#include "fs.h"
#include "wad.h"
+#ifdef WIN32
+#include "utf8lib.h"
+#endif
+
// Win32 requires us to add O_BINARY, but the other OSes don't have it
#ifndef O_BINARY
# define O_BINARY 0
}
#endif
+
+/* This code seems to have originally been written with the assumption that
+ * read(..., n) returns n on success. This is not the case (refer to
+ * <https://pubs.opengroup.org/onlinepubs/9699919799/functions/read.html>).
+ * Ditto for write.
+ */
+
+/*
+====================
+ReadAll
+
+Read exactly length bytes from fd into buf. If end of file is reached,
+the number of bytes read is returned. If an error occurred, that error
+is returned. Note that if an error is returned, any previously read
+data is lost.
+====================
+*/
+static fs_offset_t ReadAll(const filedesc_t fd, void *const buf, const size_t length)
+{
+ char *const p = (char *)buf;
+ size_t cursor = 0;
+ do
+ {
+ const fs_offset_t result = FILEDESC_READ(fd, p + cursor, length - cursor);
+ if (result < 0) // Error
+ return result;
+ if (result == 0) // EOF
+ break;
+ cursor += result;
+ } while (cursor < length);
+ return cursor;
+}
+
+/*
+====================
+WriteAll
+
+Write exactly length bytes to fd from buf.
+If an error occurred, that error is returned.
+====================
+*/
+static fs_offset_t WriteAll(const filedesc_t fd, const void *const buf, const size_t length)
+{
+ const char *const p = (const char *)buf;
+ size_t cursor = 0;
+ do
+ {
+ const fs_offset_t result = FILEDESC_WRITE(fd, p + cursor, length - cursor);
+ if (result < 0) // Error
+ return result;
+ cursor += result;
+ } while (cursor < length);
+ return cursor;
+}
+
+#undef FILEDESC_READ
+#define FILEDESC_READ ReadAll
+#undef FILEDESC_WRITE
+#define FILEDESC_WRITE WriteAll
+
/** \page fs File System
All of Quake's data access is through a hierchal file system, but the contents
int ignorecase; ///< PK3 ignores case
int numfiles;
qbool vpack;
+ qbool dlcache;
packfile_t *files;
} pack_t;
//@}
cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"};
cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
+cvar_t fs_unload_dlcache = {CF_CLIENT, "fs_unload_dlcache", "1", "if enabled, unload dlcache's loaded pak/pk3 files when changing server and/or map WARNING: disabling unloading can cause servers to override assets of other servers, \"memory leaking\" by dlcache assets never unloading and many more issues"};
cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"};
#endif
#ifdef WIN32
-static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
+static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPWSTR pszPath);
static dllfunction_t shfolderfuncs[] =
{
- {"SHGetFolderPathA", (void **) &qSHGetFolderPath},
+ {"SHGetFolderPathW", (void **) &qSHGetFolderPath},
{NULL, NULL}
};
static const char* shfolderdllnames [] =
};
static dllhandle_t shfolder_dll = NULL;
-const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
+const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
#define qREFKNOWNFOLDERID const GUID *
#define qKF_FLAG_CREATE 0x8000
#define qKF_FLAG_NO_ALIAS 0x1000
return -1;
}
- namesize = BuffLittleShort (&ptr[28]); // filename length
+ namesize = (unsigned short)BuffLittleShort (&ptr[28]); // filename length
// Check encryption, compression, and attributes
// 1st uint8 : general purpose bit flag
if ((ptr[8] & 0x21) == 0 && (ptr[38] & 0x18) == 0)
{
// Still enough bytes for the name?
