]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
cl_deathfade: new effect which makes the screen fade to dark red when you die......
[xonotic/darkplaces.git] / gl_draw.c
index f8c920005459347bc28d3e4ceb53d941ac9ab500..d71e836fdbee952460a1d66c3d23c5edfae98f0e 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -18,719 +18,1435 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
 
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
 #include "quakedef.h"
+#include "image.h"
+#include "wad.h"
 
-#define GL_COLOR_INDEX8_EXT     0x80E5
+#include "cl_video.h"
+#include "cl_dyntexture.h"
 
-extern unsigned char d_15to8table[65536];
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
 
-cvar_t         qsg_version = {"qsg_version", "1"};
-cvar_t         scr_conalpha = {"scr_conalpha", "1"};
+cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
-byte           *draw_chars;                            // 8*8 graphic characters
-qpic_t         *draw_disc;
+extern cvar_t v_glslgamma;
 
-//int                  translate_texture;
-int                    char_texture;
+//=============================================================================
+/* Support Routines */
 
-typedef struct
-{
-       int             texnum;
-       float   sl, tl, sh, th;
-} glpic_t;
+#define FONT_FILESIZE 13468
+#define MAX_CACHED_PICS 1024
+#define CACHEPICHASHSIZE 256
+static cachepic_t *cachepichash[CACHEPICHASHSIZE];
+static cachepic_t cachepics[MAX_CACHED_PICS];
+static int numcachepics;
 
-byte           conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
-qpic_t         *conback = (qpic_t *)&conback_buffer;
+static rtexturepool_t *drawtexturepool;
 
-/*
-=============================================================================
+static const unsigned char concharimage[FONT_FILESIZE] =
+{
+#include "lhfont.h"
+};
 
-  scrap allocation
+static rtexture_t *draw_generateconchars(void)
+{
+       int i;
+       unsigned char buffer[65536][4], *data = NULL;
+       double random;
 
-  Allocate all the little status bar obejcts into a single texture
-  to crutch up stupid hardware / drivers
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
+// Gold numbers
+       for (i = 0;i < 8192;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
+               buffer[i][1] = 71 + (unsigned char)(random * 32);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
+               buffer[i][3] = data[i*4+0];
+       }
+// White chars
+       for (i = 8192;i < 32768;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][2] = 95 + (unsigned char)(random * 64);
+               buffer[i][1] = 95 + (unsigned char)(random * 64);
+               buffer[i][0] = 95 + (unsigned char)(random * 64);
+               buffer[i][3] = data[i*4+0];
+       }
+// Gold numbers
+       for (i = 32768;i < 40960;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
+               buffer[i][1] = 71 + (unsigned char)(random * 32);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
+               buffer[i][3] = data[i*4+0];
+       }
+// Red chars
+       for (i = 40960;i < 65536;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][2] = 96 + (unsigned char)(random * 64);
+               buffer[i][1] = 43 + (unsigned char)(random * 32);
+               buffer[i][0] = 27 + (unsigned char)(random * 32);
+               buffer[i][3] = data[i*4+0];
+       }
 
-=============================================================================
-*/
+#if 0
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+#endif
 
-#define        MAX_SCRAPS              2
-#define        BLOCK_WIDTH             256
-#define        BLOCK_HEIGHT    256
+       Mem_Free(data);
+       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
 
-int                    scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
-byte           scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
-qboolean       scrap_dirty;
+static rtexture_t *draw_generateditherpattern(void)
+{
+       int x, y;
+       unsigned char pixels[8][8];
+       for (y = 0;y < 8;y++)
+               for (x = 0;x < 8;x++)
+                       pixels[y][x] = ((x^y) & 4) ? 254 : 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
+}
 
-// returns a texture number and the position inside it
-int Scrap_AllocBlock (int w, int h, int *x, int *y)
+typedef struct embeddedpic_s
 {
-       int             i, j;
-       int             best, best2;
-       int             texnum;
+       const char *name;
+       int width;
+       int height;
+       const char *pixels;
+}
+embeddedpic_t;
 
