cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+
extern cvar_t v_glslgamma;
//=============================================================================
pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
// load a high quality image from disk if possible
- pixels = loadimagepixelsbgra(path, false, true);
+ pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
if (pixels == NULL && !strncmp(path, "gfx/", 4))
- pixels = loadimagepixelsbgra(path+4, false, true);
+ pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
if (pixels)
{
pic->width = image_width;
{
if (pic->autoload && !pic->tex)
{
- pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
- pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
if (pic->tex == NULL)
pic->tex = draw_generatepic(pic->name, true);
}
int i;
cachepic_t *pic;
static double nextpurgetime;
- int purgeframe;
if (nextpurgetime > realtime)
return;
nextpurgetime = realtime + 0.05;
- purgeframe = draw_frame - 1;
for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
{
if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
}
}
+static float snap_to_pixel_x(float x, float roundUpAt);
extern int con_linewidth; // to force rewrapping
static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
{
fs_offset_t widthbufsize;
if(override || !fnt->texpath[0])
+ {
strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+ // load the cvars when the font is FIRST loaded
+ fnt->settings.antialias = r_font_antialias.integer;
+ fnt->settings.hinting = r_font_hinting.integer;
+ fnt->settings.outline = r_font_postprocess_outline.value;
+ fnt->settings.blur = r_font_postprocess_blur.value;
+ fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+ fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+ fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+ }
+
if(drawtexturepool == NULL)
return; // before gl_draw_start, so will be loaded later
case '+':
case '-':
case '.':
- fnt->width_of[ch++] = atof(com_token) + extraspacing;
+ fnt->width_of[ch] = atof(com_token) + extraspacing;
+ if (fnt->ft2)
+ {
+ for (i = 0; i < MAX_FONT_SIZES; ++i)
+ {
+ //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+ ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+ if (!map)
+ break;
+ map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+ }
+ }
+ ch++;
break;
default:
if(!strcmp(com_token, "extraspacing"))
for(i = 1; i < MAX_FONT_SIZES; ++i)
f->req_sizes[i] = -1;
- // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
if(Cmd_Argc() >= 3)
{
for(i = 0; i < Cmd_Argc()-3; ++i)
f->req_sizes[i] = sz;
}
}
+
LoadFont(true, mainfont, f);
}
void GL_Draw_Init (void)
{
int i, j;
+ Cvar_RegisterVariable(&r_font_postprocess_blur);
+ Cvar_RegisterVariable(&r_font_postprocess_outline);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+ Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+ Cvar_RegisterVariable(&r_font_hinting);
+ Cvar_RegisterVariable(&r_font_antialias);
Cvar_RegisterVariable(&r_textshadow);
Cvar_RegisterVariable(&r_textbrightness);
Cvar_RegisterVariable(&r_textcontrast);
for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
if(!FONT_USER[i].title[0])
dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
- Font_Init();
}
void _DrawQ_Setup(void)
void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
{
- float floats[20];
+ float floats[36];
_DrawQ_ProcessDrawFlag(flags);
- GL_Color(red, green, blue, alpha);
- R_Mesh_VertexPointer(floats, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+ floats[20] = floats[24] = floats[28] = floats[32] = red;
+ floats[21] = floats[25] = floats[29] = floats[33] = green;
+ floats[22] = floats[26] = floats[30] = floats[34] = blue;
+ floats[23] = floats[27] = floats[31] = floats[35] = alpha;
if (pic)
{
if (width == 0)
if (height == 0)
height = pic->height;
R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
- R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
-#if 1
- floats[12] = 0.0f;floats[13] = 0.0f;
- floats[14] = 1.0f;floats[15] = 0.0f;
- floats[16] = 1.0f;floats[17] = 1.0f;
- floats[18] = 0.0f;floats[19] = 1.0f;
-#else
+
+#if 0
// AK07: lets be texel correct on the corners
{
float horz_offset = 0.5f / pic->width;
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
{
- float floats[20];
+ float floats[36];
float af = DEG2RAD(-angle); // forward
float ar = DEG2RAD(-angle + 90); // right
float sinaf = sin(af);
float cosar = cos(ar);
_DrawQ_ProcessDrawFlag(flags);
- GL_Color(red, green, blue, alpha);
- R_Mesh_VertexPointer(floats, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
if (pic)
{
if (height == 0)
height = pic->height;
R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
- R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
- floats[12] = 0.0f;floats[13] = 0.0f;
