]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
fix an uninitialized variable warning in win32
[xonotic/darkplaces.git] / gl_draw.c
index c18954bc02e83110680873582c12ad642b66ab6c..8830e0600c35a15135401f6acd63e164d84819cc 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -197,6 +197,14 @@ static rtexture_t *draw_generatecrosshair(int num)
        return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
+static rtexture_t *draw_generateditherpattern(void)
+{
+       qbyte data[16];
+       memset(data, 255, sizeof(data));
+       data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+}
+
 /*
 ================
 Draw_CachePic
@@ -258,6 +266,8 @@ cachepic_t  *Draw_CachePic (char *path)
                pic->tex = draw_generatecrosshair(3);
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
                pic->tex = draw_generatecrosshair(4);
+       if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+               pic->tex = draw_generateditherpattern();
        if (pic->tex == NULL)
        {
                Con_Printf ("Draw_CachePic: failed to load %s\n", path);
@@ -367,11 +377,15 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
+float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
+
 int quadelements[768];
+float textverts[128*4*3];
+float texttexcoords[128*4*2];
 void R_DrawQueue(void)
 {
        int pos, num, chartexnum, overbright, texnum, additive, batch;
-       float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at;
+       float x, y, w, h, s, t, u, v, *av, *at, c[4];
        cachepic_t *pic;
        drawqueue_t *dq;
        char *str, *currentpic;
@@ -402,9 +416,10 @@ void R_DrawQueue(void)
        R_Mesh_Start();
        R_Mesh_Matrix(&r_identitymatrix);
 
-       memset(&m, 0, sizeof(m));
        chartexnum = R_GetTexture(char_texture);
-       m.tex[0] = chartexnum;
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = 0;
        R_Mesh_TextureState(&m);
 
        currentpic = "";
@@ -426,12 +441,11 @@ void R_DrawQueue(void)
                else
                        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
                m.depthdisable = true;
-               R_Mesh_MainState(&m);
 
-               cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cb = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               ca = (float) ( color        & 0xFF) * (1.0f / 255.0f);
+               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[3] = (float) ( color        & 0xFF) * (1.0f / 255.0f);
                x = dq->x;
                y = dq->y;
                w = dq->scalex;
@@ -439,50 +453,17 @@ void R_DrawQueue(void)
 
