]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
no longer uses glColor3f at all
[xonotic/darkplaces.git] / gl_draw.c
index 4518040127b3322a66344ab321ceca2eb40d6509..330b13e9e2053aef32b7d5c9fd6d1546724bf245 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -37,7 +37,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static byte pointerimage[256] =
+static qbyte pointerimage[256] =
 {
        "333333332......."
        "26777761........"
@@ -60,7 +60,7 @@ static byte pointerimage[256] =
 static rtexture_t *draw_generatemousepointer(void)
 {
        int i;
-       byte buffer[256][4];
+       qbyte buffer[256][4];
        for (i = 0;i < 256;i++)
        {
                if (pointerimage[i] == '.')
@@ -84,7 +84,7 @@ static rtexture_t *draw_generatemousepointer(void)
 // must match NUMCROSSHAIRS in r_crosshairs.c
 #define NUMCROSSHAIRS 5
 
-static byte *crosshairtexdata[NUMCROSSHAIRS] =
+static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
 {
        "................"
        "................"
@@ -176,7 +176,7 @@ static rtexture_t *draw_generatecrosshair(int num)
 {
        int i;
        char *in;
-       byte data[16*16][4];
+       qbyte data[16*16][4];
        in = crosshairtexdata[num];
        for (i = 0;i < 16*16;i++)
        {
@@ -192,7 +192,7 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][0] = 255;
                        data[i][1] = 255;
                        data[i][2] = 255;
-                       data[i][3] = (byte) ((int) (in[i] - '0') * 255 / 7);
+                       data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
                }
        }
        return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
@@ -233,9 +233,9 @@ cachepic_t  *Draw_CachePic (char *path)
        {
                if (!strcmp(path, "conchars"))
                {
-                       byte *pix;
+                       qbyte *pix;
                        // conchars is a raw image and with the wrong transparent color
-                       pix = (byte *)p;
+                       pix = (qbyte *)p;
                        for (i = 0;i < 128 * 128;i++)
                                if (pix[i] == 0)
                                        pix[i] = 255;
@@ -301,85 +301,9 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
-void GL_BrightenScreen(void)
-{
-       float f;
-
-       if (r_brightness.value < 0.1f)
-               Cvar_SetValue("r_brightness", 0.1f);
-       if (r_brightness.value > 5.0f)
-               Cvar_SetValue("r_brightness", 5.0f);
-
-       if (r_contrast.value < 0.2f)
-               Cvar_SetValue("r_contrast", 0.2f);
-       if (r_contrast.value > 1.0f)
-               Cvar_SetValue("r_contrast", 1.0f);
-
-       if (!(lighthalf && !hardwaregammasupported) && r_brightness.value < 1.01f && r_contrast.value > 0.99f)
-               return;
-
-       if (!r_render.integer)
-               return;
-
-       glDisable(GL_TEXTURE_2D);
-       CHECKGLERROR
-       glEnable(GL_BLEND);
-       CHECKGLERROR
-       f = r_brightness.value;
-       // only apply lighthalf using software color correction if hardware is not available (speed reasons)
-       if (lighthalf && !hardwaregammasupported)
-               f *= 2;
-       if (f >= 1.01f)
-       {
-               glBlendFunc (GL_DST_COLOR, GL_ONE);
-               CHECKGLERROR
-               glBegin (GL_TRIANGLES);
-               while (f >= 1.01f)
-               {
-                       if (f >= 2)
-                               glColor3f (1, 1, 1);
-                       else
-                               glColor3f (f-1, f-1, f-1);
-                       glVertex2f (-5000, -5000);
-                       glVertex2f (10000, -5000);
-                       glVertex2f (-5000, 10000);
-                       f *= 0.5;
-               }
-               glEnd ();
-               CHECKGLERROR
-       }
-       if (r_contrast.value <= 0.99f)
-       {
-               glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               CHECKGLERROR
-               if (lighthalf && hardwaregammasupported)
-                       glColor4f (0.5, 0.5, 0.5, 1 - r_contrast.value);
-               else
-                       glColor4f (1, 1, 1, 1 - r_contrast.value);
-               CHECKGLERROR
-               glBegin (GL_TRIANGLES);
-               glVertex2f (-5000, -5000);
-               glVertex2f (10000, -5000);
-               glVertex2f (-5000, 10000);
-               glEnd ();
-               CHECKGLERROR
-       }
-       glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       CHECKGLERROR
-
-       glEnable (GL_CULL_FACE);
-       CHECKGLERROR
-       glEnable (GL_DEPTH_TEST);
-       CHECKGLERROR
-       glDisable(GL_BLEND);
-       CHECKGLERROR
-       glEnable(GL_TEXTURE_2D);
-       CHECKGLERROR
-}
-
 void R_DrawQueue(void)
 {
-       int pos, num, chartexnum;
+       int pos, num, chartexnum, overbright;
        float x, y, w, h, s, t, u, v;
        cachepic_t *pic;
        drawqueue_t *dq;
@@ -401,7 +325,6 @@ void R_DrawQueue(void)
 
        glDisable(GL_DEPTH_TEST);
        glDisable(GL_CULL_FACE);
-       glDisable(GL_ALPHA_TEST);
        glEnable(GL_BLEND);
        glEnable(GL_TEXTURE_2D);
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -434,6 +357,7 @@ void R_DrawQueue(void)
        }
        */
 
+       overbright = v_overbrightbits.integer;
        batch = false;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
@@ -467,10 +391,7 @@ void R_DrawQueue(void)
                if (color != dq->color)
                {
                        color = dq->color;
-                       if (lighthalf)
-                               glColor4ub((color >> 25) & 0x7F, (color >> 17) & 0x7F, (color >> 9) & 0x7F, color & 0xFF);
-                       else
-                               glColor4ub((color >> 24) & 0xFF, (color >> 16) & 0xFF, (color >> 8) & 0xFF, color & 0xFF);
+                       glColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
                }
                x = dq->x;
                y = dq->y;
@@ -571,11 +492,70 @@ void R_DrawQueue(void)
        if (batch)
                glEnd();
        CHECKGLERROR
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       CHECKGLERROR
 
-       GL_BrightenScreen();
+       if (!v_hwgamma.integer)
+       {
+               glDisable(GL_TEXTURE_2D);
+               CHECKGLERROR
+               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
+               if (t >= 1.01f)
+               {
+                       glBlendFunc (GL_DST_COLOR, GL_ONE);
+                       CHECKGLERROR
+                       glBegin (GL_TRIANGLES);
+                       while (t >= 1.01f)
+                       {
+                               num = (int) ((t - 1.0f) * 255.0f);
+                               if (num > 255)
+                                       num = 255;
+                               glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                               glVertex2f (-5000, -5000);
+                               glVertex2f (10000, -5000);
+                               glVertex2f (-5000, 10000);
+                               t *= 0.5;
+                       }
+                       glEnd ();
+                       CHECKGLERROR
+               }
+               else if (t <= 0.99f)
+               {
+                       glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+                       CHECKGLERROR
+                       glBegin(GL_TRIANGLES);
+                       num = (int) (t * 255.0f);
+                       glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       glVertex2f (-5000, -5000);
+                       glVertex2f (10000, -5000);
+                       glVertex2f (-5000, 10000);
+                       glEnd();
+                       CHECKGLERROR
+               }
+               if (v_brightness.value >= 0.01f)
+               {
+                       glBlendFunc (GL_ONE, GL_ONE);
+                       CHECKGLERROR
+                       num = (int) (v_brightness.value * 255.0f);
+                       glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       CHECKGLERROR
+                       glBegin (GL_TRIANGLES);
+                       glVertex2f (-5000, -5000);
+                       glVertex2f (10000, -5000);
+                       glVertex2f (-5000, 10000);
+                       glEnd ();
+                       CHECKGLERROR
+               }
+               glEnable(GL_TEXTURE_2D);
+               CHECKGLERROR
+       }
 
-       glColor3f(1,1,1);
+       glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       CHECKGLERROR
+       glEnable (GL_CULL_FACE);
+       CHECKGLERROR
+       glEnable (GL_DEPTH_TEST);
+       CHECKGLERROR
+       glDisable (GL_BLEND);
+       CHECKGLERROR
+       glColor4ub (255, 255, 255, 255);
        CHECKGLERROR
 }