- floats[14] = 1.0f;floats[15] = 0.0f;
- floats[16] = 1.0f;floats[17] = 1.0f;
- floats[18] = 0.0f;floats[19] = 1.0f;
}
else
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
floats[9] = x - cosaf*org_x + cosar*(height-org_y);
floats[10] = y - sinaf*org_x + sinar*(height-org_y);
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+ floats[20] = floats[24] = floats[28] = floats[32] = red;
+ floats[21] = floats[25] = floats[29] = floats[33] = green;
+ floats[22] = floats[26] = floats[30] = floats[34] = blue;
+ floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+ R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
{
- float floats[12];
+ float floats[36];
_DrawQ_ProcessDrawFlag(flags);
- GL_Color(red, green, blue, alpha);
- R_Mesh_VertexPointer(floats, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
floats[1] = floats[4] = y;
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
-
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+ floats[20] = floats[24] = floats[28] = floats[32] = red;
+ floats[21] = floats[25] = floats[29] = floats[33] = green;
+ floats[22] = floats[26] = floats[30] = floats[34] = blue;
+ floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+ R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
/// color tag printing
}
// NOTE: this function always draws exactly one character if maxwidth <= 0
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
const char *text_start = text;
int colorindex = STRING_COLOR_DEFAULT;
size_t bytes_left;
ft2_font_map_t *fontmap = NULL;
ft2_font_map_t *map = NULL;
- ft2_font_map_t *prevmap = NULL;
+ //ft2_font_map_t *prevmap = NULL;
ft2_font_t *ft2 = fnt->ft2;
// float ftbase_x;
qboolean snap = true;
qboolean least_one = false;
- float dw, dh; // display w/h
+ float dw; // display w
+ //float dh; // display h
+ const float *width_of;
if (!h) h = w;
if (!h) {
map_index = Font_IndexForSize(ft2, h, NULL, NULL);
fontmap = Font_MapForIndex(ft2, map_index);
}
- if(snap)
- {
- if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
- snap = false; // turn off pixel snapping for better animation
- else
- sw = sh = 1;
- }
dw = w * sw;
- dh = h * sh;
+ //dh = h * sh;
if (*maxlen < 1)
*maxlen = 1<<30;
maxwidth = -maxwidth;
}
+ //if (snap)
+ // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
+
+ if (fontmap)
+ width_of = fontmap->width_of;
+ else
+ width_of = fnt->width_of;
+
for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
{
size_t i0 = i;
i = text - text_start;
if (!ch)
break;
- if (snap)
- x = snap_to_pixel_x(x, 0.4);
if (ch == ' ' && !fontmap)
{
if(!least_one || i0) // never skip the first character
- if(x + fnt->width_of[(int) ' '] * dw > maxwidth)
+ if(x + width_of[(int) ' '] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += fnt->width_of[(int) ' '] * dw;
+ x += width_of[(int) ' '] * dw;
continue;
}
// i points to the char after ^
map = ft2_oldstyle_map;
prevch = 0;
if(!least_one || i0) // never skip the first character
- if(x + fnt->width_of[ch] * dw > maxwidth)
+ if(x + width_of[ch] * dw > maxwidth)
{
i = i0;
break; // oops, can't draw this
}
- x += fnt->width_of[ch] * dw;
+ x += width_of[ch] * dw;
} else {
- if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
{
map = FontMap_FindForChar(fontmap, ch);
if (!map)
if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
x += kx * dw;
x += map->glyphs[mapch].advance_x * dw;
- prevmap = map;
+ //prevmap = map;
prevch = ch;
}
}
return x;
}
-float DrawQ_String_Font_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
int shadow, colorindex = STRING_COLOR_DEFAULT;
size_t i;
Uchar prevch = 0; // used for kerning
int tempcolorindex;
int map_index = 0;
- ft2_font_map_t *prevmap = NULL; // the previous map
+ //ft2_font_map_t *prevmap = NULL; // the previous map
ft2_font_map_t *map = NULL; // the currently used map
ft2_font_map_t *fontmap = NULL; // the font map for the size
float ftbase_y;
float pix_x, pix_y;
size_t bytes_left;
float dw, dh;
+ const float *width_of;
int tw, th;
tw = R_TextureWidth(fnt->tex);
map_index = Font_IndexForSize(ft2, h, NULL, NULL);
fontmap = Font_MapForIndex(ft2, map_index);
}
- if(snap)
- {
- if(fabs(sw - 1) > 0.001 || fabs(sh - 1) > 0.001)
- snap = false; // turn off pixel snapping for better animation
- else
- sw = sh = 1;
- }
dw = w * sw;
dh = h * sh;
_DrawQ_ProcessDrawFlag(flags);
- R_Mesh_ColorPointer(color4f, 0, 0);
R_Mesh_ResetTextureState();
if (!fontmap)
R_Mesh_TexBind(0, fnt->tex);
- R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
- R_Mesh_VertexPointer(vertex3f, 0, 0);
R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
ac = color4f;
//ftbase_x = snap_to_pixel_x(ftbase_x);
if(snap)
+ {
+ startx = snap_to_pixel_x(startx, 0.4);
+ starty = snap_to_pixel_y(starty, 0.4);
ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
