set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!"
set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag"
set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag"
-set g_ctf_throw_punish_count 2
+set g_ctf_throw_punish_count 3
set g_ctf_throw_punish_delay 30
-set g_ctf_throw_punish_time 5
+set g_ctf_throw_punish_time 10
set g_ctf_throw_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D"
set g_ctf_throw_velocity_forward 500 "how fast or far a player can throw the flag"
set g_ctf_throw_velocity_up 200 "upwards velocity added upon initial throw"
set g_cts 0 "CTS: complete the stage"
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
// ==========================
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_onslaught_warmup 5
-set g_onslaught_round_timelimit 280
+set g_onslaught_round_timelimit 500
set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another"
set g_onslaught_teleport_wait 5 "Time before player can teleport again"
set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"
set g_invasion_spawnpoint_spawn_delay 0.5
set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)"
set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"
+set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)"