CACHEPICFLAG_NOCOMPRESSION = 4,
CACHEPICFLAG_NOCLAMP = 8,
CACHEPICFLAG_NEWPIC = 16, // disables matching texflags check, because a pic created with Draw_NewPic should not be subject to that
- CACHEPICFLAG_MIPMAP = 32
+ CACHEPICFLAG_MIPMAP = 32,
+ CACHEPICFLAG_NEAREST = 64 // force nearest filtering instead of linear
}
cachepicflags_t;
DRAWFLAG_SCREEN,
DRAWFLAG_NUMFLAGS,
DRAWFLAG_MASK = 0xFF, // ONLY R_BeginPolygon()
-DRAWFLAG_MIPMAP = 0x100 // ONLY R_BeginPolygon()
+DRAWFLAG_MIPMAP = 0x100, // ONLY R_BeginPolygon()
+DRAWFLAG_NOGAMMA = 0x200 // ONLY R_DrawQSuperPic()
};
-#define DRAWFLAGS_BLEND (DRAWFLAG_ADDITIVE + DRAWFLAG_MODULATE + DRAWFLAG_2XMODULATE + DRAWFLAG_SCREEN)
+#define DRAWFLAGS_BLEND 0xFF /* this matches all blending flags */
typedef struct ft2_settings_s
{
void DrawQ_ResetClipArea(void);
// draw a line
void DrawQ_Line(float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags);
-// draw a lot of lines
-void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags);
+// draw a lot of lines (call R_Mesh_PrepareVertices_Generic first)
+void DrawQ_Lines(float width, int numlines, int flags, qboolean hasalpha);
// draw a line loop
void DrawQ_LineLoop(drawqueuemesh_t *mesh, int flags);
// resets r_refdef.draw2dstage