r_refdef.fogmasktable_density = 0;
}
+extern rtexture_t *loadingscreentexture;
void gl_main_shutdown(void)
{
if (r_maxqueries)
Mem_Free(r_svbsp.nodes);
memset(&r_svbsp, 0, sizeof (r_svbsp));
R_FreeTexturePool(&r_main_texturepool);
+ loadingscreentexture = NULL;
r_texture_blanknormalmap = NULL;
r_texture_white = NULL;
r_texture_grey128 = NULL;