extern char fs_gamedir [MAX_OSPATH];
extern char fs_basedir [MAX_OSPATH];
-extern fs_offset_t fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile
// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open
+qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care
+const char *FS_WhichPack(const char *filename);
qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking);
int FS_Close (qfile_t* file);
fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize);
fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet);
void FS_FreeSearch(fssearch_t *search);
-unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet);
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer);
qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len);