Boston, MA 02111-1307, USA
*/
-#include "quakedef.h"
-
#include <limits.h>
#include <fcntl.h>
# include <unistd.h>
#endif
+#include "quakedef.h"
+
#include "fs.h"
#include "wad.h"
#define QFILE_FLAG_DEFLATED (1 << 1)
/// file is actually already loaded data
#define QFILE_FLAG_DATA (1 << 2)
+/// real file will be removed on close
+#define QFILE_FLAG_REMOVE (1 << 3)
#define FILE_BUFF_SIZE 2048
typedef struct
ztoolkit_t* ztk; ///< For zipped files.
const unsigned char *data; ///< For data files.
+
+ const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
};
if(fs_selfpack)
{
searchpath_t *search;
- search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+ search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
search->next = fs_searchpaths;
search->pack = fs_selfpack;
fs_searchpaths = search;
unlink (va("%s/qconsole.log", fs_gamedir));
// look for the pop.lmp file and set registered to true if it is found
- if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
+ if (FS_FileExists("gfx/pop.lmp"))
+ Cvar_Set ("registered", "1");
+ switch(gamemode)
{
- if (fs_modified)
- Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ case GAME_NORMAL:
+ case GAME_HIPNOTIC:
+ case GAME_ROGUE:
+ if (!registered.integer)
+ {
+ if (fs_modified)
+ Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ }
else
- Con_Print("Playing shareware version.\n");
- }
- else
- {
- Cvar_Set ("registered", "1");
- if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
Con_Print("Playing registered version.\n");
+ break;
+ case GAME_STEELSTORM:
+ if (registered.integer)
+ Con_Print("Playing registered version.\n");
+ else
+ Con_Print("Playing shareware version.\n");
+ break;
+ default:
+ break;
}
// unload all wads so that future queries will return the new data
const char **new_argv;
int i = 0;
int args_left = 256;
+ new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
if(com_argc == 0)
{
- com_argv[0] = "dummy";
- com_argv[1] = NULL;
+ new_argv[0] = "dummy";
com_argc = 1;
}
- new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 1));
+ else
+ {
+ memcpy((char *)(&new_argv[0]), &com_argv[0], sizeof(*com_argv) * com_argc);
+ }
p = buf;
while(COM_ParseToken_Console(&p))
{
break;
q = (char *)Mem_Alloc(fs_mempool, strlen(com_token) + 1);
strlcpy(q, com_token, strlen(com_token) + 1);
- new_argv[i+1] = q;
+ new_argv[com_argc + i] = q;
++i;
}
- new_argv[0] = com_argv[0];
- memcpy(&new_argv[i+2], &com_argv[1], sizeof(*com_argv) * com_argc);
+ new_argv[i+com_argc] = NULL;
com_argv = new_argv;
com_argc = com_argc + i;
}
return NULL;
}
+ file->filename = Mem_strdup(fs_mempool, filepath);
+
file->real_length = lseek (file->handle, 0, SEEK_END);
// For files opened in append mode, we start at the end of the file
if (close (file->handle))
return EOF;
+ if (file->filename)
+ {
+ if (file->flags & QFILE_FLAG_REMOVE)
+ remove(file->filename);
+
+ Mem_Free((void *) file->filename);
+ }
+
if (file->ztk)
{
qz_inflateEnd (&file->ztk->zstream);
return 0;
}
+void FS_RemoveOnClose(qfile_t* file)
+{
+ file->flags |= QFILE_FLAG_REMOVE;
+}
/*
====================
The filename will be prefixed by the current game directory
============
*/
-qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
+qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
{
qfile_t *file;
+ size_t i;
+ fs_offset_t lentotal;
file = FS_OpenRealFile(filename, "wb", false);
if (!file)
return false;
}
- Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len);
- FS_Write (file, data, len);
+ lentotal = 0;
+ for(i = 0; i < count; ++i)
+ lentotal += len[i];
+ Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
+ for(i = 0; i < count; ++i)
+ FS_Write (file, data[i], len[i]);
FS_Close (file);
return true;
}
+qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
+{
+ return FS_WriteFileInBlocks(filename, &data, &len, 1);
+}
+
/*
=============================================================================