-       for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
+static const embeddedpic_t embeddedpics[] =
+{
        {
-               best = BLOCK_HEIGHT;
-
-               for (i=0 ; i<BLOCK_WIDTH-w ; i++)
-               {
-                       best2 = 0;
+       "gfx/prydoncursor001", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "ui/mousepointer", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "gfx/crosshair1", 16, 16,
+       "................"
+       "................"
+       "................"
+       "...33......33..."
+       "...355....553..."
+       "....577..775...."
+       ".....77..77....."
+       "................"
+       "................"
+       ".....77..77....."
+       "....577..775...."
+       "...355....553..."
+       "...33......33..."
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "gfx/crosshair2", 16, 16,
+       "................"
+       "................"
+       "................"
+       "...3........3..."
+       "....5......5...."
+       ".....7....7....."
+       "......7..7......"
+       "................"
+       "................"
+       "......7..7......"
+       ".....7....7....."
+       "....5......5...."
+       "...3........3..."
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "gfx/crosshair3", 16, 16,
+       "................"
+       ".......77......."
+       ".......77......."
+       "................"
+       "................"
+       ".......44......."
+       ".......44......."
+       ".77..44..44..77."
+       ".77..44..44..77."
+       ".......44......."
+       ".......44......."
+       "................"
+       "................"
+       ".......77......."
+       ".......77......."
+       "................"
+       },
+       {
+       "gfx/crosshair4", 16, 16,
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "........7777777."
+       "........752....."
+       "........72......"
+       "........7......."
+       "........7......."
+       "........7......."
+       "........7......."
+       "................"
+       },
+       {
+       "gfx/crosshair5", 8, 8,
+       "........"
+       "........"
+       "....7..."
+       "........"
+       "..7.7.7."
+       "........"
+       "....7..."
+       "........"
+       },
+       {
+       "gfx/crosshair6", 2, 2,
+       "77"
+       "77"
+       },
+       {
+       "gfx/crosshair7", 16, 16,
+       "................"
+       ".3............3."
+       "..5...2332...5.."
+       "...7.3....3.7..."
+       "....7......7...."
+       "...3.7....7.3..."
+       "..2...7..7...2.."
+       "..3..........3.."
+       "..3..........3.."
+       "..2...7..7...2.."
+       "...3.7....7.3..."
+       "....7......7...."
+       "...7.3....3.7..."
+       "..5...2332...5.."
+       ".3............3."
+       "................"
+       },
+       {
+       "gfx/editlights/cursor", 16, 16,
+       "................"
+       ".3............3."
+       "..5...2332...5.."
+       "...7.3....3.7..."
+       "....7......7...."
+       "...3.7....7.3..."
+       "..2...7..7...2.."
+       "..3..........3.."
+       "..3..........3.."
+       "..2...7..7...2.."
+       "...3.7....7.3..."
+       "....7......7...."
+       "...7.3....3.7..."
+       "..5...2332...5.."
+       ".3............3."
+       "................"
+       },
+       {
+       "gfx/editlights/light", 16, 16,
+       "................"
+       "................"
+       "......1111......"
+       "....11233211...."
+       "...1234554321..."
+       "...1356776531..."
+       "..124677776421.."
+       "..135777777531.."
+       "..135777777531.."
+       "..124677776421.."
+       "...1356776531..."
+       "...1234554321..."
+       "....11233211...."
+       "......1111......"
+       "................"
+       "................"
+       },
+       {
+       "gfx/editlights/noshadow", 16, 16,
+       "................"
+       "................"
+       "......1111......"
+       "....11233211...."
+       "...1234554321..."
+       "...1356226531..."
+       "..12462..26421.."
+       "..1352....2531.."
+       "..1352....2531.."
+       "..12462..26421.."
+       "...1356226531..."
+       "...1234554321..."
+       "....11233211...."
+       "......1111......"
+       "................"
+       "................"
+       },
+       {
+       "gfx/editlights/selection", 16, 16,
+       "................"
+       ".777752..257777."
+       ".742........247."
+       ".72..........27."
+       ".7............7."
+       ".5............5."
+       ".2............2."
+       "................"
+       "................"
+       ".2............2."
+       ".5............5."
+       ".7............7."
+       ".72..........27."
+       ".742........247."
+       ".777752..257777."
+       "................"
+       },
+       {
+       "gfx/editlights/cubemaplight", 16, 16,
+       "................"
+       "................"
+       "......2772......"
+       "....27755772...."
+       "..277533335772.."
+       "..753333333357.."
+       "..777533335777.."
+       "..735775577537.."
+       "..733357753337.."
+       "..733337733337.."
+       "..753337733357.."
+       "..277537735772.."
+       "....27777772...."
+       "......2772......"
+       "................"
+       "................"
+       },
+       {
+       "gfx/editlights/cubemapnoshadowlight", 16, 16,
+       "................"
+       "................"
+       "......2772......"
+       "....27722772...."
+       "..2772....2772.."
+       "..72........27.."
+       "..7772....2777.."
+       "..7.27722772.7.."
+       "..7...2772...7.."
+       "..7....77....7.."
+       "..72...77...27.."
+       "..2772.77.2772.."
+       "....27777772...."
+       "......2772......"
+       "................"
+       "................"
+       },
+       {NULL, 0, 0, NULL}
+};
+
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
+{
+       const embeddedpic_t *p;
+       for (p = embeddedpics;p->name;p++)
+               if (!strcmp(name, p->name))
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
+       if (!strcmp(name, "gfx/conchars"))
+               return draw_generateconchars();
+       if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
+               return draw_generateditherpattern();
+       if (!quiet)
+               Con_Printf("Draw_CachePic: failed to load %s\n", name);
+       return r_texture_notexture;
+}
 
-                       for (j=0 ; j<w ; j++)
-                       {
-                               if (scrap_allocated[texnum][i+j] >= best)
-                                       break;
-                               if (scrap_allocated[texnum][i+j] > best2)
-                                       best2 = scrap_allocated[texnum][i+j];
-                       }
-                       if (j == w)
-                       {       // this is a valid spot
-                               *x = i;
-                               *y = best = best2;
-                       }
-               }
 
-               if (best + h > BLOCK_HEIGHT)
-                       continue;
+/*
+================
+Draw_CachePic
+================
+*/
+// FIXME: move this to client somehow
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
+{
+       int crc, hashkey;
+       cachepic_t *pic;
+       int flags;
+       fs_offset_t lmpsize;
+       unsigned char *lmpdata;
+       char lmpname[MAX_QPATH];
+
+       // check whether the picture has already been cached
+       crc = CRC_Block((unsigned char *)path, strlen(path));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+               if (!strcmp (path, pic->name))
+                       return pic;
 
-               for (i=0 ; i<w ; i++)
-                       scrap_allocated[texnum][*x + i] = best + h;
+       if (numcachepics == MAX_CACHED_PICS)
+       {
+               Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
+               // FIXME: support NULL in callers?
+               return cachepics; // return the first one
+       }
+       pic = cachepics + (numcachepics++);
+       strlcpy (pic->name, path, sizeof(pic->name));
+       // link into list
+       pic->chain = cachepichash[hashkey];
+       cachepichash[hashkey] = pic;
+
+       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+       pic->tex = CL_GetDynTexture( path );
+       // if so, set the width/height, too
+       if( pic->tex ) {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+               // we're done now (early-out)
+               return pic;
+       }
 
-               return texnum;
+       flags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
+               flags |= TEXF_PRECACHE;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               flags |= TEXF_CLAMP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+               flags |= TEXF_COMPRESS;
+
+       // load a high quality image from disk if possible
+       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
+       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+       {
+               // compatibility with older versions which did not require gfx/ prefix
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+       }
+       // if a high quality image was loaded, set the pic's size to match it, just
+       // in case there's no low quality version to get the size from
+       if (pic->tex)
+       {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
        }
 
-       Sys_Error ("Scrap_AllocBlock: full");
-       return 0;
-}
+       // now read the low quality version (wad or lmp file), and take the pic
+       // size from that even if we don't upload the texture, this way the pics
+       // show up the right size in the menu even if they were replaced with
+       // higher or lower resolution versions
+       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
+       if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading lump \"%s\"\n", path);
 
-int    scrap_uploads;
-int scraptexnum[MAX_SCRAPS];
+               if (lmpsize >= 9)
+               {
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+               }
+               Mem_Free(lmpdata);
+       }
+       else if ((lmpdata = W_GetLumpName (path + 4)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
 