                switch(dq->command)
                {
-               case DRAWQUEUE_PIC:
-                       str = (char *)(dq + 1);
-                       if (strcmp(str, currentpic))
-                       {
-                               currentpic = str;
-                               if (*str)
-                               {
-                                       pic = Draw_CachePic(str);
-                                       m.tex[0] = R_GetTexture(pic->tex);
-                               }
-                               else
-                                       m.tex[0] = 0;
-                               R_Mesh_TextureState(&m);
-                       }
-                       if (*str)
-                       {
-                               if (w == 0)
-                                       w = pic->width;
-                               if (h == 0)
-                                       h = pic->height;
-                       }
-                       varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
-                       varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0;
-                       varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
-                       varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1;
-                       varray_vertex[ 0] = x  ;varray_vertex[ 1] = y  ;varray_vertex[ 2] = 10;
-                       varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 10;
-                       varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
-                       varray_vertex[12] = x  ;varray_vertex[13] = y+h;varray_vertex[14] = 10;
-                       GL_Color(cr, cg, cb, ca);
-                       R_Mesh_Draw(4, 2, quadelements);
-                       break;
                case DRAWQUEUE_STRING:
                        str = (char *)(dq + 1);
                        if (strcmp("gfx/conchars", currentpic))
                        {
                                currentpic = "gfx/conchars";
                                m.tex[0] = chartexnum;
-                               R_Mesh_TextureState(&m);
                        }
                        batchcount = 0;
-                       at = varray_texcoord[0];
-                       av = varray_vertex;
-                       GL_Color(cr, cg, cb, ca);
+                       at = texttexcoords;
+                       av = textverts;
+                       GL_Color(c[0], c[1], c[2], c[3]);
                        while ((num = *str++) && x < vid.conwidth)
                        {
                                if (num != ' ')
@@ -492,86 +473,163 @@ void R_DrawQueue(void)
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
                                        at[ 0] = s  ;at[ 1] = t  ;
-                                       at[ 4] = s+u;at[ 5] = t  ;
-                                       at[ 8] = s+u;at[ 9] = t+v;
-                                       at[12] = s  ;at[13] = t+v;
+                                       at[ 2] = s+u;at[ 3] = t  ;
+                                       at[ 4] = s+u;at[ 5] = t+v;
+                                       at[ 6] = s  ;at[ 7] = t+v;
                                        av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-                                       av[ 4] = x+w;av[ 5] = y  ;av[ 6] = 10;
-                                       av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
-                                       av[12] = x  ;av[13] = y+h;av[14] = 10;
-                                       at += 16;
-                                       av += 16;
+                                       av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
+                                       av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+                                       av[ 9] = x  ;av[10] = y+h;av[11] = 10;
+                                       at += 8;
+                                       av += 12;
                                        batchcount++;
                                        if (batchcount >= 128)
                                        {
+                                               if (gl_mesh_copyarrays.integer)
+                                               {
+                                                       m.pointervertexcount = 0;
+                                                       m.pointer_vertex = NULL;
+                                                       m.pointer_texcoord[0] = NULL;
+                                                       m.pointer_color = NULL;
+                                                       R_Mesh_State(&m);
+                                                       R_Mesh_GetSpace(batchcount * 4);
+                                                       R_Mesh_CopyVertex3f(textverts, batchcount * 4);
+                                                       R_Mesh_CopyTexCoord2f(0, texttexcoords, batchcount * 4);
+                                               }
+                                               else
+                                               {
+                                                       m.pointervertexcount = batchcount * 4;
+                                                       m.pointer_vertex = textverts;
+                                                       m.pointer_texcoord[0] = texttexcoords;
+                                                       m.pointer_color = NULL;
+                                                       R_Mesh_State(&m);
+                                               }
                                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
                                                batchcount = 0;
-                                               at = varray_texcoord[0];
-                                               av = varray_vertex;
+                                               at = texttexcoords;
+                                               av = textverts;
                                        }
                                }
                                x += w;
                        }
                        if (batchcount > 0)
+                       {
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       m.pointervertexcount = 0;
+                                       m.pointer_vertex = NULL;
+                                       m.pointer_texcoord[0] = NULL;
+                                       m.pointer_color = NULL;
+                                       R_Mesh_State(&m);
+                                       R_Mesh_GetSpace(batchcount * 4);
+                                       R_Mesh_CopyVertex3f(textverts, batchcount * 4);
+                                       R_Mesh_CopyTexCoord2f(0, texttexcoords, batchcount * 4);
+                               }
+                               else
+                               {
+                                       m.pointervertexcount = batchcount * 4;
+                                       m.pointer_vertex = textverts;
+                                       m.pointer_texcoord[0] = texttexcoords;
+                                       m.pointer_color = NULL;
+                                       R_Mesh_State(&m);
+                               }
                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                       }
                        break;
                case DRAWQUEUE_MESH:
                        mesh = (void *)(dq + 1);
                        m.tex[0] = R_GetTexture(mesh->texture);
-                       R_Mesh_TextureState(&m);
-                       R_Mesh_ResizeCheck(mesh->numvertices);
-                       memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
-                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices);
-                       memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
                        GL_UseColorArray();
-                       R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
+                       if (gl_mesh_copyarrays.integer)
+                       {
+                               m.pointervertexcount = 0;
+                               m.pointer_vertex = NULL;
+                               m.pointer_texcoord[0] = NULL;
+                               m.pointer_color = NULL;
+                               R_Mesh_State(&m);
+                               R_Mesh_GetSpace(mesh->numvertices);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numvertices);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoord2f, mesh->numvertices);
+                               R_Mesh_CopyColor4f(mesh->color4f, mesh->numvertices);
+                       }
+                       else
+                       {
+                               m.pointervertexcount = mesh->numvertices;
+                               m.pointer_vertex = mesh->vertex3f;
+                               m.pointer_texcoord[0] = mesh->texcoord2f;
+                               m.pointer_color = mesh->color4f;
+                               R_Mesh_State(&m);
+                       }
+                       R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->element3i);
                        currentpic = "\0";
                        break;
                }
        }
 
