count 500
type spark
tex 64 64
-color 0xff8400 0xff2a00
+color 0x807aff 0x4463d5
size 1 1
alpha 0 256 100
stretchfactor 2
size 150 150
alpha 190 190 180
sizeincrease -80
-color 0xff8400 0xff2a00
+color 0x807aff 0x4463d5
color 0x4F4B46 0x000000
rotate -180 180 -20 20
+// metal impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
+effect impact_metal
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 25 64 50
+gravity -0.01
+color 0x000000 0x886666
+originjitter 20 20 5
+// sparks
+effect impact_metal
+count 2
+type spark
+tex 41 41
+color 0xFFCC22 0xFF4422
+size 2 2
+alpha 255 255 112
+bounce 1.8
+stretchfactor 0.5
+velocityjitter 200 200 300
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// stone impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
+effect impact_stone
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 15
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// debris
+effect impact_stone
+notunderwater
+count 1
+type alphastatic
+tex 66 68
+color 0x000000 0x886644
+size 1 2
+alpha 450 750 300
+gravity 1.3
+airfriction 0.5
+bounce 1.2
+velocityjitter 124 124 324
+rotate -180 180 -1000 1000
+
+// wood impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
+effect impact_wood
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// sparks
+effect impact_wood
+count 2
+type spark
+tex 41 41
+color 0x221100 0x221100
+size 1 8
+alpha 255 255 75
+bounce 1.5
+velocityjitter 180 180 260
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// flesh impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
+effect impact_flesh
+count 0.5
+type alphastatic
+tex 0 8
+size 8 12
+alpha 100 256 400
+color 0x000000 0x420000
+originjitter 11 11 11
+// blood splash
+effect impact_flesh
+count 0.3
+type blood
+tex 24 32
+size 2 6
+alpha 256 256 64
+color 0xA8FFFF 0xA8FFFFF
+bounce -1
+airfriction 1
+liquidfriction 4
+velocityjitter 96 96 96
+velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
+
+// hagar trail
+// smoke
+effect tr_hagar
+trailspacing 4
+type smoke
+color 0x101010 0x000000
+tex 0 8
+size 3 2
+bounce 1
+sizeincrease 10
+alpha 300 400 780
+originjitter 1 1 1
+velocityjitter 1 1 1
+velocitymultiplier -0.02
+//gravity -0.11
+// fire
+effect tr_hagar
+notunderwater
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 2
+sizeincrease -15
+alpha 100 144 988
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.0
+// bubbles
+effect tr_hagar
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
// laser damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_laser
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_laser
notunderwater
count 3
type smoke
rotate 0 180 -30 30
// shotgun damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun
+effect damage_shotgun
count 1
type alphastatic
tex 0 8
originjitter 1 1 1
// shotgun damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun_alien
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun_alien
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_alien
+effect damage_shotgun_alien
count 1
type alphastatic
tex 0 8
originjitter 1 1 1
// shotgun damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun_robot
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun_robot
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_robot
+effect damage_shotgun_robot
count 1
type alphastatic
tex 0 8
originjitter 1 1 1
// uzi damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi
+effect damage_uzi
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// uzi damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi_alien
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_alien
+effect damage_uzi_alien
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// uzi damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi_robot
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_robot
+effect damage_uzi_robot
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// minelayer damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_minelayer
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_minelayer
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_minelayer
+effect damage_minelayer
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_minelayer
+/*effect damage_minelayer
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.7 0.4 0.2
+lightcolor 0.7 0.4 0.2*/
// grenadelauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_grenadelauncher
