This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
#include "quakedef.h"
+#include "image.h"
+#include "wad.h"
-#define GL_COLOR_INDEX8_EXT 0x80E5
-
-extern unsigned char d_15to8table[65536];
-
-cvar_t qsg_version = {"qsg_version", "1"};
-cvar_t scr_conalpha = {"scr_conalpha", "1"};
-
-byte *draw_chars; // 8*8 graphic characters
-qpic_t *draw_disc;
-
-//int translate_texture;
-int char_texture;
-
-typedef struct
-{
- int texnum;
- float sl, tl, sh, th;
-} glpic_t;
-
-byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
-qpic_t *conback = (qpic_t *)&conback_buffer;
-
-/*
-=============================================================================
-
- scrap allocation
-
- Allocate all the little status bar obejcts into a single texture
- to crutch up stupid hardware / drivers
-
-=============================================================================
-*/
-
-#define MAX_SCRAPS 2
-#define BLOCK_WIDTH 256
-#define BLOCK_HEIGHT 256
-
-int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
-byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
-qboolean scrap_dirty;
-
-// returns a texture number and the position inside it
-int Scrap_AllocBlock (int w, int h, int *x, int *y)
-{
- int i, j;
- int best, best2;
- int texnum;
-
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
- {
- best = BLOCK_HEIGHT;
-
- for (i=0 ; i<BLOCK_WIDTH-w ; i++)
- {
- best2 = 0;
-
- for (j=0 ; j<w ; j++)
- {
- if (scrap_allocated[texnum][i+j] >= best)
- break;
- if (scrap_allocated[texnum][i+j] > best2)
- best2 = scrap_allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
- }
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i=0 ; i<w ; i++)
- scrap_allocated[texnum][*x + i] = best + h;
-
- return texnum;
- }
-
- Sys_Error ("Scrap_AllocBlock: full");
- return 0;
-}
-
-int scrap_uploads;
-int scraptexnum[MAX_SCRAPS];
+#include "cl_video.h"
-void Scrap_Upload (void)
-{
- int texnum;
-
- scrap_uploads++;
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
- scraptexnum[texnum] = GL_LoadTexture (va("scrapslot%d", texnum), BLOCK_WIDTH, BLOCK_HEIGHT, scrap_texels[texnum], false, true, 1);
- scrap_dirty = false;
-}
+static rtexture_t *char_texture;
//=============================================================================
/* Support Routines */
-typedef struct cachepic_s
-{
- char name[MAX_QPATH];
- qpic_t pic;
- byte padding[32]; // for appended glpic
-} cachepic_t;
-
-#define MAX_CACHED_PICS 128
-cachepic_t menu_cachepics[MAX_CACHED_PICS];
-int menu_numcachepics;
-
-byte menuplyr_pixels[4096];
-
-int pic_texels;
-int pic_count;
+#define MAX_CACHED_PICS 256
+#define CACHEPICHASHSIZE 256
+static cachepic_t *cachepichash[CACHEPICHASHSIZE];
+static cachepic_t cachepics[MAX_CACHED_PICS];
+static int numcachepics;
-int GL_LoadPicTexture (qpic_t *pic);
+static rtexturepool_t *drawtexturepool;
-qpic_t *Draw_PicFromWad (char *name)
+static qbyte concharimage[13468] =
{
- qpic_t *p;
- glpic_t *gl;
+#include "lhfont.h"
+};
- p = W_GetLumpName (name);
- gl = (glpic_t *)p->data;
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
- // load little ones into the scrap
- if (p->width < 64 && p->height < 64)
+static rtexture_t *draw_generateconchars(void)
+{
+ int i;
+ qbyte buffer[65536][4], *data = NULL;
+ double random;
+
+ fs_filesize = 13396;
+ data = LoadTGA (concharimage, 256, 256);
+ fs_filesize = -1;
+// Gold numbers
+ for (i = 0;i < 8192;i++)
{
- int x, y;
- int i, j, k;
- int texnum;
-
- texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
- scrap_dirty = true;
- k = 0;
- for (i=0 ; i<p->height ; i++)
- for (j=0 ; j<p->width ; j++, k++)
- scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
- if (!scraptexnum[texnum])
- scraptexnum[texnum] = GL_LoadTexture (va("scrapslot%d", texnum), BLOCK_WIDTH, BLOCK_HEIGHT, scrap_texels[texnum], false, true, 1);
- gl->texnum = scraptexnum[texnum];
- gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
- gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
- gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
- gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
-
- pic_count++;
- pic_texels += p->width*p->height;
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
+ buffer[i][3] = data[i*4+0];
}
- else
+// White chars
+ for (i = 8192;i < 32768;i++)
{
- gl->texnum = GL_LoadPicTexture (p);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 95 + (qbyte)(random * 64);
+ buffer[i][1] = 95 + (qbyte)(random * 64);
+ buffer[i][2] = 95 + (qbyte)(random * 64);
+ buffer[i][3] = data[i*4+0];
+ }
+// Gold numbers
+ for (i = 32768;i < 40960;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 83 + (qbyte)(random * 64);
+ buffer[i][1] = 71 + (qbyte)(random * 32);
+ buffer[i][2] = 23 + (qbyte)(random * 16);
+ buffer[i][3] = data[i*4+0];
+ }
+// Red chars
+ for (i = 40960;i < 65536;i++)
+ {
+ random = lhrandom (0.0,1.0);
+ buffer[i][0] = 96 + (qbyte)(random * 64);
+ buffer[i][1] = 43 + (qbyte)(random * 32);
+ buffer[i][2] = 27 + (qbyte)(random * 32);
+ buffer[i][3] = data[i*4+0];
}
- return p;
-}
-
-/*
-================
-Draw_CachePic
-================
-*/
-qpic_t *Draw_CachePic (char *path)
-{
- cachepic_t *pic;
- int i;
- qpic_t *dat;
- glpic_t *gl;
+#if 0
+ Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+#endif
- for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
- if (!strcmp (path, pic->name))
- return &pic->pic;
-
- if (menu_numcachepics == MAX_CACHED_PICS)
- Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
- menu_numcachepics++;
- strcpy (pic->name, path);
-
-//
-// load the pic from disk
-//
- dat = (qpic_t *)COM_LoadTempFile (path, false);
- if (!dat)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
- SwapPic (dat);
-
- // HACK HACK HACK --- we need to keep the bytes for
- // the translatable player picture just for the menu
- // configuration dialog
- if (!strcmp (path, "gfx/menuplyr.lmp"))
- memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
-
- pic->pic.width = dat->width;
- pic->pic.height = dat->height;
-
- gl = (glpic_t *)pic->pic.data;
- gl->texnum = GL_LoadPicTexture (dat);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
-
- return &pic->pic;
+ Mem_Free(data);
+ return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
-/*
-void Draw_CharToConback (int num, byte *dest)
+static qbyte pointerimage[256] =
{
- int row, col;
- byte *source;
- int drawline;
- int x;
-
- row = num>>4;
- col = num&15;
- source = draw_chars + (row<<10) + (col<<3);
-
- drawline = 8;
-
- while (drawline--)
+ "333333332......."
+ "26777761........"
+ "2655541........."
+ "265541.........."
+ "2654561........."
+ "26414561........"
+ "251.14561......."
+ "21...14561......"
+ "1.....141......."
+ ".......1........"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+};
+
+static rtexture_t *draw_generatemousepointer(void)
+{
+ int i;
+ qbyte buffer[256][4];
+ for (i = 0;i < 256;i++)
{
- for (x=0 ; x<8 ; x++)
- if (source[x] != 255)
- dest[x] = 0x60 + source[x];
- source += 128;
- dest += 320;
+ if (pointerimage[i] == '.')
+ {
+ buffer[i][0] = 0;
+ buffer[i][1] = 0;
+ buffer[i][2] = 0;
+ buffer[i][3] = 0;
+ }
+ else
+ {
+ buffer[i][0] = (pointerimage[i] - '0') * 16;
+ buffer[i][1] = (pointerimage[i] - '0') * 16;
+ buffer[i][2] = (pointerimage[i] - '0') * 16;
+ buffer[i][3] = 255;
+ }
}
-
+ return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
-*/
-extern void LoadSky_f(void);
+// must match NUMCROSSHAIRS in r_crosshairs.c
+#define NUMCROSSHAIRS 5
-extern char *QSG_EXTENSIONS;
-
-/*
-===============
-Draw_Init
-===============
-*/
-void rmain_registercvars();
-extern int buildnumber;
-
-void gl_draw_start()
+static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
+{
+ "................"