- if (namesize < 0 || remaining < namesize || namesize >= (int)sizeof (*pack->files))
+ if (remaining < namesize || namesize >= (int)sizeof (*pack->files))
{
Mem_Free (central_dir);
return -1;
// Skip the name, additionnal field, and comment
// 1er uint16 : extra field length
// 2eme uint16 : file comment length
- count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
+ count = namesize + (unsigned short)BuffLittleShort (&ptr[30]) + (unsigned short)BuffLittleShort (&ptr[32]);
ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
remaining -= count;
}
// Create a package structure in memory
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->ignorecase = true; // PK3 ignores case
- strlcpy (pack->filename, packfile, sizeof (pack->filename));
+ dp_strlcpy (pack->filename, packfile, sizeof (pack->filename));
pack->handle = packhandle;
pack->numfiles = eocd.nbentries;
pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile));
pack->numfiles++;
- strlcpy (pfile->name, name, sizeof (pfile->name));
+ dp_strlcpy (pfile->name, name, sizeof (pfile->name));
pfile->offset = offset;
pfile->packsize = packsize;
pfile->realsize = realsize;
return pfile;
}
+#if WIN32
+#define WSTRBUF 4096
+static inline int wstrlen(wchar *wstr)
+{
+ int len = 0;
+ while (wstr[len] != 0 && len < WSTRBUF)
+ ++len;
+ return len;
+}
+#define widen(str, wstr) fromwtf8(str, strlen(str), wstr, WSTRBUF)
+#define narrow(wstr, str) towtf8(wstr, wstrlen(wstr), str, WSTRBUF)
+#endif
static void FS_mkdir (const char *path)
{
+#if WIN32
+ wchar pathw[WSTRBUF] = {0};
+#endif
if(Sys_CheckParm("-readonly"))
return;
#if WIN32
- if (_mkdir (path) == -1)
+ widen(path, pathw);
+ if (_wmkdir (pathw) == -1)
#else
if (mkdir (path, 0777) == -1)
#endif
}
}
-
/*
============
FS_CreatePath
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2
- strlcpy (pack->filename, packfile, sizeof (pack->filename));
+ dp_strlcpy (pack->filename, packfile, sizeof (pack->filename));
pack->handle = packhandle;
pack->numfiles = 0;
pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
pack->vpack = true;
pack->ignorecase = false;
- strlcpy (pack->filename, dirname, sizeof(pack->filename));
+ dp_strlcpy (pack->filename, dirname, sizeof(pack->filename));
pack->handle = FILEDESC_INVALID;
pack->numfiles = -1;
pack->files = NULL;
* plain directories.
*
*/
-static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs)
+static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
{
searchpath_t *search;
pack_t *pak = NULL;
if(already_loaded)
*already_loaded = false;
- if(!strcasecmp(ext, "pk3dir"))
+ if(!strcasecmp(ext, "pk3dir") || !strcasecmp(ext, "dpkdir"))
pak = FS_LoadPackVirtual (pakfile);
else if(!strcasecmp(ext, "pak"))
pak = FS_LoadPackPAK (pakfile);
- else if(!strcasecmp(ext, "pk3"))
+ else if(!strcasecmp(ext, "pk3") || !strcasecmp(ext, "dpk"))
pak = FS_LoadPackPK3 (pakfile);
else if(!strcasecmp(ext, "obb")) // android apk expansion
pak = FS_LoadPackPK3 (pakfile);
if(pak)
{
- strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
+ dp_strlcpy(pak->shortname, shortname, sizeof(pak->shortname));
//Con_DPrintf(" Registered pack with short name %s\n", shortname);
if(keep_plain_dirs)
fs_searchpaths = search;
}
search->pack = pak;
+ search->pack->dlcache = dlcache;
if(pak->vpack)
{
dpsnprintf(search->filename, sizeof(search->filename), "%s/", pakfile);
- // if shortname ends with "pk3dir", strip that suffix to make it just "pk3"
+ // if shortname ends with "pk3dir" or "dpkdir", strip that suffix to make it just "pk3" or "dpk"
// same goes for the name inside the pack structure
l = strlen(pak->shortname);
if(l >= 7)
- if(!strcasecmp(pak->shortname + l - 7, ".pk3dir"))
+ if(!strcasecmp(pak->shortname + l - 7, ".pk3dir") || !strcasecmp(pak->shortname + l - 7, ".dpkdir"))
pak->shortname[l - 3] = 0;
l = strlen(pak->filename);
if(l >= 7)
- if(!strcasecmp(pak->filename + l - 7, ".pk3dir"))
+ if(!strcasecmp(pak->filename + l - 7, ".pk3dir") || !strcasecmp(pak->filename + l - 7, ".dpkdir"))
pak->filename[l - 3] = 0;
}
return true;
* If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
* plain directories.
