R_FarClip_Box(r_refdef.worldmodel->normalmins, r_refdef.worldmodel->normalmaxs);
for (i = 0;i < r_refdef.numentities;i++)
R_FarClip_Box(r_refdef.entities[i]->mins, r_refdef.entities[i]->maxs);
-
+
return r_farclip_meshfarclip - r_farclip_directiondist;
}
GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
r_rtworld = r_shadow_realtime_world.integer;
r_rtworldshadows = r_shadow_realtime_world_shadows.integer && gl_stencil;
- r_rtdlight = r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer;
+ r_rtdlight = (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer) && !gl_flashblend.integer;
r_rtdlightshadows = r_rtdlight && (r_rtworld ? r_shadow_realtime_world_dlightshadows.integer : r_shadow_realtime_dlight_shadows.integer) && gl_stencil;
r_lightmapintensity = r_rtworld ? r_shadow_realtime_world_lightmaps.value : 1;
R_BlendView();
R_TimeReport("blendview");
-
+
GL_Scissor(0, 0, vid.realwidth, vid.realheight);
GL_ScissorTest(false);
}
vec3_t right1, right2, diff, normal;
VectorSubtract (org2, org1, normal);
- VectorNormalizeFast (normal);
// calculate 'right' vector for start
VectorSubtract (r_vieworigin, org1, diff);
- VectorNormalizeFast (diff);
CrossProduct (normal, diff, right1);
+ VectorNormalize (right1);
// calculate 'right' vector for end
VectorSubtract (r_vieworigin, org2, diff);
- VectorNormalizeFast (diff);
CrossProduct (normal, diff, right2);
+ VectorNormalize (right2);
vert[ 0] = org1[0] + width * right1[0];
vert[ 1] = org1[1] + width * right1[1];