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_grenadelauncher
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_grenadelauncher
+/*effect damage_grenadelauncher
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.7 0.4 0.2
+lightcolor 0.7 0.4 0.2*/
// electro damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_electro
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_electro
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_electro
+effect damage_electro
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_electro
+effect damage_electro
count 0.5
type spark
tex 66 68
velocityoffset 0 0 0
velocityjitter 32 32 32
// light
-effect weapondamage_electro
+/*effect damage_electro
notunderwater
trailspacing 8
lightradius 50
lightradiusfade 220
-lightcolor 0.2 0.6 0.8
+lightcolor 0.2 0.6 0.8*/
// crylink damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_crylink
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_crylink
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_crylink
+effect damage_crylink
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// floating sparks
-effect weapondamage_crylink
+effect damage_crylink
count 0.3
type spark
color 0x903090 0xFFD0FF
velocityoffset 0 0 0
velocityjitter 12 12 12
// light
-effect weapondamage_crylink
+/*effect damage_crylink
notunderwater
trailspacing 8
lightradius 50
lightradiusfade 240
-lightcolor 0.6 0.2 0.8
+lightcolor 0.6 0.2 0.8*/
// hlac damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_hlac
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_hlac
notunderwater
count 3
type smoke
rotate 0 180 -30 30
// nex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_nex
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_nex
count 1
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_nex
+effect damage_nex
count 2
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_nex
+effect damage_nex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-effect weapondamage_nex
+/*effect damage_nex
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.6 0.8 0.8
+lightcolor 0.6 0.8 0.8*/
// minstanex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_minstanex
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_minstanex
count 2
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_minstanex
+effect damage_minstanex
count 4
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_minstanex
+effect damage_minstanex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-effect weapondamage_minstanex
+/*effect damage_minstanex
trailspacing 8
lightradius 60
lightradiusfade 240
-lightcolor 0.6 0.8 0.8
+lightcolor 0.6 0.8 0.8*/
// sniperrifle damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle
+effect damage_rifle
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// sniperrifle damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_alien
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_alien
+effect damage_rifle_alien
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// sniperrifle damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_robot
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_robot
+effect damage_rifle_robot
count 1
type alphastatic
tex 0 8
originjitter 0 0 0
// seeker damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_seeker
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_seeker
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_seeker
+effect damage_seeker
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_seeker
+/*effect damage_seeker
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.7 0.5 0.1
+lightcolor 0.7 0.5 0.1*/
// hagar damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_hagar
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_hagar
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_hagar
+effect damage_hagar
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_hagar
+/*effect damage_hagar
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.7 0.5 0.1
+lightcolor 0.7 0.5 0.1*/
// fireball damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_fireball
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_fireball
notunderwater
count 4
type smoke
originjitter 8 8 8
velocityjitter 22 22 50
// smoke
-effect weapondamage_fireball
+effect damage_fireball
notunderwater
type alphastatic
count 4
originjitter 6 6 6
velocityjitter 11 11 50
// light
-effect weapondamage_fireball
+/*effect damage_fireball