-void Scrap_Upload (void)
-{
-       int             texnum;
+               if (!strcmp(path, "gfx/conchars"))
+               {
+                       // conchars is a raw image and with color 0 as transparent instead of 255
+                       pic->width = 128;
+                       pic->height = 128;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+               }
+               else
+               {
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+               }
+       }
 
-       scrap_uploads++;
+       // if it's not found on disk, generate an image
+       if (pic->tex == NULL)
+       {
+               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+       }
 
-       for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
-               scraptexnum[texnum] = GL_LoadTexture (va("scrapslot%d", texnum), BLOCK_WIDTH, BLOCK_HEIGHT, scrap_texels[texnum], false, true, 1);
-       scrap_dirty = false;
+       return pic;
 }
 
-//=============================================================================
-/* Support Routines */
-
-typedef struct cachepic_s
+cachepic_t *Draw_CachePic (const char *path)
 {
-       char            name[MAX_QPATH];
-       qpic_t          pic;
-       byte            padding[32];    // for appended glpic
-} cachepic_t;
-
-#define        MAX_CACHED_PICS         128
-cachepic_t     menu_cachepics[MAX_CACHED_PICS];
-int                    menu_numcachepics;
-
-byte           menuplyr_pixels[4096];
-
-int            pic_texels;
-int            pic_count;
-
-int GL_LoadPicTexture (qpic_t *pic);
+       return Draw_CachePic_Flags (path, 0);
+}
 
-qpic_t *Draw_PicFromWad (char *name)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
-       qpic_t  *p;
-       glpic_t *gl;
+       int crc, hashkey;
+       cachepic_t *pic;
 
-       p = W_GetLumpName (name);
-       gl = (glpic_t *)p->data;
+       crc = CRC_Block((unsigned char *)picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+               if (!strcmp (picname, pic->name))
+                       break;
 
-       // load little ones into the scrap
-       if (p->width < 64 && p->height < 64)
+       if (pic)
        {
-               int             x, y;
-               int             i, j, k;
-               int             texnum;
-
-               texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
-               scrap_dirty = true;
-               k = 0;
-               for (i=0 ; i<p->height ; i++)
-                       for (j=0 ; j<p->width ; j++, k++)
-                               scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
-               if (!scraptexnum[texnum])
-                       scraptexnum[texnum] = GL_LoadTexture (va("scrapslot%d", texnum), BLOCK_WIDTH, BLOCK_HEIGHT, scrap_texels[texnum], false, true, 1);
-               gl->texnum = scraptexnum[texnum];
-               gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
-               gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
-               gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
-               gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
-
-               pic_count++;
-               pic_texels += p->width*p->height;
+               if (pic->tex && pic->width == width && pic->height == height)
+               {
+                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
+                       return pic;
+               }
        }
        else
        {
-               gl->texnum = GL_LoadPicTexture (p);
-               gl->sl = 0;
-               gl->sh = 1;
-               gl->tl = 0;
-               gl->th = 1;
+               if (pic == NULL)
+               {
+                       if (numcachepics == MAX_CACHED_PICS)
+                       {
+                               Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
+                               // FIXME: support NULL in callers?
+                               return cachepics; // return the first one
+                       }
+                       pic = cachepics + (numcachepics++);
+                       strlcpy (pic->name, picname, sizeof(pic->name));
+                       // link into list
+                       pic->chain = cachepichash[hashkey];
+                       cachepichash[hashkey] = pic;
+               }
        }
-       return p;
-}
 
+       pic->width = width;
+       pic->height = height;
+       if (pic->tex)
+               R_FreeTexture(pic->tex);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
+       return pic;
+}
 
-/*
-================
-Draw_CachePic
-================
-*/
-qpic_t *Draw_CachePic (char *path)
+void Draw_FreePic(const char *picname)
 {
-       cachepic_t      *pic;
-       int                     i;
-       qpic_t          *dat;
-       glpic_t         *gl;
+       int crc;
+       int hashkey;
+       cachepic_t *pic;
+       // this doesn't really free the pic, but does free it's texture
+       crc = CRC_Block((unsigned char *)picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+       {
+               if (!strcmp (picname, pic->name) && pic->tex)
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->width = 0;
+                       pic->height = 0;
+                       return;
+               }
+       }
+}
 
-       for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
-               if (!strcmp (path, pic->name))
-                       return &pic->pic;
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+{
+       int i;
+       float maxwidth, scale;
+       char widthfile[MAX_QPATH];
+       char *widthbuf;
+       fs_offset_t widthbufsize;
 
-       if (menu_numcachepics == MAX_CACHED_PICS)
-               Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
-       menu_numcachepics++;
-       strcpy (pic->name, path);
+       if(override || !fnt->texpath[0])
+               strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
 
-//
-// load the pic from disk
-//
-       dat = (qpic_t *)COM_LoadTempFile (path, false);
-       if (!dat)
-               Sys_Error ("Draw_CachePic: failed to load %s", path);
-       SwapPic (dat);
+       if(drawtexturepool == NULL)
+               return; // before gl_draw_start, so will be loaded later
 
-       // HACK HACK HACK --- we need to keep the bytes for
-       // the translatable player picture just for the menu
-       // configuration dialog
-       if (!strcmp (path, "gfx/menuplyr.lmp"))
-               memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
+       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+       if(fnt->tex == r_texture_notexture)
+       {
+               fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+               strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+       }
+       else
+               dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
 
-       pic->pic.width = dat->width;
-       pic->pic.height = dat->height;
+       // unspecified width == 1 (base width)
+       for(i = 1; i < 256; ++i)
+               fnt->width_of[i] = 1;
+       scale = 1;
 
-       gl = (glpic_t *)pic->pic.data;
-       gl->texnum = GL_LoadPicTexture (dat);
-       gl->sl = 0;
-       gl->sh = 1;
-       gl->tl = 0;
-       gl->th = 1;
+       // FIXME load "name.width", if it fails, fill all with 1
+       if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
+       {
+               float extraspacing = 0;
+               const char *p = widthbuf;
+               int ch = 0;
 
-       return &pic->pic;
-}
+               while(ch < 256)
+               {
+                       if(!COM_ParseToken_Simple(&p, false, false))
+                               return;
 
