void GL_DepthMask(int state);
void GL_DepthTest(int state);
void GL_ColorMask(int r, int g, int b, int a);
-void GL_ColorPointer(const float *p);
void GL_Color(float cr, float cg, float cb, float ca);
void GL_ShowTrisColor(float cr, float cg, float cb, float ca);
void GL_TransformToScreen(const vec4_t in, vec4_t out);
// other state set by this
const float *pointer_vertex;
+ const float *pointer_color;
}
rmeshstate_t;