int wantoverbright;
int tex[MAX_TEXTUREUNITS];
int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
- matrix4x4_t matrix; // model to world transform matrix
}
rmeshstate_t;
// (only valid between R_Mesh_Start and R_Mesh_Finish)
void R_Mesh_ClearDepth(void);
+// sets up the requested transform matrix
+void R_Mesh_Matrix(const matrix4x4_t *matrix);
+
// sets up the requested state
void R_Mesh_State(const rmeshstate_t *m);