]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
fix onground clearing by ANDing it with a downtrace by 1 unit - this does NOT cause...
[xonotic/darkplaces.git] / gl_draw.c
index bb8745bdc918d0892782bc0c50c22294ff14d015..820d6c545eecc3c88fbc6299cd7ef0c28e88e9d5 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -37,8 +37,6 @@ extern cvar_t v_glslgamma;
 /* Support Routines */
 
 #define FONT_FILESIZE 13468
-#define MAX_CACHED_PICS 1024
-#define CACHEPICHASHSIZE 256
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
@@ -272,120 +270,6 @@ static const embeddedpic_t embeddedpics[] =
        ".3............3."
        "................"
        },
-       {
-       "gfx/editlights/cursor", 16, 16,
-       "................"
-       ".3............3."
-       "..5...2332...5.."
-       "...7.3....3.7..."
-       "....7......7...."
-       "...3.7....7.3..."
-       "..2...7..7...2.."
-       "..3..........3.."
-       "..3..........3.."
-       "..2...7..7...2.."
-       "...3.7....7.3..."
-       "....7......7...."
-       "...7.3....3.7..."
-       "..5...2332...5.."
-       ".3............3."
-       "................"
-       },
-       {
-       "gfx/editlights/light", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356776531..."
-       "..124677776421.."
-       "..135777777531.."
-       "..135777777531.."
-       "..124677776421.."
-       "...1356776531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/noshadow", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356226531..."
-       "..12462..26421.."
-       "..1352....2531.."
-       "..1352....2531.."
-       "..12462..26421.."
-       "...1356226531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/selection", 16, 16,
-       "................"
-       ".777752..257777."
-       ".742........247."
-       ".72..........27."
-       ".7............7."
-       ".5............5."
-       ".2............2."
-       "................"
-       "................"
-       ".2............2."
-       ".5............5."
-       ".7............7."
-       ".72..........27."
-       ".742........247."
-       ".777752..257777."
-       "................"
-       },
-       {
-       "gfx/editlights/cubemaplight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27755772...."
-       "..277533335772.."
-       "..753333333357.."
-       "..777533335777.."
-       "..735775577537.."
-       "..733357753337.."
-       "..733337733337.."
-       "..753337733357.."
-       "..277537735772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/cubemapnoshadowlight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27722772...."
-       "..2772....2772.."
-       "..72........27.."
-       "..7772....2777.."
-       "..7.27722772.7.."
-       "..7...2772...7.."
-       "..7....77....7.."
-       "..72...77...27.."
-       "..2772.77.2772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
        {NULL, 0, 0, NULL}
 };
 
@@ -414,8 +298,8 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
+       unsigned char *pixels;
        cachepic_t *pic;
-       int flags;
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
@@ -449,27 +333,30 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                return pic;
        }
 
-       flags = TEXF_ALPHA;
-       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
-               flags |= TEXF_PRECACHE;
+       pic->texflags = TEXF_ALPHA | TEXF_PRECACHE;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
-               flags |= TEXF_CLAMP;
+               pic->texflags |= TEXF_CLAMP;
        if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
-               flags |= TEXF_COMPRESS;
+               pic->texflags |= TEXF_COMPRESS;
+
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
 
        // load a high quality image from disk if possible
-       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
-       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+       pixels = loadimagepixelsbgra(path, false, true);
+       if (pixels == NULL && !strncmp(path, "gfx/", 4))
+               pixels = loadimagepixelsbgra(path+4, false, true);
+       if (pixels)
        {
-               // compatibility with older versions which did not require gfx/ prefix
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+               pic->width = image_width;
+               pic->height = image_height;
+               if (!pic->autoload)
+                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
        }
-       // if a high quality image was loaded, set the pic's size to match it, just
-       // in case there's no low quality version to get the size from
-       if (pic->tex)
+       else
        {
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
+               pic->autoload = false;
+               // never compress the fallback images
+               pic->texflags &= ~TEXF_COMPRESS;
        }
 