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 1.0 0.8 0.4
+lightcolor 1.0 0.8 0.4*/
// rocketlauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_rocketlauncher
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rocketlauncher
notunderwater
count 3
type smoke
originjitter 4 4 4
velocityjitter 22 22 30
// smoke
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
notunderwater
type alphastatic
count 3
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_rocketlauncher
+/*effect damage_rocketlauncher
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.8 0.6 0.2
+lightcolor 0.8 0.6 0.2*/
-// metal impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
-effect impact_metal
+// fireflies
+// used nowhere in code
+effect fireflies
count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 25 64 50
-gravity -0.01
-color 0x000000 0x886666
-originjitter 20 20 5
-// sparks
-effect impact_metal
-count 2
-type spark
-tex 41 41
-color 0xFFCC22 0xFF4422
-size 2 2
-alpha 255 255 112
-bounce 1.8
-stretchfactor 0.5
-velocityjitter 200 200 300
-velocitymultiplier 2
-airfriction 2
-gravity 1
+bounce -1
+airfriction 5
+time 1 2
+type static
+tex 38 38
+color 0xff9600 0xffefb8
+size 2 3
+sizeincrease -0.3
+alpha 256 256 70
+gravity 0
+originoffset 8 8 8
+originjitter 32 32 32
+velocityoffset 2 2 2
+velocityjitter 64 64 64
+//lightradius 50
+//lightradiusfade 50
+//lightcolor 1 0.9 0.7
+//lightshadow 1
-// stone impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
-effect impact_stone
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 15
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// debris
-effect impact_stone
-notunderwater
-count 1
-type alphastatic
-tex 66 68
-color 0x000000 0x886644
-size 1 2
-alpha 450 750 300
-gravity 1.3
-airfriction 0.5
-bounce 1.2
-velocityjitter 124 124 324
-rotate -180 180 -1000 1000
+// heal ray muzzleflash
-// wood impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
-effect impact_wood
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// sparks
-effect impact_wood
-count 2
+effect healray_muzzleflash
+countabsolute 1
+type smoke
+color 0x283880 0x283880 // 0x202020 0x404040
+tex 65 65
+size 20 20
+alpha 256 256 512
+originjitter 1.5 1.5 1.5
+velocityjitter 6 6 6
+sizeincrease -10
+velocitymultiplier 0.01
+lightradius 200
+lightradiusfade 2000
+lightcolor 1.5 3 6
+
+effect healray_muzzleflash
+count 22
type spark
-tex 41 41
-color 0x221100 0x221100
-size 1 8
-alpha 255 255 75
-bounce 1.5
-velocityjitter 180 180 260
-velocitymultiplier 2
-airfriction 2
-gravity 1
+tex 71 73
+color 0xD9FDFF 0x00f0ff
+size 1 15
+sizeincrease 3
+alpha 50 150 1924
+originjitter 1 1 1
+velocityjitter 150 150 150
+velocitymultiplier 0.4
+airfriction 5
+stretchfactor 3.9
-// flesh impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
-effect impact_flesh
-count 0.5
+effect healray_muzzleflash
+count 4
+type spark
+tex 70 70
+color 0xD9FDFF 0x00f0ff
+size 1 1
+alpha 110 228 4024
+originjitter 1 1 1
+velocityjitter 650 650 650
+velocitymultiplier 1.1
+stretchfactor 0.2
+
+
+
+//healray impact
+
+effect healray_impact
+countabsolute 1
+type decal
+tex 59 59
+size 32 32
+alpha 256 256 0
+color 0xd800ff 0xd800ff
+originjitter 17 17 17
+lightradius 125
+lightradiusfade 450
+lightcolor 0 4.375 0
+// shockwave
+effect healray_impact
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1400
+color 0x00ff00 0x84c52f
+alpha 40 40 350
+velocitymultiplier 44
+// cloud of bouncing sparks
+effect healray_impact
+count 30
+type spark
+tex 70 70
+color 0x00ff00 0x84c52f
+size 1 2
+alpha 156 300 1024
+gravity 2
+airfriction 6
+originjitter 1 1 1
+velocityjitter 1112 1112 1112
+// inner cloud of smoke
+effect healray_impact
+count 15
+type smoke
+color 0x00ff00 0x84c52f
+tex 40 40
+size 2 3
+alpha 200 456 512
+airfriction 3
+gravity -2
+velocityjitter 120 120 420
+rotate -180 180 -90 90
+
+
+
+
+// big plasma muzzle flash
+
+effect bigplasma_muzzleflash
+countabsolute 1
+type smoke
+color 0x283880 0x283880 // 0x202020 0x404040
+tex 65 65
+size 50 50
+alpha 256 256 812
+originjitter 1.5 1.5 1.5
+velocityjitter 6 6 6
+sizeincrease -10
+velocitymultiplier 0.01
+lightradius 200
+lightradiusfade 2000
+lightcolor 1.5 3 6
+
+effect bigplasma_muzzleflash
+countabsolute 1
+type smoke
+color 0x00f0ff 0x00f0ff
+tex 74 74
+size 20 20
+alpha 56 56 1112
+sizeincrease 300
+
+effect bigplasma_muzzleflash
+count 14
+type spark
+tex 51 55
+color 0xD9FDFF 0x00f0ff