-/*
-void Draw_CharToConback (int num, byte *dest)
-{
-       int             row, col;
-       byte    *source;
-       int             drawline;
-       int             x;
+                       switch(*com_token)
+                       {
+                               case '0':
+                               case '1':
+                               case '2':
+                               case '3':
+                               case '4':
+                               case '5':
+                               case '6':
+                               case '7':
+                               case '8':
+                               case '9':
+                               case '+':
+                               case '-':
+                               case '.':
+                                       fnt->width_of[ch++] = atof(com_token) + extraspacing;
+                                       break;
+                               default:
+                                       if(!strcmp(com_token, "extraspacing"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               extraspacing = atof(com_token);
+                                       }
+                                       else if(!strcmp(com_token, "scale"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               scale = atof(com_token);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                       }
+                                       break;
+                       }
+               }
 
-       row = num>>4;
-       col = num&15;
-       source = draw_chars + (row<<10) + (col<<3);
+               Mem_Free(widthbuf);
+       }
 
-       drawline = 8;
+       maxwidth = fnt->width_of[1];
+       for(i = 2; i < 256; ++i)
+               maxwidth = max(maxwidth, fnt->width_of[i]);
+       fnt->maxwidth = maxwidth;
 
-       while (drawline--)
-       {
-               for (x=0 ; x<8 ; x++)
-                       if (source[x] != 255)
-                               dest[x] = 0x60 + source[x];
-               source += 128;
-               dest += 320;
-       }
+       // fix up maxwidth for overlap
+       fnt->maxwidth *= scale;
+       fnt->scale = scale;
 
+       if(fnt == FONT_CONSOLE)
+               con_linewidth = -1; // rewrap console in next frame
 }
-*/
 
-extern void LoadSky_f(void);
+static dp_font_t *FindFont(const char *title)
+{
+       int i;
+       for(i = 0; i < MAX_FONTS; ++i)
+               if(!strcmp(dp_fonts[i].title, title))
+                       return &dp_fonts[i];
+       return NULL;
+}
 
-extern char *QSG_EXTENSIONS;
+static void LoadFont_f(void)
+{
+       dp_font_t *f;
+       int i;
+       if(Cmd_Argc() < 2)
+       {
+               Con_Printf("Available font commands:\n");
+               for(i = 0; i < MAX_FONTS; ++i)
+                       Con_Printf("  loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+               return;
+       }
+       f = FindFont(Cmd_Argv(1));
+       if(f == NULL)
+       {
+               Con_Printf("font function not found\n");
+               return;
+       }
+       LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+}
 
 /*
 ===============
 Draw_Init
 ===============
 */
-void rmain_registercvars();
-extern int buildnumber;
-
-void gl_draw_start()
+static void gl_draw_start(void)
 {
-       int             i;
-       glpic_t *gl;
+       int i;
+       drawtexturepool = R_AllocTexturePool();
 
-       // load the console background and the charset
-       // by hand, because we need to write the version
-       // string into the background before turning
-       // it into a texture
-       char_texture = loadtextureimage ("conchars", 0, 0, false, false);
-       if (!char_texture)
-       {
-               draw_chars = W_GetLumpName ("conchars");
-               for (i=0 ; i<256*64 ; i++)
-                       if (draw_chars[i] == 0)
-                               draw_chars[i] = 255;    // proper transparent color
+       numcachepics = 0;
+       memset(cachepichash, 0, sizeof(cachepichash));
 
-               // now turn them into textures
-               char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1);
-       }
+       for(i = 0; i < MAX_FONTS; ++i)
+               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
 
-       gl = (glpic_t *)conback->data;
-       gl->texnum = loadtextureimage("gfx/conback", 0, 0, false, false);
-       gl->sl = 0;
-       gl->sh = 1;
-       gl->tl = 0;
-       gl->th = 1;
-       conback->width = vid.width;
-       conback->height = vid.height;
+       // draw the loading screen so people have something to see in the newly opened window
+       SCR_UpdateLoadingScreen(true);
+}
 
-       memset(scraptexnum, 0, sizeof(scraptexnum));
+static void gl_draw_shutdown(void)
+{
+       R_FreeTexturePool(&drawtexturepool);
 
-       // get the other pics we need
-       draw_disc = Draw_PicFromWad ("disc");
+       numcachepics = 0;
+       memset(cachepichash, 0, sizeof(cachepichash));
 }
 
-void gl_draw_shutdown()
+static void gl_draw_newmap(void)
 {
 }
 
-char engineversion[40];
-int engineversionx, engineversiony;
-
-extern void GL_Textures_Init();
 void GL_Draw_Init (void)
 {
-       int i;
-       Cvar_RegisterVariable (&qsg_version);
-       Cvar_RegisterVariable (&scr_conalpha);
-
-       Cmd_AddCommand ("loadsky", &LoadSky_f);
-
-#ifdef NEHAHRA
-#if defined(__linux__)
-       sprintf (engineversion, "DPNehahra Linux   GL %.2f build %3i", (float) VERSION, buildnumber);
-#elif defined(WIN32)
-       sprintf (engineversion, "DPNehahra Windows GL %.2f build %3i", (float) VERSION, buildnumber);
-#else
-       sprintf (engineversion, "DPNehahra Unknown GL %.2f build %3i", (float) VERSION, buildnumber);
-#endif
-#else
-#if defined(__linux__)
-       sprintf (engineversion, "DarkPlaces Linux   GL %.2f build %3i", (float) VERSION, buildnumber);
-#elif defined(WIN32)
-       sprintf (engineversion, "DarkPlaces Windows GL %.2f build %3i", (float) VERSION, buildnumber);
-#else
-       sprintf (engineversion, "DarkPlaces Unknown GL %.2f build %3i", (float) VERSION, buildnumber);
-#endif
-#endif
-       for (i = 0;i < 40 && engineversion[i];i++)
-               engineversion[i] += 0x80; // shift to orange
-       engineversionx = vid.width - strlen(engineversion) * 8 - 8;
-       engineversiony = vid.height - 8;
+       int i, j;
+       Cvar_RegisterVariable(&r_textshadow);
+       Cvar_RegisterVariable(&r_textbrightness);
+       Cvar_RegisterVariable(&r_textcontrast);
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+       strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+       strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+       strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+       strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+       strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+       strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+       strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+       for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
+               if(!FONT_USER[i].title[0])
+                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+}
 
