ps(minposf, minpos);
+ _mm_store_ps(maxposf, maxpos);
+ return DPSOFTRAST_Vertex_BoundY(starty, endy, minposf, maxposf, identitymatrix);
+ }
+ return 0;
+}
+
+static int DPSOFTRAST_Vertex_TransformProject(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems, const float *inmatrix16f)
+{
+ static const float identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
+ __m128 m0, m1, m2, m3, viewportcenter, viewportscale, minpos, maxpos;
+ float *end;
+ if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
+ return DPSOFTRAST_Vertex_Project(out4f, screen4f, starty, endy, in4f, numitems);
+ end = out4f + numitems*4;
+ viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter);
+ viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
+ m0 = _mm_loadu_ps(inmatrix16f);
+ m1 = _mm_loadu_ps(inmatrix16f + 4);
+ m2 = _mm_loadu_ps(inmatrix16f + 8);
+ m3 = _mm_loadu_ps(inmatrix16f + 12);
+ if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
+ {
+ minpos = maxpos = _mm_loadu_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_loadu_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
+ }
+ else
+ {
+ minpos = maxpos = _mm_load_ps(in4f);
+ while (out4f < end)
+ {
+ __m128 v = _mm_load_ps(in4f);
+ minpos = _mm_min_ps(minpos, v);
+ maxpos = _mm_max_ps(maxpos, v);
+ DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
+ _mm_store_ps(out4f, v);
+ DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
+ _mm_store_ps(screen4f, v);
+ in4f += 4;
+ out4f += 4;
+ screen4f += 4;
+ }
+ }
+ if (starty && endy)
+ {
+ ALIGN(float minposf[4]);
+ ALIGN(float maxposf[4]);
+ _mm_store_ps(minposf, minpos);
+ _mm_store_ps(maxposf, maxpos);
+ return DPSOFTRAST_Vertex_BoundY(starty, endy, minposf, maxposf, inmatrix16f);
+ }
+ return 0;
}
#endif
-void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
+static float *DPSOFTRAST_Array_Load(int outarray, int inarray)
{
-#ifdef SSE2_PRESENT
- // NOTE: this is used both as a whole mesh transform function and a
- // per-triangle transform function (for clipped triangles), accordingly
- // it should not crash on divide by 0 but the result of divide by 0 is
- // unimportant...
- // TODO: SIMD
- int i;
- __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
- for (i = 0;i < numitems;i++)
+#ifdef SSE_POSSIBLE
+ float *outf = dpsoftrast.post_array4f[outarray];
+ const unsigned char *inb;
+ int firstvertex = dpsoftrast.firstvertex;
+ int numvertices = dpsoftrast.numvertices;
+ int stride;
+ switch(inarray)
{
- __m128 v = _mm_load_ps(in4f), w = _mm_rcp_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)));
- v = _mm_add_ps(viewportcenter, _mm_mul_ps(_mm_mul_ps(viewportscale, w), _mm_shuffle_ps(w, w, _MM_SHUFFLE(0, 0, 0, 0))));
- v = _mm_move_ss(v, w);
- _mm_store_ps(out4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
- in4f += 4;
- out4f += 4;
+ case DPSOFTRAST_ARRAY_POSITION:
+ stride = dpsoftrast.stride_vertex;
+ inb = (unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride;
+ DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+ break;
+ case DPSOFTRAST_ARRAY_COLOR:
+ stride = dpsoftrast.stride_color;
+ if (dpsoftrast.pointer_color4f)
+ {
+ inb = (const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride;
+ DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+ }
+ else if (dpsoftrast.pointer_color4ub)
+ {
+ stride = dpsoftrast.stride_color;
+ inb = (const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride;
+ DPSOFTRAST_Load4bTo4f(outf, inb, numvertices, stride);
+ }
+ else
+ {
+ DPSOFTRAST_Fill4f(outf, dpsoftrast.color, numvertices);
+ }
+ break;
+ default:
+ stride = dpsoftrast.stride_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0];
+ if (dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+ {
+ inb = (const unsigned char *)dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0] + firstvertex * stride;
+ switch(dpsoftrast.components_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
+ {
+ case 2:
+ DPSOFTRAST_Load2fTo4f(outf, inb, numvertices, stride);
+ break;
+ case 3:
+ DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
+ break;
+ case 4:
+ DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
+ break;
+ }
+ }
+ break;
}
+ return outf;
+#else
+ return NULL;
#endif
}
-void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
+static float *DPSOFTRAST_Array_Transform(int outarray, int inarray, const float *inmatrix16f)
{
- int i;
- int x;
- int y;
- int w = dpsoftrast.fb_width;
- int bounds[4];
- float v0[2], v1[2];
- unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
- //const float *c4f;
- bounds[0] = dpsoftrast.fb_viewportscissor[0];
- bounds[1] = dpsoftrast.fb_viewportscissor[1];
- bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
- bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
- v0[0] = screen0[0];
- v0[1] = screen0[1];
- v1[0] = screen1[0];
- v1[1] = screen1[1];
- for (i = 0;i <= 128;i++)
- {
- // check nearclip
- //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
- // continue;
- x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
- y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
- if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
- continue;
- //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
- //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
- pixels[y*w+x] = 0xFFFFFFFF;
- }
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ DPSOFTRAST_Vertex_Transform(data, data, dpsoftrast.numvertices, inmatrix16f);
+ return data;
+}
+
+#if 0
+static float *DPSOFTRAST_Array_Project(int outarray, int inarray)
+{
+#ifdef SSE_POSSIBLE
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ dpsoftrast.drawclipped = DPSOFTRAST_Vertex_Project(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices);
+ return data;
+#else
+ return NULL;
+#endif
}
+#endif
-void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
+static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const float *inmatrix16f)
+{
+#ifdef SSE_POSSIBLE
+ float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
+ dpsoftrast.drawclipped = DPSOFTRAST_Vertex_TransformProject(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices, inmatrix16f);
+ return data;
+#else
+ return NULL;
+#endif
+}
+
+static void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
{
int x;
int startx = span->startx;
int endx = span->endx;
- float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
- float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
+ float wslope = triangle->w[0];
+ float w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1];
float endz = 1.0f / (w + wslope * startx);
+ if (triangle->w[0] == 0)
+ {
+ // LordHavoc: fast flat polygons (HUD/menu)
+ for (x = startx;x < endx;x++)
+ zf[x] = endz;
+ return;
+ }
for (x = startx;x < endx;)
{
- int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
+ int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
float z = endz, dz;
- if(nextsub >= endx) nextsub = endsub = endx-1;
+ if (nextsub >= endx) nextsub = endsub = endx-1;
endz = 1.0f / (w + wslope * nextsub);
dz = x < nextsub ? (endz - z) / (nextsub - x) : 0.0f;
for (; x <= endsub; x++, z += dz)
}
}
-void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
+static void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
{
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
- int d[4];
- float a, b;
+ int maskx;
+ int subx;
+ const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
unsigned char * RESTRICT pixelmask = span->pixelmask;
- unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
- if (!pixel)
+ unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
+ if (!pixeli)
return;
- pixel += span->start * 4;
+ pixeli += span->y * dpsoftrast.fb_width + span->x;
// handle alphatest now (this affects depth writes too)
- if (dpsoftrast.user.alphatest)
+ if (thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)
for (x = startx;x < endx;x++)
- if (in4f[x*4+3] < 0.5f)
+ if (in4ub[x*4+3] < 128)
pixelmask[x] = false;
- // FIXME: this does not handle bigendian
- switch(dpsoftrast.fb_blendmode)
+ // LordHavoc: clear pixelmask for some pixels in alphablend cases, this
+ // helps sprites, text and hud artwork
+ switch(thread->fb_blendmode)
{
- case DPSOFTRAST_BLENDMODE_OPAQUE:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
- break;
case DPSOFTRAST_BLENDMODE_ALPHA:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- a = in4f[x*4+3] * 255.0f;
- b = 1.0f - in4f[x*4+3];
- d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
- break;
case DPSOFTRAST_BLENDMODE_ADDALPHA:
+ case DPSOFTRAST_BLENDMODE_SUBALPHA:
+ maskx = startx;
for (x = startx;x < endx;x++)
{
- if (!pixelmask[x])
- continue;
- a = in4f[x*4+3] * 255.0f;
- d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
+ if (in4ub[x*4+3] >= 1)
+ {
+ startx = x;
+ for (;;)
+ {
+ while (++x < endx && in4ub[x*4+3] >= 1) ;
+ maskx = x;
+ if (x >= endx) break;
+ ++x;
+ while (++x < endx && in4ub[x*4+3] < 1) pixelmask[x] = false;
+ if (x >= endx) break;
+ }
+ break;
+ }
}
+ endx = maskx;
break;
+ case DPSOFTRAST_BLENDMODE_OPAQUE:
case DPSOFTRAST_BLENDMODE_ADD:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
- break;
case DPSOFTRAST_BLENDMODE_INVMOD:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
- d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
- d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
- d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
- break;
case DPSOFTRAST_BLENDMODE_MUL:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
- break;
case DPSOFTRAST_BLENDMODE_MUL2:
- for (x = startx;x < endx;x++)
- {
- if (!pixelmask[x])
- continue;
- d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
- }
+ case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
+ case DPSOFTRAST_BLENDMODE_INVADD:
break;
- case DPSOFTRAST_BLENDMODE_SUBALPHA:
- for (x = startx;x < endx;x++)
+ }
+ // put some special values at the end of the mask to ensure the loops end
+ pixelmask[endx] = 1;
+ pixelmask[endx+1] = 0;
+ // LordHavoc: use a double loop to identify subspans, this helps the
+ // optimized copy/blend loops to perform at their best, most triangles
+ // have only one run of pixels, and do the search using wide reads...
+ x = startx;
+ while (x < endx)
+ {
+ // if this pixel is masked off, it's probably not alone...
+ if (!pixelmask[x])
{
- if (!pixelmask[x])
- continue;
- a = in4f[x*4+3] * -255.0f;
- d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
- d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
- d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
- d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
+ x++;
+#if 1
+ if (x + 8 < endx)
+ {
+ // the 4-item search must be aligned or else it stalls badly
+ if ((x & 3) && !pixelmask[x])
+ {
+ if(pixelmask[x]) goto endmasked;
+ x++;
+ if (x & 3)
+ {
+ if(pixelmask[x]) goto endmasked;
+ x++;
+ if (x & 3)
+ {
+ if(pixelmask[x]) goto endmasked;
+ x++;
+ }
+ }
+ }
+ while (*(unsigned int *)&pixelmask[x] == 0x00000000)
+ x += 4;
+ }
+#endif
+ for (;!pixelmask[x];x++)
+ ;
+ // rather than continue the loop, just check the end variable
+ if (x >= endx)
+ break;
}
- break;
- case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
- for (x = startx;x < endx;x++)
+ endmasked:
+ // find length of subspan
+ subx = x + 1;
+#if 1
+ if (subx + 8 < endx)
{
- if (!pixelmask[x])
- continue;
- a = 255.0f;
- b = 1.0f - in4f[x*4+3];
- d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
- d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
- d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
- d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
- pixel[x*4+0] = d[0];
- pixel[x*4+1] = d[1];
- pixel[x*4+2] = d[2];
- pixel[x*4+3] = d[3];
+ if (subx & 3)
+ {
+ if(!pixelmask[subx]) goto endunmasked;
+ subx++;
+ if (subx & 3)
+ {
+ if(!pixelmask[subx]) goto endunmasked;
+ subx++;
+ if (subx & 3)
+ {
+ if(!pixelmask[subx]) goto endunmasked;
+ subx++;
+ }
+ }
+ }
+ while (*(unsigned int *)&pixelmask[subx] == 0x01010101)
+ subx += 4;
}
- break;
- }
-}
-
-void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
-{
-#ifdef SSE2_PRESENT
- int x;
- int startx = span->startx;
- int endx = span->endx;
- const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
- unsigned char * RESTRICT pixelmask = span->pixelmask;
- unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
- unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
- if (!pixel)
- return;
- pixel += span->start * 4;
- pixeli += span->start;
- // handle alphatest now (this affects depth writes too)
- if (dpsoftrast.user.alphatest)
- for (x = startx;x < endx;x++)
- if (in4ub[x*4+3] < 0.5f)
- pixelmask[x] = false;
- // FIXME: this does not handle bigendian
- switch(dpsoftrast.fb_blendmode)
- {
- case DPSOFTRAST_BLENDMODE_OPAQUE:
- for (x = startx;x + 4 <= endx;)
+#endif
+ for (;pixelmask[subx];subx++)
+ ;
+ // the checks can overshoot, so make sure to clip it...
+ if (subx > endx)
+ subx = endx;
+ endunmasked:
+ // now that we know the subspan length... process!
