]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
reduced default -zone from 512k to 128k (quake used 48k)
[xonotic/darkplaces.git] / gl_rsurf.c
index be07117ce096a3366b1ecc6e6ee739c88983d029..21d9d646bc5976db6ae0b4bd23115bfff41e6136 100644 (file)
@@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-extern int                     skytexturenum;
-
 int            lightmap_textures;
 
 signed blocklights[18*18*3]; // LordHavoc: *3 for colored lighting
@@ -91,7 +89,6 @@ void GL_Surf_Init()
        R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown);
 }
 
-extern qboolean lighthalf;
 /*
 ===============
 R_BuildLightMap
@@ -223,7 +220,8 @@ void R_UpdateLightmap(msurface_t *s, int lnum)
 {
        int smax, tmax;
        // upload the new lightmap texture fragment
-       glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum);
+       if(r_upload.value)
+               glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum);
        if (nosubimage || nosubimagefragments)
        {
                if (lightmapupdate[lnum][0] > s->light_t)
@@ -242,12 +240,14 @@ void R_UpdateLightmap(msurface_t *s, int lnum)
                if (lightmaprgba)
                {
                        R_BuildLightMap (s, templight, smax * 4);
-                       glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
+                       if(r_upload.value)
+                               glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
                }
                else
                {
                        R_BuildLightMap (s, templight, smax * 3);
-                       glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
+                       if(r_upload.value)
+                               glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
                }
        }
 }
@@ -331,20 +331,23 @@ void UploadLightmaps()
                {
                        if (lightmapupdate[i][0] < lightmapupdate[i][1])
                        {
-                               glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
-                               if (nosubimage)
-                               {
-                                       if (lightmaprgba)
-                                               glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
-                                       else
-                                               glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
-                               }
-                               else
+                               if(r_upload.value)
                                {
-                                       if (lightmaprgba)
-                                               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 4 * lightmapupdate[i][0]));
+                                       glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
+                                       if (nosubimage)
+                                       {
+                                               if (lightmaprgba)
+                                                       glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
+                                               else
+                                                       glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+                                       }
                                        else
-                                               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 3 * lightmapupdate[i][0]));
+                                       {
+                                               if (lightmaprgba)
+                                                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 4 * lightmapupdate[i][0]));
+                                               else
+                                                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 3 * lightmapupdate[i][0]));
+                                       }
                                }
                        }
                        lightmapupdate[i][0] = BLOCK_HEIGHT;
@@ -469,8 +472,14 @@ void RSurf_DrawWater(msurface_t *s, texture_t *t, int transform, int alpha)
        }
 }
 
-void RSurf_CheckLightmap(msurface_t *s)
+void RSurf_DrawWall(msurface_t *s, texture_t *t, int transform)
 {
+       int             i, lit = false, polys = 0, verts = 0;
+       float   *v, *wv;
+       glpoly_t *p;
+       wallpoly_t *wp;
+       wallvert_t *out;
+       // check for lightmap modification
        if (r_dynamic.value)
        {
                if (r_ambient.value != s->cached_ambient || lighthalf != s->cached_lighthalf
@@ -480,13 +489,8 @@ void RSurf_CheckLightmap(msurface_t *s)
                || (s->styles[3] != 255 && d_lightstylevalue[s->styles[3]] != s->cached_light[3]))
                        R_UpdateLightmap(s, s->lightmaptexturenum);
        }
-}
-
-void RSurf_Transform(glpoly_t *p, int transform)
-{
-       int             i;
-       float   *v, *wv = wvert;
-       for (;p;p = p->next)
+       wv = wvert;
+       for (p = s->polys;p;p = p->next)
        {
                for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
                {
@@ -497,30 +501,27 @@ void RSurf_Transform(glpoly_t *p, int transform)
                        wv[3] = wv[4] = wv[5] = 0.0f;
                        wv += 6;
                }
+               verts += p->numverts;
+               polys++;
        }
-}
-
-void RSurf_EmitWallpolys(int lightmap, glpoly_t *p, texture_t *t, int lit)
-{
-       int             i;
-       float   *v, *wv = wvert;
-       wallpoly_t *wp = &wallpoly[currentwallpoly];
-       wallvert_t *out = &wallvert[currentwallvert];
-       for (;p;p = p->next)
+       if ((currentwallpoly + polys > MAX_WALLPOLYS) || (currentwallvert+verts > MAX_WALLVERTS))
+               return;
+       if (s->dlightframe == r_dlightframecount && r_dynamic.value)
+               lit = RSurf_Light(s->dlightbits, s->polys);
+       wv = wvert;
+       wp = &wallpoly[currentwallpoly];
+       out = &wallvert[currentwallvert];
+       currentwallpoly += polys;
+       for (p = s->polys;p;p = p->next)
        {
-               if (currentwallpoly >= MAX_WALLPOLYS)
-                       break;
-               if (currentwallvert+p->numverts > MAX_WALLVERTS)
-                       break;
                v = p->verts[0];
                wp->texnum = (unsigned short) t->gl_texturenum;
-               wp->lighttexnum = (unsigned short) lightmap;
+               wp->lighttexnum = (unsigned short) (lightmap_textures + s->lightmaptexturenum);
                wp->glowtexnum = (unsigned short) t->gl_glowtexturenum;
                wp->firstvert = currentwallvert;
                wp->numverts = p->numverts;
                wp->lit = lit;
                wp++;
-               currentwallpoly++;
                currentwallvert += p->numverts;
                for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, wv += 6, out++)
                {
@@ -552,57 +553,17 @@ void RSurf_EmitWallpolys(int lightmap, glpoly_t *p, texture_t *t, int lit)
        }
 }
 