-       GL_Textures_Init();
-       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown);
+void _DrawQ_Setup(void)
+{
+       if (r_refdef.draw2dstage)
+               return;
+       r_refdef.draw2dstage = true;
+       CHECKGLERROR
+       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
+       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
+       qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
+       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+       R_Mesh_Matrix(&identitymatrix);
+
+       GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       GL_Color(1,1,1,1);
+       GL_AlphaTest(false);
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+       R_SetupGenericShader(true);
 }
 
-/*
-================
-Draw_Character
+static void _DrawQ_ProcessDrawFlag(int flags)
+{
+       _DrawQ_Setup();
+       CHECKGLERROR
+       if(flags == DRAWFLAG_ADDITIVE)
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       else if(flags == DRAWFLAG_MODULATE)
+               GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+       else if(flags == DRAWFLAG_2XMODULATE)
+               GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       else if(flags == DRAWFLAG_SCREEN)
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
+       else
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
 
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
-================
-*/
-void Draw_Character (int x, int y, int num)
+void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       int                             row, col;
-       float                   frow, fcol, size;
+       float floats[20];
 
-       if (num == 32)
-               return;         // space
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
 
-       num &= 255;
-       
-       if (y <= -8)
-               return;                 // totally off screen
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
+       if (pic)
+       {
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+#if 1
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
+#else
+      // AK07: lets be texel correct on the corners
+      {
+         float horz_offset = 0.5f / pic->width;
+         float vert_offset = 0.5f / pic->height;
+
+                  floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+                  floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+                  floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+                  floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+      }
+#endif
+       }
 
-       row = num>>4;
-       col = num&15;
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
 
-       frow = row*0.0625;
-       fcol = col*0.0625;
-       size = 0.0625;
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+}
 
-       if (!r_render.value)
-               return;
-       glBindTexture(GL_TEXTURE_2D, char_texture);
-       // LordHavoc: NEAREST mode on text if not scaling up
-       if ((int) vid.width < glwidth)
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
+{
+       float floats[20];
+       float af = DEG2RAD(-angle); // forward
+       float ar = DEG2RAD(-angle + 90); // right
+       float sinaf = sin(af);
+       float cosaf = cos(af);
+       float sinar = sin(ar);
+       float cosar = cos(ar);
+
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
+
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
+       if (pic)
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
        }
 
-       glColor3f(1,1,1);
-       glBegin (GL_QUADS);
-       glTexCoord2f (fcol, frow);
-       glVertex2f (x, y);
-       glTexCoord2f (fcol + size, frow);
-       glVertex2f (x+8, y);
-       glTexCoord2f (fcol + size, frow + size);
-       glVertex2f (x+8, y+8);
-       glTexCoord2f (fcol, frow + size);
-       glVertex2f (x, y+8);
-       glEnd ();
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+
+// top left
+       floats[0] = x - cosaf*org_x - cosar*org_y;
+       floats[1] = y - sinaf*org_x - sinar*org_y;
 
-       // LordHavoc: revert to LINEAR mode
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+// top right
+       floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+       floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
+
+// bottom right
+       floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+       floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
+
+// bottom left
+       floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
+       floats[10] = y - sinaf*org_x + sinar*(height-org_y);
+
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
-/*
-================
-Draw_String
-================
-*/
-// LordHavoc: sped this up a lot, and added maxlen
-void Draw_String (int x, int y, char *str, int maxlen)
+void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       int num;
-       float frow, fcol;
-       if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
-               return;
-       if (maxlen < 1)
-               maxlen = strlen(str);
-       else if (maxlen > (int) strlen(str))
-               maxlen = strlen(str);
-       if (!r_render.value)
-               return;
-       glBindTexture(GL_TEXTURE_2D, char_texture);
+       float floats[12];
+
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
+
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupGenericShader(false);
 
-       // LordHavoc: NEAREST mode on text if not scaling up
-       if ((int) vid.width < glwidth)
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
+
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+}
+
+/// color tag printing
+static const vec4_t string_colors[] =
+{
+       // Quake3 colors
+       // LordHavoc: why on earth is cyan before magenta in Quake3?
+       // LordHavoc: note: Doom3 uses white for [0] and [7]
+       {0.0, 0.0, 0.0, 1.0}, // black
+       {1.0, 0.0, 0.0, 1.0}, // red
+       {0.0, 1.0, 0.0, 1.0}, // green
+       {1.0, 1.0, 0.0, 1.0}, // yellow
+       {0.0, 0.0, 1.0, 1.0}, // blue
+       {0.0, 1.0, 1.0, 1.0}, // cyan
+       {1.0, 0.0, 1.0, 1.0}, // magenta
+       {1.0, 1.0, 1.0, 1.0}, // white
+       // [515]'s BX_COLOREDTEXT extension
+       {1.0, 1.0, 1.0, 0.5}, // half transparent
+       {0.5, 0.5, 0.5, 1.0}  // half brightness
+       // Black's color table
+       //{1.0, 1.0, 1.0, 1.0},
+       //{1.0, 0.0, 0.0, 1.0},
+       //{0.0, 1.0, 0.0, 1.0},
+       //{0.0, 0.0, 1.0, 1.0},
+       //{1.0, 1.0, 0.0, 1.0},
+       //{0.0, 1.0, 1.0, 1.0},
+       //{1.0, 0.0, 1.0, 1.0},
+       //{0.1, 0.1, 0.1, 1.0}
+};
+
+#define STRING_COLORS_COUNT    (sizeof(string_colors) / sizeof(vec4_t))
+
+static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
+{
+       float C = r_textcontrast.value;
+       float B = r_textbrightness.value;
+       if (colorindex & 0x10000) // that bit means RGB color
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+               color[0] = ((colorindex >> 12) & 0xf) / 15.0;
+               color[1] = ((colorindex >> 8) & 0xf) / 15.0;
+               color[2] = ((colorindex >> 4) & 0xf) / 15.0;
+               color[3] = (colorindex & 0xf) / 15.0;
        }
+       else
+               Vector4Copy(string_colors[colorindex], color);
+       Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
+       if (shadow)
+       {
+               float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
+               Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
+       }
+}
+
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+       int num, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = 0;
+       char ch;
+       int tempcolorindex;
 
