SHADERMODE_SHOWDEPTH, ///< (debugging) renders depth as color
SHADERMODE_DEFERREDGEOMETRY, ///< (deferred) render material properties to screenspace geometry buffers
SHADERMODE_DEFERREDLIGHTSOURCE, ///< (deferred) use directional pixel shading from light source (rtlight) on screenspace geometry buffers
+ SHADERMODE_DEFERREDBOUNCELIGHT, ///< (deferred) simple area light deferred particles using geometry buffers for Global Illumination purposes
SHADERMODE_COUNT
}
shadermode_t;