]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
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[xonotic/darkplaces.git] / gl_rsurf.c
index 35701067e92e21f0d423918ce887552cdcbc565c..ef815ae6c871507c080f4b19a9cdd7e355920ef8 100644 (file)
@@ -36,14 +36,13 @@ cvar_t r_testvis = {0, "r_testvis", "0"};
 cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
 cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
 cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
-cvar_t r_cullsurface = {0, "r_cullsurface", "0"};
 
 static int dlightdivtable[32768];
 
 // variables used by R_PVSUpdate
 int r_pvsframecount = 0;
-mleaf_t *r_viewleaf = NULL;
-int r_viewleafnovis = 0;
+mleaf_t *r_pvsviewleaf = NULL;
+int r_pvsviewleafnovis = 0;
 
 static int R_IntAddDynamicLights (const matrix4x4_t *matrix, msurface_t *surf)
 {
@@ -623,56 +622,16 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 =============================================================
 */
 
-static void RSurf_CopyXYZ(const surfvertex_t *in, float *out, int numverts)
-{
-       int i;
-       for (i = 0;i < numverts;i++, in++, out += 4)
-       {
-               VectorCopy(in->v, out);
-               out[3] = 1;
-       }
-}
-
-static void RSurf_CopyST(const surfvertex_t *in, float *out, int numverts)
-{
-       int i;
-       for (i = 0;i < numverts;i++, in++, out += 2)
-       {
-               out[0] = in->st[0];
-               out[1] = in->st[1];
-       }
-}
-
-static void RSurf_CopyUV(const surfvertex_t *in, float *out, int numverts)
-{
-       int i;
-       for (i = 0;i < numverts;i++, in++, out += 2)
-       {
-               out[0] = in->uv[0];
-               out[1] = in->uv[1];
-       }
-}
-
-static void RSurf_CopyAB(const surfvertex_t *in, float *out, int numverts)
-{
-       int i;
-       for (i = 0;i < numverts;i++, in++, out += 2)
-       {
-               out[0] = in->ab[0];
-               out[1] = in->ab[1];
-       }
-}
-
-static void RSurf_AddLightmapToVertexColors(const surfvertex_t *in, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
 {
        int i;
        float scale;
        const qbyte *lm;
        if (styles[0] != 255)
        {
-               for (i = 0;i < numverts;i++, in++, c += 4)
+               for (i = 0;i < numverts;i++, c += 4)
                {
-                       lm = samples + in->lightmapoffset;
+                       lm = samples + lightmapoffsets[i];
                        scale = d_lightstylevalue[styles[0]] * (1.0f / 32768.0f);
                        VectorMA(c, scale, lm, c);
                        if (styles[1] != 255)
@@ -778,7 +737,7 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
        const float *v;
        float *c;
        int i, l, lit = false;
-       rdlight_t *rd;
+       const rdlight_t *rd;
        vec3_t lightorigin;
        for (l = 0;l < r_numdlights;l++)
        {
@@ -802,32 +761,32 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
 }
 
 // note: this untransforms lights to do the checking,
-// and takes surf->mesh->vertex data
-static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, surfmesh_t *mesh)
+// and takes surf->mesh->verts data
+static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
 {
        int i, l;
-       rdlight_t *rd;
+       const rdlight_t *rd;
        vec3_t lightorigin;
-       surfvertex_t *sv;
+       const float *v;
        for (l = 0;l < r_numdlights;l++)
        {
                if (dlightbits[l >> 5] & (1 << (l & 31)))
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
-                       for (i = 0, sv = mesh->vertex;i < mesh->numverts;i++, sv++)
-                               if (VectorDistance2(sv->v, lightorigin) < rd->cullradius2)
+                       for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
+                               if (VectorDistance2(v, lightorigin) < rd->cullradius2)
                                        return true;
                }
        }
        return false;
 }
 
-static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firstsurf)
+static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture)
 {
        const msurface_t *surf;
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
 
        // LordHavoc: HalfLife maps have freaky skypolys...
        if (ent->model->ishlbsp)
@@ -840,6 +799,8 @@ static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firsts
                        R_Sky();
        }
 
