// depth range
zNear = 1.0;
zFar = r_mesh_farclip;
+ if (zFar < 64)
+ zFar = 64;
// fov angles
fovx = r_refdef.fov_x;
R_TimeReport("clear");
- if (scr_conlines < vid.conheight)
+ if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
R_RenderView();
// draw 2D stuff