+ "................"
+ "................"
+ "...33......33..."
+ "...355....553..."
+ "....577..775...."
+ ".....77..77....."
+ "................"
+ "................"
+ ".....77..77....."
+ "....577..775...."
+ "...355....553..."
+ "...33......33..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "...3........3..."
+ "....5......5...."
+ ".....7....7....."
+ "......7..7......"
+ "................"
+ "................"
+ "......7..7......"
+ ".....7....7....."
+ "....5......5...."
+ "...3........3..."
+ "................"
+ "................"
+ "................"
+ ,
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ".......44......."
+ ".......44......."
+ ".77..44..44..77."
+ ".77..44..44..77."
+ ".......44......."
+ ".......44......."
+ "................"
+ ".......77......."
+ ".......77......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7777777."
+ "........752....."
+ "........72......"
+ "........7......."
+ "........7......."
+ "........7......."
+ "................"
+ "................"
+ ,
+ "................"
+ "................"
+ "................"
+ "................"
+ "................"
+ "........7......."
+ "................"
+ "........4......."
+ ".....7.4.4.7...."
+ "........4......."
+ "................"
+ "........7......."
+ "................"
+ "................"
+ "................"
+ "................"
+};
+
+static rtexture_t *draw_generatecrosshair(int num)
{
- int i;
- glpic_t *gl;
-
- // load the console background and the charset
- // by hand, because we need to write the version
- // string into the background before turning
- // it into a texture
- char_texture = loadtextureimage ("conchars", 0, 0, false, false);
- if (!char_texture)
+ int i;
+ char *in;
+ qbyte data[16*16][4];
+ in = crosshairtexdata[num];
+ for (i = 0;i < 16*16;i++)
{
- draw_chars = W_GetLumpName ("conchars");
- for (i=0 ; i<256*64 ; i++)
- if (draw_chars[i] == 0)
- draw_chars[i] = 255; // proper transparent color
-
- // now turn them into textures
- char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1);
+ if (in[i] == '.')
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = 0;
+ }
+ else
+ {
+ data[i][0] = 255;
+ data[i][1] = 255;
+ data[i][2] = 255;
+ data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
+ }
}
-
- gl = (glpic_t *)conback->data;
- gl->texnum = loadtextureimage("gfx/conback", 0, 0, false, false);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- conback->width = vid.width;
- conback->height = vid.height;
-
- memset(scraptexnum, 0, sizeof(scraptexnum));
-
- // get the other pics we need
- draw_disc = Draw_PicFromWad ("disc");
+ return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
-void gl_draw_shutdown()
+static rtexture_t *draw_generateditherpattern(void)
{
-}
-
-char engineversion[40];
-int engineversionx, engineversiony;
-
-extern void GL_Textures_Init();
-void GL_Draw_Init (void)
-{
- int i;
- Cvar_RegisterVariable (&qsg_version);
- Cvar_RegisterVariable (&scr_conalpha);
-
- Cmd_AddCommand ("loadsky", &LoadSky_f);
-
-#ifdef NEHAHRA
-#if defined(__linux__)
- sprintf (engineversion, "DPNehahra Linux GL %.2f build %3i", (float) VERSION, buildnumber);
-#elif defined(WIN32)
- sprintf (engineversion, "DPNehahra Windows GL %.2f build %3i", (float) VERSION, buildnumber);
-#else
- sprintf (engineversion, "DPNehahra Unknown GL %.2f build %3i", (float) VERSION, buildnumber);
-#endif
-#else
-#if defined(__linux__)
- sprintf (engineversion, "DarkPlaces Linux GL %.2f build %3i", (float) VERSION, buildnumber);
-#elif defined(WIN32)
- sprintf (engineversion, "DarkPlaces Windows GL %.2f build %3i", (float) VERSION, buildnumber);
+#if 1
+ int x, y;
+ qbyte data[8*8*4];
+ for (y = 0;y < 8;y++)
+ {
+ for (x = 0;x < 8;x++)
+ {
+ data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+ data[(y*8+x)*4+3] = 255;
+ }
+ }
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
#else
- sprintf (engineversion, "DarkPlaces Unknown GL %.2f build %3i", (float) VERSION, buildnumber);
-#endif
+ qbyte data[16];
+ memset(data, 255, sizeof(data));
+ data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+ return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
#endif
- for (i = 0;i < 40 && engineversion[i];i++)
- engineversion[i] += 0x80; // shift to orange
- engineversionx = vid.width - strlen(engineversion) * 8 - 8;
- engineversiony = vid.height - 8;
-
- GL_Textures_Init();
- R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown);
}
/*
================
-Draw_Character
-
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
+Draw_CachePic
================
*/
-void Draw_Character (int x, int y, int num)
+// FIXME: move this to client somehow
+cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
{
- int row, col;
- float frow, fcol, size;