+ switch(thread->fb_blendmode)
{
- if (*(const unsigned int *)&pixelmask[x] == 0x01010101)
+ case DPSOFTRAST_BLENDMODE_OPAQUE:
+#if 0
+ if (subx - x >= 16)
{
- _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
- x += 4;
+ memcpy(pixeli + x, ini + x, (subx - x) * sizeof(pixeli[x]));
+ x = subx;
}
else
+#elif 1
+ while (x + 16 <= subx)
+ {
+ _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
+ _mm_storeu_si128((__m128i *)&pixeli[x+4], _mm_loadu_si128((const __m128i *)&ini[x+4]));
+ _mm_storeu_si128((__m128i *)&pixeli[x+8], _mm_loadu_si128((const __m128i *)&ini[x+8]));
+ _mm_storeu_si128((__m128i *)&pixeli[x+12], _mm_loadu_si128((const __m128i *)&ini[x+12]));
+ x += 16;
+ }
+#endif
{
- if (pixelmask[x])
+ while (x + 4 <= subx)
+ {
+ _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
+ x += 4;
+ }
+ if (x + 2 <= subx)
+ {
pixeli[x] = ini[x];
- x++;
+ pixeli[x+1] = ini[x+1];
+ x += 2;
+ }
+ if (x < subx)
+ {
+ pixeli[x] = ini[x];
+ x++;
+ }
}
- }
- for (;x < endx;x++)
- if (pixelmask[x])
- pixeli[x] = ini[x];
- break;
- case DPSOFTRAST_BLENDMODE_ALPHA:
- #define FINISHBLEND(blend2, blend1) \
- for (x = startx;x + 2 <= endx;x += 2) \
- { \
- __m128i src, dst; \
- switch (*(const unsigned short*)&pixelmask[x]) \
+ break;
+ case DPSOFTRAST_BLENDMODE_ALPHA:
+ #define FINISHBLEND(blend2, blend1) \
+ for (;x + 1 < subx;x += 2) \
{ \
- case 0x0101: \
+ __m128i src, dst; \
src = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ini[x]), _mm_setzero_si128()); \
dst = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixeli[x]), _mm_setzero_si128()); \
blend2; \
_mm_storel_epi64((__m128i *)&pixeli[x], _mm_packus_epi16(dst, dst)); \
- continue; \
- case 0x0100: \
- src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x+1]), _mm_setzero_si128()); \
- dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x+1]), _mm_setzero_si128()); \
- blend1; \
- pixeli[x+1] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
- continue; \
- case 0x0001: \
+ } \
+ if (x < subx) \
+ { \
+ __m128i src, dst; \
src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
blend1; \
pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
- continue; \
- } \
- break; \
- } \
- for(;x < endx; x++) \
- { \
- __m128i src, dst; \
- if (!pixelmask[x]) \
- continue; \
- src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
- dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
- blend1; \
- pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
- }
-
- FINISHBLEND({
- __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
- }, {
- __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
- });
- break;
- case DPSOFTRAST_BLENDMODE_ADDALPHA:
- FINISHBLEND({
- __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
- }, {
- __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
- });
- break;
- case DPSOFTRAST_BLENDMODE_ADD:
- FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
- break;
- case DPSOFTRAST_BLENDMODE_INVMOD:
- FINISHBLEND({
- dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
- }, {
- dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
- });
- break;
- case DPSOFTRAST_BLENDMODE_MUL:
- FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
- break;
- case DPSOFTRAST_BLENDMODE_MUL2:
- FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
- break;
- case DPSOFTRAST_BLENDMODE_SUBALPHA:
- FINISHBLEND({
- __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
- }, {
- __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
- });
- break;
- case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
- FINISHBLEND({
- __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
- }, {
- __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
- dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
- });
- break;
+ x++; \
+ }
+ FINISHBLEND({
+ __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
+ }, {
+ __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
+ });
+ break;
+ case DPSOFTRAST_BLENDMODE_ADDALPHA:
+ FINISHBLEND({
+ __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
+ }, {
+ __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
+ });
+ break;
+ case DPSOFTRAST_BLENDMODE_ADD:
+ FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
+ break;
+ case DPSOFTRAST_BLENDMODE_INVMOD:
+ FINISHBLEND({
+ dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
+ }, {
+ dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
+ });
+ break;
+ case DPSOFTRAST_BLENDMODE_MUL:
+ FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
+ break;
+ case DPSOFTRAST_BLENDMODE_MUL2:
+ FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
+ break;
+ case DPSOFTRAST_BLENDMODE_SUBALPHA:
+ FINISHBLEND({
+ __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
+ }, {
+ __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
+ });
+ break;
+ case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
+ FINISHBLEND({
+ __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
+ }, {
+ __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
+ dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
+ });
+ break;
+ case DPSOFTRAST_BLENDMODE_INVADD:
+ FINISHBLEND({
+ dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(_mm_set1_epi16(255), dst), 4), _mm_slli_epi16(src, 4)));
+ }, {
+ dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(_mm_set1_epi16(255), dst), 4), _mm_slli_epi16(src, 4)));
+ });
+ break;
+ }
}
#endif
}
-void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
+static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, float x, float y, unsigned char c[4])
+ // warning: this is SLOW, only use if the optimized per-span functions won't do
+{
+ const unsigned char * RESTRICT pixelbase;
+ const unsigned char * RESTRICT pixel[4];
+ int width = texture->mipmap[mip][2], height = texture->mipmap[mip][3];
+ int wrapmask[2] = { width-1, height-1 };
+ pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*width;
+ if(texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR)
+ {
+ unsigned int tc[2] = { x * (width<<12) - 2048, y * (height<<12) - 2048};
+ unsigned int frac[2] = { tc[0]&0xFFF, tc[1]&0xFFF };
+ unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
+ unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
+ int tci[2] = { tc[0]>>12, tc[1]>>12 };
+ int tci1[2] = { tci[0] + 1, tci[1] + 1 };
+ if (texture->flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ {
+ tci[0] = tci[0] >= 0 ? (tci[0] <= wrapmask[0] ? tci[0] : wrapmask[0]) : 0;
+ tci[1] = tci[1] >= 0 ? (tci[1] <= wrapmask[1] ? tci[1] : wrapmask[1]) : 0;
+ tci1[0] = tci1[0] >= 0 ? (tci1[0] <= wrapmask[0] ? tci1[0] : wrapmask[0]) : 0;
+ tci1[1] = tci1[1] >= 0 ? (tci1[1] <= wrapmask[1] ? tci1[1] : wrapmask[1]) : 0;
+ }
+ else
+ {
+ tci[0] &= wrapmask[0];
+ tci[1] &= wrapmask[1];
+ tci1[0] &= wrapmask[0];
+ tci1[1] &= wrapmask[1];
+ }
+ pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
+ pixel[1] = pixelbase + 4 * (tci[0] - tci[1]*width);
+ pixel[2] = pixelbase + 4 * (tci[0] - tci1[1]*width);
+ pixel[3] = pixelbase + 4 * (tci[0] - tci1[1]*width);
+ c[0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3])>>24;
+ c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3])>>24;
+ c[2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3])>>24;
+ c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3])>>24;
+ }
+ else
+ {
+ int tci[2] = { x * width, y * height };
+ if (texture->flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
+ {
+ tci[0] = tci[0] >= 0 ? (tci[0] <= wrapmask[0] ? tci[0] : wrapmask[0]) : 0;
+ tci[1] = tci[1] >= 0 ? (tci[1] <= wrapmask[1] ? tci[1] : wrapmask[1]) : 0;
+ }
+ else
+ {
+ tci[0] &= wrapmask[0];
+ tci[1] &= wrapmask[1];
+ }
+ pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
+ c[0] = pixel[0][0];
+ c[1] = pixel[0][1];
+ c[2] = pixel[0][2];
+ c[3] = pixel[0][3];
+ }
+}
+
+#if 0
+static void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
int x;
int startx = span->startx;
int mip;
const unsigned char * RESTRICT pixelbase;
const unsigned char * RESTRICT pixel[4];
- DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
+ DPSOFTRAST_Texture *texture = thread->texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
{
}
return;
}
- mip = span->mip[texunitindex];
- pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
+ mip = triangle->mip[texunitindex];
+ pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
// if this mipmap of the texture is 1 pixel, just fill it with that color
if (texture->mipmap[mip][1] == 4)
{
return;
}
filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
- data[0] = span->data[0][arrayindex][0];
- data[1] = span->data[0][arrayindex][1];
- data[2] = span->data[0][arrayindex][2];
- data[3] = span->data[0][arrayindex][3];
- slope[0] = span->data[1][arrayindex][0];
- slope[1] = span->data[1][arrayindex][1];
- slope[2] = span->data[1][arrayindex][2];
- slope[3] = span->data[1][arrayindex][3];
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
flags = texture->flags;
tcscale[0] = texture->mipmap[mip][2];
tcscale[1] = texture->mipmap[mip][3];
- tciwidth = texture->mipmap[mip][2];
+ tciwidth = -texture->mipmap[mip][2];
tcimin[0] = 0;
tcimin[1] = 0;
tcimax[0] = texture->mipmap[mip][2]-1;
tcimax[1] = texture->mipmap[mip][3]-1;
tciwrapmask[0] = texture->mipmap[mip][2]-1;
tciwrapmask[1] = texture->mipmap[mip][3]-1;
- endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0] - 0.5f;
- endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1] - 0.5f;
+ endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0];
+ endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1];
+ if (filter)
+ {
+ endtc[0] -= 0.5f;
+ endtc[1] -= 0.5f;
+ }
for (x = startx;x < endx;)
{
unsigned int subtc[2];
unsigned int substep[2];
- float subscale = 65536.0f/DPSOFTRAST_MAXSUBSPAN;
- int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
- if(nextsub >= endx)
+ float subscale = 4096.0f/DPSOFTRAST_DRAW_MAXSUBSPAN;
+ int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
+ if (nextsub >= endx)
{
nextsub = endsub = endx-1;
- if(x < nextsub) subscale = 65536.0f / (nextsub - x);
+ if (x < nextsub) subscale = 4096.0f / (nextsub - x);
}
tc[0] = endtc[0];
tc[1] = endtc[1];
- endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0] - 0.5f;
- endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1] - 0.5f;
+ endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0];
+ endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1];
+ if (filter)
+ {
+ endtc[0] -= 0.5f;
+ endtc[1] -= 0.5f;
+ }
substep[0] = (endtc[0] - tc[0]) * subscale;
substep[1] = (endtc[1] - tc[1]) * subscale;
- subtc[0] = tc[0] * (1<<16);
- subtc[1] = tc[1] * (1<<16);
- if(filter)
+ subtc[0] = tc[0] * (1<<12);
+ subtc[1] = tc[1] * (1<<12);
+ if (filter)
{
if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
- tci[0] = subtc[0]>>16;
- tci[1] = subtc[1]>>16;
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci1[0] = tci[0] + 1;
tci1[1] = tci[1] + 1;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
- tci[0] = subtc[0]>>16;
- tci[1] = subtc[1]>>16;
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci1[0] = tci[0] + 1;
tci1[1] = tci[1] + 1;
tci[0] &= tciwrapmask[0];
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- tci[0] = subtc[0]>>16;
- tci[1] = subtc[1]>>16;
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
- tci[0] = subtc[0]>>16;
- tci[1] = subtc[1]>>16;
+ tci[0] = subtc[0]>>12;
+ tci[1] = subtc[1]>>12;
tci[0] &= tciwrapmask[0];
tci[1] &= tciwrapmask[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
}
}
}
+#endif
-void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
+static void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
__m128i subtc, substep, endsubtc;
int filter;
int mip;
- unsigned int *outi = (unsigned int *)out4ub;
+ int affine; // LordHavoc: optimized affine texturing case
+ unsigned int * RESTRICT outi = (unsigned int *)out4ub;
const unsigned char * RESTRICT pixelbase;
- DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
+ DPSOFTRAST_Texture *texture = thread->texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
{
- memset(out4ub + startx*4, 255, span->length*4);
+ memset(out4ub + startx*4, 255, (span->endx - span->startx)*4);
return;
}
- mip = span->mip[texunitindex];
- pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
+ mip = triangle->mip[texunitindex];
+ pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
// if this mipmap of the texture is 1 pixel, just fill it with that color
if (texture->mipmap[mip][1] == 4)
{
outi[x] = k;
return;
}
+ affine = zf[startx] == zf[endx-1];
filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
- data = _mm_load_ps(span->data[0][arrayindex]);
- slope = _mm_load_ps(span->data[1][arrayindex]);
+ DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
flags = texture->flags;
tcsize = _mm_shuffle_epi32(_mm_loadu_si128((const __m128i *)&texture->mipmap[mip][0]), _MM_SHUFFLE(3, 2, 3, 2));
tcmask = _mm_sub_epi32(tcsize, _mm_set1_epi32(1));
tcscale = _mm_cvtepi32_ps(tcsize);
- data = _mm_mul_ps(_mm_shuffle_ps(data, data, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
- slope = _mm_mul_ps(_mm_shuffle_ps(slope, slope, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
- endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_set1_ps(zf[startx])), _mm_set1_ps(0.5f));
+ data = _mm_mul_ps(_mm_movelh_ps(data, data), tcscale);
+ slope = _mm_mul_ps(_mm_movelh_ps(slope, slope), tcscale);
+ endtc = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
+ if (filter)
+ endtc = _mm_sub_ps(endtc, _mm_set1_ps(0.5f));
endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
- tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0)), 18), _mm_set1_epi32(4));
- tcmax = filter ? _mm_packs_epi32(tcmask, tcmask) : _mm_slli_epi32(tcmask, 16);
+ tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_sub_epi32(_mm_setzero_si128(), _mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0))), 18), _mm_set1_epi32(4));
+ tcmax = _mm_packs_epi32(tcmask, tcmask);
for (x = startx;x < endx;)
{
- int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
- __m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_MAXSUBSPAN);
- if(nextsub >= endx)
+ int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
+ __m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
+ if (nextsub >= endx || affine)
{
nextsub = endsub = endx-1;
- if(x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
+ if (x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
}
tc = endtc;
subtc = endsubtc;
- endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_set1_ps(zf[nextsub])), _mm_set1_ps(0.5f));
+ endtc = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
+ if (filter)
+ endtc = _mm_sub_ps(endtc, _mm_set1_ps(0.5f));
substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endtc, tc), subscale));
endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
+ subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
+ substep = _mm_slli_epi32(substep, 1);
if (filter)
{
__m128i tcrange = _mm_srai_epi32(_mm_unpacklo_epi64(subtc, _mm_add_epi32(endsubtc, substep)), 16);
if (_mm_movemask_epi8(_mm_andnot_si128(_mm_cmplt_epi32(tcrange, _mm_setzero_si128()), _mm_cmplt_epi32(tcrange, tcmask))) == 0xFFFF)
{
- subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
- substep = _mm_slli_epi32(substep, 1);
+ int stride = _mm_cvtsi128_si32(tcoffset)>>16;
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
+ const unsigned char * RESTRICT ptr1, * RESTRICT ptr2;
__m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, pix3, pix4, fracm;
- tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0x10000)), tcoffset);
- pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
- pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
- pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]), _mm_setzero_si128());
- pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))]), _mm_setzero_si128());
+ tci = _mm_madd_epi16(tci, tcoffset);
+ ptr1 = pixelbase + _mm_cvtsi128_si32(tci);
+ ptr2 = pixelbase + _mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)));
+ pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr1), _mm_setzero_si128());
+ pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr1 + stride)), _mm_setzero_si128());
+ pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr2), _mm_setzero_si128());
+ pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr2 + stride)), _mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
}
if (x <= endsub)
{
+ const unsigned char * RESTRICT ptr1;
__m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
- tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0)), tcoffset);
- pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
- pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
+ tci = _mm_madd_epi16(tci, tcoffset);
+ ptr1 = pixelbase + _mm_cvtsi128_si32(tci);
+ pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr1), _mm_setzero_si128());
+ pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr1 + stride)), _mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
}
else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
- for (; x <= endsub; x++, subtc = _mm_add_epi32(subtc, substep))
+ for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
+ {
+ __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
+ tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
+ tci = _mm_madd_epi16(tci, tcoffset);
+ pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
+ _mm_setzero_si128());
+ pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
+ _mm_setzero_si128());
+ tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
+ tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
+ tci = _mm_madd_epi16(tci, tcoffset);
+ pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
+ _mm_setzero_si128());
+ pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
+ _mm_setzero_si128());
+ fracm = _mm_srli_epi16(subtc, 1);
+ pix1 = _mm_add_epi16(pix1,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
+ _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
+ pix3 = _mm_add_epi16(pix3,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
+ _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
+ pix2 = _mm_unpacklo_epi64(pix1, pix3);
+ pix4 = _mm_unpackhi_epi64(pix1, pix3);
+ pix2 = _mm_add_epi16(pix2,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
+ _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
+ _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
+ }
+ if (x <= endsub)
{
- __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
+ __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
+ x++;
}
}
else
{
- for (; x <= endsub; x++, subtc = _mm_add_epi32(subtc, substep))
+ for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
+ {
+ __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
+ tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
+ tci = _mm_madd_epi16(tci, tcoffset);
+ pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
+ _mm_setzero_si128());
+ pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
+ _mm_setzero_si128());
+ tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
+ tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
+ tci = _mm_madd_epi16(tci, tcoffset);
+ pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
+ _mm_setzero_si128());
+ pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
+ _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
+ _mm_setzero_si128());
+ fracm = _mm_srli_epi16(subtc, 1);
+ pix1 = _mm_add_epi16(pix1,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
+ _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
+ pix3 = _mm_add_epi16(pix3,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
+ _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
+ pix2 = _mm_unpacklo_epi64(pix1, pix3);
+ pix4 = _mm_unpackhi_epi64(pix1, pix3);
+ pix2 = _mm_add_epi16(pix2,
+ _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
+ _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
+ _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
+ }
+ if (x <= endsub)
{
- __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
+ __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
+ x++;
}
}
}
else
{
- subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
- substep = _mm_slli_epi32(substep, 1);
if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
- __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
- tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
+ __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
+ tci = _mm_min_epi16(_mm_max_epi16(tci, _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
- outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
+ outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))];
}
if (x <= endsub)
{
- __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
- tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
+ __m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1));
+ tci =_mm_min_epi16(_mm_max_epi16(tci, _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
x++;
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
- __m128i tci = _mm_and_si128(subtc, tcmax);
- tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
+ __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
+ tci = _mm_and_si128(tci, tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
- outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
+ outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))];
}
if (x <= endsub)
{
- __m128i tci = _mm_and_si128(subtc, tcmax);
- tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
+ __m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1));
+ tci = _mm_and_si128(tci, tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
x++;
#endif
}
-void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
+static void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
// TODO: IMPLEMENT
- memset(out4ub, 255, span->length*4);
+ memset(out4ub + span->startx*4, 255, (span->startx - span->endx)*4);
}
-float DPSOFTRAST_SampleShadowmap(const float *vector)
+static float DPSOFTRAST_SampleShadowmap(const float *vector)
{
// TODO: IMPLEMENT
return 1.0f;
}
-void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
+#if 0
+static void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
{
int x;
int startx = span->startx;
float data[4];
float slope[4];
float z;
- data[0] = span->data[0][arrayindex][0];
- data[1] = span->data[0][arrayindex][1];
- data[2] = span->data[0][arrayindex][2];
- data[3] = span->data[0][arrayindex][3];
- slope[0] = span->data[1][arrayindex][0];
- slope[1] = span->data[1][arrayindex][1];
- slope[2] = span->data[1][arrayindex][2];
