+ // this flag indicates that it should be loaded and unloaded on demand
+ int autoload;
+ // texture flags to upload with
+ int texflags;
+ // texture may be freed after a while
+ int lastusedframe;
// renderer texture to use
rtexture_t *tex;
// used for hash lookups
struct cachepic_s *chain;
+ // flags - CACHEPICFLAG_NEWPIC for example
+ unsigned int flags;
+ // has alpha?
+ qboolean hasalpha;
// name of pic
char name[MAX_QPATH];
+ // allow to override/free the texture
+ qboolean allow_free_tex;
}
cachepic_t;
+typedef enum cachepicflags_e
+{
+ CACHEPICFLAG_NOTPERSISTENT = 1,
+ CACHEPICFLAG_QUIET = 2,
+ CACHEPICFLAG_NOCOMPRESSION = 4,
+ CACHEPICFLAG_NOCLAMP = 8,
+ CACHEPICFLAG_NEWPIC = 16, // disables matching texflags check, because a pic created with Draw_NewPic should not be subject to that
+ CACHEPICFLAG_MIPMAP = 32,
+ CACHEPICFLAG_NEAREST = 64 // force nearest filtering instead of linear
+}
+cachepicflags_t;
+
void Draw_Init (void);
-cachepic_t *Draw_CachePic (char *path);
+void Draw_Frame (void);
+cachepic_t *Draw_CachePic_Flags (const char *path, unsigned int cachepicflags);
+cachepic_t *Draw_CachePic (const char *path); // standard function with no options, used throughout engine
// create or update a pic's image
-cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels);
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels);
// free the texture memory used by a pic
-void Draw_FreePic(char *picname);
+void Draw_FreePic(const char *picname);
+
+// a triangle mesh..
+// each vertex is 3 floats
+// each texcoord is 2 floats
+// each color is 4 floats
+typedef struct drawqueuemesh_s
+{
+ rtexture_t *texture;
+ int num_triangles;
+ int num_vertices;
+ int *data_element3i;
+ unsigned short *data_element3s;
+ float *data_vertex3f;
+ float *data_texcoord2f;
+ float *data_color4f;
+}
+drawqueuemesh_t;
+
+enum drawqueue_drawflag_e {
+DRAWFLAG_NORMAL,
+DRAWFLAG_ADDITIVE,
+DRAWFLAG_MODULATE,
+DRAWFLAG_2XMODULATE,
+DRAWFLAG_SCREEN,
+DRAWFLAG_NUMFLAGS,
+DRAWFLAG_MASK = 0xFF, // ONLY R_BeginPolygon()
+DRAWFLAG_MIPMAP = 0x100, // ONLY R_BeginPolygon()
+DRAWFLAG_NOGAMMA = 0x200 // ONLY R_DrawQSuperPic()
+};
+#define DRAWFLAGS_BLEND 0xFF /* this matches all blending flags */
+
+typedef struct ft2_settings_s
+{
+ float scale, voffset;
+ // cvar parameters (only read on loadfont command)
+ int antialias, hinting;
+ float outline, blur, shadowx, shadowy, shadowz;
+} ft2_settings_t;
+
+#define MAX_FONT_SIZES 16
+#define MAX_FONT_FALLBACKS 3
+typedef struct dp_font_s
+{
+ rtexture_t *tex;
+ float width_of[256]; // width_of[0] == max width of any char; 1.0f is base width (1/16 of texture width); therefore, all widths have to be <= 1 (does not include scale)
+ float maxwidth; // precalculated max width of the font (includes scale)
+ char texpath[MAX_QPATH];
+ char title[MAX_QPATH];
+
+ int req_face; // requested face index, usually 0
+ float req_sizes[MAX_FONT_SIZES]; // sizes to render the font with, 0 still defaults to 16 (backward compatibility when loadfont doesn't get a size parameter) and -1 = disabled
+ char fallbacks[MAX_FONT_FALLBACKS][MAX_QPATH];
+ int fallback_faces[MAX_FONT_FALLBACKS];
+ struct ft2_font_s *ft2;
+
+ ft2_settings_t settings;
+}
+dp_font_t;
+
+typedef struct dp_fonts_s
+{
+ dp_font_t *f;
+ int maxsize;
+}
+dp_fonts_t;
+extern dp_fonts_t dp_fonts;
+
+#define MAX_FONTS 16 // fonts at the start
+#define FONTS_EXPAND 8 // fonts grow when no free slots
+#define FONT_DEFAULT (&dp_fonts.f[0]) // should be fixed width
+#define FONT_CONSOLE (&dp_fonts.f[1]) // REALLY should be fixed width (ls!)
+#define FONT_SBAR (&dp_fonts.f[2]) // must be fixed width
+// draw a filled rectangle (slightly faster than DrawQ_Pic with pic = NULL)
+void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags);
+// draw a text string,
+// with optional color tag support,
+// returns final unclipped x coordinate
+// if outcolor is provided the initial color is read from it, and it is updated at the end with the new value at the end of the text (not at the end of the clipped part)
+// the color is tinted by the provided base color
+// if r_textshadow is not zero, an additional instance of the text is drawn first at an offset with an inverted shade of gray (black text produces a white shadow, brightly colored text produces a black shadow)