else
R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
- if (fog && aliasmeshinfo.blendfunc2 != GL_ONE)
+ if (fog && !(currentrenderentity->effects & EF_ADDITIVE))
{
aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog);
aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;