-void RSurf_DrawWall(msurface_t *s, texture_t *t, int transform)
-{
-       int                     lit = false;
-       // check for lightmap modification
-       RSurf_CheckLightmap(s);
-       RSurf_Transform(s->polys, transform);
-       if (s->dlightframe == r_dlightframecount && r_dynamic.value)
-               lit = RSurf_Light(s->dlightbits, s->polys);
-       RSurf_EmitWallpolys(lightmap_textures + s->lightmaptexturenum, s->polys, t, lit);
-}
-
 // LordHavoc: transparent brush models
 extern int r_dlightframecount;
 extern float modelalpha;
 
-void RSurf_EmitWallVertex(glpoly_t *p, texture_t *t, int modulate, int alpha)
-{
-       int i;
-       float *v, *wv = wvert;
-       if (modulate)
-       {
-               for (;p;p = p->next)
-               {
-                       v = p->verts[0];
-                       transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
-                       for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
-                               transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->colormod[0], wv[4] * currententity->colormod[1], wv[5] * currententity->colormod[2], alpha);
-                       transpolyend();
-               }
-       }
-       else
-       {
-               for (;p;p = p->next)
-               {
-                       v = p->verts[0];
-                       transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
-                       for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
-                               transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
-                       transpolyend();
-               }
-       }
-}
-
-void RSurf_WallVertexTransform(msurface_t *s, texture_t *t, int transform)
+void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
 {
-       int                     i;
-       glpoly_t        *p;
-       float           *wv, *v;
-       int                     size3;
-       float           scale;
-       byte            *lm;
+       int i, alpha, size3;
+       float *v, *wv, scale;
+       glpoly_t *p;
+       byte *lm;
+       alpha = (int) (modelalpha * 255.0f);
        size3 = ((s->extents[0]>>4)+1)*((s->extents[1]>>4)+1)*3; // *3 for colored lighting
        wv = wvert;
        for (p = s->polys;p;p = p->next)
@@ -634,14 +595,31 @@ void RSurf_WallVertexTransform(msurface_t *s, texture_t *t, int transform)
                        wv += 6;
                }
        }
-}
-
-void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
-{
-       RSurf_WallVertexTransform(s, t, transform);
        if (s->dlightframe == r_dlightframecount && r_dynamic.value)
                RSurf_Light(s->dlightbits, s->polys);
-       RSurf_EmitWallVertex(s->polys, t, isbmodel && (currententity->colormod[0] != 1 || currententity->colormod[1] != 1 || currententity->colormod[2] != 1), (int) (modelalpha * 255.0f));
+       wv = wvert;
+       if (isbmodel && (currententity->colormod[0] != 1 || currententity->colormod[1] != 1 || currententity->colormod[2] != 1))
+       {
+               for (p = s->polys;p;p = p->next)
+               {
+                       v = p->verts[0];
+                       transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+                       for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
+                               transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->colormod[0], wv[4] * currententity->colormod[1], wv[5] * currententity->colormod[2], alpha);
+                       transpolyend();
+               }
+       }
+       else
+       {
+               for (p = s->polys;p;p = p->next)
+               {
+                       v = p->verts[0];
+                       transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+                       for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
+                               transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
+                       transpolyend();
+               }
+       }
 }
 
