void Draw_Init (void);
cachepic_t *Draw_CachePic (char *path);
+// create or update a pic's image
+cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels);
+// free the texture memory used by a pic
+void Draw_FreePic(char *picname);
void R_DrawQueue(void);