countabsolute 1
type decal
tex 47 47
-size 8 8
+size 24 24
alpha 256 256 0
originjitter 12 12 12
-//lightradius 60
-//lightradiusfade 300
+//lightradius 200
+//lightradiusfade 800
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impact
type static
tex 39 39
color 0x504060 0x504060
-size 8 8
+size 24 24
alpha 256 256 512
// purple sparks
effect crylink_impact
-count 10
+count 40
type spark
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
-size 1 2
+size 6 6
alpha 256 256 1024
-velocityjitter 256 256 256
+velocityjitter 512 512 512
// purple splash
effect crylink_impact
count 1.5
type static
color 0xE070FF 0xE070FF
-size 8 8
+size 16 16
alpha 256 256 512
-velocityjitter 8 8 8
+velocityjitter 32 32 32
// purple splash
effect crylink_impact
-count 1.5
+count 3
type static
color 0xE070FF 0xE070FF
-size 8 8
+size 16 16
alpha 256 256 1024
-velocityjitter 32 32 32
+velocityjitter 256 256 256
liquidfriction 4
velocityjitter 16 16 16
-
-
// rocket guiding start
// underwater bubbles
effect rocket_guide
alpha 256 256 1024
velocityjitter 256 256 256
+//sparks for keepaway ball touch
+// used nowhere in code
+effect kaball_sparks
+count 35
+type spark
+tex 40 40
+color 0xa9cacf 0x0054ff
+size 1 3
+alpha 0 256 556
+gravity 1
+bounce 1.5
+originjitter 1 1 1
+velocityjitter 300 300 300
+velocitymultiplier 0.5
+airfriction 3
+
+
+// weak rifle bullet trail (somewhat like a tracer)
+// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
+// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
+effect tr_rifle_weak
+trailspacing 128
+type spark
+color 0x800000 0xFF8020
+alpha 256 256 2560
+size 1.5 1.5
+stretchfactor 1
+velocitymultiplier 0.7
+effect tr_rifle_weak
+notunderwater
+tex 0 8
+trailspacing 48
+type static
+color 0x202020 0x404040
+size 4 4
+sizeincrease 0.4
+alpha 256 256 256
+airfriction -4
+velocityjitter 4 4 4
+type smoke
+effect tr_rifle_weak
+underwater
+trailspacing 192
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 2 2
+alpha 256 256 128
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+// red smoke emiter
+// used nowhere in code
+effect red_smoke
+count 2
+type smoke
+tex 0 8
+color 0xff8866 0x331100
+size 60 120
+sizeincrease 0
+alpha 32 64 32
+gravity -0.007
+originjitter 0 0 0
+velocityjitter 0 0 0
+velocitymultiplier 5
+airfriction -1
+rotate 0 360 -30 30
+
+// pipe smoke emiter
+// used nowhere in code
+effect pipe_smoke
+count 2
+type smoke
+tex 0 8
+color 0x999999 0x555555
+size 5 10
+sizeincrease 35
+alpha 32 64 48
+gravity -0.015
+originjitter 0 0 0
+velocityjitter 0 0 5
+velocitymultiplier 15
+airfriction -1
+rotate 0 360 -180 180
+
+// seeker missile trail
+effect TR_SEEKER
+trailspacing 10
+type smoke
+notunderwater
+color 0x000000 0x666666
+tex 0 8
+size 2 2
+bounce 1
+sizeincrease 11
+alpha 200 300 200
+lightradius 100
+lighttime 0
+lightcolor 6 3 1
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+rotate -180 180 -30 30
+//gravity -0.11
+// fire
+effect TR_SEEKER
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 5
+sizeincrease -30
+alpha 100 144 588
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.5
+// bubbles
+effect TR_SEEKER
+type bubble
+underwater
+trailspacing 16
+tex 62 62
+size 1 2
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
+// sparks
+effect TR_SEEKER
+notunderwater
+trailspacing 20
+type spark
+tex 40 40
+color 0xFFFDD9 0xFFFDD9
+size 0.5 0.5
+alpha 444 512 1866
+stretchfactor 0.3
+//gravity 1
+bounce 1
+//velocityoffset 0 0 15
+airfriction 5
+originjitter 1 1 1
+velocityjitter 100 100 100
+velocitymultiplier -0.31