-       glColor3f(1,1,1);
-       glBegin (GL_QUADS);
-       while (maxlen-- && x < (int) vid.width) // stop rendering when out of characters or room
+       if (*maxlen < 1)
+               *maxlen = 1<<30;
+
+       if (!outcolor || *outcolor == -1)
+               colorindex = STRING_COLOR_DEFAULT;
+       else
+               colorindex = *outcolor;
+
+       maxwidth /= fnt->scale;
+
+       for (i = 0;i < *maxlen && text[i];i++)
        {
-               if ((num = *str++) != 32) // skip spaces
+               if (text[i] == ' ')
                {
-                       frow = (float) ((int) num >> 4)*0.0625;
-                       fcol = (float) ((int) num & 15)*0.0625;
-                       glTexCoord2f (fcol, frow);
-                       glVertex2f (x, y);
-                       glTexCoord2f (fcol + 0.0625, frow);
-                       glVertex2f (x+8, y);
-                       glTexCoord2f (fcol + 0.0625, frow + 0.0625);
-                       glVertex2f (x+8, y+8);
-                       glTexCoord2f (fcol, frow + 0.0625);
-                       glVertex2f (x, y+8);
+                       if(x + fnt->width_of[(int) ' '] > maxwidth)
+                               break; // oops, can't draw this
+                       x += fnt->width_of[(int) ' '];
+                       continue;
                }
-               x += 8;
+               if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+               {
+                       ch = text[++i];
+            if (ch <= '9' && ch >= '0') // ^[0-9] found
+                       {
+                               colorindex = ch - '0';
+                continue;
+                       }
+                       else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
+                       {
+                               // building colorindex...
+                               ch = tolower(text[i+1]);
+                               tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                               else tempcolorindex = 0;
+                               if (tempcolorindex)
+                               {
+                                       ch = tolower(text[i+2]);
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[i+3]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       colorindex = tempcolorindex | 0xf;
+                                                       // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                       i+=3;
+                                                       continue;
+                                               }
+                                       }
+                               }
+                       }
+                       else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+                               i++;
+                       i--;
+               }
+               num = (unsigned char) text[i];
+               if(x + fnt->width_of[num] > maxwidth)
+                       break; // oops, can't draw this
+               x += fnt->width_of[num];
        }
-       glEnd ();
 
-       // LordHavoc: revert to LINEAR mode
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
+       *maxlen = i;
 
-void Draw_GenericPic (int texnum, float red, float green, float blue, float alpha, float x, float y, float width, float height)
-{
-       if (!r_render.value)
-               return;
-       glDisable(GL_ALPHA_TEST);
-//     glEnable (GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//     glCullFace(GL_FRONT);
-       glColor4f(red,green,blue,alpha);
-       glBindTexture(GL_TEXTURE_2D, texnum);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glBegin (GL_QUADS);
-       glTexCoord2f (0, 0);
-       glVertex2f (x, y);
-       glTexCoord2f (1, 0);
-       glVertex2f (x+width, y);
-       glTexCoord2f (1, 1);
-       glVertex2f (x+width, y+height);
-       glTexCoord2f (0, 1);
-       glVertex2f (x, y+height);
-       glEnd ();
-       glColor3f(1,1,1);
-//     glEnable(GL_ALPHA_TEST);
-//     glDisable (GL_BLEND);
+       if (outcolor)
+               *outcolor = colorindex;
+
+       return x * fnt->scale;
 }
 
-/*
-=============
-Draw_AlphaPic
-=============
-*/
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
+float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       glpic_t                 *gl;
-
-       if (scrap_dirty)
-               Scrap_Upload ();
-       gl = (glpic_t *)pic->data;
-       if (!r_render.value)
-               return;
-       glColor4f(1,1,1,alpha);
-       glBindTexture(GL_TEXTURE_2D, gl->texnum);
-       glBegin (GL_QUADS);
-       glTexCoord2f (gl->sl, gl->tl);
-       glVertex2f (x, y);
-       glTexCoord2f (gl->sh, gl->tl);
-       glVertex2f (x+pic->width, y);
-       glTexCoord2f (gl->sh, gl->th);
-       glVertex2f (x+pic->width, y+pic->height);
-       glTexCoord2f (gl->sl, gl->th);
-       glVertex2f (x, y+pic->height);
-       glEnd ();
-}
+       int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = startx, y, s, t, u, v, thisw;
+       float *av, *at, *ac;
+       float color[4];
+       int batchcount;
+       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       int ch;
+       int tempcolorindex;
+
+       int tw, th;
+       tw = R_TextureWidth(fnt->tex);
+       th = R_TextureHeight(fnt->tex);
+
+       starty -= (fnt->scale - 1) * h * 0.5; // center
+       w *= fnt->scale;
+       h *= fnt->scale;
 
+       if (maxlen < 1)
+               maxlen = 1<<30;
 
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
-       glpic_t                 *gl;
+       _DrawQ_ProcessDrawFlag(flags);
 
-       if (scrap_dirty)
-               Scrap_Upload ();
-       gl = (glpic_t *)pic->data;
-       if (!r_render.value)
-               return;
-       glColor3f(1,1,1);
-       glBindTexture(GL_TEXTURE_2D, gl->texnum);
-       glBegin (GL_QUADS);
-       glTexCoord2f (gl->sl, gl->tl);
-       glVertex2f (x, y);
-       glTexCoord2f (gl->sh, gl->tl);
-       glVertex2f (x+pic->width, y);
-       glTexCoord2f (gl->sh, gl->th);
-       glVertex2f (x+pic->width, y+pic->height);
-       glTexCoord2f (gl->sl, gl->th);
-       glVertex2f (x, y+pic->height);
-       glEnd ();
-}
+       R_Mesh_ColorPointer(color4f, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
+       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_SetupGenericShader(true);
 
+       ac = color4f;
+       at = texcoord2f;
+       av = vertex3f;
+       batchcount = 0;
 
-/*
-=============
-Draw_PicTranslate
+       for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
+       {
+               if (!outcolor || *outcolor == -1)
+                       colorindex = STRING_COLOR_DEFAULT;
+               else
+                       colorindex = *outcolor;
 
-Only used for the player color selection menu
-=============
-*/
-void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation)
-{
-       int                             i, c;
-       byte                    *trans, *src, *dest;
+               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
 