+size 5 10
+sizeincrease 135
+alpha 50 150 1924
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 0.4
+airfriction 5
+stretchfactor 1.9
+
+effect bigplasma_muzzleflash
+count 4
+type spark
+tex 70 70
+color 0xD9FDFF 0x00f0ff
+size 20 20
+alpha 110 228 4024
+originjitter 1 1 1
+velocityjitter 650 650 650
+velocitymultiplier 1.1
+stretchfactor 0.2
+
+
+// big plasma impact
+
+effect bigplasma_impact
+countabsolute 1
+type decal
+tex 59 59
+size 32 32
+alpha 256 256 0
+originjitter 17 17 17
+lightradius 125
+lightradiusfade 450
+lightcolor 3.125 4.375 10
+// shockwave
+effect bigplasma_impact
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1400
+color 0x80C0FF 0x80C0FF
+alpha 40 40 350
+velocitymultiplier 44
+// cloud of bouncing sparks
+effect bigplasma_impact
+count 30
+type spark
+tex 70 70
+color 0x629dff 0x0018ff
+size 1 2
+alpha 156 300 1024
+gravity 2
+airfriction 6
+originjitter 1 1 1
+velocityjitter 1512 1512 1512
+// inner cloud of smoke
+effect bigplasma_impact
+count 15
+type smoke
+color 0x629dff 0x0018ff
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 200 456 1512
+airfriction 30
+originjitter 20 20 20
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// smoke
+effect bigplasma_impact
+type smoke
+count 16
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 100 100 200
+velocityoffset 0 0 180
+originjitter 80 80 10
+sizeincrease 30
+airfriction 0.04
+gravity 0.4
+// smoke in the middle
+effect bigplasma_impact
+type alphastatic
+count 10
+tex 0 7
+size 60 70
+color 0x222222 0x000000
+alpha 128 328 310
+rotate -180 180 20 -20
+velocityjitter 10 10 10
+originjitter 80 80 80
+sizeincrease -10
+airfriction 0.04
+gravity -0.2
+
+// redflag_touch -- effects for touching the red flag
+// used nowhere in code
+effect redflag_touch
+count 35
+type spark
+tex 40 40
+color 0xFF0000 0x970000
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
+// blueflag_touch -- effects for touching the blue flag
+// used nowhere in code
+effect blueflag_touch
+count 35
+type spark
+tex 40 40
+color 0x0000FF 0x000097
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
+// red_pass
+// used nowhere in code
+effect red_pass
+trailspacing 64
+color 0xFF0000 0x970000
+size 2 2
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+effect red_pass
+trailspacing 12
+color 0xFF0000 0x970000
+size 1 1
+tex 0 8
+alpha 32 64 32
+airfriction 9
+sizeincrease 8
+velocityjitter 64 64 64
+type static
+effect red_pass
+trailspacing 12
+color 0xFF0000 0x970000
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
+// blue_pass
+// used nowhere in code
+effect blue_pass
+trailspacing 64
+color 0x0000FF 0x000097
+size 2 2
+tex 32 32
+alpha 64 128 64
+airfriction 5
+sizeincrease 2
+type static
+effect blue_pass
+trailspacing 12
+color 0x0000FF 0x000097
+size 1 1
+tex 0 8
+alpha 32 64 32
+airfriction 9
+sizeincrease 8
+velocityjitter 64 64 64
+type static
+effect blue_pass
+trailspacing 12
+color 0x0000FF 0x000097
+size 4 4
+//tex 48 55
+alpha 256 256 1280
+type static
+
+// red_cap -- red team capture effect
+effect red_cap
+count 500
+type spark
+tex 64 64
+color 0xFF0000 0x970000
+size 1 1
+alpha 0 256 100
+stretchfactor 2
+//gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 1000 1000 1500
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 0.6
+effect red_cap
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0xFF0000 0x970000
+
+// blue_cap -- blue team capture effect
+effect blue_cap
+count 500
+type spark
+tex 64 64
+color 0x0000FF 0x000097
+size 1 1
+alpha 0 256 100
+stretchfactor 2
+//gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 1000 1000 1500
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 0.6
+effect blue_cap
+countabsolute 1
+type smoke
+tex 65 65
+size 150 150
+alpha 190 190 180
+sizeincrease -80
+color 0x0000FF 0x000097
+
+// spawn_point_red -- red team idle spawn point effect
+effect spawn_point_red
+count 37.5
+type static
+color 0xFF0F0F 0xFF0F0F
+size 1.0 2.0
+alpha 64 128 128
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 16 16 64
+velocityjitter 32 32 0
+//lightradius 200
+//lighttime 0
+//lightcolor 0.4 0.9 0.9
+
+// spawn_point_blue -- blue team idle spawn point effect
+effect spawn_point_blue
+count 37.5
+type static
+color 0x0F0FFF 0x0F0FFF
+size 1.0 2.0
+alpha 64 128 128
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 16 16 64
+velocityjitter 32 32 0
+//lightradius 200
+//lighttime 0
+//lightcolor 0.4 0.9 0.9