-       if (!v_hwgamma.integer)
+       if (!vid_usinghwgamma)
        {
-               // we use one big triangle for all the screen blends
-               varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
-               varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0;
-               varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
-               varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
-               varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;
                // all the blends ignore depth
                memset(&m, 0, sizeof(m));
                m.depthdisable = true;
-               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
-               if (t >= 1.01f)
+               if (v_color_enable.integer)
+               {
+                       c[0] = v_color_white_r.value;
+                       c[1] = v_color_white_g.value;
+                       c[2] = v_color_white_b.value;
+               }
+               else
+                       c[0] = c[1] = c[2] = v_contrast.value;
+               VectorScale(c, (float) (1 << v_overbrightbits.integer), c);
+               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
                        m.blendfunc1 = GL_DST_COLOR;
                        m.blendfunc2 = GL_ONE;
-                       R_Mesh_State(&m);
-                       while (t >= 1.01f)
+                       if (gl_mesh_copyarrays.integer)
                        {
-                               cr = t - 1.0f;
-                               if (cr > 1.0f)
-                                       cr = 1.0f;
-                               GL_Color(cr, cr, cr, 1);
+                               R_Mesh_State(&m);
+                               R_Mesh_GetSpace(3);
+                               R_Mesh_CopyVertex3f(blendvertex3f, 3);
+                       }
+                       else
+                       {
+                               m.pointervertexcount = 3;
+                               m.pointer_vertex = blendvertex3f;
+                               R_Mesh_State(&m);
+                       }
+                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+                       {
+                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
                                R_Mesh_Draw(3, 1, polygonelements);
-                               t *= 0.5;
+                               VectorScale(c, 0.5, c);
                        }
                }
-               else if (t <= 0.99f)
+               if (v_color_enable.integer)
                {
-                       m.blendfunc1 = GL_ZERO;
-                       m.blendfunc2 = GL_SRC_COLOR;
-                       R_Mesh_State(&m);
-                       GL_Color(t, t, t, 1);
-                       R_Mesh_Draw(3, 1, polygonelements);
+                       c[0] = v_color_black_r.value;
+                       c[1] = v_color_black_g.value;
+                       c[2] = v_color_black_b.value;
                }
-               if (v_brightness.value >= 0.01f)
+               else
+                       c[0] = c[1] = c[2] = v_brightness.value;
+               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
                {
                        m.blendfunc1 = GL_ONE;
                        m.blendfunc2 = GL_ONE;
-                       R_Mesh_State(&m);
-                       GL_Color(v_brightness.value, v_brightness.value, v_brightness.value, 1);
+                       if (gl_mesh_copyarrays.integer)
+                       {
+                               m.pointervertexcount = 0;
+                               m.pointer_vertex = NULL;
+                               R_Mesh_State(&m);
+                               R_Mesh_GetSpace(3);
+                               R_Mesh_CopyVertex3f(blendvertex3f, 3);
+                       }
+                       else
+                       {
+                               m.pointervertexcount = 3;
+                               m.pointer_vertex = blendvertex3f;
+                               R_Mesh_State(&m);
+                       }
+                       GL_Color(c[0], c[1], c[2], 1);
                        R_Mesh_Draw(3, 1, polygonelements);
                }
        }