-       c = pic->width * pic->height;
-       src = menuplyr_pixels;
-       dest = trans = malloc(c);
-       for (i = 0;i < c;i++)
-               *dest++ = translation[*src++];
+               x = startx;
+               y = starty;
+               if (shadow)
+               {
+                       x += r_textshadow.value;
+                       y += r_textshadow.value;
+               }
+               for (i = 0;i < maxlen && text[i];i++)
+               {
+                       if (text[i] == ' ')
+                       {
+                               x += fnt->width_of[(int) ' '] * w;
+                               continue;
+                       }
+                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
+                       {
+                               ch = text[++i];
+                               if (ch <= '9' && ch >= '0') // ^[0-9] found
+                               {
+                                       colorindex = ch - '0';
+                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                       continue;
+                               }
+                               else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
+                               {
+                                       // building colorindex...
+                                       ch = tolower(text[i+1]);
+                                       tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[i+2]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       ch = tolower(text[i+3]);
+                                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                                       else tempcolorindex = 0;
+                                                       if (tempcolorindex)
+                                                       {
+                                                               colorindex = tempcolorindex | 0xf;
+                                                               // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                                               i+=3;
+                                                               continue;
+                                                       }
+                                               }
+                                       }
+                               }
+                               else if (ch == STRING_COLOR_TAG)
+                                       i++;
+                               i--;
+                       }
+                       num = (unsigned char) text[i];
+                       thisw = fnt->width_of[num];
+                       // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                       s = (num & 15)*0.0625f + (0.5f / tw);
+                       t = (num >> 4)*0.0625f + (0.5f / th);
+                       u = 0.0625f * thisw - (1.0f / tw);
+                       v = 0.0625f - (1.0f / th);
+                       ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+                       ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+                       ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+                       ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                       at[ 0] = s              ; at[ 1] = t    ;
+                       at[ 2] = s+u    ; at[ 3] = t    ;
+                       at[ 4] = s+u    ; at[ 5] = t+v  ;
+                       at[ 6] = s              ; at[ 7] = t+v  ;
+                       av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
+                       av[ 3] = x+w*thisw      ; av[ 4] = y    ; av[ 5] = 10;
+                       av[ 6] = x+w*thisw      ; av[ 7] = y+h  ; av[ 8] = 10;
+                       av[ 9] = x                      ; av[10] = y+h  ; av[11] = 10;
+                       ac += 16;
+                       at += 8;
+                       av += 12;
+                       batchcount++;
+                       if (batchcount >= QUADELEMENTS_MAXQUADS)
+                       {
+                               GL_LockArrays(0, batchcount * 4);
+                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+                               GL_LockArrays(0, 0);
+                               batchcount = 0;
+                               ac = color4f;
+                               at = texcoord2f;
+                               av = vertex3f;
+                       }
+                       x += thisw * w;
+               }
+       }
+       if (batchcount > 0)
+       {
+               GL_LockArrays(0, batchcount * 4);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+               GL_LockArrays(0, 0);
+       }
 
-       c = GL_LoadTexture ("translatedplayerpic", pic->width, pic->height, trans, false, true, 1);
-       free(trans);
+       if (outcolor)
+               *outcolor = colorindex;
 
-       if (!r_render.value)
-               return;
-       glBindTexture(GL_TEXTURE_2D, c);
-       glColor3f(1,1,1);
-       glBegin (GL_QUADS);
-       glTexCoord2f (0, 0);
-       glVertex2f (x, y);
-       glTexCoord2f (1, 0);
-       glVertex2f (x+pic->width, y);
-       glTexCoord2f (1, 1);
-       glVertex2f (x+pic->width, y+pic->height);
-       glTexCoord2f (0, 1);
-       glVertex2f (x, y+pic->height);
-       glEnd ();
+       // note: this relies on the proper text (not shadow) being drawn last
+       return x;
 }
 
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+{
+       return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+}
 
-/*
-================
-Draw_ConsoleBackground
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
+}
 
-================
-*/
-void Draw_ConsoleBackground (int lines)
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
 {
-       // LordHavoc: changed alpha
-       //int y = (vid.height >> 1);
+       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+}
 
-       if (lines >= (int) vid.height)
-               Draw_Pic(0, lines - vid.height, conback);
+#if 0
+// not used
+// no ^xrgb management
+static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
+{
+       int color, numchars = 0;
+       char *outputend2c = output2c + maxoutchars - 2;
+       if (!outcolor || *outcolor == -1)
+               color = STRING_COLOR_DEFAULT;
        else
-               Draw_AlphaPic (0, lines - vid.height, conback, scr_conalpha.value*lines/vid.height);
-       //      Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
-       // LordHavoc: draw version
-       Draw_String(engineversionx, lines - vid.height + engineversiony, engineversion, 9999);
+               color = *outcolor;
+       if (!maxreadchars)
+               maxreadchars = 1<<30;
+       textend = text + maxreadchars;
+       while (text != textend && *text)
+       {
+               if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
+               {
+                       if (text[1] == STRING_COLOR_TAG)
+                               text++;
+                       else if (text[1] >= '0' && text[1] <= '9')
+                       {
+                               color = text[1] - '0';
+                               text += 2;
+                               continue;
+                       }
+               }
+               if (output2c >= outputend2c)
+                       break;
+               *output2c++ = *text++;
+               *output2c++ = color;
+               numchars++;
+       }
+       output2c[0] = output2c[1] = 0;
+       if (outcolor)
+               *outcolor = color;
+       return numchars;
 }
+#endif
 
-/*
-=============
-Draw_Fill
-
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
+void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
 {
-       if (!r_render.value)
-               return;
-       glDisable (GL_TEXTURE_2D);
-       glColor3f (host_basepal[c*3]/255.0, host_basepal[c*3+1]/255.0, host_basepal[c*3+2]/255.0);
+       float floats[36];
 
-       glBegin (GL_QUADS);
+       _DrawQ_ProcessDrawFlag(flags);
 
-       glVertex2f (x,y);
-       glVertex2f (x+w, y);
-       glVertex2f (x+w, y+h);
-       glVertex2f (x, y+h);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(floats + 20, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
+       if (pic)
+       {
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+               floats[12] = s1;floats[13] = t1;
+               floats[14] = s2;floats[15] = t2;
+               floats[16] = s4;floats[17] = t4;
+               floats[18] = s3;floats[19] = t3;
+       }
 