+
+// spawn_point_yellow -- yellow team idle spawn point effect
+effect spawn_point_yellow
+count 37.5
+type static
+color 0xFFFF0F 0xFFFF0F
+size 1.0 2.0
+alpha 64 128 128
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 16 16 64
+velocityjitter 32 32 0
+//lightradius 200
+//lighttime 0
+//lightcolor 0.4 0.9 0.9
+
+// spawn_point_pink -- pink team idle spawn point effect
+effect spawn_point_pink
+count 37.5
+type static
+color 0xFF0FFF 0xFF0FFF
+size 1.0 2.0
+alpha 64 128 128
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 16 16 64
+velocityjitter 32 32 0
+//lightradius 200
+//lighttime 0
+//lightcolor 0.4 0.9 0.9
+
+// spawn_point_neutral -- neutral idle spawn point effect
+effect spawn_point_neutral
+count 37.5
+type static
+color 0xFFFFFF 0xFFFFFF
+size 1.0 2.0
+alpha 64 128 128
+gravity -0.1
+airfriction 0.2
+liquidfriction 0.8
+originjitter 16 16 64
+velocityjitter 32 32 0
+//lightradius 200
+//lighttime 0
+//lightcolor 0.4 0.9 0.9
+
+// spawn_event_red -- red team spawning effect
+effect spawn_event_red
+count 100
+type spark
+tex 64 64
+color 0xFF0F0F 0xFF0F0F
+size 1 1
+alpha 0 256 256
+stretchfactor 0.6
+//gravity 1
+bounce 1
+originjitter 1 1 1
+velocityjitter 500 500 500
+velocitymultiplier 0.1
+airfriction 2
+effect spawn_event_red
+countabsolute 1
+type smoke
+tex 65 65
+size 100 100
+alpha 190 190 180
+sizeincrease -80
+color 0xFF0F0F 0xFF0F0F
+
+// spawn_event_blue -- blue team spawning effect
+effect spawn_event_blue
+count 100
+type spark
+tex 64 64
+color 0x0F0FFF 0x0F0FFF
+size 1 1
+alpha 0 256 256
+stretchfactor 0.6
+//gravity 1
+bounce 1
+originjitter 1 1 1
+velocityjitter 500 500 500
+velocitymultiplier 0.1
+airfriction 2
+effect spawn_event_blue
+countabsolute 1
+type smoke
+tex 65 65
+size 100 100
+alpha 190 190 180
+sizeincrease -80
+color 0x0F0FFF 0x0F0FFF
+
+// spawn_event_yellow -- yellow team spawning effect
+effect spawn_event_yellow
+count 100
+type spark
+tex 64 64
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 0 256 256
+stretchfactor 0.6
+//gravity 1
+bounce 1
+originjitter 1 1 1
+velocityjitter 500 500 500
+velocitymultiplier 0.1
+airfriction 2
+effect spawn_event_yellow
+countabsolute 1
+type smoke
+tex 65 65
+size 100 100
+alpha 190 190 180
+sizeincrease -80
+color 0xFFFF0F 0xFFFF0F
+
+// spawn_event_pink -- pink team spawning effect
+effect spawn_event_pink
+count 100
+type spark
+tex 64 64
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 0 256 256
+stretchfactor 0.6
+//gravity 1
+bounce 1
+originjitter 1 1 1
+velocityjitter 500 500 500
+velocitymultiplier 0.1
+airfriction 2
+effect spawn_event_pink
+countabsolute 1
+type smoke
+tex 65 65
+size 100 100
+alpha 190 190 180
+sizeincrease -80
+color 0xFF0FFF 0xFF0FFF
+
+// spawn_event_neutral -- neutral spawning effect
+effect spawn_event_neutral
+count 100
+type spark
+tex 64 64
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+alpha 0 256 256
+stretchfactor 0.6
+//gravity 1
+bounce 1
+originjitter 1 1 1
+velocityjitter 500 500 500
+velocitymultiplier 0.1
+airfriction 2
+effect spawn_event_neutral
+countabsolute 1
+type smoke
+tex 65 65
+size 100 100
+alpha 190 190 180
+sizeincrease -80
+color 0xFFFFFF 0xFFFFFF
+
+
+// nade effects
+effect nade_blue
+trailspacing 1
+type smoke
+color 0x006cff 0x0600ff
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_blue
+notunderwater
+trailspacing 8
+type smoke
+color 0x0600ff 0x9794ff
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_blue
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x006cff 0x0600ff
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_red
+trailspacing 1
+type smoke
+color 0xff0000 0xff3c00
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_red
+notunderwater
+trailspacing 8
+type smoke
+color 0xff0000 0xffa2a2
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_red
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xff0000 0xff3c00
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_yellow
+trailspacing 1
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_yellow
+notunderwater
+trailspacing 8
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_yellow
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_pink
+trailspacing 1
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_pink
+notunderwater
+trailspacing 8
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade_pink
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade
+trailspacing 1
