]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
PolygonBegin: support a third argument "is2d"; fix a depth range bug
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index 01581988d6a9af760e0a57660afcadb77d749ed2..abe57f424c7c5a4d2fb5630caab0aa182199b4af 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -22,8 +22,6 @@
                Boston, MA  02111-1307, USA
 */
 
-#include "quakedef.h"
-
 #include <limits.h>
 #include <fcntl.h>
 
@@ -37,6 +35,8 @@
 # include <unistd.h>
 #endif
 
+#include "quakedef.h"
+
 #include "fs.h"
 #include "wad.h"
 
@@ -1283,7 +1283,7 @@ static void FS_AddSelfPack(void)
        if(fs_selfpack)
        {
                searchpath_t *search;
-               search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+               search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
                search->next = fs_searchpaths;
                search->pack = fs_selfpack;
                fs_searchpaths = search;
@@ -1354,18 +1354,31 @@ void FS_Rescan (void)
                unlink (va("%s/qconsole.log", fs_gamedir));
 
        // look for the pop.lmp file and set registered to true if it is found
-       if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
+       if (FS_FileExists("gfx/pop.lmp"))
+               Cvar_Set ("registered", "1");
+       switch(gamemode)
        {
-               if (fs_modified)
-                       Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+       case GAME_NORMAL:
+       case GAME_HIPNOTIC:
+       case GAME_ROGUE:
+               if (!registered.integer)
+               {
+                       if (fs_modified)
+                               Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+                       else
+                               Con_Print("Playing shareware version.\n");
+               }
                else
-                       Con_Print("Playing shareware version.\n");
-       }
-       else
-       {
-               Cvar_Set ("registered", "1");
-               if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
                        Con_Print("Playing registered version.\n");
+               break;
+       case GAME_STEELSTORM:
+               if (registered.integer)
+                       Con_Print("Playing registered version.\n");
+               else
+                       Con_Print("Playing shareware version.\n");
+               break;
+       default:
+               break;
        }
 
        // unload all wads so that future queries will return the new data
@@ -1487,7 +1500,6 @@ void FS_GameDir_f (void)
        FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
 }
 
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking);
 static const char *FS_SysCheckGameDir(const char *gamedir)
 {
        static char buf[8192];
@@ -1915,7 +1927,7 @@ FS_SysOpen
 Internal function used to create a qfile_t and open the relevant non-packed file on disk
 ====================
 */
-static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
+qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking)
 {
        qfile_t* file;
 
@@ -2920,9 +2932,11 @@ FS_WriteFile
 The filename will be prefixed by the current game directory
 ============
 */
-qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
+qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
 {
        qfile_t *file;
+       size_t i;
+       fs_offset_t lentotal;
 
        file = FS_OpenRealFile(filename, "wb", false);
        if (!file)
@@ -2931,12 +2945,21 @@ qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
                return false;
        }
 
-       Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len);
-       FS_Write (file, data, len);
+       lentotal = 0;
+       for(i = 0; i < count; ++i)
+               lentotal += len[i];
+       Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
+       for(i = 0; i < count; ++i)
+               FS_Write (file, data[i], len[i]);
        FS_Close (file);
        return true;
 }
 
+qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
+{
+       return FS_WriteFileInBlocks(filename, &data, &len, 1);
+}
+
 
 /*
 =============================================================================