Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_textureunits);
Cvar_RegisterVariable (&r_shadow_cull);
- if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}