]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
changed sv.time to realtime in name change time limit code
[xonotic/darkplaces.git] / gl_draw.c
index 217bf22d37525f0fa3bfdd76285f4eecf8551c90..17883ca217202990b505f020c816b613ea54f4a0 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "cl_video.h"
 
-cvar_t r_textshadow = {0, "r_textshadow", "0", "draws a shadow on all text to improve readability"};
+cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability"};
 
 static rtexture_t *char_texture;
 cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
@@ -594,11 +594,11 @@ void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w
 
        GL_Color(red, green, blue, alpha);
 
-       R_Mesh_VertexPointer(vertex3f);
-       R_Mesh_ColorPointer(NULL);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
        R_Mesh_TexBind(0, R_GetTexture(char_texture));
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f);
+       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
 
        at = texcoord2f;
        av = vertex3f;
@@ -629,7 +629,7 @@ void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w
                if (batchcount >= QUADELEMENTS_MAXQUADS)
                {
                        GL_LockArrays(0, batchcount * 4);
-                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
                        GL_LockArrays(0, 0);
                        batchcount = 0;
                        at = texcoord2f;
@@ -639,15 +639,19 @@ void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w
        if (batchcount > 0)
        {
                GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
                GL_LockArrays(0, 0);
        }
 }
 
 void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
 {
-       if (r_textshadow.integer)
-               DrawQ_String_Real(x+scalex*0.25,y+scaley*0.25,string,maxlen,scalex,scaley,0,0,0,alpha*0.8,flags);
+       float shadow;
+       if (r_textshadow.integer) {
+               shadow = (1-((red+green+blue)));
+               shadow = bound(0, shadow, 1);
+               DrawQ_String_Real(x+scalex*0.25,y+scaley*0.25,string,maxlen,scalex,scaley,shadow,shadow,shadow,alpha*0.8,flags);
+       }
 
        DrawQ_String_Real(x,y,string,maxlen,scalex,scaley,red,green,blue,alpha,flags);
 }
@@ -778,8 +782,8 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
 
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(floats);
-       R_Mesh_ColorPointer(floats + 20);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
        if (pic)
        {
@@ -788,7 +792,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                if (height == 0)
                        height = pic->height;
                R_Mesh_TexBind(0, R_GetTexture(pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, floats + 12);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
                floats[12] = s1;floats[13] = t1;
                floats[14] = s2;floats[15] = t2;
                floats[16] = s4;floats[17] = t4;
@@ -805,21 +809,21 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements);
+       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 {
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(mesh->data_vertex3f);
-       R_Mesh_ColorPointer(mesh->data_color4f);
+       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
+       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
        R_Mesh_ResetTextureState();
        R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
-       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f);
+       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
 
        GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
        GL_LockArrays(0, 0);
 }
 
@@ -888,8 +892,8 @@ void R_DrawGamma(void)
        if (!vid_usinghwgamma)
        {
                // all the blends ignore depth
-               R_Mesh_VertexPointer(blendvertex3f);
-               R_Mesh_ColorPointer(NULL);
+               R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+               R_Mesh_ColorPointer(NULL, 0, 0);
                R_Mesh_ResetTextureState();
                GL_DepthMask(true);
                GL_DepthTest(false);
@@ -907,7 +911,7 @@ void R_DrawGamma(void)
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 1, polygonelements);
+                               R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
                                VectorScale(c, 0.5, c);
                        }
                }
@@ -923,7 +927,7 @@ void R_DrawGamma(void)
                {
                        GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 1, polygonelements);
+                       R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
                }
        }
 }