+ }
pix_x = vid.width / vid_conwidth.value;
pix_y = vid.height / vid_conheight.value;
+
+ if (fontmap)
+ width_of = fontmap->width_of;
+ else
+ width_of = fnt->width_of;
+
for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
{
+ prevch = 0;
text = text_start;
if (!outcolor || *outcolor == -1)
i = text - text_start;
if (!ch)
break;
- if (snap)
- {
- x = snap_to_pixel_x(x, 0.4);
- y = snap_to_pixel_y(y, 0.4);
- }
if (ch == ' ' && !fontmap)
{
- x += fnt->width_of[(int) ' '] * dw;
+ x += width_of[(int) ' '] * dw;
continue;
}
if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
if (batchcount)
{
// switching from freetype to non-freetype rendering
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
- x += thisw * dw;
+ x += width_of[ch] * dw;
} else {
- if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+ if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
{
// new charmap - need to render
if (batchcount)
{
// we need a different character map, render what we currently have:
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
batchcount++;
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
batchcount = 0;
ac = color4f;
at = texcoord2f;
av = vertex3f;
}
- prevmap = map;
+ //prevmap = map;
prevch = ch;
}
if (shadow)
}
if (batchcount > 0)
{
- GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
}
if (outcolor)
return x;
}
-float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
-{
- return DrawQ_String_Font_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
-}
-
-float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+ return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
}
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
{
- return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
+ return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
}
-//float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
-//}
-
-float DrawQ_TextWidth_Font_Size(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
{
- return DrawQ_TextWidth_Font_UntilWidth_Size(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
+ return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
}
-//float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
-//}
-
-float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
{
- return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
+ return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
}
-//float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
-//{
-// return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, maxlen, 0, 0, outcolor, ignorecolorcodes, fnt, maxwidth);
-//}
-
#if 0
// not used
// no ^xrgb management
_DrawQ_ProcessDrawFlag(flags);
- R_Mesh_VertexPointer(floats, 0, 0);
- R_Mesh_ColorPointer(floats + 20, 0, 0);
R_Mesh_ResetTextureState();
if (pic)
{
if (height == 0)
height = pic->height;
R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
- R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
- floats[12] = s1;floats[13] = t1;
- floats[14] = s2;floats[15] = t2;
- floats[16] = s4;floats[17] = t4;
- floats[18] = s3;floats[19] = t3;
}
else
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
floats[1] = floats[4] = y;
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
+ floats[12] = s1;floats[13] = t1;
+ floats[14] = s2;floats[15] = t2;
+ floats[16] = s4;floats[17] = t4;
+ floats[18] = s3;floats[19] = t3;
floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
- R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
_DrawQ_ProcessDrawFlag(flags);
- R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
- R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
R_Mesh_ResetTextureState();
- R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
- GL_LockArrays(0, mesh->num_vertices);
- R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
- GL_LockArrays(0, 0);
+ R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
+ R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
}
void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
break;
}
// all the blends ignore depth
- R_Mesh_VertexPointer(blendvertex3f, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
GL_DepthMask(true);
GL_BlendFunc(GL_DST_COLOR, GL_ONE);
while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
- R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+ GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+ R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
VectorScale(c, 0.5, c);
}
}
if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
{
GL_BlendFunc(GL_ONE, GL_ONE);
- GL_Color(c[0], c[1], c[2], 1);
- R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+ GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+ R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
}