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 3 3
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade
+notunderwater
+trailspacing 8
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 15 25
+sizeincrease -10
+alpha 30 30 150
+// bubbles
+effect nade
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+effect nade_red_burn
+trailspacing 1
+type smoke
+color 0xff0000 0xff3c00
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_red_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xff0000 0xffa2a2
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_red_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xff0000 0xff3c00
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_red_burn
+trailspacing 16
+type smoke
+color 0xff0000 0xff3c00
+tex 71 73
+size 15 25
+sizeincrease -40
+rotate -180 180 20 -20
+originjitter 2 2 2
+velocityjitter 10 10 10
+alpha 300 900 1500
+
+effect nade_blue_burn
+trailspacing 1
+type smoke
+color 0x006cff 0x0600ff
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_blue_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0x0600ff 0x9794ff
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_blue_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x006cff 0x0600ff
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_blue_burn
+trailspacing 16
+type smoke
+color 0x006cff 0x0600ff
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_yellow_burn
+trailspacing 1
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_yellow_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_yellow_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFF0F 0xFFFF0F
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_yellow_burn
+trailspacing 16
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_pink_burn
+trailspacing 1
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_pink_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_pink_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFF0FFF 0xFF0FFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_pink_burn
+trailspacing 16
+type smoke
+color 0xFF0FFF 0xFF0FFF
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_burn
+trailspacing 1
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 5 5
+sizeincrease -1
+alpha 100 100 250
+//gravity -0.11
+// fire
+effect nade_burn
+notunderwater
+trailspacing 64
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 65 65
+size 45 25
+sizeincrease -30
+alpha 200 200 1000
+// bubbles
+effect nade_burn
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0xFFFFFF 0xFFFFFF
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+effect nade_burn
+trailspacing 16
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 33 33
+size 25 25
+sizeincrease -30
+
+effect nade_blue_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 20 20 100
+// shockwave
+effect nade_blue_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 1800
+color 0x80C0FF 0x80C0FF
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_blue_explode
+notunderwater
+count 16
+type smoke
+color 0x629dff 0x0018ff
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_blue_explode
+count 8
+type spark
+tex 48 55
+color 0x629dff 0x0018ff
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_blue_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_blue_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_blue_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0x006cff 0x0600ff
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_blue_explode
+count 16
+type spark
+tex 40 40
+color 0x006cff 0x0600ff
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_blue_explode
+notunderwater
+count 12
type alphastatic
-tex 0 8
-size 8 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 11 11 11
-// blood splash
-effect impact_flesh
-count 0.3
-type blood
-tex 24 32
+tex 66 68
+color 0x6a3d25 0xcac5b4
size 2 6
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
+alpha 644 956 684
+gravity 1.3
+airfriction 0.5
+bounce 1.6
+velocityjitter 324 324 524
+rotate -180 180 -1000 1000
+
+effect nade_red_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_red_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_red_explode
+notunderwater
+count 16
+type smoke
+color 0xff0000 0xff4200
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_red_explode
+count 8
+type spark
+tex 48 55
+color 0xff0000 0xff4200