- slope[3] = span->data[1][arrayindex][3];
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
for (x = startx;x < endx;x++)
{
z = zf[x];
out4f[x*4+3] = in4f[x*4+3] * c[3];
}
}
+#endif
-void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
+#if 0
+static void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
{
int x;
int startx = span->startx;
float data[4];
float slope[4];
float z;
- data[0] = span->data[0][arrayindex][0];
- data[1] = span->data[0][arrayindex][1];
- data[2] = span->data[0][arrayindex][2];
- data[3] = span->data[0][arrayindex][3];
- slope[0] = span->data[1][arrayindex][0];
- slope[1] = span->data[1][arrayindex][1];
- slope[2] = span->data[1][arrayindex][2];
- slope[3] = span->data[1][arrayindex][3];
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
for (x = startx;x < endx;x++)
{
z = zf[x];
out4f[x*4+3] = c[3];
}
}
+#endif
-void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
+#if 0
+static void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
{
int x, startx = span->startx, endx = span->endx;
float c[4], localcolor[4];
out4f[x*4+3] = ina4f[x*4+3] + c[3];
}
}
+#endif
-void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
for (x = startx;x < endx;x++)
out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
}
}
+#endif
-void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
for (x = startx;x < endx;x++)
out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
}
}
+#endif
-void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
float a, b;
out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
}
}
+#endif
-void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
+#if 0
+static void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
{
int x, startx = span->startx, endx = span->endx;
float localcolor[4], ilerp, lerp;
out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
}
}
+#endif
-void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
+static void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
- __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
+ __m128 data, slope;
+ __m128 mod, endmod;
+ __m128i submod, substep, endsubmod;
+ DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
- data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
- data = _mm_mul_ps(data, _mm_set1_ps(256.0f));
- slope = _mm_mul_ps(slope, _mm_set1_ps(256.0f));
- for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
- {
- __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
- __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), mod2;
- data = _mm_add_ps(data, slope);
- mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
- mod = _mm_unpacklo_epi64(_mm_packs_epi32(mod, mod), _mm_packs_epi32(mod2, mod2));
- pix = _mm_mulhi_epu16(pix, mod);
- _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
- }
- for (;x < endx;x++, data = _mm_add_ps(data, slope))
+ endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
+ endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(256.0f)));
+ for (x = startx; x < endx;)
{
- __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
- __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
- mod = _mm_packs_epi32(mod, mod);
- pix = _mm_mulhi_epu16(pix, mod);
- *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
+ int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
+ __m128 subscale = _mm_set1_ps(256.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
+ if (nextsub >= endx)
+ {
+ nextsub = endsub = endx-1;
+ if (x < nextsub) subscale = _mm_set1_ps(256.0f / (nextsub - x));
+ }
+ mod = endmod;
+ submod = endsubmod;
+ endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
+ substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endmod, mod), subscale));
+ endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(256.0f)));
+ submod = _mm_packs_epi32(submod, _mm_add_epi32(submod, substep));
+ substep = _mm_packs_epi32(substep, substep);
+ for (; x + 1 <= endsub; x += 2, submod = _mm_add_epi16(submod, substep))
+ {
+ __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
+ pix = _mm_mulhi_epu16(pix, submod);
+ _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
+ }
+ if (x <= endsub)
+ {
+ __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
+ pix = _mm_mulhi_epu16(pix, submod);
+ *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
+ x++;
+ }
}
#endif
}
-void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
+static void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
- __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
+ __m128 data, slope;
+ __m128 mod, endmod;
+ __m128i submod, substep, endsubmod;
+ DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
- data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
- data = _mm_mul_ps(data, _mm_set1_ps(255.0f));
- slope = _mm_mul_ps(slope, _mm_set1_ps(255.0f));
- for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
- {
- __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), pix2;
- data = _mm_add_ps(data, slope);
- pix2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
- pix = _mm_unpacklo_epi64(_mm_packs_epi32(pix, pix), _mm_packs_epi32(pix2, pix2));
- _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
- }
- for (;x < endx;x++, data = _mm_add_ps(data, slope))
+ endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
+ endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(4095.0f)));
+ for (x = startx; x < endx;)
{
- __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
- pix = _mm_packs_epi32(pix, pix);
- *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
+ int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
+ __m128 subscale = _mm_set1_ps(4095.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
+ if (nextsub >= endx)
+ {
+ nextsub = endsub = endx-1;
+ if (x < nextsub) subscale = _mm_set1_ps(4095.0f / (nextsub - x));
+ }
+ mod = endmod;
+ submod = endsubmod;
+ endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
+ substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endmod, mod), subscale));
+ endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(4095.0f)));
+ submod = _mm_packs_epi32(submod, _mm_add_epi32(submod, substep));
+ substep = _mm_packs_epi32(substep, substep);
+ for (; x + 1 <= endsub; x += 2, submod = _mm_add_epi16(submod, substep))
+ {
+ __m128i pix = _mm_srai_epi16(submod, 4);
+ _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
+ }
+ if (x <= endsub)
+ {
+ __m128i pix = _mm_srai_epi16(submod, 4);
+ *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
+ x++;
+ }
}
#endif
}
-void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
+static void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
- localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
+ localcolor = _mm_packs_epi32(localcolor, localcolor);
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
- pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
+ pix1 = _mm_add_epi16(pix1, _mm_subs_epu16(pix2, localcolor));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
- pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
+ pix1 = _mm_add_epi16(pix1, _mm_subs_epu16(pix2, localcolor));
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
-void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
pix1 = _mm_mulhi_epu16(pix1, pix2);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
#endif
}
-void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
pix1 = _mm_add_epi16(pix1, pix2);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
#endif
}
-void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
+#if 0
+static void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
- tint = _mm_shuffle_epi32(_mm_packs_epi32(tint, tint), _MM_SHUFFLE(1, 0, 1, 0));
+ tint = _mm_packs_epi32(tint, tint);
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
}
#endif
}
+#endif
-void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
#endif
}
-void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
+static void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
- localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
+ localcolor = _mm_packs_epi32(localcolor, localcolor);
blend = _mm_slli_epi16(_mm_shufflehi_epi16(_mm_shufflelo_epi16(localcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3)), 4);
for (x = startx;x+2 <= endx;x+=2)
{
pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
}
- if(x < endx)
+ if (x < endx)
{
__m128i pix = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&in4ub[x*4]), _mm_setzero_si128());
pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
-void DPSOFTRAST_VertexShader_Generic(void)
+static void DPSOFTRAST_VertexShader_Generic(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
}
-void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
- DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
+ DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(triangle, span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
// multiply
- DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
+ DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
- else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ else if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
// add
- DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
+ DPSOFTRAST_Draw_Span_AddBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
- else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
+ else if (thread->shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
{
// alphablend
- DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
+ DPSOFTRAST_Draw_Span_MixBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
}
}
else
- DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_VaryingBGRA8(triangle, span, buffer_FragColorbgra8, 1, buffer_z);
+ if(thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)
+ {
+ int x;
+ for (x = span->startx;x < span->endx;x++)
+ buffer_FragColorbgra8[x*4+3] = buffer_FragColorbgra8[x*4+3] * thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
+ }
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_PostProcess(void)
+static void DPSOFTRAST_VertexShader_PostProcess(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD4);
}
-void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: optimize!! at the very least there is no reason to use texture sampling on the frame texture
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_BLOOM)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
- DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
+ DPSOFTRAST_Draw_Span_AddBloomBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, thread->uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
}
- DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
+ DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, thread->uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
+ if (thread->shader_permutation & SHADERPERMUTATION_SATURATION)
{
// TODO: implement saturation
}
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
+ if (thread->shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
{
// TODO: implement gammaramps
}
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
+static void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
-void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// this is never called (because colormask is off when this shader is used)
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_FlatColor(void)
+static void DPSOFTRAST_VertexShader_FlatColor(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
-void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
+#ifdef SSE_POSSIBLE
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
- int Color_Ambienti[4];
+ __m128i Color_Ambientm;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
- Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
- Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
- Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] *256.0f);
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
+ if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
+ pixel = buffer_FragColorbgra8;
+ Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
+ Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
+ Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
for (x = startx;x < endx;x++)
{
- buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
- buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
- buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
- buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
+ __m128i color, pix;
+ if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
+ {
+ __m128i pix2;
+ color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
+ pix = _mm_mulhi_epu16(Color_Ambientm, _mm_unpacklo_epi8(_mm_setzero_si128(), color));
+ pix2 = _mm_mulhi_epu16(Color_Ambientm, _mm_unpackhi_epi8(_mm_setzero_si128(), color));
+ _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
+ x += 3;
+ continue;
+ }
+ if (!pixelmask[x])
+ continue;
+ color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
+ pix = _mm_mulhi_epu16(Color_Ambientm, color);
+ *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ if (pixel == buffer_FragColorbgra8)
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
+#endif
}
-void DPSOFTRAST_VertexShader_VertexColor(void)
+static void DPSOFTRAST_VertexShader_VertexColor(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
-void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
+#ifdef SSE_POSSIBLE
+ unsigned char * RESTRICT pixelmask = span->pixelmask;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
+ int x, startx = span->startx, endx = span->endx;
+ __m128i Color_Ambientm, Color_Diffusem;
+ __m128 data, slope;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- int x, startx = span->startx, endx = span->endx;
- float Color_Ambient[4], Color_Diffuse[4];
- float data[4];
- float slope[4];
- float z;
int arrayindex = DPSOFTRAST_ARRAY_COLOR;
- data[2] = span->data[0][arrayindex][0];
- data[1] = span->data[0][arrayindex][1];
- data[0] = span->data[0][arrayindex][2];
- data[3] = span->data[0][arrayindex][3];
- slope[2] = span->data[1][arrayindex][0];
- slope[1] = span->data[1][arrayindex][1];
- slope[0] = span->data[1][arrayindex][2];
- slope[3] = span->data[1][arrayindex][3];
- Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
- Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
- Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
- Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
- Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
- Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
- Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
- Color_Diffuse[3] = 0.0f;
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
- for (x = startx;x < endx;x++)
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
+ if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
+ pixel = buffer_FragColorbgra8;
+ Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
+ Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
+ Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
+ Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(4096.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
+ Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
+ DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
+ data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
+ slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
+ data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
+ data = _mm_mul_ps(data, _mm_set1_ps(4096.0f));
+ slope = _mm_mul_ps(slope, _mm_set1_ps(4096.0f));
+ for (x = startx;x < endx;x++, data = _mm_add_ps(data, slope))
{
- z = buffer_z[x];
- buffer_FragColorbgra8[x*4+0] = (int)(buffer_texture_colorbgra8[x*4+0] * (Color_Ambient[0] + ((data[0] + slope[0]*x) * z) * Color_Diffuse[0]));
- buffer_FragColorbgra8[x*4+1] = (int)(buffer_texture_colorbgra8[x*4+1] * (Color_Ambient[1] + ((data[1] + slope[1]*x) * z) * Color_Diffuse[1]));
- buffer_FragColorbgra8[x*4+2] = (int)(buffer_texture_colorbgra8[x*4+2] * (Color_Ambient[2] + ((data[2] + slope[2]*x) * z) * Color_Diffuse[2]));
- buffer_FragColorbgra8[x*4+3] = (int)(buffer_texture_colorbgra8[x*4+3] * (Color_Ambient[3] + ((data[3] + slope[3]*x) * z) * Color_Diffuse[3]));
+ __m128i color, mod, pix;
+ if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
+ {
+ __m128i pix2, mod2;
+ __m128 z = _mm_loadu_ps(&buffer_z[x]);
+ color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
+ mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(0, 0, 0, 0))));
+ data = _mm_add_ps(data, slope);
+ mod = _mm_packs_epi32(mod, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(1, 1, 1, 1)))));
+ data = _mm_add_ps(data, slope);
+ mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(2, 2, 2, 2))));
+ data = _mm_add_ps(data, slope);
+ mod2 = _mm_packs_epi32(mod2, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(3, 3, 3, 3)))));
+ pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod), Color_Ambientm),
+ _mm_unpacklo_epi8(_mm_setzero_si128(), color));
+ pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod2), Color_Ambientm),
+ _mm_unpackhi_epi8(_mm_setzero_si128(), color));
+ _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
+ x += 3;
+ continue;
+ }
+ if (!pixelmask[x])
+ continue;
+ color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
+ mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&buffer_z[x])));
+ mod = _mm_packs_epi32(mod, mod);
+ pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(mod, Color_Diffusem), Color_Ambientm), color);
+ *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ if (pixel == buffer_FragColorbgra8)
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
+#endif
}
-void DPSOFTRAST_VertexShader_Lightmap(void)
+static void DPSOFTRAST_VertexShader_Lightmap(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
-void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
- unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
+ unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
__m128i Color_Ambientm, Color_Diffusem, Color_Glowm, Color_AmbientGlowm;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
- if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
pixel = buffer_FragColorbgra8;
- Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
- Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
+ Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
- Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
+ if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Glowm = _mm_and_si128(Color_Glowm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Glowm = _mm_packs_epi32(Color_Glowm, Color_Glowm);
Color_AmbientGlowm = _mm_unpacklo_epi64(Color_Ambientm, Color_Glowm);
x += 3;
continue;
}
- if(!pixelmask[x])
+ if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
x += 3;
continue;
}
- if(!pixelmask[x])
+ if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
*(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
}
- if(pixel == buffer_FragColorbgra8)
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ if (pixel == buffer_FragColorbgra8)
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
#endif
}
+void DPSOFTRAST_VertexShader_LightDirection(void);
+void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span);
-void DPSOFTRAST_VertexShader_FakeLight(void)
+static void DPSOFTRAST_VertexShader_FakeLight(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_VertexShader_LightDirection();
}
-void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
- // TODO: IMPLEMENT
- float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
- unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
-void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
+static void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
{
- DPSOFTRAST_VertexShader_Lightmap();
+ DPSOFTRAST_VertexShader_LightDirection();
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
-void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
- DPSOFTRAST_PixelShader_Lightmap(span);
- // TODO: IMPLEMENT
+ DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
-void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
+static void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
{
- DPSOFTRAST_VertexShader_Lightmap();
+ DPSOFTRAST_VertexShader_LightDirection();
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
-void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
- DPSOFTRAST_PixelShader_Lightmap(span);
- // TODO: IMPLEMENT
+ DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
void DPSOFTRAST_VertexShader_LightDirection(void)
{
int i;
- int numvertices = dpsoftrast.draw.numvertices;
+ int numvertices = dpsoftrast.numvertices;
float LightDir[4];
float LightVector[4];
float EyePosition[4];
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
for (i = 0;i < numvertices;i++)
{
- position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
- position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
- position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
- svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
- svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
- svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
- tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
- tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
- tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
- normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
- normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
- normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+ position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+ position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+ position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+ svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+ svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+ svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+ tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+ tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+ tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+ normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+ normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+ normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+0] = LightVector[0];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+1] = LightVector[1];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+2] = LightVector[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+3] = 0.0f;
EyeVectorModelSpace[0] = EyePosition[0] - position[0];
EyeVectorModelSpace[1] = EyePosition[1] - position[1];
