/* Support Routines */
#define FONT_FILESIZE 13468
-#define MAX_CACHED_PICS 1024
-#define CACHEPICHASHSIZE 256
static cachepic_t *cachepichash[CACHEPICHASHSIZE];
static cachepic_t cachepics[MAX_CACHED_PICS];
static int numcachepics;
static rtexture_t *draw_generateconchars(void)
{
int i;
- unsigned char buffer[65536][4], *data = NULL;
+ unsigned char *data;
double random;
+ rtexture_t *tex;
data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
// Gold numbers
for (i = 0;i < 8192;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][2] = 83 + (unsigned char)(random * 64);
- buffer[i][1] = 71 + (unsigned char)(random * 32);
- buffer[i][0] = 23 + (unsigned char)(random * 16);
- buffer[i][3] = data[i*4+0];
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 83 + (unsigned char)(random * 64);
+ data[i*4+1] = 71 + (unsigned char)(random * 32);
+ data[i*4+0] = 23 + (unsigned char)(random * 16);
}
// White chars
for (i = 8192;i < 32768;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][2] = 95 + (unsigned char)(random * 64);
- buffer[i][1] = 95 + (unsigned char)(random * 64);
- buffer[i][0] = 95 + (unsigned char)(random * 64);
- buffer[i][3] = data[i*4+0];
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 95 + (unsigned char)(random * 64);
+ data[i*4+1] = 95 + (unsigned char)(random * 64);
+ data[i*4+0] = 95 + (unsigned char)(random * 64);
}
// Gold numbers
for (i = 32768;i < 40960;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][2] = 83 + (unsigned char)(random * 64);
- buffer[i][1] = 71 + (unsigned char)(random * 32);
- buffer[i][0] = 23 + (unsigned char)(random * 16);
- buffer[i][3] = data[i*4+0];
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 83 + (unsigned char)(random * 64);
+ data[i*4+1] = 71 + (unsigned char)(random * 32);
+ data[i*4+0] = 23 + (unsigned char)(random * 16);
}
// Red chars
for (i = 40960;i < 65536;i++)
{
random = lhrandom (0.0,1.0);
- buffer[i][2] = 96 + (unsigned char)(random * 64);
- buffer[i][1] = 43 + (unsigned char)(random * 32);
- buffer[i][0] = 27 + (unsigned char)(random * 32);
- buffer[i][3] = data[i*4+0];
+ data[i*4+3] = data[i*4+0];
+ data[i*4+2] = 96 + (unsigned char)(random * 64);
+ data[i*4+1] = 43 + (unsigned char)(random * 32);
+ data[i*4+0] = 27 + (unsigned char)(random * 32);
}
#if 0
- Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+ Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
#endif
+ tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
Mem_Free(data);
- return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ return tex;
}
static rtexture_t *draw_generateditherpattern(void)
".3............3."
"................"
},
- {
- "gfx/editlights/cursor", 16, 16,
- "................"
- ".3............3."
- "..5...2332...5.."
- "...7.3....3.7..."
- "....7......7...."
- "...3.7....7.3..."
- "..2...7..7...2.."
- "..3..........3.."
- "..3..........3.."
- "..2...7..7...2.."
- "...3.7....7.3..."
- "....7......7...."
- "...7.3....3.7..."
- "..5...2332...5.."
- ".3............3."
- "................"
- },
- {
- "gfx/editlights/light", 16, 16,
- "................"
- "................"
- "......1111......"
- "....11233211...."
- "...1234554321..."
- "...1356776531..."
- "..124677776421.."
- "..135777777531.."
- "..135777777531.."
- "..124677776421.."
- "...1356776531..."
- "...1234554321..."
- "....11233211...."
- "......1111......"
- "................"
- "................"
- },
- {
- "gfx/editlights/noshadow", 16, 16,
- "................"
- "................"
- "......1111......"
- "....11233211...."
- "...1234554321..."
- "...1356226531..."
- "..12462..26421.."
- "..1352....2531.."
- "..1352....2531.."
- "..12462..26421.."
- "...1356226531..."
- "...1234554321..."
- "....11233211...."
- "......1111......"
- "................"
- "................"
- },
- {
- "gfx/editlights/selection", 16, 16,
- "................"
- ".777752..257777."
- ".742........247."
- ".72..........27."
- ".7............7."
- ".5............5."
- ".2............2."
- "................"
- "................"
- ".2............2."
- ".5............5."
- ".7............7."
- ".72..........27."
- ".742........247."
- ".777752..257777."
- "................"
- },
- {
- "gfx/editlights/cubemaplight", 16, 16,
- "................"
- "................"
- "......2772......"
- "....27755772...."
- "..277533335772.."
- "..753333333357.."
- "..777533335777.."
- "..735775577537.."
- "..733357753337.."
- "..733337733337.."
- "..753337733357.."
- "..277537735772.."
- "....27777772...."
- "......2772......"
- "................"
- "................"
- },
- {
- "gfx/editlights/cubemapnoshadowlight", 16, 16,
- "................"
- "................"
- "......2772......"
- "....27722772...."
- "..2772....2772.."
- "..72........27.."
