]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
cvar: r_texture_dds_load_dxt1_noalpha; if set, DXT1 alpha detection is disabled,...
[xonotic/darkplaces.git] / gl_backend.c
index a549db881caae2ba3f5dcadfe1491f20ccf98674..4e5700b88bee1aa75d65f1742861a59feeb67419 100644 (file)
@@ -515,13 +515,25 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        memset(m, 0, sizeof(m));
        m[0]  = 2/(right - left);
        m[5]  = 2/(top - bottom);
-//     m[10] = -2/(zFar - zNear);
-       m[10] = -1/(zFar - zNear);
+       m[10] = -2/(zFar - zNear);
        m[12] = - (right + left)/(right - left);
        m[13] = - (top + bottom)/(top - bottom);
-//     m[14] = - (zFar + zNear)/(zFar - zNear);
-       m[14] = -zNear/(zFar-zNear);
+       m[14] = - (zFar + zNear)/(zFar - zNear);
        m[15] = 1;
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               break;
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+               m[10] = -1/(zFar - zNear);
+               m[14] = -zNear/(zFar-zNear);
+               break;
+       }
        v->screentodepth[0] = -farclip / (farclip - nearclip);
        v->screentodepth[1] = farclip * nearclip / (farclip - nearclip);
 
@@ -549,9 +561,6 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
        float m[16];
        memset(v, 0, sizeof(*v));
 
-       if(v_flipped.integer)
-               frustumx = -frustumx;
-
        v->type = R_VIEWPORTTYPE_PERSPECTIVE;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -577,6 +586,14 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
        if (nearplane)
                R_Viewport_ApplyNearClipPlaneFloatGL(v, m, nearplane[0], nearplane[1], nearplane[2], nearplane[3]);
 
+       if(v_flipped.integer)
+       {
+               m[0] = -m[0];
+               m[4] = -m[4];
+               m[8] = -m[8];
+               m[12] = -m[12];
+       }
+
        Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
 }
 
@@ -587,9 +604,6 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        float m[16];
        memset(v, 0, sizeof(*v));
 
-       if(v_flipped.integer)
-               frustumx = -frustumx;
-
        v->type = R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -615,6 +629,14 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        if (nearplane)
                R_Viewport_ApplyNearClipPlaneFloatGL(v, m, nearplane[0], nearplane[1], nearplane[2], nearplane[3]);
 
+       if(v_flipped.integer)
+       {
+               m[0] = -m[0];
+               m[4] = -m[4];
+               m[8] = -m[8];
+               m[12] = -m[12];
+       }
+
        Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
 }