DPSOFTRAST_UNIFORM_ShadowMapMatrixM4,
DPSOFTRAST_UNIFORM_BloomColorSubtract,
DPSOFTRAST_UNIFORM_NormalmapScrollBlend,
+ DPSOFTRAST_UNIFORM_OffsetMapping_LodDistance,
+ DPSOFTRAST_UNIFORM_OffsetMapping_Bias,
DPSOFTRAST_UNIFORM_TOTAL
}
DPSOFTRAST_UNIFORM;