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_red_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_red_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_red_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_red_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_red_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
+
+effect nade_yellow_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_yellow_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_yellow_explode
+notunderwater
+count 16
+type smoke
+color 0xFFFF0F 0xFFFF0F
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_yellow_explode
+count 8
+type spark
+tex 48 55
+color 0xFFFF0F 0xFFFF0F
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_yellow_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_yellow_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_yellow_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
airfriction 1
-liquidfriction 4
-velocityjitter 96 96 96
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_yellow_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_yellow_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
-// hagar trail
-// smoke
-effect tr_hagar
-trailspacing 4
+effect nade_pink_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_pink_explode
type smoke
-color 0x101010 0x000000
-tex 0 8
-size 3 2
-bounce 1
-sizeincrease 10
-alpha 300 400 780
-originjitter 1 1 1
-velocityjitter 1 1 1
-velocitymultiplier -0.02
-//gravity -0.11
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
// fire
-effect tr_hagar
+effect nade_pink_explode
notunderwater
-trailspacing 4
-type static
-color 0xffdf72 0x811200
+count 16
+type smoke
+color 0xFF0FFF 0xFF0FFF
tex 48 55
-size 5 2
-sizeincrease -15
-alpha 100 144 988
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.0
-// bubbles
-effect tr_hagar
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_pink_explode
+count 8
+type spark
+tex 48 55
+color 0xFF0FFF 0xFF0FFF
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_pink_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_pink_explode
underwater
-trailspacing 16
+count 32
type bubble
tex 62 62
color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
+size 3 6
+alpha 128 256 64
gravity -0.125
bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_pink_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_pink_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_pink_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100
+
+effect nade_explode
+countabsolute 1
+type decal
+tex 8 16
+size 88 88
+alpha 256 256 0
+originjitter 26 26 26
+lightradius 300
+lightradiusfade 1500
+lightcolor 100 20 20
+// shockwave
+effect nade_explode
+type smoke
+countabsolute 1
+tex 33 33
+size 32 32
+sizeincrease 2200
+color 0xff0000 0xffa2a2
+alpha 80 80 650
+velocitymultiplier 44
+// fire
+effect nade_explode
+notunderwater
+count 16
+type smoke
+color 0xFFFFFF 0xFFFFFF
+tex 48 55
+size 20 24
+sizeincrease 555
+alpha 400 656 2000
+airfriction 30
+originjitter 50 50 50
+velocityjitter 320 320 320
+rotate -180 180 -9 9
+// fire streched
+effect nade_explode
+count 8
+type spark
+tex 48 55
+color 0xFFFFFF 0xFFFFFF
+size 60 90
+alpha 1500 3000 13000
+stretchfactor 80
+sizeincrease 40
+velocityjitter 30 30 30
+airfriction -9
+//smoke
+effect nade_explode
+type smoke
+count 32
+blend alpha
+tex 0 7
+size 60 30
+color 0x222222 0x000000
+alpha 128 328 390
+rotate -180 180 2 -2
+velocityjitter 200 200 200
+velocityoffset 0 0 180
+originjitter 50 50 10
+sizeincrease 50
+airfriction 0.04
+gravity 0.4
+// underwater bubbles
+effect nade_explode
+underwater
+count 32
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 3 6
+alpha 128 256 64
+gravity -0.125
+bounce 1.5
+liquidfriction 0.25
+originjitter 16 16 16
+velocityjitter 196 196 196
+rotate 0 0 0 0
+// bouncing sparks
+effect nade_explode
+notunderwater
+count 8
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 484
+gravity 1
+airfriction 1
+bounce 1.6
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// notbouncing sparks
+effect nade_explode
+count 16
+type spark
+tex 40 40
+color 0xff0000 0xffa2a2
+size 1 2
+alpha 644 956 684
+gravity 0.5
+airfriction 0.7
+liquidfriction 0.8
+velocityoffset 0 0 80
+originjitter 16 16 16
+velocityjitter 424 424 624
+// derbis
+effect nade_explode
+notunderwater
+count 8
+type smoke
+tex 71 73
+color 0xff0000 0xffa2a2
+size 20 40
+alpha 644 956 2500
+originjitter 64 64 64
+velocityjitter 324 324 324
+rotate -180 180 -100 100