+ int i, crc, hashkey;
+ cachepic_t *pic;
+ qpic_t *p;
+ int flags;
- if (num == 32)
- return; // space
+ if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+ clvideo_t *video;
- num &= 255;
-
- if (y <= -8)
- return; // totally off screen
+ video = CL_GetVideo(path);
+ if( video )
+ return &video->cpif;
+ }
- row = num>>4;
- col = num&15;
+ crc = CRC_Block(path, strlen(path));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (path, pic->name))
+ return pic;
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
+ if (numcachepics == MAX_CACHED_PICS)
+ {
+ Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
+ pic = cachepics + (numcachepics++);
+ strlcpy (pic->name, path, sizeof(pic->name));
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
+
+ flags = TEXF_ALPHA;
+ if (persistent)
+ flags |= TEXF_PRECACHE;
+ if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ flags |= TEXF_CLAMP;
+
+ // load the pic from disk
+ pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
+ if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+ {
+ // compatibility with older versions
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
+ // failed to find gfx/whatever.tga or similar, try the wad
+ if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
+ {
+ if (!strcmp(path, "gfx/conchars"))
+ {
+ qbyte *pix;
+ // conchars is a raw image and with the wrong transparent color
+ pix = (qbyte *)p;
+ for (i = 0;i < 128 * 128;i++)
+ if (pix[i] == 0)
+ pix[i] = 255;
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete);
+ }
+ else
+ pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete);
+ }
+ }
- if (!r_render.value)
- return;
- glBindTexture(GL_TEXTURE_2D, char_texture);
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
+ if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+ pic->tex = draw_generateconchars();
+ if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
+ pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga"))
+ pic->tex = draw_generatemousepointer();
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
+ pic->tex = draw_generatecrosshair(0);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
+ pic->tex = draw_generatecrosshair(1);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3.tga"))
+ pic->tex = draw_generatecrosshair(2);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4.tga"))
+ pic->tex = draw_generatecrosshair(3);
+ if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
+ pic->tex = draw_generatecrosshair(4);
+ if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+ pic->tex = draw_generateditherpattern();
+ if (pic->tex == NULL)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ Con_Printf("Draw_CachePic: failed to load %s\n", path);
+ pic->tex = r_texture_notexture;
}
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + size, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + size, frow + size);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + size);
- glVertex2f (x, y+8);
- glEnd ();
-
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ pic->width = R_TextureWidth(pic->tex);
+ pic->height = R_TextureHeight(pic->tex);
+ return pic;
}
-/*
-================
-Draw_String
-================
-*/
-// LordHavoc: sped this up a lot, and added maxlen
-void Draw_String (int x, int y, char *str, int maxlen)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels)
{
- int num;
- float frow, fcol;
- if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
- return;
- if (maxlen < 1)
- maxlen = strlen(str);
- else if (maxlen > (int) strlen(str))
- maxlen = strlen(str);
- if (!r_render.value)
- return;
- glBindTexture(GL_TEXTURE_2D, char_texture);
+ int crc, hashkey;
+ cachepic_t *pic;
- // LordHavoc: NEAREST mode on text if not scaling up
- if ((int) vid.width < glwidth)
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ if (!strcmp (picname, pic->name))
+ break;
+
+ if (pic)
{
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (pic->tex && pic->width == width && pic->height == height)
+ {
+ R_UpdateTexture(pic->tex, pixels);
+ return pic;
+ }
}
-
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- while (maxlen-- && x < (int) vid.width) // stop rendering when out of characters or room
+ else
{
- if ((num = *str++) != 32) // skip spaces
+ if (pic == NULL)
{
- frow = (float) ((int) num >> 4)*0.0625;
- fcol = (float) ((int) num & 15)*0.0625;
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + 0.0625, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + 0.0625, frow + 0.0625);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + 0.0625);
- glVertex2f (x, y+8);
+ if (numcachepics == MAX_CACHED_PICS)
+ {
+ Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS");
+ // FIXME: support NULL in callers?