-       glEnd ();
-       glColor3f(1,1,1);
-       glEnable (GL_TEXTURE_2D);
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
+       floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
+       floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
+       floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
+       floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
+
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
-//=============================================================================
-
-//=============================================================================
 
-/*
-================
-GL_Set2D
+void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
+{
+       _DrawQ_ProcessDrawFlag(flags);
+
+       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
+       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
+       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+       R_SetupGenericShader(mesh->texture != NULL);
+
+       GL_LockArrays(0, mesh->num_vertices);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
+       GL_LockArrays(0, 0);
+}
 
-Setup as if the screen was 320*200
-================
-*/
-void GL_Set2D (void)
+void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
-       if (!r_render.value)
-               return;
-       glViewport (glx, gly, glwidth, glheight);
+       int num;
 
-       glMatrixMode(GL_PROJECTION);
-    glLoadIdentity ();
-       glOrtho  (0, vid.width, vid.height, 0, -99999, 99999);
+       _DrawQ_ProcessDrawFlag(flags);
 
-       glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity ();
+       GL_Color(1,1,1,1);
+       CHECKGLERROR
+       qglBegin(GL_LINE_LOOP);
+       for (num = 0;num < mesh->num_vertices;num++)
+       {
+               if (mesh->data_color4f)
+                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+       }
+       qglEnd();
+       CHECKGLERROR
+}
+
+//[515]: this is old, delete
+void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
+{
+       _DrawQ_ProcessDrawFlag(flags);
 
-       glDisable (GL_DEPTH_TEST);
-       glDisable (GL_CULL_FACE);
-       glEnable (GL_BLEND); // was Disable
-//     glEnable (GL_ALPHA_TEST);
-       glDisable (GL_ALPHA_TEST);
-       glEnable(GL_TEXTURE_2D);
+       R_SetupGenericShader(false);
 
-       // LordHavoc: added this
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+       CHECKGLERROR
+       qglLineWidth(width);CHECKGLERROR
 
-       glColor3f(1,1,1);
+       GL_Color(r,g,b,alpha);
+       CHECKGLERROR
+       qglBegin(GL_LINES);
+       qglVertex2f(x1, y1);
+       qglVertex2f(x2, y2);
+       qglEnd();
+       CHECKGLERROR
 }
 
-// LordHavoc: SHOWLMP stuff
-#define SHOWLMP_MAXLABELS 256
-typedef struct showlmp_s
+void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
-       qboolean        isactive;
-       float           x;
-       float           y;
-       char            label[32];
-       char            pic[128];
-} showlmp_t;
+       _DrawQ_Setup();
 
-showlmp_t showlmp[SHOWLMP_MAXLABELS];
+       // We have to convert the con coords into real coords
+       // OGL uses top to bottom
+       GL_Scissor((int)(0.5 + x * ((float)vid.width / vid_conwidth.integer)), (int)(0.5 + y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
 
-void SHOWLMP_decodehide()
-{
-       int i;
-       byte *lmplabel;
-       lmplabel = MSG_ReadString();
-       for (i = 0;i < SHOWLMP_MAXLABELS;i++)
-               if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0)
-               {
-                       showlmp[i].isactive = false;
-                       return;
-               }
+       GL_ScissorTest(true);
 }
 
-void SHOWLMP_decodeshow()
+void DrawQ_ResetClipArea(void)
 {
-       int i, k;
-       byte lmplabel[256], picname[256];
-       float x, y;
-       strcpy(lmplabel,MSG_ReadString());
-       strcpy(picname, MSG_ReadString());
-       x = MSG_ReadByte();
-       y = MSG_ReadByte();
-       k = -1;
-       for (i = 0;i < SHOWLMP_MAXLABELS;i++)
-               if (showlmp[i].isactive)
-               {
-                       if (strcmp(showlmp[i].label, lmplabel) == 0)
-                       {
-                               k = i;
-                               break; // drop out to replace it
-                       }
-               }
-               else if (k < 0) // find first empty one to replace
-                       k = i;
-       if (k < 0)
-               return; // none found to replace
-       // change existing one
-       showlmp[k].isactive = true;
-       strcpy(showlmp[k].label, lmplabel);
-       strcpy(showlmp[k].pic, picname);
-       showlmp[k].x = x;
-       showlmp[k].y = y;
+       _DrawQ_Setup();
+       GL_ScissorTest(false);
 }
 
-void SHOWLMP_drawall()
+void DrawQ_Finish(void)
 {
-       int i;
-       for (i = 0;i < SHOWLMP_MAXLABELS;i++)
-               if (showlmp[i].isactive)
-                       Draw_Pic(showlmp[i].x, showlmp[i].y, Draw_CachePic(showlmp[i].pic));
+       r_refdef.draw2dstage = false;
 }
 
-void SHOWLMP_clear()
+static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
+void R_DrawGamma(void)
 {
-       int i;
-       for (i = 0;i < SHOWLMP_MAXLABELS;i++)
-               showlmp[i].isactive = false;
+       float c[4];
+       if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
+       {
+               // all the blends ignore depth
+               R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+               R_Mesh_ColorPointer(NULL, 0, 0);
+               R_Mesh_ResetTextureState();
+               R_SetupGenericShader(false);
+               GL_DepthMask(true);
+               GL_DepthRange(0, 1);
+               GL_PolygonOffset(0, 0);
+               GL_DepthTest(false);
+               if (v_color_enable.integer)
+               {
+                       c[0] = v_color_white_r.value;
+                       c[1] = v_color_white_g.value;
+                       c[2] = v_color_white_b.value;
+               }
+               else
+                       c[0] = c[1] = c[2] = v_contrast.value;
+               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+               {
+                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+                       {
+                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+                               R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+                               VectorScale(c, 0.5, c);
+                       }
+               }
+               if (v_color_enable.integer)
+               {
+                       c[0] = v_color_black_r.value;
+                       c[1] = v_color_black_g.value;
+                       c[2] = v_color_black_b.value;
+               }
+               else
+                       c[0] = c[1] = c[2] = v_brightness.value;
+               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+               {
+                       GL_BlendFunc(GL_ONE, GL_ONE);
+                       GL_Color(c[0], c[1], c[2], 1);
+                       R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+               }
+       }
 }
+