EyeVectorModelSpace[2] = EyePosition[2] - position[2];
EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+0] = EyeVector[0];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+1] = EyeVector[1];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+2] = EyeVector[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+3] = 0.0f;
}
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
#define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
}\
while(0)
-void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
+ unsigned char buffer_texture_deluxemapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
+ unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
int x, startx = span->startx, endx = span->endx;
float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
float LightVectorslope[4];
float EyeVectordata[4];
float EyeVectorslope[4];
+ float VectorSdata[4];
+ float VectorSslope[4];
+ float VectorTdata[4];
+ float VectorTslope[4];
+ float VectorRdata[4];
+ float VectorRslope[4];
float z;
float diffusetex[4];
float glosstex[4];
float surfacenormal[4];
float lightnormal[4];
+ float lightnormal_modelspace[4];
float eyenormal[4];
float specularnormal[4];
float diffuse;
float specular;
float SpecularPower;
int d[4];
- Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
- Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
- Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
+ Color_Glow[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
+ Color_Glow[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
+ Color_Glow[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
Color_Glow[3] = 0.0f;
- Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
- Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
- Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
- Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
- Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
- Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
- Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
+ Color_Ambient[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
+ Color_Ambient[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
+ Color_Ambient[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
+ Color_Ambient[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
+ Color_Pants[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
+ Color_Pants[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
+ Color_Pants[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
Color_Pants[3] = 0.0f;
- Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
- Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
- Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
+ Color_Shirt[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
+ Color_Shirt[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
+ Color_Shirt[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
Color_Shirt[3] = 0.0f;
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
+ if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
+ if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
- Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
- Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
- Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
+ Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
+ Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
+ Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
- LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
- LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
- LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
+ LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
+ LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
+ LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
- LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
- Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
- Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ Color_Specular[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
+ Color_Specular[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
+ Color_Specular[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
Color_Specular[3] = 0.0f;
- SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
- EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
- EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
- EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
- EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
- EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
- EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
- EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
- EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ SpecularPower = thread->uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+
+ if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
+ {
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorSdata, VectorSslope, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorTdata, VectorTslope, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorRdata, VectorRslope, DPSOFTRAST_ARRAY_TEXCOORD3);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ }
+ else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
+ {
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ }
+ else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
+ {
+ // nothing of this needed
+ }
+ else
+ {
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD5);
+ }
+
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
- lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
- lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
- lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
- DPSOFTRAST_Vector3Normalize(lightnormal);
+ if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
+ {
+ // myhalf3 lightnormal_modelspace = myhalf3(dp_texture2D(Texture_Deluxemap, TexCoordSurfaceLightmap.zw)) * 2.0 + myhalf3(-1.0, -1.0, -1.0);\n";
+ lightnormal_modelspace[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ lightnormal_modelspace[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ lightnormal_modelspace[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+
+ // lightnormal.x = dot(lightnormal_modelspace, myhalf3(VectorS));\n"
+ lightnormal[0] = lightnormal_modelspace[0] * (VectorSdata[0] + VectorSslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorSdata[1] + VectorSslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorSdata[2] + VectorSslope[2] * x);
+
+ // lightnormal.y = dot(lightnormal_modelspace, myhalf3(VectorT));\n"
+ lightnormal[1] = lightnormal_modelspace[0] * (VectorTdata[0] + VectorTslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorTdata[1] + VectorTslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorTdata[2] + VectorTslope[2] * x);
+
+ // lightnormal.z = dot(lightnormal_modelspace, myhalf3(VectorR));\n"
+ lightnormal[2] = lightnormal_modelspace[0] * (VectorRdata[0] + VectorRslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorRdata[1] + VectorRslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorRdata[2] + VectorRslope[2] * x);
+
+ // lightnormal = normalize(lightnormal); // VectorS/T/R are not always perfectly normalized, and EXACTSPECULARMATH is very picky about this\n"
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+
+ // myhalf3 lightcolor = myhalf3(dp_texture2D(Texture_Lightmap, TexCoordSurfaceLightmap.zw));\n";
+ {
+ float f = 1.0f / (256.0f * max(0.25f, lightnormal[2]));
+ LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
+ LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
+ LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
+ }
+ }
+ else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
+ {
+ lightnormal[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ lightnormal[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ lightnormal[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+ {
+ float f = 1.0f / 256.0f;
+ LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
+ LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
+ LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
+ }
+ }
+ else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
+ {
+ lightnormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ lightnormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ lightnormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+
+ LightColor[0] = 1.0;
+ LightColor[1] = 1.0;
+ LightColor[2] = 1.0;
+ }
+ else
+ {
+ lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
+ lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
+ lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+ }
+
+ diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
- eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
- eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
- eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
- DPSOFTRAST_Vector3Normalize(eyenormal);
+ if(thread->shader_exactspecularmath)
+ {
+ // reflect lightnormal at surfacenormal, take the negative of that
+ // i.e. we want (2*dot(N, i) * N - I) for N=surfacenormal, I=lightnormal
+ float f;
+ f = DPSOFTRAST_Vector3Dot(lightnormal, surfacenormal);
+ specularnormal[0] = 2*f*surfacenormal[0] - lightnormal[0];
+ specularnormal[1] = 2*f*surfacenormal[1] - lightnormal[1];
+ specularnormal[2] = 2*f*surfacenormal[2] - lightnormal[2];
+
+ // dot of this and normalize(EyeVectorFogDepth.xyz)
+ eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(eyenormal);
+
+ specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
+ }
+ else
+ {
+ eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(eyenormal);
- specularnormal[0] = lightnormal[0] + eyenormal[0];
- specularnormal[1] = lightnormal[1] + eyenormal[1];
- specularnormal[2] = lightnormal[2] + eyenormal[2];
- DPSOFTRAST_Vector3Normalize(specularnormal);
+ specularnormal[0] = lightnormal[0] + eyenormal[0];
+ specularnormal[1] = lightnormal[1] + eyenormal[1];
+ specularnormal[2] = lightnormal[2] + eyenormal[2];
+ DPSOFTRAST_Vector3Normalize(specularnormal);
- diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
- specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
- specular = pow(specular, SpecularPower * glosstex[3]);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
+ specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
+ }
+ specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
+
+ if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
d[2] = (int)( diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
}
+
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
- else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
+ else if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
- Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
- Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
- Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
+ Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
+ Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
+ Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
- LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
- LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
- LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
+ LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
+ LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
+ LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
- LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+
+ if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
+ {
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorSdata, VectorSslope, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorTdata, VectorTslope, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorRdata, VectorRslope, DPSOFTRAST_ARRAY_TEXCOORD3);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ }
+ else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
+ {
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+ }
+ else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
+ {
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
+ }
+ else
+ {
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD5);
+ }
+
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
- lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
- lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
- lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
- DPSOFTRAST_Vector3Normalize(lightnormal);
+ if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
+ {
+ // myhalf3 lightnormal_modelspace = myhalf3(dp_texture2D(Texture_Deluxemap, TexCoordSurfaceLightmap.zw)) * 2.0 + myhalf3(-1.0, -1.0, -1.0);\n";
+ lightnormal_modelspace[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ lightnormal_modelspace[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ lightnormal_modelspace[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+
+ // lightnormal.x = dot(lightnormal_modelspace, myhalf3(VectorS));\n"
+ lightnormal[0] = lightnormal_modelspace[0] * (VectorSdata[0] + VectorSslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorSdata[1] + VectorSslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorSdata[2] + VectorSslope[2] * x);
+
+ // lightnormal.y = dot(lightnormal_modelspace, myhalf3(VectorT));\n"
+ lightnormal[1] = lightnormal_modelspace[0] * (VectorTdata[0] + VectorTslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorTdata[1] + VectorTslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorTdata[2] + VectorTslope[2] * x);
+
+ // lightnormal.z = dot(lightnormal_modelspace, myhalf3(VectorR));\n"
+ lightnormal[2] = lightnormal_modelspace[0] * (VectorRdata[0] + VectorRslope[0] * x)
+ + lightnormal_modelspace[1] * (VectorRdata[1] + VectorRslope[1] * x)
+ + lightnormal_modelspace[2] * (VectorRdata[2] + VectorRslope[2] * x);
+
+ // lightnormal = normalize(lightnormal); // VectorS/T/R are not always perfectly normalized, and EXACTSPECULARMATH is very picky about this\n"
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+
+ // myhalf3 lightcolor = myhalf3(dp_texture2D(Texture_Lightmap, TexCoordSurfaceLightmap.zw));\n";
+ {
+ float f = 1.0f / (256.0f * max(0.25f, lightnormal[2]));
+ LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
+ LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
+ LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
+ }
+ }
+ else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
+ {
+ lightnormal[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ lightnormal[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ lightnormal[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+ {
+ float f = 1.0f / 256.0f;
+ LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
+ LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
+ LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
+ }
+ }
+ else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
+ {
+ lightnormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ lightnormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ lightnormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+
+ LightColor[0] = 1.0;
+ LightColor[1] = 1.0;
+ LightColor[2] = 1.0;
+ }
+ else
+ {
+ lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
+ lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
+ lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(lightnormal);
+ }
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
+ if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
{
for (x = startx;x < endx;x++)
{
- z = buffer_z[x];
+ // z = buffer_z[x];
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
+ if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_LightSource(void)
+static void DPSOFTRAST_VertexShader_LightSource(void)
{
int i;
- int numvertices = dpsoftrast.draw.numvertices;
+ int numvertices = dpsoftrast.numvertices;
float LightPosition[4];
float LightVector[4];
float LightVectorModelSpace[4];
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
- DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
for (i = 0;i < numvertices;i++)
{
- position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
- position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
- position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
- svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
- svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
- svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
- tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
- tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
- tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
- normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
- normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
- normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+ position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+ position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+ position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+ svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+ svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+ svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+ tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+ tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+ tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+ normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+ normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+ normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVectorModelSpace[0] = LightPosition[0] - position[0];
LightVectorModelSpace[1] = LightPosition[1] - position[1];
LightVectorModelSpace[2] = LightPosition[2] - position[2];
LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
LightVector[2] = normal[0] * LightVectorModelSpace[0] + normal[1] * LightVectorModelSpace[1] + normal[2] * LightVectorModelSpace[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
EyeVectorModelSpace[0] = EyePosition[0] - position[0];
EyeVectorModelSpace[1] = EyePosition[1] - position[1];
EyeVectorModelSpace[2] = EyePosition[2] - position[2];
EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
- dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
}
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
}
-void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
+#ifdef SSE_POSSIBLE
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
int x, startx = span->startx, endx = span->endx;
- float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
+ float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], /*Color_Glow[4],*/ Color_Pants[4], Color_Shirt[4], LightColor[4];
float CubeVectordata[4];
float CubeVectorslope[4];
float LightVectordata[4];
float CubeVector[4];
float attenuation;
int d[4];
- Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
- Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
- Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
+#if 0
+ Color_Glow[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
+ Color_Glow[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
+ Color_Glow[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
Color_Glow[3] = 0.0f;
- Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
- Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
- Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
- Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
- Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
- Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
- Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
+#endif
+ Color_Ambient[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
+ Color_Ambient[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
+ Color_Ambient[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
+ Color_Ambient[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
+ Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
+ Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
+ Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
- Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
- Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
- Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
+ Color_Specular[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
+ Color_Specular[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
+ Color_Specular[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
Color_Specular[3] = 0.0f;
- Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
- Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
- Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
+ Color_Pants[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
+ Color_Pants[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
+ Color_Pants[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
Color_Pants[3] = 0.0f;
- Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
- Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
- Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
+ Color_Shirt[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
+ Color_Shirt[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
+ Color_Shirt[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
Color_Shirt[3] = 0.0f;
- LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
- LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
- LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
+ LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
+ LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
+ LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
- SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
- EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
- EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
- EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
- EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
- EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
- EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
- EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
- EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
- LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
- LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
- LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
- LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
- CubeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][0];
- CubeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][1];
- CubeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][2];
- CubeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][3];
- CubeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][0];
- CubeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][1];
- CubeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][2];
- CubeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][3];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
+ SpecularPower = thread->uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, CubeVectordata, CubeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD3);
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
- DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
+ if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
+ DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(triangle, span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
+ if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
+ if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
- eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
- eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
- eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
- DPSOFTRAST_Vector3Normalize(eyenormal);
+ diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
+
+ if(thread->shader_exactspecularmath)
+ {
+ // reflect lightnormal at surfacenormal, take the negative of that
+ // i.e. we want (2*dot(N, i) * N - I) for N=surfacenormal, I=lightnormal
+ float f;
+ f = DPSOFTRAST_Vector3Dot(lightnormal, surfacenormal);
+ specularnormal[0] = 2*f*surfacenormal[0] - lightnormal[0];
+ specularnormal[1] = 2*f*surfacenormal[1] - lightnormal[1];
+ specularnormal[2] = 2*f*surfacenormal[2] - lightnormal[2];
+
+ // dot of this and normalize(EyeVectorFogDepth.xyz)
+ eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(eyenormal);
+
+ specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
+ }
+ else
+ {
+ eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
+ eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
+ eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
+ DPSOFTRAST_Vector3Normalize(eyenormal);
+
+ specularnormal[0] = lightnormal[0] + eyenormal[0];
+ specularnormal[1] = lightnormal[1] + eyenormal[1];
+ specularnormal[2] = lightnormal[2] + eyenormal[2];
+ DPSOFTRAST_Vector3Normalize(specularnormal);
- specularnormal[0] = lightnormal[0] + eyenormal[0];
- specularnormal[1] = lightnormal[1] + eyenormal[1];
- specularnormal[2] = lightnormal[2] + eyenormal[2];
- DPSOFTRAST_Vector3Normalize(specularnormal);
+ specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
+ }
+ specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
- diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
- specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
- specular = pow(specular, SpecularPower * glosstex[3]);
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
+ if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
- else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
+ else if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
- DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
+ if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
DPSOFTRAST_Vector3Normalize(lightnormal);
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
+ if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
+ if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
+ if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
}
- if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
+ if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
+#endif
}
-void DPSOFTRAST_VertexShader_Refraction(void)
+static void DPSOFTRAST_VertexShader_Refraction(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
-void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
- // TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
+ //float z;
+ int x, startx = span->startx, endx = span->endx;
+
+ // texture reads
+ unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+
+ // varyings
+ float ModelViewProjectionPositiondata[4];
+ float ModelViewProjectionPositionslope[4];
+
+ // uniforms
+ float ScreenScaleRefractReflect[2];
+ float ScreenCenterRefractReflect[2];
+ float DistortScaleRefractReflect[2];
+ float RefractColor[4];
+
+ DPSOFTRAST_Texture *texture = thread->texbound[GL20TU_REFRACTION];
+ if(!texture) return;
+
+ // read textures
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+
+ // read varyings
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, ModelViewProjectionPositiondata, ModelViewProjectionPositionslope, DPSOFTRAST_ARRAY_TEXCOORD4);
+
+ // read uniforms
+ ScreenScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+0];
+ ScreenScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+1];
+ ScreenCenterRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+0];
+ ScreenCenterRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+1];
+ DistortScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+0];
+ DistortScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+1];
+ RefractColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+2];
+ RefractColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+1];
+ RefractColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+0];
+ RefractColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+3];
+
+ // do stuff
+ for (x = startx;x < endx;x++)
+ {
+ float SafeScreenTexCoord[2];
+ float ScreenTexCoord[2];
+ float v[3];
+ float iw;
+ unsigned char c[4];
+
+ //z = buffer_z[x];
+
+ // " vec2 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect.xy * (1.0 / ModelViewProjectionPosition.w);\n"
+ iw = 1.0f / (ModelViewProjectionPositiondata[3] + ModelViewProjectionPositionslope[3]*x); // / z
+
+ // " vec2 SafeScreenTexCoord = ModelViewProjectionPosition.xy * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect.xy;\n"
+ SafeScreenTexCoord[0] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[0] + ScreenCenterRefractReflect[0]; // * z (disappears)
+ SafeScreenTexCoord[1] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[1] + ScreenCenterRefractReflect[1]; // * z (disappears)
+
+ // " vec2 ScreenTexCoord = SafeScreenTexCoord + vec3(normalize(myhalf3(dp_texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5))).xy * DistortScaleRefractReflect.zw;\n"
+ v[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ v[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ v[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+ DPSOFTRAST_Vector3Normalize(v);
+ ScreenTexCoord[0] = SafeScreenTexCoord[0] + v[0] * DistortScaleRefractReflect[0];
+ ScreenTexCoord[1] = SafeScreenTexCoord[1] + v[1] * DistortScaleRefractReflect[1];
+
+ // " dp_FragColor = vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord).rgb, 1.0) * RefractColor;\n"
+ DPSOFTRAST_Texture2DBGRA8(texture, 0, ScreenTexCoord[0], ScreenTexCoord[1], c);
+
+ buffer_FragColorbgra8[x*4+0] = c[0] * RefractColor[0];
+ buffer_FragColorbgra8[x*4+1] = c[1] * RefractColor[1];
+ buffer_FragColorbgra8[x*4+2] = c[2] * RefractColor[2];
+ buffer_FragColorbgra8[x*4+3] = min(RefractColor[3] * 256, 255);
+ }
+
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_Water(void)
+static void DPSOFTRAST_VertexShader_Water(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ int i;
+ int numvertices = dpsoftrast.numvertices;
+ float EyePosition[4];
+ float EyeVectorModelSpace[4];
+ float EyeVector[4];
+ float position[4];
+ float svector[4];
+ float tvector[4];
+ float normal[4];
+ EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
+ EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
+ EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
+ EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
+ DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
+ for (i = 0;i < numvertices;i++)
+ {
+ position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
+ position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
+ position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
+ svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
+ svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
+ svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
+ tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
+ tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
+ tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
+ normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
+ normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
+ normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
+ EyeVectorModelSpace[0] = EyePosition[0] - position[0];
+ EyeVectorModelSpace[1] = EyePosition[1] - position[1];
+ EyeVectorModelSpace[2] = EyePosition[2] - position[2];
+ EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
+ EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
+ EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+0] = EyeVector[0];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+1] = EyeVector[1];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+2] = EyeVector[2];
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+3] = 0.0f;
+ }
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
-void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
- // TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
- unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
-}
+ // float z;
+ int x, startx = span->startx, endx = span->endx;
+ // texture reads
+ unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
+ unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
+ // varyings
+ float ModelViewProjectionPositiondata[4];
+ float ModelViewProjectionPositionslope[4];
+ float EyeVectordata[4];
+ float EyeVectorslope[4];
-void DPSOFTRAST_VertexShader_ShowDepth(void)
-{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
-}
+ // uniforms
+ float ScreenScaleRefractReflect[4];
+ float ScreenCenterRefractReflect[4];
+ float DistortScaleRefractReflect[4];
+ float RefractColor[4];
+ float ReflectColor[4];
+ float ReflectFactor;
+ float ReflectOffset;
+
+ DPSOFTRAST_Texture *texture_refraction = thread->texbound[GL20TU_REFRACTION];
+ DPSOFTRAST_Texture *texture_reflection = thread->texbound[GL20TU_REFLECTION];
+ if(!texture_refraction || !texture_reflection) return;
+
+ // read textures
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+
+ // read varyings
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, ModelViewProjectionPositiondata, ModelViewProjectionPositionslope, DPSOFTRAST_ARRAY_TEXCOORD4);
+ DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
+
+ // read uniforms
+ ScreenScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+0];
+ ScreenScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+1];
+ ScreenScaleRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+2];
+ ScreenScaleRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+3];
+ ScreenCenterRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+0];
+ ScreenCenterRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+1];
+ ScreenCenterRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+2];
+ ScreenCenterRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+3];
+ DistortScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+0];
+ DistortScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+1];
+ DistortScaleRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+2];
+ DistortScaleRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+3];
+ RefractColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+2];
+ RefractColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+1];
+ RefractColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+0];
+ RefractColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+3];
+ ReflectColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+2];
+ ReflectColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+1];
+ ReflectColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+0];
+ ReflectColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+3];
+ ReflectFactor = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectFactor*4+0];
+ ReflectOffset = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectOffset*4+0];
+
+ // do stuff
+ for (x = startx;x < endx;x++)
+ {
+ float SafeScreenTexCoord[4];
+ float ScreenTexCoord[4];
+ float v[3];
+ float iw;
+ unsigned char c1[4];
+ unsigned char c2[4];
+ float Fresnel;
+
+ // z = buffer_z[x];
+
+ // " vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w);\n"
+ iw = 1.0f / (ModelViewProjectionPositiondata[3] + ModelViewProjectionPositionslope[3]*x); // / z
+
+ // " vec4 SafeScreenTexCoord = ModelViewProjectionPosition.xyxy * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect;\n"
+ SafeScreenTexCoord[0] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[0] + ScreenCenterRefractReflect[0]; // * z (disappears)
+ SafeScreenTexCoord[1] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[1] + ScreenCenterRefractReflect[1]; // * z (disappears)
+ SafeScreenTexCoord[2] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[2] + ScreenCenterRefractReflect[2]; // * z (disappears)
+ SafeScreenTexCoord[3] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[3] + ScreenCenterRefractReflect[3]; // * z (disappears)
+
+ // " vec4 ScreenTexCoord = SafeScreenTexCoord + vec2(normalize(vec3(dp_texture2D(Texture_Normal, TexCoord)) - vec3(0.5))).xyxy * DistortScaleRefractReflect;\n"
+ v[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
+ v[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
+ v[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
+ DPSOFTRAST_Vector3Normalize(v);
+ ScreenTexCoord[0] = SafeScreenTexCoord[0] + v[0] * DistortScaleRefractReflect[0];
+ ScreenTexCoord[1] = SafeScreenTexCoord[1] + v[1] * DistortScaleRefractReflect[1];
+ ScreenTexCoord[2] = SafeScreenTexCoord[2] + v[0] * DistortScaleRefractReflect[2];
+ ScreenTexCoord[3] = SafeScreenTexCoord[3] + v[1] * DistortScaleRefractReflect[3];
+
+ // " float Fresnel = pow(min(1.0, 1.0 - float(normalize(EyeVector).z)), 2.0) * ReflectFactor + ReflectOffset;\n"
+ v[0] = (EyeVectordata[0] + EyeVectorslope[0] * x); // * z (disappears)
+ v[1] = (EyeVectordata[1] + EyeVectorslope[1] * x); // * z (disappears)
+ v[2] = (EyeVectordata[2] + EyeVectorslope[2] * x); // * z (disappears)
+ DPSOFTRAST_Vector3Normalize(v);
+ Fresnel = 1.0f - v[2];
+ Fresnel = min(1.0f, Fresnel);
+ Fresnel = Fresnel * Fresnel * ReflectFactor + ReflectOffset;
+
+ // " dp_FragColor = vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord).rgb, 1.0) * RefractColor;\n"
+ // " dp_FragColor = mix(vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord.xy).rgb, 1) * RefractColor, vec4(dp_texture2D(Texture_Reflection, ScreenTexCoord.zw).rgb, 1) * ReflectColor, Fresnel);\n"
+ DPSOFTRAST_Texture2DBGRA8(texture_refraction, 0, ScreenTexCoord[0], ScreenTexCoord[1], c1);
+ DPSOFTRAST_Texture2DBGRA8(texture_reflection, 0, ScreenTexCoord[2], ScreenTexCoord[3], c2);
+
+ buffer_FragColorbgra8[x*4+0] = (c1[0] * RefractColor[0]) * (1.0f - Fresnel) + (c2[0] * ReflectColor[0]) * Fresnel;
+ buffer_FragColorbgra8[x*4+1] = (c1[1] * RefractColor[1]) * (1.0f - Fresnel) + (c2[1] * ReflectColor[1]) * Fresnel;
+ buffer_FragColorbgra8[x*4+2] = (c1[2] * RefractColor[2]) * (1.0f - Fresnel) + (c2[2] * ReflectColor[2]) * Fresnel;
+ buffer_FragColorbgra8[x*4+3] = min(( RefractColor[3] * (1.0f - Fresnel) + ReflectColor[3] * Fresnel) * 256, 255);
+ }
-void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
-{
- // TODO: IMPLEMENT
- float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
- unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_DeferredGeometry(void)
+static void DPSOFTRAST_VertexShader_DeferredGeometry(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
-void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
-void DPSOFTRAST_VertexShader_DeferredLightSource(void)
+static void DPSOFTRAST_VertexShader_DeferredLightSource(void)
{
- DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
+ DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
-void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
- DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
- memset(buffer_FragColorbgra8, 0, span->length*4);
- DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
+ DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
+ memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
+ DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
{
int lodarrayindex;
void (*Vertex)(void);
- void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
+ void (*Span)(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span);
+ unsigned char arrays[DPSOFTRAST_ARRAY_TOTAL];
+ unsigned char texunits[DPSOFTRAST_MAXTEXTUREUNITS];
}
DPSOFTRAST_ShaderModeInfo;
-DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
-{
- {2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, },
- {2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, },
- {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, },
- {2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, },
- {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, },
- {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, },
- {2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, },
- {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
- {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
- {2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, },
- {2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, },
- {2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, },
- {2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, },
- {2, DPSOFTRAST_VertexShader_ShowDepth, DPSOFTRAST_PixelShader_ShowDepth, },
- {2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, },
- {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, }
+static const DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
+{
+ {2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, ~0}, {GL20TU_FIRST, GL20TU_SECOND, ~0}},
+ {2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, ~0}, {GL20TU_FIRST, GL20TU_SECOND, ~0}},
+ {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, {~0}, {~0}},
+ {2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, {DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
+ {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
+ {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_LIGHTMAP, GL20TU_GLOW, ~0}},
+ {2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, ~0}},
+ {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_LIGHTMAP, GL20TU_DELUXEMAP, ~0}},
+ {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_LIGHTMAP, GL20TU_DELUXEMAP, ~0}},
+ {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_LIGHTMAP, GL20TU_GLOW, ~0}},
+ {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
+ {2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, ~0}},
+ {2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_CUBE, ~0}},
+ {2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_NORMAL, GL20TU_REFRACTION, ~0}},
+ {2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_NORMAL, GL20TU_REFLECTION, GL20TU_REFRACTION, ~0}},
+ {2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, {~0}},
+ {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, {~0}},
};
-
-
-void DPSOFTRAST_Draw_ProcessSpans(void)
+static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span)
{
- int i;
int x;
int startx;
int endx;
- int numspans = dpsoftrast.draw.numspans;
-// unsigned int c;
-// unsigned int *colorpixel;
unsigned int *depthpixel;
- float w;
- float wslope;
int depth;
int depthslope;
unsigned int d;
- DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
- unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
- for (i = 0;i < numspans;i++, span++)
- {
- w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
- wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
- if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
- {
- depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
- depth = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(dpsoftrast.user.polygonoffset[1] + fabs(wslope)*dpsoftrast.user.polygonoffset[0]));
- depthpixel = dpsoftrast.fb_depthpixels + span->start;
- switch(dpsoftrast.fb_depthfunc)
- {
- default:
- case GL_ALWAYS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
- case GL_LESS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
- case GL_LEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
- case GL_EQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
- case GL_GEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
- case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
- case GL_NEVER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
- }
- //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
- //for (x = 0;x < span->length;x++)
- // colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
- // if there is no color buffer, skip pixel shader
- startx = 0;
- endx = span->length;
- while (startx < endx && !pixelmask[startx])
- startx++;
- while (endx > startx && !pixelmask[endx-1])
- endx--;
- if (startx >= endx)
- continue; // no pixels to fill
- span->pixelmask = pixelmask;
- span->startx = startx;
- span->endx = endx;
- // run pixel shader if appropriate
- // do this before running depthmask code, to allow the pixelshader
- // to clear pixelmask values for alpha testing
- if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
- DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
- if (dpsoftrast.user.depthmask)
- for (x = 0, d = depth;x < span->length;x++, d += depthslope)
- if (pixelmask[x])
- depthpixel[x] = d;
- }
- else
+ unsigned char *pixelmask;
+ depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x;
+ startx = span->startx;
+ endx = span->endx;
+ depth = span->depthbase;
+ depthslope = span->depthslope;
+ pixelmask = thread->pixelmaskarray;
+ if (thread->depthtest && dpsoftrast.fb_depthpixels)
+ {
+ switch(thread->fb_depthfunc)
{
- // no depth testing means we're just dealing with color...
- // if there is no color buffer, skip pixel shader
- if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
- {
- memset(pixelmask, 1, span->length);
- span->pixelmask = pixelmask;
- span->startx = 0;
- span->endx = span->length;
- DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
- }
+ default:
+ case GL_ALWAYS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = true; break;
+ case GL_LESS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
+ case GL_LEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
+ case GL_EQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
+ case GL_GEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
+ case GL_GREATER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
+ case GL_NEVER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = false; break;
}
+ while (startx < endx && !pixelmask[startx])
+ startx++;
+ while (endx > startx && !pixelmask[endx-1])
+ endx--;
+ }
+ else
+ {
+ // no depth testing means we're just dealing with color...
