+DRAWFLAG_MIPMAP = 0x100, // ONLY R_BeginPolygon()
+DRAWFLAG_NOGAMMA = 0x200 // ONLY R_DrawQSuperPic()
};
+#define DRAWFLAGS_BLEND 0xFF /* this matches all blending flags */
+
+typedef struct ft2_settings_s
+{
+ float scale, voffset;
+ // cvar parameters (only read on loadfont command)
+ int antialias, hinting;
+ float outline, blur, shadowx, shadowy, shadowz;
+} ft2_settings_t;
+
+#define MAX_FONT_SIZES 16
+#define MAX_FONT_FALLBACKS 3
+typedef struct dp_font_s
+{
+ rtexture_t *tex;
+ float width_of[256]; // width_of[0] == max width of any char; 1.0f is base width (1/16 of texture width); therefore, all widths have to be <= 1 (does not include scale)
+ float maxwidth; // precalculated max width of the font (includes scale)
+ char texpath[MAX_QPATH];
+ char title[MAX_QPATH];
+
+ int req_face; // requested face index, usually 0
+ float req_sizes[MAX_FONT_SIZES]; // sizes to render the font with, 0 still defaults to 16 (backward compatibility when loadfont doesn't get a size parameter) and -1 = disabled
+ char fallbacks[MAX_FONT_FALLBACKS][MAX_QPATH];
+ int fallback_faces[MAX_FONT_FALLBACKS];
+ struct ft2_font_s *ft2;
+
+ ft2_settings_t settings;
+}
+dp_font_t;
+
+typedef struct dp_fonts_s
+{
+ dp_font_t *f;
+ int maxsize;
+}
+dp_fonts_t;
+extern dp_fonts_t dp_fonts;
+
+#define MAX_FONTS 16 // fonts at the start
+#define FONTS_EXPAND 8 // fonts grow when no free slots
+#define FONT_DEFAULT (&dp_fonts.f[0]) // should be fixed width
+#define FONT_CONSOLE (&dp_fonts.f[1]) // REALLY should be fixed width (ls!)
+#define FONT_SBAR (&dp_fonts.f[2]) // must be fixed width
// draw a filled rectangle (slightly faster than DrawQ_Pic with pic = NULL)
void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags);
// draw a text string,
@@ -86,23+171,37 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
// if outcolor is provided the initial color is read from it, and it is updated at the end with the new value at the end of the text (not at the end of the clipped part)
// the color is tinted by the provided base color
// if r_textshadow is not zero, an additional instance of the text is drawn first at an offset with an inverted shade of gray (black text produces a white shadow, brightly colored text produces a black shadow)
-float DrawQ_String(float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes);