pic->pic.height = dat->height;
gl = (glpic_t *)pic->pic.data;
- gl->texnum = GL_LoadPicTexture (dat);
+ gl->texnum = loadtextureimage(path, 0, 0, false, false);
+ if (!gl->texnum)
+ gl->texnum = GL_LoadPicTexture (dat);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;