*/
-qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs)
+qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
{
char fullpath[MAX_OSPATH];
int index;
dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
- return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs);
+ return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs, dlcache);
}
stringlist_t list;
searchpath_t *search;
- strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
+ dp_strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
stringlistinit(&list);
listdirectory(&list, "", dir);
{
if (!strcasecmp(FS_FileExtension(list.strings[i]), "pak"))
{
- FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
}
}
// add any PK3 package in the directory
for (i = 0;i < list.numstrings;i++)
{
- if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir"))
+ if (!strcasecmp(FS_FileExtension(list.strings[i]), "pk3") || !strcasecmp(FS_FileExtension(list.strings[i]), "obb") || !strcasecmp(FS_FileExtension(list.strings[i]), "pk3dir")
+ || !strcasecmp(FS_FileExtension(list.strings[i]), "dpk") || !strcasecmp(FS_FileExtension(list.strings[i]), "dpkdir"))
{
- FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false);
+ FS_AddPack_Fullpath(list.strings[i], list.strings[i] + strlen(dir), NULL, false, false);
}
}
// Add the directory to the search path
// (unpacked files have the priority over packed files)
search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
- strlcpy (search->filename, dir, sizeof (search->filename));
+ dp_strlcpy (search->filename, dir, sizeof (search->filename));
search->next = fs_searchpaths;
fs_searchpaths = search;
}
}
}
+/*
+================
+FS_UnloadPacks_dlcache
+
+Like FS_ClearSearchPath() but unloads only the packs loaded from dlcache
+so we don't need to use a full FS_Rescan() to prevent
+content from the previous server and/or map from interfering with the next
+================
+*/
+void FS_UnloadPacks_dlcache(void)
+{
+ searchpath_t *search = fs_searchpaths, *searchprev = fs_searchpaths, *searchnext;
+
+ if (!fs_unload_dlcache.integer)
+ return;
+
+ while (search)
+ {
+ searchnext = search->next;
+ if (search->pack && search->pack->dlcache)
+ {
+ Con_DPrintf("Unloading pack: %s\n", search->pack->shortname);
+
+ // remove it from the search path list
+ if (search == fs_searchpaths)
+ fs_searchpaths = search->next;
+ else
+ searchprev->next = search->next;
+
+ // close the file
+ FILEDESC_CLOSE(search->pack->handle);
+ // free any memory associated with it
+ if (search->pack->files)
+ Mem_Free(search->pack->files);
+ Mem_Free(search->pack);
+ Mem_Free(search);
+ }
+ else
+ searchprev = search;
+ search = searchnext;
+ }
+}
+
static void FS_AddSelfPack(void)
{
if(fs_selfpack)
FS_AddGameHierarchy (gamedirname1);
// update the com_modname (used for server info)
if (gamedirname2 && gamedirname2[0])
- strlcpy(com_modname, gamedirname2, sizeof(com_modname));
+ dp_strlcpy(com_modname, gamedirname2, sizeof(com_modname));
else
- strlcpy(com_modname, gamedirname1, sizeof(com_modname));
+ dp_strlcpy(com_modname, gamedirname1, sizeof(com_modname));
// add the game-specific path, if any
// (only used for mission packs and the like, which should set fs_modified)
fs_modified = true;
FS_AddGameHierarchy (fs_gamedirs[i]);
// update the com_modname (used server info)
- strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
+ dp_strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
if(i)
- strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
+ dp_strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
else
- strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
+ dp_strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
}
Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
// add back the selfpack as new first item
FS_AddSelfPack();
- // set the default screenshot name to either the mod name or the
- // gamemode screenshot name
- if (strcmp(com_modname, gamedirname1))
- Cvar_SetQuick (&scr_screenshot_name, com_modname);
- else
- Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
-
+ if (cls.state != ca_dedicated)
+ {
+ // set the default screenshot name to either the mod name or the
+ // gamemode screenshot name
+ if (strcmp(com_modname, gamedirname1))
+ Cvar_SetQuick (&scr_screenshot_name, com_modname);
+ else
+ Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+ }
+
if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1)
- strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
+ dp_strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
// If "-condebug" is in the command line, remove the previous log file
if (Sys_CheckParm ("-condebug") != 0)
fs_numgamedirs = numgamedirs;