+ memset(pixelmask + startx, 1, endx - startx);
+ }
+ span->pixelmask = pixelmask;
+ span->startx = startx;
+ span->endx = endx;
+}
+
+static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span)
+{
+ int x, d, depth, depthslope, startx, endx;
+ const unsigned char *pixelmask;
+ unsigned int *depthpixel;
+ if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels)
+ {
+ depth = span->depthbase;
+ depthslope = span->depthslope;
+ pixelmask = span->pixelmask;
+ startx = span->startx;
+ endx = span->endx;
+ depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x;
+ for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope)
+ if (pixelmask[x])
+ depthpixel[x] = d;
+ }
+}
+
+static void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
+{
+ int i;
+ DPSOFTRAST_State_Triangle *triangle;
+ DPSOFTRAST_State_Span *span;
+ for (i = 0; i < thread->numspans; i++)
+ {
+ span = &thread->spans[i];
+ triangle = &thread->triangles[span->triangle];
+ DPSOFTRAST_Draw_DepthTest(thread, span);
+ if (span->startx >= span->endx)
+ continue;
+ // run pixel shader if appropriate
+ // do this before running depthmask code, to allow the pixelshader
+ // to clear pixelmask values for alpha testing
+ if (dpsoftrast.fb_colorpixels[0] && thread->fb_colormask)
+ DPSOFTRAST_ShaderModeTable[thread->shader_mode].Span(thread, triangle, span);
+ DPSOFTRAST_Draw_DepthWrite(thread, span);
}
+ thread->numspans = 0;
}
-void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
+DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;)
+
+static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
{
-#ifdef SSE2_PRESENT
- int cullface = dpsoftrast.user.cullface;
- int width = dpsoftrast.fb_width;
- int height = dpsoftrast.fb_height;
- __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
+#ifdef SSE_POSSIBLE
+ int cullface = thread->cullface;
+ int minx, maxx, miny, maxy;
+ int miny1, maxy1, miny2, maxy2;
+ __m128i fbmin, fbmax;
+ __m128 viewportcenter, viewportscale;
+ int firstvertex = command->firstvertex;
+ int numvertices = command->numvertices;
+ int numtriangles = command->numtriangles;
+ const int *element3i = command->element3i;
+ const unsigned short *element3s = command->element3s;
+ int clipped = command->clipped;
int i;
int j;
int k;
int y;
int e[3];
__m128i screeny;
- int starty, endy;
+ int starty, endy, bandy;
int numpoints;
- int edge0p;
- int edge0n;
- int edge1p;
- int edge1n;
- int startx;
- int endx;
- unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
- __m128 mipedgescale;
+ int clipcase;
float clipdist[4];
- __m128 clipped[DPSOFTRAST_ARRAY_TOTAL][4];
+ float clip0origin, clip0slope;
+ int clip0dir;
+ __m128 triangleedge1, triangleedge2, trianglenormal;
+ __m128 clipfrac[3];
__m128 screen[4];
- __m128 proj[DPSOFTRAST_ARRAY_TOTAL][4];
+ DPSOFTRAST_State_Triangle *triangle;
DPSOFTRAST_Texture *texture;
- DPSOFTRAST_State_Draw_Span *span;
- DPSOFTRAST_State_Draw_Span *oldspan;
+ DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
+ miny = thread->fb_scissor[1];
+ maxy = thread->fb_scissor[1] + thread->fb_scissor[3];
+ miny1 = bound(miny, thread->miny1, maxy);
+ maxy1 = bound(miny, thread->maxy1, maxy);
+ miny2 = bound(miny, thread->miny2, maxy);
+ maxy2 = bound(miny, thread->maxy2, maxy);
+ if ((command->starty >= maxy1 || command->endy <= miny1) && (command->starty >= maxy2 || command->endy <= miny2))
+ {
+ if (!ATOMIC_DECREMENT(command->refcount))
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
+ }
+ return;
+ }
+ minx = thread->fb_scissor[0];
+ maxx = thread->fb_scissor[0] + thread->fb_scissor[2];
+ fbmin = _mm_setr_epi16(minx, miny1, minx, miny1, minx, miny1, minx, miny1);
+ fbmax = _mm_sub_epi16(_mm_setr_epi16(maxx, maxy2, maxx, maxy2, maxx, maxy2, maxx, maxy2), _mm_set1_epi16(1));
+ viewportcenter = _mm_load_ps(thread->fb_viewportcenter);
+ viewportscale = _mm_load_ps(thread->fb_viewportscale);
+ screen[3] = _mm_setzero_ps();
+ clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps();
for (i = 0;i < numtriangles;i++)
{
+ const float *screencoord4f = command->arrays;
+ const float *arrays = screencoord4f + numvertices*4;
+
// generate the 3 edges of this triangle
// generate spans for the triangle - switch based on left split or right split classification of triangle
- if (element3i)
- {
- e[0] = element3i[i*3+0] - firstvertex;
- e[1] = element3i[i*3+1] - firstvertex;
- e[2] = element3i[i*3+2] - firstvertex;
- }
- else if (element3s)
+ if (element3s)
{
e[0] = element3s[i*3+0] - firstvertex;
e[1] = element3s[i*3+1] - firstvertex;
e[2] = element3s[i*3+2] - firstvertex;
}
+ else if (element3i)
+ {
+ e[0] = element3i[i*3+0] - firstvertex;
+ e[1] = element3i[i*3+1] - firstvertex;
+ e[2] = element3i[i*3+2] - firstvertex;
+ }
else
{
e[0] = i*3+0;
e[2] = i*3+2;
}
-#define SKIPBACKFACE { \
- __m128 triangleedge[2], triangleorigin, trianglenormal; \
- triangleorigin = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4]); \
- triangleedge[0] = _mm_sub_ps(_mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4]), triangleorigin); \
- triangleedge[1] = _mm_sub_ps(_mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4]), triangleorigin); \
- /* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
- trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))), \
- _mm_mul_ss(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1])); \
- /* apply current cullface mode (this culls many triangles) */ \
- switch(cullface) \
+#define SKIPBACKFACE \
+ triangleedge1 = _mm_sub_ps(screen[0], screen[1]); \
+ triangleedge2 = _mm_sub_ps(screen[2], screen[1]); \
+ /* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
+ trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge1, _mm_shuffle_ps(triangleedge2, triangleedge2, _MM_SHUFFLE(3, 0, 2, 1))), \
+ _mm_mul_ss(_mm_shuffle_ps(triangleedge1, triangleedge1, _MM_SHUFFLE(3, 0, 2, 1)), triangleedge2)); \
+ switch(cullface) \
+ { \
+ case GL_BACK: \
+ if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
+ continue; \
+ break; \
+ case GL_FRONT: \
+ if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
+ continue; \
+ break; \
+ }
+
+#define CLIPPEDVERTEXLERP(k,p1, p2) \
+ clipfrac[p1] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
{ \
- case GL_BACK: \
- if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
- continue; \
- break; \
- case GL_FRONT: \
- if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
- continue; \
- break; \
- } \
+ __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
+ DPSOFTRAST_PROJECTVERTEX(screen[k], _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])), viewportcenter, viewportscale); \
+ }
+#define CLIPPEDVERTEXCOPY(k,p1) \
+ screen[k] = _mm_load_ps(&screencoord4f[e[p1]*4]);
+
+#define GENATTRIBCOPY(attrib, p1) \
+ attrib = _mm_load_ps(&arrays[e[p1]*4]);
+#define GENATTRIBLERP(attrib, p1, p2) \
+ { \
+ __m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
+ attrib = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])); \
}
- //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
- // _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
- //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
- //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
- //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
-
- // macros for clipping vertices
-#define CLIPPEDVERTEXLERP(k,p1,p2) { \
- __m128 frac = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2]));\
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
- {\
- /*if (arraymask[j])*/\
- {\
- __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p2]*4]); \
- clipped[j][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), frac)); \
- }\
- }\
- screen[k] = DPSOFTRAST_Draw_ProjectVertex(clipped[DPSOFTRAST_ARRAY_POSITION][k]); \
+#define GENATTRIBS(attrib0, attrib1, attrib2) \
+ switch(clipcase) \
+ { \
+ default: \
+ case 0: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+ case 1: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 2: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 3: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 2, 0); break; \
+ case 4: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
+ case 5: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
+ case 6: GENATTRIBLERP(attrib0, 1, 2); GENATTRIBCOPY(attrib1, 2); GENATTRIBLERP(attrib2, 2, 0); break; \
}
-#define CLIPPEDVERTEXCOPY(k,p1) \
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
- {\
- /*if (arraymask[j])*/\
- {\
- clipped[j][k] = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]); \
- }\
- }\
- screen[k] = _mm_load_ps(&dpsoftrast.draw.screencoord4f[e[p1]*4]);
+
+ if (! clipped)
+ goto notclipped;
// calculate distance from nearplane
- clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + 1.0f;
- clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + 1.0f;
- clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + 1.0f;
+ clipdist[0] = arrays[e[0]*4+2] + arrays[e[0]*4+3];
+ clipdist[1] = arrays[e[1]*4+2] + arrays[e[1]*4+3];
+ clipdist[2] = arrays[e[2]*4+2] + arrays[e[2]*4+3];
if (clipdist[0] >= 0.0f)
{
- SKIPBACKFACE;
if (clipdist[1] >= 0.0f)
{
- CLIPPEDVERTEXCOPY(0,0);
- CLIPPEDVERTEXCOPY(1,1);
if (clipdist[2] >= 0.0f)
{
+ notclipped:
// triangle is entirely in front of nearplane
- CLIPPEDVERTEXCOPY(2,2);
+ CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
+ SKIPBACKFACE;
numpoints = 3;
+ clipcase = 0;
}
else
{
- CLIPPEDVERTEXLERP(2,1,2);
- CLIPPEDVERTEXLERP(3,2,0);
+ CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXLERP(3,2,0);
+ SKIPBACKFACE;
numpoints = 4;
+ clipcase = 1;
}
}
- else
+ else
{
- CLIPPEDVERTEXCOPY(0,0);
- CLIPPEDVERTEXLERP(1,0,1);
if (clipdist[2] >= 0.0f)
{
- CLIPPEDVERTEXLERP(2,1,2);
- CLIPPEDVERTEXCOPY(3,2);
+ CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
+ SKIPBACKFACE;
numpoints = 4;
+ clipcase = 2;
}
else
{
- CLIPPEDVERTEXLERP(2,2,0);
- numpoints = 3;
+ CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,2,0);
+ SKIPBACKFACE;
+ numpoints = 3;
+ clipcase = 3;
}
}
- }
+ }
else if (clipdist[1] >= 0.0f)
{
- SKIPBACKFACE;
- CLIPPEDVERTEXLERP(0,0,1);
- CLIPPEDVERTEXCOPY(1,1);
if (clipdist[2] >= 0.0f)
{
- CLIPPEDVERTEXCOPY(2,2);
- CLIPPEDVERTEXLERP(3,2,0);
+ CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2); CLIPPEDVERTEXLERP(3,2,0);
+ SKIPBACKFACE;
numpoints = 4;
+ clipcase = 4;
}
else
{
- CLIPPEDVERTEXLERP(2,1,2);
+ CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2);
+ SKIPBACKFACE;
numpoints = 3;
+ clipcase = 5;
}
}
else if (clipdist[2] >= 0.0f)
{
+ CLIPPEDVERTEXLERP(0,1,2); CLIPPEDVERTEXCOPY(1,2); CLIPPEDVERTEXLERP(2,2,0);
SKIPBACKFACE;
- CLIPPEDVERTEXLERP(0,1,2);
- CLIPPEDVERTEXCOPY(1,2);
- CLIPPEDVERTEXLERP(2,2,0);
numpoints = 3;
+ clipcase = 6;
}
- else continue; // triangle is entirely behind nearpla
+ else continue; // triangle is entirely behind nearplane
{
// calculate integer y coords for triangle points
- __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_shuffle_ps(screen[0], screen[1], _MM_SHUFFLE(1, 0, 1, 0))),
- _mm_cvttps_epi32(_mm_shuffle_ps(screen[2], numpoints <= 3 ? screen[2] : screen[3], _MM_SHUFFLE(1, 0, 1, 0)))),
- screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
- screenmin = _mm_min_epi16(screeni, screenir),
+ __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_movelh_ps(screen[0], screen[1])), _mm_cvttps_epi32(_mm_movelh_ps(screen[2], numpoints > 3 ? screen[3] : screen[2]))),
+ screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
+ screenmin = _mm_min_epi16(screeni, screenir),
screenmax = _mm_max_epi16(screeni, screenir);
screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
- screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
+ screenmin = _mm_max_epi16(screenmin, fbmin);
screenmax = _mm_min_epi16(screenmax, fbmax);
// skip offscreen triangles
- if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)) == -1)
+ if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
continue;
starty = _mm_extract_epi16(screenmin, 1);
endy = _mm_extract_epi16(screenmax, 1)+1;
+ if (starty >= maxy1 && endy <= miny2)
+ continue;
screeny = _mm_srai_epi32(screeni, 16);
}
+ triangle = &thread->triangles[thread->numtriangles];
+
+ // calculate attribute plans for triangle data...