- "..7772....2777.."
- "..7.27722772.7.."
- "..7...2772...7.."
- "..7....77....7.."
- "..72...77...27.."
- "..2772.77.2772.."
- "....27777772...."
- "......2772......"
- "................"
- "................"
- },
{NULL, 0, 0, NULL}
};
cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
{
int crc, hashkey;
+ unsigned char *pixels;
cachepic_t *pic;
- int flags;
fs_offset_t lmpsize;
unsigned char *lmpdata;
char lmpname[MAX_QPATH];
return pic;
}
- flags = TEXF_ALPHA;
- if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
- flags |= TEXF_PRECACHE;
+ pic->texflags = TEXF_ALPHA | TEXF_PRECACHE;
if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
- flags |= TEXF_CLAMP;
+ pic->texflags |= TEXF_CLAMP;
if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
- flags |= TEXF_COMPRESS;
+ pic->texflags |= TEXF_COMPRESS;
+
+ pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
// load a high quality image from disk if possible
- pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
- if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+ pixels = loadimagepixelsbgra(path, false, true);
+ if (pixels == NULL && !strncmp(path, "gfx/", 4))
+ pixels = loadimagepixelsbgra(path+4, false, true);
+ if (pixels)
{
- // compatibility with older versions which did not require gfx/ prefix
- pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+ pic->width = image_width;
+ pic->height = image_height;
+ if (!pic->autoload)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
}
- // if a high quality image was loaded, set the pic's size to match it, just
- // in case there's no low quality version to get the size from
- if (pic->tex)
+ else
{
- pic->width = R_TextureWidth(pic->tex);
- pic->height = R_TextureHeight(pic->tex);
+ pic->autoload = false;
+ // never compress the fallback images
+ pic->texflags &= ~TEXF_COMPRESS;
}
// now read the low quality version (wad or lmp file), and take the pic
pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
- if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
}
Mem_Free(lmpdata);
}
pic->width = 128;
pic->height = 128;
// if no high quality replacement image was found, upload the original low quality texture
- if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
}
else
{
pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
// if no high quality replacement image was found, upload the original low quality texture
- if (!pic->tex)
- pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+ if (!pixels)
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
}
}
- // if it's not found on disk, generate an image
- if (pic->tex == NULL)
+ if (pixels)
+ {
+ Mem_Free(pixels);
+ pixels = NULL;
+ }
+ else if (pic->tex == NULL)
{
+ // if it's not found on disk, generate an image
pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
pic->width = R_TextureWidth(pic->tex);
pic->height = R_TextureHeight(pic->tex);
return Draw_CachePic_Flags (path, 0);
}
+int draw_frame = 1;
+
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+ if (pic->autoload && !pic->tex)
+ {
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+ if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+ if (pic->tex == NULL)
+ pic->tex = draw_generatepic(pic->name, true);
+ }
+ pic->lastusedframe = draw_frame;
+ return pic->tex;
+}
+
+void Draw_Frame(void)
+{
+ int i;
+ cachepic_t *pic;
+ static double nextpurgetime;
+ int purgeframe;
+ if (nextpurgetime > realtime)
+ return;
+ nextpurgetime = realtime + 0.05;
+ purgeframe = draw_frame - 1;
+ for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+ {
+ if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+ {
+ R_FreeTexture(pic->tex);
+ pic->tex = NULL;
+ }
+ }
+ draw_frame++;
+}
+
cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
{
int crc, hashkey;
pic->height = height;
if (pic->tex)
R_FreeTexture(pic->tex);
- pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, TEXF_PRECACHE | (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
return pic;
}
if (!strcmp (picname, pic->name) && pic->tex)
{
R_FreeTexture(pic->tex);
+ pic->tex = NULL;
pic->width = 0;
pic->height = 0;
return;
void _DrawQ_Setup(void)
{
+ r_viewport_t viewport;
if (r_refdef.draw2dstage)
return;
r_refdef.draw2dstage = true;
CHECKGLERROR
- qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+ R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+ R_SetViewport(&viewport);
GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
- GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
qglDepthFunc(GL_LEQUAL);CHECKGLERROR
qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
width = pic->width;
if (height == 0)
height = pic->height;
- R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+ R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
#if 1
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+}
+
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
+{
+ float floats[20];
+ float af = DEG2RAD(-angle); // forward
+ float ar = DEG2RAD(-angle + 90); // right
+ float sinaf = sin(af);
+ float cosaf = cos(af);
+ float sinar = sin(ar);
+ float cosar = cos(ar);
+
+ _DrawQ_ProcessDrawFlag(flags);
+ GL_Color(red, green, blue, alpha);
+
+ R_Mesh_VertexPointer(floats, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_SetupGenericShader(pic != NULL);
+ if (pic)
+ {
+ if (width == 0)
+ width = pic->width;
+ if (height == 0)
+ height = pic->height;
+ R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
+ R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+ floats[12] = 0.0f;floats[13] = 0.0f;
+ floats[14] = 1.0f;floats[15] = 0.0f;
+ floats[16] = 1.0f;floats[17] = 1.0f;
+ floats[18] = 0.0f;floats[19] = 1.0f;
+ }
+
+ floats[2] = floats[5] = floats[8] = floats[11] = 0;
+
+// top left
+ floats[0] = x - cosaf*org_x - cosar*org_y;
+ floats[1] = y - sinaf*org_x - sinar*org_y;
+
+// top right
+ floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+ floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
+
+// bottom right
+ floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+ floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
+
+// bottom left
+ floats[9] = x - cosaf*org_x + cosar*(height-org_y);
+ floats[10] = y - sinaf*org_x + sinar*(height-org_y);
+
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
floats[3] = floats[6] = x + width;
floats[7] = floats[10] = y + height;
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
-// color tag printing
+/// color tag printing
static const vec4_t string_colors[] =
{
// Quake3 colors
float *av, *at, *ac;
float color[4];
int batchcount;
- float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
- float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
- float color4f[QUADELEMENTS_MAXQUADS*4*4];
+ static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+ static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+ static float color4f[QUADELEMENTS_MAXQUADS*4*4];
int ch;
int tempcolorindex;
else
colorindex = *outcolor;
- DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
x = startx;
y = starty;
if (ch <= '9' && ch >= '0') // ^[0-9] found
{
colorindex = ch - '0';
- DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
continue;
}
else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
colorindex = tempcolorindex | 0xf;
// ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
//Con_Printf("^1colorindex:^7 %x\n", colorindex);
- DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+ DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
i+=3;
continue;
}
if (batchcount >= QUADELEMENTS_MAXQUADS)
{
GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
GL_LockArrays(0, 0);
batchcount = 0;
ac = color4f;
if (batchcount > 0)
{
GL_LockArrays(0, batchcount * 4);
- R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+ R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
GL_LockArrays(0, 0);
}
width = pic->width;
if (height == 0)
height = pic->height;
- R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+ R_Mesh_TexBind(0, R_GetTexture(Draw_GetPicTexture(pic)));
R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
floats[12] = s1;floats[13] = t1;
floats[14] = s2;floats[15] = t2;
floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
- R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
}
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
R_SetupGenericShader(mesh->texture != NULL);
GL_LockArrays(0, mesh->num_vertices);
- R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
+ R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
GL_LockArrays(0, 0);
}
R_SetupGenericShader(false);
CHECKGLERROR
- qglLineWidth(width);CHECKGLERROR
+ //qglLineWidth(width);CHECKGLERROR
GL_Color(r,g,b,alpha);
CHECKGLERROR
void DrawQ_SetClipArea(float x, float y, float width, float height)
{
+ int ix, iy, iw, ih;
_DrawQ_Setup();
// We have to convert the con coords into real coords
// OGL uses top to bottom
- GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
+ ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+ iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+ iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
+ ih = (int)(height * ((float)vid.height / vid_conheight.integer));
+ GL_Scissor(ix, vid.height - iy - ih, iw, ih);
GL_ScissorTest(true);
}
void R_DrawGamma(void)
{
float c[4];
- if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
+ switch(vid.renderpath)
{
- // all the blends ignore depth
- R_Mesh_VertexPointer(blendvertex3f, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
- R_Mesh_ResetTextureState();
- R_SetupGenericShader(false);
- GL_DepthMask(true);
- GL_DepthRange(0, 1);
- GL_PolygonOffset(0, 0);
- GL_DepthTest(false);
- if (v_color_enable.integer)
- {
- c[0] = v_color_white_r.value;
- c[1] = v_color_white_g.value;
- c[2] = v_color_white_b.value;
- }
- else
- c[0] = c[1] = c[2] = v_contrast.value;
- if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
- {
- GL_BlendFunc(GL_DST_COLOR, GL_ONE);
- while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
- {
- GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
- R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
- VectorScale(c, 0.5, c);
- }
- }
- if (v_color_enable.integer)
- {
- c[0] = v_color_black_r.value;
- c[1] = v_color_black_g.value;
- c[2] = v_color_black_b.value;
- }
- else
- c[0] = c[1] = c[2] = v_brightness.value;
- if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+ case RENDERPATH_GL20:
+ if (vid_usinghwgamma || v_glslgamma.integer)
+ return;
+ break;
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL11:
+ if (vid_usinghwgamma)
+ return;
+ break;
+ }
+ // all the blends ignore depth
+ R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_SetupGenericShader(false);
+ GL_DepthMask(true);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
+ GL_DepthTest(false);
+ if (v_color_enable.integer)
+ {
+ c[0] = v_color_white_r.value;
+ c[1] = v_color_white_g.value;
+ c[2] = v_color_white_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_contrast.value;
+ if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+ {
+ GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+ while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- GL_BlendFunc(GL_ONE, GL_ONE);
- GL_Color(c[0], c[1], c[2], 1);
- R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+ GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+ VectorScale(c, 0.5, c);
}
}
+ if (v_color_enable.integer)
+ {
+ c[0] = v_color_black_r.value;
+ c[1] = v_color_black_g.value;
+ c[2] = v_color_black_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_brightness.value;
+ if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+ {
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_Color(c[0], c[1], c[2], 1);
+ R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+ }
}