 /*
@@ -821,6 +799,12 @@ e->angles[0] = -e->angles[0];      // stupid quake bug
 
 void R_StoreEfrags (efrag_t **ppefrag);
 
+struct nodestack_s
+{
+       int side;
+       mnode_t *node;
+} nodestack[8192];
+
 /*
 ================
 R_WorldNode
@@ -828,14 +812,14 @@ R_WorldNode
 */
 void R_WorldNode ()
 {
-       int             c, side, s = 0;
-       double  dot;
-       struct
-       {
-               double dot;
-               mnode_t *node;
-       } nodestack[8192];
+       int side, texsort, vertex;
+       struct nodestack_s *nstack;
        mnode_t *node;
+       mleaf_t *pleaf;
+       msurface_t *surf, *endsurf, **mark, **endmark;
+       nstack = nodestack;
+       texsort = gl_texsort.value;
+       vertex = gl_vertex.value;
 
        if (!(node = cl.worldmodel->nodes))
                return;
@@ -847,19 +831,19 @@ void R_WorldNode ()
                {
                        if (node->contents != CONTENTS_SOLID)
                        {
-                               mleaf_t         *pleaf;
                                pleaf = (mleaf_t *)node;
 
                                c_leafs++;
-                               if ((c = pleaf->nummarksurfaces))
+                               if (pleaf->nummarksurfaces)
                                {
-                                       msurface_t      **mark;
                                        mark = pleaf->firstmarksurface;
+                                       endmark = mark + pleaf->nummarksurfaces;
                                        do
                                        {
                                                (*mark)->visframe = r_framecount;
                                                mark++;
-                                       } while (--c);
+                                       }
+                                       while (mark < endmark);
                                }
 
                                // deal with model fragments in this leaf
@@ -867,69 +851,89 @@ void R_WorldNode ()
                                        R_StoreEfrags (&pleaf->efrags);
                        }
 
-                       if (!s)
+                       if (nstack <= nodestack)
                                break;
-                       node = nodestack[--s].node;
-                       dot = nodestack[s].dot;
+                       nstack--;
+                       node = nstack->node;
+                       side = nstack->side;
                        goto loc0;
                }
 
                c_nodes++;
 
-       // node is just a decision point, so go down the apropriate sides
+               // node is just a decision point, so go down the apropriate sides
 
-       // find which side of the node we are on
-               dot = (node->plane->type < 3 ? modelorg[node->plane->type] : DotProduct (modelorg, node->plane->normal)) - node->plane->dist;
+               // find which side of the node we are on
+               side = PlaneDist(modelorg, node->plane) < node->plane->dist;
 
-       // recurse down the children, front side first
-               side = dot < 0;
+               // recurse down the children, front side first
                if (node->children[side]->visframe == r_visframecount && R_NotCulledBox(node->children[side]->minmaxs, node->children[side]->minmaxs+3))
                {
-                       nodestack[s].node = node;
-                       nodestack[s++].dot = dot;
+                       nstack->node = node;
+                       nstack->side = !side; // go down back side when we come back up
+                       nstack++;
                        node = node->children[side];
                        continue;
                }
+               side = !side;
 loc0:
 
-               // backside
-               side = dot >= 0;
        // draw stuff
-               if ((c = node->numsurfaces))
+               if (node->numsurfaces)
                {
-                       msurface_t      *surf;
                        surf = cl.worldmodel->surfaces + node->firstsurface;
+                       endsurf = surf + node->numsurfaces;
 
