}
r_refdef.view.clear = true;
- R_Shadow_UpdateBounceGridTexture();
- if (r_timereport_active && r_shadow_bouncegrid.integer)
- R_TimeReport("bouncegrid");
-
// this produces a bloom texture to be used in R_BlendView() later
if (r_bloomstate.hdr)
{
if (r_timereport_active)
R_TimeReport("visibility");
+ R_Shadow_UpdateBounceGridTexture();
+ if (r_timereport_active && r_shadow_bouncegrid.integer)
+ R_TimeReport("bouncegrid");
+
r_waterstate.numwaterplanes = 0;
if (r_waterstate.enabled)
R_RenderWaterPlanes();