static rtexturepool_t *drawtexturepool;
-static qbyte concharimage[11356] =
+static qbyte concharimage[13468] =
{
#include "lhfont.h"
};
{
int i;
qbyte buffer[65536][4], *data = NULL;
+ double random;
- fs_filesize = 11356;
+ fs_filesize = 13396;
data = LoadTGA (concharimage, 256, 256);
fs_filesize = -1;
-
- for (i = 0;i < 32768;i++)
+// Gold numbers
+ for (i = 0;i < 8192;i++)
{
- buffer[i][0] = 255;
- buffer[i][1] = 255;
- buffer[i][2] = 255;
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
buffer[i][3] = data[i*4+0];
}
-
- for (i = 32768;i < 65536;i++)
+// White chars
+ for (i = 8192;i < 32768;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 95 + (qbyte)(random * 64);
+ buffer[i][1] = 95 + (qbyte)(random * 64);
+ buffer[i][2] = 95 + (qbyte)(random * 64);
+ buffer[i][3] = data[i*4+0];
+ }
+// Gold numbers
+ for (i = 32768;i < 40960;i++)
{
- buffer[i][0] = 255;
- buffer[i][1] = 0;
- buffer[i][2] = 0;
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
buffer[i][3] = data[i*4+0];
}
+// Red chars
+ for (i = 40960;i < 65536;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 96 + (qbyte)(random * 64);
+ buffer[i][1] = 43 + (qbyte)(random * 32);
+ buffer[i][2] = 27 + (qbyte)(random * 32);
+ buffer[i][3] = data[i*4+0];
+ }
+
+#if 0
+ Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+#endif
+
Mem_Free(data);
return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
int i, crc, hashkey;
cachepic_t *pic;
qpic_t *p;
- int persistentflag;
+ int flags;
- if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
clvideo_t *video;
video = CL_GetVideo(path);
return &video->cpif;
}
- if (persistent) {
- persistentflag = TEXF_PRECACHE;
- } else {
- persistentflag = 0;
- }
-
crc = CRC_Block(path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
return pic;
if (numcachepics == MAX_CACHED_PICS)
- Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ {
+ Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
pic = cachepics + (numcachepics++);
- strcpy (pic->name, path);
+ strlcpy (pic->name, path, sizeof(pic->name));
// link into list
pic->chain = cachepichash[hashkey];
cachepichash[hashkey] = pic;
+ flags = TEXF_ALPHA;
+ if (persistent)
+ flags |= TEXF_PRECACHE;
+ if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ flags |= TEXF_CLAMP;
+
// load the pic from disk
- pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | persistentflag);
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
{
// compatibility with older versions
- pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | persistentflag);
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
// failed to find gfx/whatever.tga or similar, try the wad
if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
{
for (i = 0;i < 128 * 128;i++)
if (pix[i] == 0)
pix[i] = 255;
- pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | persistentflag, palette_complete);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete);
}
else
- pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | persistentflag, palette_complete);
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete);
}
}
if (pic == NULL)
{
if (numcachepics == MAX_CACHED_PICS)
- Sys_Error ("numcachepics == MAX_CACHED_PICS");
+ {
+ Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
pic = cachepics + (numcachepics++);
strcpy (pic->name, picname);
// link into list
}
}
- r_view_width = bound(0, r_refdef.width, vid.realwidth);
- r_view_height = bound(0, r_refdef.height, vid.realheight);
+ r_view_width = bound(0, r_refdef.width, vid.width);
+ r_view_height = bound(0, r_refdef.height, vid.height);
r_view_depth = 1;
- r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
- r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+ r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
r_view_z = 0;
r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
r_view_matrix = r_refdef.viewentitymatrix;
GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
- qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
- GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
+ qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+ GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
qglDepthFunc(GL_LEQUAL);
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
at = varray_texcoord2f[0];
av = varray_vertex3f;
- while ((num = *str++) && x < vid.conwidth)
+ while ((num = *str++) && x < vid_conwidth.integer)
{
if (num != ' ')
{
{
// We have to convert the con coords into real coords
int x , y, width, height;
- x = dq->x * ((float)vid.realwidth / vid.conwidth);
+ x = dq->x * ((float)vid.width / vid_conwidth.integer);
// OGL uses top to bottom
- y = dq->y * ((float) vid.realheight / vid.conheight);
- width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
- height = dq->scaley * ((float)vid.realheight / vid.conheight);
+ y = dq->y * ((float) vid.height / vid_conheight.integer);
+ width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+ height = dq->scaley * ((float)vid.height / vid_conheight.integer);
GL_Scissor(x, y, width, height);