-                       if (side)
+                       if (texsort)
                        {
-                               for (;c;c--, surf++)
+                               if (side)
                                {
-                                       if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
+                                       do
                                        {
-                                               if (gl_texsort.value)
+                                               if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
                                                {
                                                        surf->texturechain = surf->texinfo->texture->texturechain;
                                                        surf->texinfo->texture->texturechain = surf;
                                                }
-                                               else
-                                                       R_DrawSurf(surf, false, gl_vertex.value);
+                                               surf++;
                                        }
+                                       while (surf < endsurf);
                                }
-                       }
-                       else
-                       {
-                               for (;c;c--, surf++)
+                               else
                                {
-                                       if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
+                                       do
                                        {
-                                               if (gl_texsort.value)
+                                               if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
                                                {
                                                        surf->texturechain = surf->texinfo->texture->texturechain;
                                                        surf->texinfo->texture->texturechain = surf;
                                                }
-                                               else
-                                                       R_DrawSurf(surf, false, gl_vertex.value);
+                                               surf++;
+                                       }
+                                       while (surf < endsurf);
+                               }
+                       }
+                       else
+                       {
+                               if (side)
+                               {
+                                       do
+                                       {
+                                               if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
+                                                       R_DrawSurf(surf, false, vertex);
+                                               surf++;
+                                       }
+                                       while (surf < endsurf);
+                               }
+                               else
+                               {
+                                       do
+                                       {
+                                               if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
+                                                       R_DrawSurf(surf, false, vertex);
+                                               surf++;
                                        }
+                                       while (surf < endsurf);
                                }
                        }
                }
@@ -941,10 +945,11 @@ loc0:
                        continue;
                }
 
-               if (!s)
+               if (nstack <= nodestack)
                        break;
-               node = nodestack[--s].node;
-               dot = nodestack[s].dot;
+               nstack--;
+               node = nstack->node;
+               side = nstack->side;
                goto loc0;
        }
 }
@@ -974,14 +979,9 @@ void R_DrawWorld (void)
        if (cl.worldmodel)
                R_WorldNode ();
 
-       glClear (GL_DEPTH_BUFFER_BIT);
-
        R_PushDlights (); // now mark the lit surfaces
 
        DrawTextureChains ();
-
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
 
 
@@ -1048,7 +1048,7 @@ void R_MarkLeaves (void)
 */
 
 // returns a texture number and the position inside it
-int AllocBlock (int w, int h, int *x, int *y)
+int AllocBlock (int w, int h, short *x, short *y)
 {
        int             i, j;
        int             best, best2;
@@ -1089,13 +1089,16 @@ int AllocBlock (int w, int h, int *x, int *y)
                {
                        byte blank[BLOCK_WIDTH*BLOCK_HEIGHT*3];
                        memset(blank, 0, sizeof(blank));
-                       glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-                       if (lightmaprgba)
-                               glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank);
-                       else
-                               glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank);
+                       if(r_upload.value)
+                       {
+                               glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum);
+                               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                               if (lightmaprgba)
+                                       glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank);
+                               else
+                                       glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank);
+                       }
                }
 
                for (i=0 ; i<w ; i++)
@@ -1250,12 +1253,14 @@ void GL_CreateSurfaceLightmap (msurface_t *surf)
        if (lightmaprgba)
        {
                R_BuildLightMap (surf, templight, smax * 4);
-               glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
+               if(r_upload.value)
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
        }
        else
        {
                R_BuildLightMap (surf, templight, smax * 3);
-               glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
+               if(r_upload.value)
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
        }
 }
 
@@ -1344,24 +1349,29 @@ void GL_BuildLightmaps (void)
 
        if (nosubimage || nosubimagefragments)
        {
-               if (gl_mtexable)
-                       qglSelectTexture(gl_mtex_enum+1);
+               if(r_upload.value)
+                       if (gl_mtexable)
+                               qglSelectTexture(gl_mtex_enum+1);
                for (i = 0;i < MAX_LIGHTMAPS;i++)
                {
                        if (!allocated[i][0])
                                break;
                        lightmapupdate[i][0] = BLOCK_HEIGHT;
                        lightmapupdate[i][1] = 0;
-                       glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-                       if (lightmaprgba)
-                               glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
-                       else
-                               glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+                       if(r_upload.value)
+                       {
+                               glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
+                               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                               if (lightmaprgba)
+                                       glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
+                               else
+                                       glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+                       }
                }
-               if (gl_mtexable)
-                       qglSelectTexture(gl_mtex_enum+0);
+               if(r_upload.value)
+                       if (gl_mtexable)
+                               qglSelectTexture(gl_mtex_enum+0);
        }
 }