+ return cachepics; // return the first one
+ }
+ pic = cachepics + (numcachepics++);
+ strcpy (pic->name, picname);
+ // link into list
+ pic->chain = cachepichash[hashkey];
+ cachepichash[hashkey] = pic;
}
- x += 8;
}
- glEnd ();
- // LordHavoc: revert to LINEAR mode
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ pic->width = width;
+ pic->height = height;
+ if (pic->tex)
+ R_FreeTexture(pic->tex);
+ pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+ return pic;
}
-void Draw_GenericPic (int texnum, float red, float green, float blue, float alpha, float x, float y, float width, float height)
+void Draw_FreePic(const char *picname)
{
- if (!r_render.value)
- return;
- glDisable(GL_ALPHA_TEST);
-// glEnable (GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glCullFace(GL_FRONT);
- glColor4f(red,green,blue,alpha);
- glBindTexture(GL_TEXTURE_2D, texnum);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);
- glVertex2f (x, y);
- glTexCoord2f (1, 0);
- glVertex2f (x+width, y);
- glTexCoord2f (1, 1);
- glVertex2f (x+width, y+height);
- glTexCoord2f (0, 1);
- glVertex2f (x, y+height);
- glEnd ();
- glColor3f(1,1,1);
-// glEnable(GL_ALPHA_TEST);
-// glDisable (GL_BLEND);
+ int crc;
+ int hashkey;
+ cachepic_t *pic;
+ // this doesn't really free the pic, but does free it's texture
+ crc = CRC_Block(picname, strlen(picname));
+ hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+ for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+ {
+ if (!strcmp (picname, pic->name) && pic->tex)
+ {
+ R_FreeTexture(pic->tex);
+ pic->width = 0;
+ pic->height = 0;
+ return;
+ }
+ }
}
/*
-=============
-Draw_AlphaPic
-=============
+===============
+Draw_Init
+===============
*/
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
+static void gl_draw_start(void)
{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
- if (!r_render.value)
- return;
- glColor4f(1,1,1,alpha);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
-}
+ drawtexturepool = R_AllocTexturePool();
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = (glpic_t *)pic->data;
- if (!r_render.value)
- return;
- glColor3f(1,1,1);
- glBindTexture(GL_TEXTURE_2D, gl->texnum);
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
+ char_texture = Draw_CachePic("gfx/conchars", true)->tex;
}
-
-/*
-=============
-Draw_PicTranslate
-
-Only used for the player color selection menu
-=============
-*/
-void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation)
+static void gl_draw_shutdown(void)
{
- int i, c;
- byte *trans, *src, *dest;
-
- c = pic->width * pic->height;
- src = menuplyr_pixels;
- dest = trans = malloc(c);
- for (i = 0;i < c;i++)
- *dest++ = translation[*src++];
+ R_FreeTexturePool(&drawtexturepool);
- c = GL_LoadTexture ("translatedplayerpic", pic->width, pic->height, trans, false, true, 1);
- free(trans);
-
- if (!r_render.value)
- return;
- glBindTexture(GL_TEXTURE_2D, c);
- glColor3f(1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);
- glVertex2f (x, y);
- glTexCoord2f (1, 0);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (1, 1);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (0, 1);
- glVertex2f (x, y+pic->height);
- glEnd ();
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
}
-
-/*
-================
-Draw_ConsoleBackground
-
-================
-*/
-void Draw_ConsoleBackground (int lines)
+static void gl_draw_newmap(void)
{
- // LordHavoc: changed alpha
- //int y = (vid.height >> 1);
-
- if (lines >= (int) vid.height)
- Draw_Pic(0, lines - vid.height, conback);
- else
- Draw_AlphaPic (0, lines - vid.height, conback, scr_conalpha.value*lines/vid.height);
- // Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
- // LordHavoc: draw version
- Draw_String(engineversionx, lines - vid.height + engineversiony, engineversion, 9999);
}
-/*
-=============
-Draw_Fill
-
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
+void GL_Draw_Init (void)
{
- if (!r_render.value)
- return;
- glDisable (GL_TEXTURE_2D);
- glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0);
-
- glBegin (GL_QUADS);
+ numcachepics = 0;
+ memset(cachepichash, 0, sizeof(cachepichash));
- glVertex2f (x,y);
- glVertex2f (x+w, y);
- glVertex2f (x+w, y+h);
- glVertex2f (x, y+h);
-
- glEnd ();
- glColor3f(1,1,1);
- glEnable (GL_TEXTURE_2D);
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
}
-//=============================================================================
-//=============================================================================
+float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
-/*
-================
-GL_Set2D
-
-Setup as if the screen was 320*200
-================
-*/
-void GL_Set2D (void)
+int quadelements[768];
+void R_DrawQueue(void)
{
- if (!r_render.value)
+ int pos, num, chartexnum, texnum, batch;
+ float x, y, w, h, s, t, u, v, *av, *at, c[4];
+ cachepic_t *pic;
+ drawqueue_t *dq;
+ char *str;
+ int batchcount;
+ unsigned int color;
+ drawqueuemesh_t *mesh;
+ rmeshstate_t m;
+
+ if (!r_render.integer)
return;
- glViewport (glx, gly, glwidth, glheight);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
- glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
-
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glEnable (GL_BLEND); // was Disable
-// glEnable (GL_ALPHA_TEST);
- glDisable (GL_ALPHA_TEST);
- glEnable(GL_TEXTURE_2D);
- // LordHavoc: added this
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ if (!quadelements[1])
+ {
+ // elements for rendering a series of quads as triangles
+ for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4)
+ {
+ quadelements[pos++] = num;
+ quadelements[pos++] = num + 1;
+ quadelements[pos++] = num + 2;
+ quadelements[pos++] = num;
+ quadelements[pos++] = num + 2;
+ quadelements[pos++] = num + 3;
+ }
+ }
- glColor3f(1,1,1);
-}
+ r_view_width = bound(0, r_refdef.width, vid.width);
+ r_view_height = bound(0, r_refdef.height, vid.height);
+ r_view_depth = 1;
+ r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+ r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
+ r_view_z = 0;
+ r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+ r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
+ r_view_matrix = r_refdef.viewentitymatrix;
+ GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+ qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+ GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
+ qglDepthFunc(GL_LEQUAL);
+ R_Mesh_Matrix(&r_identitymatrix);
+
+ chartexnum = R_GetTexture(char_texture);
+
+ memset(&m, 0, sizeof(m));
+
+ pic = NULL;
+ texnum = 0;
+ color = 0;
+ GL_Color(1,1,1,1);
+
+ batch = false;
+ batchcount = 0;
+ for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
+ {
+ dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
+ color = dq->color;
+
+ if(dq->flags == DRAWFLAG_ADDITIVE)
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else if(dq->flags == DRAWFLAG_MODULATE)
+ GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+ else if(dq->flags == DRAWFLAG_2XMODULATE)
+ GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+ else
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+
+ c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+ c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+ c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f);
+ c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f);
+ x = dq->x;
+ y = dq->y;
+ w = dq->scalex;
+ h = dq->scaley;
+
+ switch(dq->command)
+ {
+ case DRAWQUEUE_STRING:
+ GL_Color(c[0], c[1], c[2], c[3]);
+ str = (char *)(dq + 1);
+ batchcount = 0;
+ m.pointer_vertex = varray_vertex3f;
+ m.pointer_color = NULL;
+ m.pointer_texcoord[0] = varray_texcoord2f[0];
+ m.tex[0] = chartexnum;
+ R_Mesh_State(&m);
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
+ while ((num = *str++) && x < vid_conwidth.integer)
+ {
+ if (num != ' ')
+ {
+ s = (num & 15)*0.0625f + (0.5f / 256.0f);
+ t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+ u = 0.0625f - (1.0f / 256.0f);