for (i = 0;i < fs_numgamedirs;i++)
- strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
+ dp_strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
// reinitialize filesystem to detect the new paks
FS_Rescan();
if (cls.demoplayback)
{
- CL_Disconnect(false, NULL);
+ CL_Disconnect();
cls.demonum = 0;
}
}
for (i = 0;i < numgamedirs;i++)
- strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
+ dp_strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i]));
if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
{
}
// halt demo playback to close the file
- CL_Disconnect(false, NULL);
+ CL_Disconnect();
FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
}
ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
if(ret)
return ret;
-
+
return fs_checkgamedir_missing;
}
continue;
if(!*info)
continue;
- stringlistappend(&list2, list.strings[i]);
+ stringlistappend(&list2, list.strings[i]);
}
stringlistfreecontents(&list);
continue;
if(!*info)
continue;
- strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
- strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
+ dp_strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name));
+ dp_strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description));
++fs_all_gamedirs_count;
}
}
if(i > args_left)
break;
q = (char *)Mem_Alloc(fs_mempool, sz);
- strlcpy(q, com_token, sz);
+ dp_strlcpy(q, com_token, sz);
new_argv[i] = q;
++i;
}
{
// fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode
// fs_userdir stores configurations to the Documents folder of the app
- strlcpy(userdir, "../Documents/", MAX_OSPATH);
+ dp_strlcpy(userdir, "../Documents/", MAX_OSPATH);
return 1;
}
return -1;
#elif defined(WIN32)
- char *homedir;
+ char homedir[WSTRBUF];
+ wchar *homedirw;
#if _MSC_VER >= 1400
- size_t homedirlen;
+ size_t homedirwlen;
#endif
- TCHAR mydocsdir[MAX_PATH + 1];
+ wchar_t mydocsdirw[WSTRBUF];
+ char mydocsdir[WSTRBUF];
wchar_t *savedgamesdirw;
- char savedgamesdir[MAX_OSPATH];
+ char savedgamesdir[WSTRBUF] = {0};
int fd;
char vabuf[1024];
default:
return -1;
case USERDIRMODE_NOHOME:
- strlcpy(userdir, fs_basedir, userdirsize);
+ dp_strlcpy(userdir, fs_basedir, userdirsize);
break;
case USERDIRMODE_MYGAMES:
if (!shfolder_dll)
Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs);
mydocsdir[0] = 0;
- if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
+ if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdirw) == S_OK)
{
+ narrow(mydocsdirw, mydocsdir);
dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname);
break;
}
#if _MSC_VER >= 1400
- _dupenv_s(&homedir, &homedirlen, "USERPROFILE");
- if(homedir)
+ _wdupenv_s(&homedirw, &homedirwlen, L"USERPROFILE");
+ narrow(homedirw, homedir);
+ if(homedir[0])
{
dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
- free(homedir);
+ free(homedirw);
break;
}
#else
- homedir = getenv("USERPROFILE");
- if(homedir)
+ homedirw = _wgetenv(L"USERPROFILE");
+ narrow(homedirw, homedir);
+ if(homedir[0])
{
dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname);
break;
*/
if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
{
- memset(savedgamesdir, 0, sizeof(savedgamesdir));
-#if _MSC_VER >= 1400
- wcstombs_s(NULL, savedgamesdir, sizeof(savedgamesdir), savedgamesdirw, sizeof(savedgamesdir)-1);
-#else
- wcstombs(savedgamesdir, savedgamesdirw, sizeof(savedgamesdir)-1);
-#endif
+ narrow(savedgamesdirw, savedgamesdir);
qCoTaskMemFree(savedgamesdirw);
}
qCoUninitialize();
default:
return -1;
case USERDIRMODE_NOHOME:
- strlcpy(userdir, fs_basedir, userdirsize);
+ dp_strlcpy(userdir, fs_basedir, userdirsize);
break;
case USERDIRMODE_HOME:
homedir = getenv("HOME");
{
Cvar_RegisterVariable (&scr_screenshot_name);
Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
+ Cvar_RegisterVariable (&fs_unload_dlcache);
Cvar_RegisterVariable (&cvar_fs_gamedir);
Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
i = Sys_CheckParm ("-basedir");
if (i && i < sys.argc-1)
{
- strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
+ dp_strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
i = (int)strlen (fs_basedir);
if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
fs_basedir[i-1] = 0;
{
// If the base directory is explicitly defined by the compilation process
#ifdef DP_FS_BASEDIR
- strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
+ dp_strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
#elif defined(__ANDROID__)
dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
#elif defined(MACOSX)
if (strstr(sys.argv[0], ".app/"))
{
char *split;
- strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
+ dp_strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
