#define MAX_TEXTUREUNITS 8
-extern int c_meshtris, c_meshs, c_transtris, c_transmeshs;
+extern int c_meshtris, c_meshs;
typedef struct
{
//input to R_Mesh_Draw_GetBuffer
- int transparent;
int depthwrite; // force depth writing enabled even if polygon is not opaque
int depthdisable; // disable depth read/write entirely
int blendfunc1;
int blendfunc2;
- int numtriangles;
- int numverts;
+ int wantoverbright;
int tex[MAX_TEXTUREUNITS];
int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
- // model to world transform matrix
- matrix4x4_t matrix;
-
- // output
- int *index;
- float *vertex;
- float *color;
- float colorscale;
- float *texcoords[MAX_TEXTUREUNITS];
}
-rmeshbufferinfo_t;
+rmeshstate_t;
+
+// overbright rendering scale for the current state
+extern float mesh_colorscale;
+extern int *varray_element;
+extern float *varray_vertex;
+extern float *varray_color;
+extern float *varray_texcoord[MAX_TEXTUREUNITS];
+extern int mesh_maxverts;
+extern int mesh_maxtris;
// adds console variables and registers the render module (only call from GL_Init)
void gl_backend_init(void);
// (only valid between R_Mesh_Start and R_Mesh_Finish)
void R_Mesh_ClearDepth(void);
-// renders current batch of meshs
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_Render(void);
+// sets up the requested transform matrix
+void R_Mesh_Matrix(const matrix4x4_t *matrix);
-// renders the queued transparent meshs
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-void R_Mesh_AddTransparent(void);
+// sets up the requested state
+void R_Mesh_State(const rmeshstate_t *m);
-// allocates space in geometry buffers, and fills in pointers to the buffers in passsed struct
-// (it is up to the caller to fill in the geometry data)
-// (make sure you scale your colors by the colorscale field)
-// (only valid between R_Mesh_Start and R_Mesh_Finish)
-int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m, int wantoverbright);
+// enlarges geometry buffers if they are too small
+#define R_Mesh_ResizeCheck(numverts, numtriangles) if ((numverts) > mesh_maxverts || (numtriangles) > mesh_maxtris) _R_Mesh_ResizeCheck(numverts, numtriangles);
+void _R_Mesh_ResizeCheck(int numverts, int numtriangles);
+
+// renders the mesh in the varray_* buffers
+void R_Mesh_Draw(int numverts, int numtriangles);
// saves a section of the rendered frame to a .tga file
qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);