]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
fix compiling problems in MSVC (thanks Tomaz)
[xonotic/darkplaces.git] / gl_rsurf.c
index 2318141d5db34f3e81c759c47b234de6f2bd9cb1..d8fb56613cf0ec5f2acba77c79aa49299449ed7e 100644 (file)
@@ -36,7 +36,7 @@ cvar_t r_drawportals = {0, "r_drawportals", "0"};
 cvar_t r_testvis = {0, "r_testvis", "0"};
 cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
 cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
-cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
+cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"};
 
 static int dlightdivtable[32768];
 
@@ -869,7 +869,7 @@ static void RSurfShader_Water(const entity_render_t *ent, const texture_t *textu
        vec3_t center;
        if (texture->rendertype != SURFRENDER_OPAQUE)
        {
-               for (chain = surfchain;(surf = *chain) != NULL;*chain++)
+               for (chain = surfchain;(surf = *chain) != NULL;chain++)
                {
                        if (surf->visframe == r_framecount)
                        {
@@ -879,7 +879,7 @@ static void RSurfShader_Water(const entity_render_t *ent, const texture_t *textu
                }
        }
        else
-               for (chain = surfchain;(surf = *chain) != NULL;*chain++)
+               for (chain = surfchain;(surf = *chain) != NULL;chain++)
                        if (surf->visframe == r_framecount)
                                RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
 }