// okay, this triangle is going to produce spans, we'd better project
// the interpolants now (this is what gives perspective texturing),
// this consists of simply multiplying all arrays by the W coord
// (which is basically 1/Z), which will be undone per-pixel
// (multiplying by Z again) to get the perspective-correct array
// values
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
{
- //if (arraymask[j])
+ __m128 attribuvslope, attribuxslope, attribuyslope, attribvxslope, attribvyslope, attriborigin, attribedge1, attribedge2, attribxslope, attribyslope, w0, w1, w2, x1, y1;
+ __m128 mipedgescale, mipdensity;
+ attribuvslope = _mm_div_ps(_mm_movelh_ps(triangleedge1, triangleedge2), _mm_shuffle_ps(trianglenormal, trianglenormal, _MM_SHUFFLE(0, 0, 0, 0)));
+ attribuxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(3, 3, 3, 3));
+ attribuyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(2, 2, 2, 2));
+ attribvxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(1, 1, 1, 1));
+ attribvyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(0, 0, 0, 0));
+ w0 = _mm_shuffle_ps(screen[0], screen[0], _MM_SHUFFLE(3, 3, 3, 3));
+ w1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(3, 3, 3, 3));
+ w2 = _mm_shuffle_ps(screen[2], screen[2], _MM_SHUFFLE(3, 3, 3, 3));
+ attribedge1 = _mm_sub_ss(w0, w1);
+ attribedge2 = _mm_sub_ss(w2, w1);
+ attribxslope = _mm_sub_ss(_mm_mul_ss(attribuxslope, attribedge1), _mm_mul_ss(attribvxslope, attribedge2));
+ attribyslope = _mm_sub_ss(_mm_mul_ss(attribvyslope, attribedge2), _mm_mul_ss(attribuyslope, attribedge1));
+ x1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(0, 0, 0, 0));
+ y1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 1, 1, 1));
+ attriborigin = _mm_sub_ss(w1, _mm_add_ss(_mm_mul_ss(attribxslope, x1), _mm_mul_ss(attribyslope, y1)));
+ _mm_store_ss(&triangle->w[0], attribxslope);
+ _mm_store_ss(&triangle->w[1], attribyslope);
+ _mm_store_ss(&triangle->w[2], attriborigin);
+
+ clip0origin = 0;
+ clip0slope = 0;
+ clip0dir = 0;
+ if(thread->fb_clipplane[0] || thread->fb_clipplane[1] || thread->fb_clipplane[2])
{
- for (k = 0;k < numpoints;k++)
+ float cliporigin, clipxslope, clipyslope;
+ attriborigin = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(2, 2, 2, 2));
+ attribedge1 = _mm_sub_ss(_mm_shuffle_ps(screen[0], screen[0], _MM_SHUFFLE(2, 2, 2, 2)), attriborigin);
+ attribedge2 = _mm_sub_ss(_mm_shuffle_ps(screen[2], screen[2], _MM_SHUFFLE(2, 2, 2, 2)), attriborigin);
+ attribxslope = _mm_sub_ss(_mm_mul_ss(attribuxslope, attribedge1), _mm_mul_ss(attribvxslope, attribedge2));
+ attribyslope = _mm_sub_ss(_mm_mul_ss(attribvyslope, attribedge2), _mm_mul_ss(attribuyslope, attribedge1));
+ attriborigin = _mm_sub_ss(attriborigin, _mm_add_ss(_mm_mul_ss(attribxslope, x1), _mm_mul_ss(attribyslope, y1)));
+ cliporigin = _mm_cvtss_f32(attriborigin)*thread->fb_clipplane[2] + thread->fb_clipplane[3];
+ clipxslope = thread->fb_clipplane[0] + _mm_cvtss_f32(attribxslope)*thread->fb_clipplane[2];
+ clipyslope = thread->fb_clipplane[1] + _mm_cvtss_f32(attribyslope)*thread->fb_clipplane[2];
+ if(clipxslope != 0)
+ {
+ clip0origin = -cliporigin/clipxslope;
+ clip0slope = -clipyslope/clipxslope;
+ clip0dir = clipxslope > 0 ? 1 : -1;
+ }
+ else if(clipyslope > 0)
+ {
+ clip0origin = dpsoftrast.fb_width*floor(cliporigin/clipyslope);
+ clip0slope = dpsoftrast.fb_width;
+ clip0dir = -1;
+ }
+ else if(clipyslope < 0)
{
- proj[j][k] = _mm_mul_ps(clipped[j][k], _mm_shuffle_ps(screen[k], screen[k], _MM_SHUFFLE(3, 3, 3, 3)));
+ clip0origin = dpsoftrast.fb_width*ceil(cliporigin/clipyslope);
+ clip0slope = -dpsoftrast.fb_width;
+ clip0dir = -1;
}
+ else if(clip0origin < 0) continue;
}
- }
- // adjust texture LOD by texture density, in the simplest way possible...
- mipedgescale = _mm_sub_ps(_mm_shuffle_ps(screen[0], screen[2], _MM_SHUFFLE(1, 0, 1, 0)), _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 0, 1, 0)));
- mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
- mipedgescale = _mm_rcp_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
- for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
- {
- texture = dpsoftrast.texbound[j];
- if (texture)
+
+ mipedgescale = _mm_setzero_ps();
+ for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL; j++)
{
- __m128 mipedgetc;
- if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
+ __m128 attrib0, attrib1, attrib2;
+ k = DPSOFTRAST_ShaderModeTable[thread->shader_mode].arrays[j];
+ if (k >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ arrays += numvertices*4;
+ GENATTRIBS(attrib0, attrib1, attrib2);
+ attriborigin = _mm_mul_ps(attrib1, w1);
+ attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
+ attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
+ attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
+ attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
+ attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
+ _mm_storeu_ps(triangle->attribs[k][0], attribxslope);
+ _mm_storeu_ps(triangle->attribs[k][1], attribyslope);
+ _mm_storeu_ps(triangle->attribs[k][2], attriborigin);
+ if (k == DPSOFTRAST_ShaderModeTable[thread->shader_mode].lodarrayindex)
{
- mip[j] = 0;
- continue;
+ mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
+ mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
+ mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
+ mipedgescale = _mm_mul_ps(_mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1)), mipedgescale);
}
- k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
- mipedgetc = _mm_sub_ps(_mm_shuffle_ps(clipped[k][0], clipped[k][2], _MM_SHUFFLE(1, 0, 1, 0)),
- _mm_shuffle_ps(clipped[k][1], clipped[k][1], _MM_SHUFFLE(1, 0, 1, 0)));
- mipedgetc = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
- mipedgetc = _mm_mul_ps(mipedgetc, mipedgetc);
- mipedgetc = _mm_add_ps(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 3, 0, 1)));
- mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
- mipedgetc = _mm_min_ss(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 2, 2, 2)));
- // this will be multiplied in the texturing routine by the texture resolution
- y = _mm_cvttss_si32(mipedgetc);
- if (y > 0)
+ }
+
+ memset(triangle->mip, 0, sizeof(triangle->mip));
+ for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
+ {
+ int texunit = DPSOFTRAST_ShaderModeTable[thread->shader_mode].texunits[j];
+ if (texunit >= DPSOFTRAST_MAXTEXTUREUNITS)
+ break;
+ texture = thread->texbound[texunit];
+ if (texture && texture->filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
{
- y = (int)(log(y)/M_LN2);
- if (y > texture->mipmaps - 1)
- y = texture->mipmaps - 1;
+ mipdensity = _mm_mul_ps(mipedgescale, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
+ mipdensity = _mm_mul_ps(mipdensity, mipdensity);
+ mipdensity = _mm_add_ps(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 3, 0, 1)));
+ mipdensity = _mm_min_ss(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 2, 2, 2)));
+ // this will be multiplied in the texturing routine by the texture resolution
+ y = _mm_cvtss_si32(mipdensity);
+ if (y > 0)
+ {
+ y = (int)(log((float)y)*0.5f/M_LN2);
+ if (y > texture->mipmaps - 1)
+ y = texture->mipmaps - 1;
+ triangle->mip[texunit] = y;
+ }
}
- else y = 0;
- mip[j] = y;
- }
- }
- // iterate potential spans
- // TODO: optimize? if we figured out the edge order beforehand, this
- // could do loops over the edges in the proper order rather than
- // selecting them for each span
- // TODO: optimize? the edges could have data slopes calculated
- // TODO: optimize? the data slopes could be calculated as a plane
- // (2D slopes) to avoid any interpolation along edges at all
- for (y = starty+1;y < endy;)
- {
- int nexty = -1;
- __m128 edge0lerp, edge1lerp, edge0scale, edge1scale;
- __m128i screenycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
- int screenymask = _mm_movemask_epi8(screenycc);
+ }
+ }
+
+ for (y = starty, bandy = min(endy, maxy1); y < endy; bandy = min(endy, maxy2), y = max(y, miny2))
+ for (; y < bandy;)
+ {
+ __m128 xcoords, xslope;
+ __m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
+ int yccmask = _mm_movemask_epi8(ycc);
+ int edge0p, edge0n, edge1p, edge1n;
+ int nexty;
+ float w, wslope;
+ float clip0;
if (numpoints == 4)
{
- switch(screenymask)
+ switch(yccmask)
{
default:
- case 0xFFFF: /*0000*/ y++; continue;
+ case 0xFFFF: /*0000*/ y = endy; continue;
case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
- case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break; // concave - nonsense
+ case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
}
else
{
- switch(screenymask)
+ switch(yccmask)
{
default:
- case 0xFFFF: /*000*/ y++; continue;
+ case 0xFFFF: /*000*/ y = endy; continue;
case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
case 0x0000: /*111*/ y++; continue;
}
}
- screenycc = _mm_max_epi16(_mm_srli_epi16(screenycc, 1), screeny);
- screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(1, 0, 3, 2)));
- screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(2, 3, 0, 1)));
- nexty = _mm_extract_epi16(screenycc, 0);
- if(nexty >= endy) nexty = endy-1;
- if (_mm_ucomigt_ss(_mm_max_ps(screen[edge0n], screen[edge0p]), _mm_min_ps(screen[edge1n], screen[edge1p])))
- {
- int tmp = edge0n;
- edge0n = edge1n;
- edge1n = tmp;
- tmp = edge0p;
- edge0p = edge1p;
- edge1p = tmp;
- }
- edge0lerp = _mm_shuffle_ps(screen[edge0p], screen[edge0p], _MM_SHUFFLE(1, 1, 1, 1));
- edge0scale = _mm_rcp_ss(_mm_sub_ss(_mm_shuffle_ps(screen[edge0n], screen[edge0n], _MM_SHUFFLE(1, 1, 1, 1)), edge0lerp));
- edge0scale = _mm_shuffle_ps(edge0scale, edge0scale, _MM_SHUFFLE(0, 0, 0, 0));
- edge0lerp = _mm_mul_ps(_mm_sub_ps(_mm_set1_ps(y), edge0lerp), edge0scale);
- edge1lerp = _mm_shuffle_ps(screen[edge1p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1));
- edge1scale = _mm_rcp_ss(_mm_sub_ss(_mm_shuffle_ps(screen[edge1n], screen[edge1n], _MM_SHUFFLE(1, 1, 1, 1)), edge1lerp));
- edge1scale = _mm_shuffle_ps(edge1scale, edge1scale, _MM_SHUFFLE(0, 0, 0, 0));
- edge1lerp = _mm_mul_ps(_mm_sub_ps(_mm_set1_ps(y), edge1lerp), edge1scale);
- for(; y <= nexty; y++, edge0lerp = _mm_add_ps(edge0lerp, edge0scale), edge1lerp = _mm_add_ps(edge1lerp, edge1scale))
- {
- __m128 data0, data1, spanilength, startxlerp;
-#if 0
- if (_mm_ucomilt_ss(edge0lerp, _mm_setzero_ps()) || _mm_ucomilt_ss(edge1lerp, _mm_setzero_ps()) ||
- _mm_ucomigt_ss(edge0lerp, _mm_set1_ps(1)) || _mm_ucomigt_ss(edge1lerp, _mm_set1_ps(1)))
- continue;
-#endif
- data0 = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(screen[edge0n], screen[edge0p]), edge0lerp), screen[edge0p]);
- data1 = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(screen[edge1n], screen[edge1p]), edge1lerp), screen[edge1p]);
- startx = _mm_cvtss_si32(_mm_add_ss(data0, _mm_set1_ps(0.5f)));
- endx = _mm_cvtss_si32(_mm_add_ss(data1, _mm_set1_ps(0.5f)));
- if (startx < 0) startx = 0;
- if (endx > width) endx = width;
+ ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), screeny);
+ ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
+ ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
+ nexty = _mm_extract_epi16(ycc, 0);
+ if (nexty >= bandy) nexty = bandy-1;
+ xslope = _mm_sub_ps(_mm_movelh_ps(screen[edge0n], screen[edge1n]), _mm_movelh_ps(screen[edge0p], screen[edge1p]));
+ xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
+ xcoords = _mm_add_ps(_mm_movelh_ps(screen[edge0p], screen[edge1p]),
+ _mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(screen[edge0p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
+ xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
+ if (_mm_ucomigt_ss(xcoords, _mm_shuffle_ps(xcoords, xcoords, _MM_SHUFFLE(1, 0, 3, 2))))
+ {
+ xcoords = _mm_shuffle_ps(xcoords, xcoords, _MM_SHUFFLE(1, 0, 3, 2));
+ xslope = _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(1, 0, 3, 2));
+ }
+ clip0 = clip0origin + (y+0.5f)*clip0slope + 0.5f;
+ for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope), clip0 += clip0slope)
+ {
+ int startx, endx, offset;
+ startx = _mm_cvtss_si32(xcoords);
+ endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
+ if (startx < minx) startx = minx;
+ if (endx > maxx) endx = maxx;
if (startx >= endx) continue;
-#if 0
- _mm_store_ss(&startxf, data0);
- _mm_store_ss(&endxf, data1);
- if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
-#endif
- spanilength = _mm_rcp_ss(_mm_sub_ss(data1, data0));
- spanilength = _mm_shuffle_ps(spanilength, spanilength, _MM_SHUFFLE(0, 0, 0, 0));
- startxlerp = _mm_sub_ps(_mm_set1_ps(startx), _mm_shuffle_ps(data0, data0, _MM_SHUFFLE(0, 0, 0, 0)));
- span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
- memcpy(span->mip, mip, sizeof(span->mip));
- span->start = y * width + startx;
- span->length = endx - startx;
- j = DPSOFTRAST_ARRAY_TOTAL;
- data1 = _mm_mul_ps(_mm_sub_ps(data1, data0), spanilength);
- data0 = _mm_add_ps(data0, _mm_mul_ps(data1, startxlerp));
- _mm_store_ps(span->data[0][j], data0);
- _mm_store_ps(span->data[1][j], data1);
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
- {
- //if (arraymask[j])
- {
- data0 = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(proj[j][edge0n], proj[j][edge0p]), edge0lerp), proj[j][edge0p]);
- data1 = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(proj[j][edge1n], proj[j][edge1p]), edge1lerp), proj[j][edge1p]);
- data1 = _mm_mul_ps(_mm_sub_ps(data1, data0), spanilength);
- data0 = _mm_add_ps(data0, _mm_mul_ps(data1, startxlerp));
- _mm_store_ps(span->data[0][j], data0);
- _mm_store_ps(span->data[1][j], data1);
- }
- }
- // to keep the shader routines from needing more than a small
- // buffer for pixel intermediate data, we split long spans...
- while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
+
+ if (clip0dir)
{
- span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
- if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
- {
- DPSOFTRAST_Draw_ProcessSpans();
- dpsoftrast.draw.numspans = 0;
- }
- oldspan = span;
- span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
- *span = *oldspan;
- startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
- span->start = y * width + startx;
- span->length = endx - startx;
- j = DPSOFTRAST_ARRAY_TOTAL;
- _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
- for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
+ if (clip0dir > 0)
{
- //if (arraymask[j])
+ if (startx < clip0)
{
- _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
+ if(endx <= clip0) continue;
+ startx = (int)clip0;
}
}
+ else if (endx > clip0)
+ {
+ if(startx >= clip0) continue;
+ endx = (int)clip0;
+ }
}
- // after all that, we have a span suitable for the pixel shader...