+ v = 0.0625f - (1.0f / 256.0f);
+ at[ 0] = s ;at[ 1] = t ;
+ at[ 2] = s+u;at[ 3] = t ;
+ at[ 4] = s+u;at[ 5] = t+v;
+ at[ 6] = s ;at[ 7] = t+v;
+ av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
+ av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
+ av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+ av[ 9] = x ;av[10] = y+h;av[11] = 10;
+ at += 8;
+ av += 12;
+ batchcount++;
+ if (batchcount >= 128)
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ batchcount = 0;
+ at = varray_texcoord2f[0];
+ av = varray_vertex3f;
+ }
+ }
+ x += w;
+ }
+ if (batchcount > 0)
+ {
+ GL_LockArrays(0, batchcount * 4);
+ R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+ GL_LockArrays(0, 0);
+ }
+ break;
+ case DRAWQUEUE_MESH:
+ mesh = (void *)(dq + 1);
+ m.pointer_vertex = mesh->data_vertex3f;
+ m.pointer_color = mesh->data_color4f;
+ m.pointer_texcoord[0] = mesh->data_texcoord2f;
+ m.tex[0] = R_GetTexture(mesh->texture);
+ if (!m.tex[0])
+ m.pointer_texcoord[0] = NULL;
+ R_Mesh_State(&m);
+ GL_LockArrays(0, mesh->num_vertices);
+ R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+ GL_LockArrays(0, 0);
+ break;
+ case DRAWQUEUE_SETCLIP:
+ {
+ // We have to convert the con coords into real coords
+ int x , y, width, height;
+ x = dq->x * ((float)vid.width / vid_conwidth.integer);
+ // OGL uses top to bottom
+ y = dq->y * ((float) vid.height / vid_conheight.integer);
+ width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+ height = dq->scaley * ((float)vid.height / vid_conheight.integer);
-// LordHavoc: SHOWLMP stuff
-#define SHOWLMP_MAXLABELS 256
-typedef struct showlmp_s
-{
- qboolean isactive;
- float x;
- float y;
- char label[32];
- char pic[128];
-} showlmp_t;
+ GL_Scissor(x, y, width, height);
-showlmp_t showlmp[SHOWLMP_MAXLABELS];
+ GL_ScissorTest(true);
+ }
+ break;
+ case DRAWQUEUE_RESETCLIP:
+ GL_ScissorTest(false);
+ break;
+ }
+ }
-void SHOWLMP_decodehide()
-{
- int i;
- byte *lmplabel;
- lmplabel = MSG_ReadString();
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0)
+ if (!vid_usinghwgamma)
+ {
+ // all the blends ignore depth
+ memset(&m, 0, sizeof(m));
+ m.pointer_vertex = blendvertex3f;
+ R_Mesh_State(&m);
+ GL_DepthMask(true);
+ GL_DepthTest(false);
+ if (v_color_enable.integer)
{
- showlmp[i].isactive = false;
- return;
+ c[0] = v_color_white_r.value;
+ c[1] = v_color_white_g.value;
+ c[2] = v_color_white_b.value;
}
-}
-
-void SHOWLMP_decodeshow()
-{
- int i, k;
- byte lmplabel[256], picname[256];
- float x, y;
- strcpy(lmplabel,MSG_ReadString());
- strcpy(picname, MSG_ReadString());
- x = MSG_ReadByte();
- y = MSG_ReadByte();
- k = -1;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
+ else
+ c[0] = c[1] = c[2] = v_contrast.value;
+ if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- if (strcmp(showlmp[i].label, lmplabel) == 0)
+ GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+ while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
{
- k = i;
- break; // drop out to replace it
+ GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
+ VectorScale(c, 0.5, c);
}
}
- else if (k < 0) // find first empty one to replace
- k = i;
- if (k < 0)
- return; // none found to replace
- // change existing one
- showlmp[k].isactive = true;
- strcpy(showlmp[k].label, lmplabel);
- strcpy(showlmp[k].pic, picname);
- showlmp[k].x = x;
- showlmp[k].y = y;
-}
-
-void SHOWLMP_drawall()
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- if (showlmp[i].isactive)
- Draw_Pic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic));
+ if (v_color_enable.integer)
+ {
+ c[0] = v_color_black_r.value;
+ c[1] = v_color_black_g.value;
+ c[2] = v_color_black_b.value;
+ }
+ else
+ c[0] = c[1] = c[2] = v_brightness.value;
+ if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+ {
+ GL_BlendFunc(GL_ONE, GL_ONE);
+ GL_Color(c[0], c[1], c[2], 1);
+ R_Mesh_Draw(0, 3, 1, polygonelements);
+ }
+ }
}
-void SHOWLMP_clear()
-{
- int i;
- for (i = 0;i < SHOWLMP_MAXLABELS;i++)
- showlmp[i].isactive = false;
-}