split = strstr(fs_basedir, ".app/");
if (split)
{
if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0)
{
// found gamedir inside Resources, use it
- strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
+ dp_strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir));
}
else
{
memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2);
// add a path separator to the end of the basedir if it lacks one
if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
- strlcat(fs_basedir, "/", sizeof(fs_basedir));
+ dp_strlcat(fs_basedir, "/", sizeof(fs_basedir));
// Add the personal game directory
if((i = Sys_CheckParm("-userdir")) && i < sys.argc - 1)
else
{
#ifdef DP_FS_USERDIR
- strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
+ dp_strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir));
#else
int dirmode;
int highestuserdirmode = USERDIRMODE_COUNT - 1;
if(p == fs_checkgamedir_missing)
Con_Printf(CON_WARN "WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]);
// add the gamedir to the list of active gamedirs
- strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
+ dp_strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
fs_numgamedirs++;
}
}
int mod, opt;
unsigned int ind;
qbool dolock = false;
+ #ifdef WIN32
+ wchar filepathw[WSTRBUF] = {0};
+ #endif
// Parse the mode string
switch (mode[0])
handle = SDL_RWFromFile(filepath, mode);
#else
# ifdef WIN32
+ widen(filepath, filepathw);
# if _MSC_VER >= 1400
- _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
+ _wsopen_s(&handle, filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
# else
- handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
+ handle = _wsopen (filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE);
# endif
# else
handle = open (filepath, mod | opt, 0666);
====================
FS_SanitizePath
-Sanitize path (replace non-portable characters
+Sanitize path (replace non-portable characters
with portable ones in-place, etc)
====================
*/
if(count < 0)
return NULL;
linkbuf[count] = 0;
-
+
// Now combine the paths...
mergeslash = strrchr(filename, '/');
mergestart = linkbuf;
src--;
}
- strlcat (path, extension, size_path);
+ dp_strlcat (path, extension, size_path);
}
# ifndef INVALID_FILE_ATTRIBUTES
# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
# endif
-
- DWORD result = GetFileAttributes(path);
+ wchar pathw[WSTRBUF] = {0};
+ DWORD result;
+ widen(path, pathw);
+ result = GetFileAttributesW(pathw);
if(result == INVALID_FILE_ATTRIBUTES)
return FS_FILETYPE_NONE;
for (i = 0;i < pak->numfiles;i++)
{
char temp[MAX_OSPATH];
- strlcpy(temp, pak->files[i].name, sizeof(temp));
+ dp_strlcpy(temp, pak->files[i].name, sizeof(temp));
while (temp[0])
{
if (matchpattern(temp, (char *)pattern, true))
// prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
// copy everything up except nextseperator
- strlcpy(subpattern, pattern, min(sizeof(subpattern), (size_t) (nextseparator - pattern + 1)));
+ dp_ustr2stp(subpattern, sizeof(subpattern), pattern, nextseparator - pattern);
// find the last '/' before the wildcard
prevseparator = strrchr( subpattern, '/' );
if (!prevseparator)
prevseparator++;
// copy everything from start to the previous including the '/' (before the wildcard)
// everything up to start is already included in the path of matchedSet's entries
- strlcpy(subpath, start, min(sizeof(subpath), (size_t) ((prevseparator - subpattern) - (start - pattern) + 1)));
+ dp_ustr2stp(subpath, sizeof(subpath), start, (prevseparator - subpattern) - (start - pattern));
// for each entry in matchedSet try to open the subdirectories specified in subpath
for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
char temp[MAX_OSPATH];
- strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
- strlcat( temp, subpath, sizeof(temp) );
+ dp_strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
+ dp_strlcat( temp, subpath, sizeof(temp) );
listdirectory( &foundSet, searchpath->filename, temp );
}
if( dirlistindex == 0 ) {
{
Con_Printf("usage:\n%s <file>\n", Cmd_Argv(cmd, 0));
return;
- }
+ }
filename = Cmd_Argv(cmd, 1);
sp = FS_FindFile(filename, &index, true);
if (!sp) {
Mem_Free(tmp);
return NULL;
}
-
+
if(qz_deflateEnd(&strm) != Z_OK)
{
Con_Printf("FS_Deflate: deflateEnd failed\n");
memcpy(out, tmp, strm.total_out);
Mem_Free(tmp);
-
+
return out;
}
case Z_STREAM_END:
case Z_OK:
break;
-
+
case Z_STREAM_ERROR:
Con_Print("FS_Inflate: stream error!\n");
break;
default:
Con_Print("FS_Inflate: unknown error!\n");
break;
-
+
}
if(ret != Z_OK && ret != Z_STREAM_END)
{
Mem_Free(outbuf.data);
*inflated_size = (size_t)outbuf.cursize;
-
+
return out;
}