- if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
+
+ for (offset = startx; offset < endx;offset += DPSOFTRAST_DRAW_MAXSPANLENGTH)
{
- DPSOFTRAST_Draw_ProcessSpans();
- dpsoftrast.draw.numspans = 0;
+ DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
+ span->triangle = thread->numtriangles;
+ span->x = offset;
+ span->y = y;
+ span->startx = 0;
+ span->endx = min(endx - offset, DPSOFTRAST_DRAW_MAXSPANLENGTH);
+ if (span->startx >= span->endx)
+ continue;
+ wslope = triangle->w[0];
+ w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1];
+ span->depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
+ span->depthbase = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(thread->polygonoffset[1] + fabs(wslope)*thread->polygonoffset[0]));
+ if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
+ DPSOFTRAST_Draw_ProcessSpans(thread);
}
}
}
- // draw outlines over triangle for debugging
- // for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
- // DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
+
+ if (++thread->numtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLES)
+ {
+ DPSOFTRAST_Draw_ProcessSpans(thread);
+ thread->numtriangles = 0;
+ }
+ }
+
+ if (!ATOMIC_DECREMENT(command->refcount))
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
}
- if (dpsoftrast.draw.numspans)
+
+ if (thread->numspans > 0 || thread->numtriangles > 0)
{
- DPSOFTRAST_Draw_ProcessSpans();
- dpsoftrast.draw.numspans = 0;
+ DPSOFTRAST_Draw_ProcessSpans(thread);
+ thread->numtriangles = 0;
}
#endif
}
-void DPSOFTRAST_Draw_DebugPoints(void)
+static DPSOFTRAST_Command_Draw *DPSOFTRAST_Draw_AllocateDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
{
int i;
- int x;
- int y;
- int numvertices = dpsoftrast.draw.numvertices;
- int w = dpsoftrast.fb_width;
- int bounds[4];
- unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
- const float *c4f;
- bounds[0] = dpsoftrast.fb_viewportscissor[0];
- bounds[1] = dpsoftrast.fb_viewportscissor[1];
- bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
- bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
- for (i = 0;i < numvertices;i++)
+ int j;
+ int commandsize = DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw));
+ int datasize = 2*numvertices*sizeof(float[4]);
+ DPSOFTRAST_Command_Draw *command;
+ unsigned char *data;
+ for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
{
- // check nearclip
- //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
- // continue;
- x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
- y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
- //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
- //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
- //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
- //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
- if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
- continue;
- c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
- pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
+ j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+ if (j >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ datasize += numvertices*sizeof(float[4]);
+ }
+ if (element3s)
+ datasize += numtriangles*sizeof(unsigned short[3]);
+ else if (element3i)
+ datasize += numtriangles*sizeof(int[3]);
+ datasize = DPSOFTRAST_ALIGNCOMMAND(datasize);
+ if (commandsize + datasize > DPSOFTRAST_DRAW_MAXCOMMANDSIZE)
+ {
+ command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize);
+ data = (unsigned char *)MM_CALLOC(datasize, 1);
+ }
+ else
+ {
+ command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize + datasize);
+ data = (unsigned char *)command + commandsize;
}
+ command->firstvertex = firstvertex;
+ command->numvertices = numvertices;
+ command->numtriangles = numtriangles;
+ command->arrays = (float *)data;
+ memset(dpsoftrast.post_array4f, 0, sizeof(dpsoftrast.post_array4f));
+ dpsoftrast.firstvertex = firstvertex;
+ dpsoftrast.numvertices = numvertices;
+ dpsoftrast.screencoord4f = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION] = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
+ {
+ j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
+ if (j >= DPSOFTRAST_ARRAY_TOTAL)
+ break;
+ dpsoftrast.post_array4f[j] = (float *)data;
+ data += numvertices*sizeof(float[4]);
+ }
+ command->element3i = NULL;
+ command->element3s = NULL;
+ if (element3s)
+ {
+ command->element3s = (unsigned short *)data;
+ memcpy(command->element3s, element3s, numtriangles*sizeof(unsigned short[3]));
+ }
+ else if (element3i)
+ {
+ command->element3i = (int *)data;
+ memcpy(command->element3i, element3i, numtriangles*sizeof(int[3]));
+ }
+ return command;
}
void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
{
- unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
- arraymask[0] = true;
- arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
- arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
- arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
- arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
- arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
- arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
- arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
- arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
- arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
- DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
- DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
+ DPSOFTRAST_Command_Draw *command = DPSOFTRAST_Draw_AllocateDrawCommand(firstvertex, numvertices, numtriangles, element3i, element3s);
DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
- DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
- DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask);
+ command->starty = bound(0, dpsoftrast.drawstarty, dpsoftrast.fb_height);
+ command->endy = bound(0, dpsoftrast.drawendy, dpsoftrast.fb_height);
+ if (command->starty >= command->endy)
+ {
+ if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
+ MM_FREE(command->arrays);
+ DPSOFTRAST_UndoCommand(command->commandsize);
+ return;
+ }
+ command->clipped = dpsoftrast.drawclipped;
+ command->refcount = dpsoftrast.numthreads;
+
+ if (dpsoftrast.usethreads)
+ {
+ int i;
+ DPSOFTRAST_Draw_SyncCommands();
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
+ if (((command->starty < thread->maxy1 && command->endy > thread->miny1) || (command->starty < thread->maxy2 && command->endy > thread->miny2)) && thread->starving)
+ Thread_CondSignal(thread->drawcond);
+ }
+ }
+ else
+ {
+ DPSOFTRAST_Draw_FlushThreads();
+ }
+}
+
+DEFCOMMAND(23, SetRenderTargets, int width; int height;)
+static void DPSOFTRAST_Interpret_SetRenderTargets(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_SetRenderTargets *command)
+{
+ thread->validate |= DPSOFTRAST_VALIDATE_FB;
+}
+void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
+{
+ DPSOFTRAST_Command_SetRenderTargets *command;
+ if (width != dpsoftrast.fb_width || height != dpsoftrast.fb_height || depthpixels != dpsoftrast.fb_depthpixels ||
+ colorpixels0 != dpsoftrast.fb_colorpixels[0] || colorpixels1 != dpsoftrast.fb_colorpixels[1] ||
+ colorpixels2 != dpsoftrast.fb_colorpixels[2] || colorpixels3 != dpsoftrast.fb_colorpixels[3])
+ DPSOFTRAST_Flush();
+ dpsoftrast.fb_width = width;
+ dpsoftrast.fb_height = height;
+ dpsoftrast.fb_depthpixels = depthpixels;
+ dpsoftrast.fb_colorpixels[0] = colorpixels0;
+ dpsoftrast.fb_colorpixels[1] = colorpixels1;
+ dpsoftrast.fb_colorpixels[2] = colorpixels2;
+ dpsoftrast.fb_colorpixels[3] = colorpixels3;
+ DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
+ command = DPSOFTRAST_ALLOCATECOMMAND(SetRenderTargets);
+ command->width = width;
+ command->height = height;
+}
+
+static void DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int endoffset)
+{
+ int commandoffset = thread->commandoffset;
+ while (commandoffset != endoffset)
+ {
+ DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
+ switch (command->opcode)
+ {
+#define INTERPCOMMAND(name) \
+ case DPSOFTRAST_OPCODE_##name : \
+ DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
+ commandoffset += DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name )); \
+ if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
+ commandoffset = 0; \
+ break;
+ INTERPCOMMAND(Viewport)
+ INTERPCOMMAND(ClearColor)
+ INTERPCOMMAND(ClearDepth)
+ INTERPCOMMAND(ColorMask)
+ INTERPCOMMAND(DepthTest)
+ INTERPCOMMAND(ScissorTest)
+ INTERPCOMMAND(Scissor)
+ INTERPCOMMAND(BlendFunc)
+ INTERPCOMMAND(BlendSubtract)
+ INTERPCOMMAND(DepthMask)
+ INTERPCOMMAND(DepthFunc)
+ INTERPCOMMAND(DepthRange)
+ INTERPCOMMAND(PolygonOffset)
+ INTERPCOMMAND(CullFace)
+ INTERPCOMMAND(SetTexture)
+ INTERPCOMMAND(SetShader)
+ INTERPCOMMAND(Uniform4f)
+ INTERPCOMMAND(UniformMatrix4f)
+ INTERPCOMMAND(Uniform1i)
+ INTERPCOMMAND(SetRenderTargets)
+ INTERPCOMMAND(ClipPlane)
+
+ case DPSOFTRAST_OPCODE_Draw:
+ DPSOFTRAST_Interpret_Draw(thread, (DPSOFTRAST_Command_Draw *)command);
+ commandoffset += command->commandsize;
+ if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
+ commandoffset = 0;
+ thread->commandoffset = commandoffset;
+ break;
+
+ case DPSOFTRAST_OPCODE_Reset:
+ commandoffset = 0;
+ break;
+ }
+ }
+ thread->commandoffset = commandoffset;
+}
+
+static int DPSOFTRAST_Draw_Thread(void *data)
+{
+ DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
+ while(thread->index >= 0)
+ {
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
+ }
+ else
+ {
+ Thread_LockMutex(thread->drawmutex);
+ if (thread->commandoffset == dpsoftrast.drawcommand && thread->index >= 0)
+ {
+ if (thread->waiting) Thread_CondSignal(thread->waitcond);
+ thread->starving = true;
+ Thread_CondWait(thread->drawcond, thread->drawmutex);
+ thread->starving = false;
+ }
+ Thread_UnlockMutex(thread->drawmutex);
+ }
+ }
+ return 0;
+}
+
+static void DPSOFTRAST_Draw_FlushThreads(void)
+{
+ DPSOFTRAST_State_Thread *thread;
+ int i;
+ DPSOFTRAST_Draw_SyncCommands();
+ if (dpsoftrast.usethreads)
+ {
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ thread = &dpsoftrast.threads[i];
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ Thread_LockMutex(thread->drawmutex);
+ if (thread->commandoffset != dpsoftrast.drawcommand && thread->starving)
+ Thread_CondSignal(thread->drawcond);
+ Thread_UnlockMutex(thread->drawmutex);
+ }
+ }
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ thread = &dpsoftrast.threads[i];
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ Thread_LockMutex(thread->drawmutex);
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ {
+ thread->waiting = true;
+ Thread_CondWait(thread->waitcond, thread->drawmutex);
+ thread->waiting = false;
+ }
+ Thread_UnlockMutex(thread->drawmutex);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ thread = &dpsoftrast.threads[i];
+ if (thread->commandoffset != dpsoftrast.drawcommand)
+ DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
+ }
+ }
+ dpsoftrast.commandpool.usedcommands = 0;
+}
+
+void DPSOFTRAST_Flush(void)
+{
+ DPSOFTRAST_Draw_FlushThreads();
}
-void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
+void DPSOFTRAST_Finish(void)
{
+ DPSOFTRAST_Flush();
+}
+
+int DPSOFTRAST_Init(int width, int height, int numthreads, int interlace, unsigned int *colorpixels, unsigned int *depthpixels)
+{
+ int i;
union
{
int i;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
+ dpsoftrast.viewport[0] = 0;
+ dpsoftrast.viewport[1] = 0;
+ dpsoftrast.viewport[2] = dpsoftrast.fb_width;
+ dpsoftrast.viewport[3] = dpsoftrast.fb_height;
+ DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
dpsoftrast.texture_firstfree = 1;
dpsoftrast.texture_end = 1;
dpsoftrast.texture_max = 0;
- dpsoftrast.user.colormask[0] = 1;
- dpsoftrast.user.colormask[1] = 1;
- dpsoftrast.user.colormask[2] = 1;
- dpsoftrast.user.colormask[3] = 1;
- dpsoftrast.user.blendfunc[0] = GL_ONE;
- dpsoftrast.user.blendfunc[1] = GL_ZERO;
- dpsoftrast.user.depthmask = true;
- dpsoftrast.user.depthtest = true;
- dpsoftrast.user.depthfunc = GL_LEQUAL;
- dpsoftrast.user.scissortest = false;
- dpsoftrast.user.cullface = GL_BACK;
- dpsoftrast.user.alphatest = false;
- dpsoftrast.user.alphafunc = GL_GREATER;
- dpsoftrast.user.alphavalue = 0.5f;
- dpsoftrast.user.scissor[0] = 0;
- dpsoftrast.user.scissor[1] = 0;
- dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
- dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
- dpsoftrast.user.viewport[0] = 0;
- dpsoftrast.user.viewport[1] = 0;
- dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
- dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
- dpsoftrast.user.depthrange[0] = 0;
- dpsoftrast.user.depthrange[1] = 1;
- dpsoftrast.user.polygonoffset[0] = 0;
- dpsoftrast.user.polygonoffset[1] = 0;
- dpsoftrast.user.color[0] = 1;
- dpsoftrast.user.color[1] = 1;
- dpsoftrast.user.color[2] = 1;
- dpsoftrast.user.color[3] = 1;
- dpsoftrast.validate = -1;
- DPSOFTRAST_Validate(-1);
- dpsoftrast.validate = 0;
+ dpsoftrast.color[0] = 1;
+ dpsoftrast.color[1] = 1;
+ dpsoftrast.color[2] = 1;
+ dpsoftrast.color[3] = 1;
+ dpsoftrast.usethreads = numthreads > 0 && Thread_HasThreads();
+ dpsoftrast.interlace = dpsoftrast.usethreads ? bound(0, interlace, 1) : 0;
+ dpsoftrast.numthreads = dpsoftrast.usethreads ? bound(1, numthreads, 64) : 1;
+ dpsoftrast.threads = (DPSOFTRAST_State_Thread *)MM_CALLOC(dpsoftrast.numthreads, sizeof(DPSOFTRAST_State_Thread));
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
+ thread->index = i;
+ thread->cullface = GL_BACK;
+ thread->colormask[0] = 1;
+ thread->colormask[1] = 1;
+ thread->colormask[2] = 1;
+ thread->colormask[3] = 1;
+ thread->blendfunc[0] = GL_ONE;
+ thread->blendfunc[1] = GL_ZERO;
+ thread->depthmask = true;
+ thread->depthtest = true;
+ thread->depthfunc = GL_LEQUAL;
+ thread->scissortest = false;
+ thread->viewport[0] = 0;
+ thread->viewport[1] = 0;
+ thread->viewport[2] = dpsoftrast.fb_width;
+ thread->viewport[3] = dpsoftrast.fb_height;
+ thread->scissor[0] = 0;
+ thread->scissor[1] = 0;
+ thread->scissor[2] = dpsoftrast.fb_width;
+ thread->scissor[3] = dpsoftrast.fb_height;
+ thread->depthrange[0] = 0;
+ thread->depthrange[1] = 1;
+ thread->polygonoffset[0] = 0;
+ thread->polygonoffset[1] = 0;
+ thread->clipplane[0] = 0;
+ thread->clipplane[1] = 0;
+ thread->clipplane[2] = 0;
+ thread->clipplane[3] = 1;
+
+ thread->numspans = 0;
+ thread->numtriangles = 0;
+ thread->commandoffset = 0;
+ thread->waiting = false;
+ thread->starving = false;
+
+ thread->validate = -1;
+ DPSOFTRAST_Validate(thread, -1);
+
+ if (dpsoftrast.usethreads)
+ {
+ thread->waitcond = Thread_CreateCond();
+ thread->drawcond = Thread_CreateCond();
+ thread->drawmutex = Thread_CreateMutex();
+ thread->thread = Thread_CreateThread(DPSOFTRAST_Draw_Thread, thread);
+ }
+ }
+ return 0;
}
void DPSOFTRAST_Shutdown(void)
{
int i;
+ if (dpsoftrast.usethreads && dpsoftrast.numthreads > 0)
+ {
+ DPSOFTRAST_State_Thread *thread;
+ for (i = 0; i < dpsoftrast.numthreads; i++)
+ {
+ thread = &dpsoftrast.threads[i];
+ Thread_LockMutex(thread->drawmutex);
+ thread->index = -1;
+ Thread_CondSignal(thread->drawcond);
+ Thread_UnlockMutex(thread->drawmutex);
+ Thread_WaitThread(thread->thread, 0);
+ Thread_DestroyCond(thread->waitcond);
+ Thread_DestroyCond(thread->drawcond);
+ Thread_DestroyMutex(thread->drawmutex);
+ }
+ }
for (i = 0;i < dpsoftrast.texture_end;i++)
if (dpsoftrast.texture[i].bytes)
MM_FREE(dpsoftrast.texture[i].bytes);
if (dpsoftrast.texture)
free(dpsoftrast.texture);
+ if (dpsoftrast.threads)
+ MM_FREE(dpsoftrast.threads);
memset(&dpsoftrast, 0, sizeof(dpsoftrast));
}