        // now read the low quality version (wad or lmp file), and take the pic
@@ -487,8 +374,8 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
@@ -503,22 +390,27 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = 128;
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
                }
                else
                {
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
                }
        }
 
-       // if it's not found on disk, generate an image
-       if (pic->tex == NULL)
+       if (pixels)
+       {
+               Mem_Free(pixels);
+               pixels = NULL;
+       }
+       else if (pic->tex == NULL)
        {
+               // if it's not found on disk, generate an image
                pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
@@ -532,6 +424,43 @@ cachepic_t *Draw_CachePic (const char *path)
        return Draw_CachePic_Flags (path, 0);
 }
 
+int draw_frame = 1;
+
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+       if (pic->autoload && !pic->tex)
+       {
+               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+               if (pic->tex == NULL)
+                       pic->tex = draw_generatepic(pic->name, true);
+       }
+       pic->lastusedframe = draw_frame;
+       return pic->tex;
+}
+
+void Draw_Frame(void)
+{
+       int i;
+       cachepic_t *pic;
+       static double nextpurgetime;
+       int purgeframe;
+       if (nextpurgetime > realtime)
+               return;
+       nextpurgetime = realtime + 0.05;
+       purgeframe = draw_frame - 1;
+       for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+       {
+               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
+               }
+       }
+       draw_frame++;
+}
+
 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
        int crc, hashkey;
@@ -780,13 +709,14 @@ void GL_Draw_Init (void)
 
 void _DrawQ_Setup(void)
 {
+       r_viewport_t viewport;
        if (r_refdef.draw2dstage)
                return;
        r_refdef.draw2dstage = true;
        CHECKGLERROR
-       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+       R_SetViewport(&viewport);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
-       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
        qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
        GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
@@ -836,7 +766,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
 
 #if 1
@@ -864,7 +794,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
@@ -890,7 +820,7 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
 
                floats[12] = 0.0f;floats[13] = 0.0f;
@@ -917,7 +847,7 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
        floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
        floats[10] = y - sinaf*org_x + sinar*(height-org_y);
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
@@ -938,7 +868,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 /// color tag printing
@@ -1208,7 +1138,7 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
                        if (batchcount >= QUADELEMENTS_MAXQUADS)
                        {
                                GL_LockArrays(0, batchcount * 4);
-                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
                                GL_LockArrays(0, 0);
                                batchcount = 0;
                                ac = color4f;
@@ -1221,7 +1151,7 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
        if (batchcount > 0)
        {
                GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
                GL_LockArrays(0, 0);
        }
 
@@ -1303,7 +1233,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
                floats[12] = s1;floats[13] = t1;
                floats[14] = s2;floats[15] = t2;
@@ -1321,7 +1251,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
@@ -1336,7 +1266,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_SetupGenericShader(mesh->texture != NULL);
 
        GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
        GL_LockArrays(0, 0);
 }
 
@@ -1367,7 +1297,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
        R_SetupGenericShader(false);
 
        CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
+       //qglLineWidth(width);CHECKGLERROR
 
        GL_Color(r,g,b,alpha);
        CHECKGLERROR
@@ -1380,11 +1310,16 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
+       int ix, iy, iw, ih;
        _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
-       GL_Scissor((int)(0.5 + x * ((float)vid.width / vid_conwidth.integer)), (int)(0.5 + y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
+       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+       iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
+       ih = (int)(height * ((float)vid.height / vid_conheight.integer));
+       GL_Scissor(ix, vid.height - iy - ih, iw, ih);
 
        GL_ScissorTest(true);
 }
@@ -1429,7 +1364,7 @@ void R_DrawGamma(void)
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+                               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
                                VectorScale(c, 0.5, c);
                        }
                }
@@ -1445,7 +1380,7 @@ void R_DrawGamma(void)
                {
                        GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
                }
        }
 }