+       R_Mesh_Matrix(&ent->matrix);
+
        // draw depth-only polys
        memset(&m, 0, sizeof(m));
        if (skyrendermasked)
@@ -853,24 +814,21 @@ static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firsts
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
+       m.wantoverbright = false;
        m.depthwrite = true;
-       m.matrix = ent->matrix;
-       for (surf = firstsurf;surf;surf = surf->chain)
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       m.numtriangles = mesh->numtriangles;
-                       m.numverts = mesh->numverts;
-                       if (R_Mesh_Draw_GetBuffer(&m, false))
-                       {
-                               memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                               if (skyrendermasked)
-                                       memset(m.color, 0, m.numverts * sizeof(float[4]));
-                               else
-                                       R_FillColors(m.color, m.numverts, fogcolor[0] * m.colorscale, fogcolor[1] * m.colorscale, fogcolor[2] * m.colorscale, 1);
-                               R_Mesh_Render();
-                       }
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       if (skyrendermasked)
+                               memset(varray_color, 0, mesh->numverts * sizeof(float[4]));
+                       else
+                               R_FillColors(varray_color, mesh->numverts, fogcolor[0] * mesh_colorscale, fogcolor[1] * mesh_colorscale, fogcolor[2] * mesh_colorscale, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
@@ -878,14 +836,16 @@ static void RSurfShader_Sky(const entity_render_t *ent, const msurface_t *firsts
 static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
-       msurface_t *surf = ent->model->surfaces + calldata2;
+       const msurface_t *surf = ent->model->surfaces + calldata2;
        float f;
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 
+       R_Mesh_Matrix(&ent->matrix);
+
        memset(&m, 0, sizeof(m));
        if (ent->effects & EF_ADDITIVE)
        {
@@ -902,29 +862,26 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
+       m.wantoverbright = true;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.matrix = ent->matrix;
+       R_Mesh_State(&m);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, true))
+               R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+               memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
+               R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
+               if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
-                       R_FillColors(m.color, m.numverts, f, f, f, alpha);
-                       if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
-                       {
-                               if (surf->dlightframe == r_framecount)
-                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
-                               if (surf->flags & SURF_LIGHTMAP)
-                                       RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
-                       }
-                       RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
+                       if (surf->dlightframe == r_framecount)
+                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                       if (surf->flags & SURF_LIGHTMAP)
+                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
+               RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
        }
 
        if (fogenabled)
@@ -932,46 +889,44 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                memset(&m, 0, sizeof(m));
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
+               m.wantoverbright = false;
                m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
-               m.matrix = ent->matrix;
+               R_Mesh_State(&m);
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       m.numtriangles = mesh->numtriangles;
-                       m.numverts = mesh->numverts;
-                       if (R_Mesh_Draw_GetBuffer(&m, false))
-                       {
-                               memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                               if (m.tex[0])
-                                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                               RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, m.colorscale, m.numverts, modelorg);
-                               R_Mesh_Render();
-                       }
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       if (m.tex[0])
+                               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, mesh_colorscale, mesh->numverts, modelorg);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_Water(const entity_render_t *ent, const msurface_t *firstsurf)
+static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture)
 {
        const msurface_t *surf;
        vec3_t center;
-       for (surf = firstsurf;surf;surf = surf->chain)
+       if ((r_wateralpha.value < 1 && !(texture->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || texture->fogtexture)
        {
-               if ((r_wateralpha.value < 1 && !(surf->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || surf->currenttexture->fogtexture)
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
                {
                        Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
                        R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
                }
-               else
-                       R_MeshQueue_Add(RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
        }
+       else
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                       RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
 }
 
 static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
 {
        float base;
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
@@ -990,36 +945,33 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
+       m.wantoverbright = true;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
        base = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
-       m.matrix = ent->matrix;
+       R_Mesh_State(&m);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, true))
+               R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+               memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               R_FillColors(varray_color, mesh->numverts, base, base, base, ent->alpha);
+               if (!(ent->effects & EF_FULLBRIGHT))
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       R_FillColors(m.color, m.numverts, base, base, base, ent->alpha);
-                       if (!(ent->effects & EF_FULLBRIGHT))
-                       {
-                               if (surf->dlightframe == r_framecount)
-                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
-                               if (surf->flags & SURF_LIGHTMAP)
-                                       RSurf_AddLightmapToVertexColors(mesh->vertex, m.color, m.numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
-                       }
-                       RSurf_FogColors(m.vertex, m.color, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
+                       if (surf->dlightframe == r_framecount)
+                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                       if (surf->flags & SURF_LIGHTMAP)
+                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
+               RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
        }
 }
 
 static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
@@ -1038,295 +990,311 @@ static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, con
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
+       m.wantoverbright = false;
        m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.matrix = ent->matrix;
+       R_Mesh_State(&m);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
-               {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
-               }
+               R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+               memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
        }
 }
 
 static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
+       m.wantoverbright = false;
        m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
-       m.matrix = ent->matrix;
+       R_Mesh_State(&m);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
-               {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_FoggedColors(m.vertex, m.color, 1, 1, 1, ent->alpha, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
-               }
+               R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+               memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
        }
 }
 
 static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.matrix = ent->matrix;
+       m.wantoverbright = false;
        m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+       R_Mesh_State(&m);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
-               {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       if (m.tex[0])
-                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
-               }
+               R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+               memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               if (m.tex[0])
+                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_TripleTexCombine(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
+       int lightmaptexturenum;
        float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.texrgbscale[0] = 1.0f;
-       m.tex[1] = R_GetTexture(surf->lightmaptexture);
-       m.texrgbscale[1] = 4.0f;
-       m.tex[2] = R_GetTexture(surf->currenttexture->detailtexture);
-       m.texrgbscale[2] = 2.0f;
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-       {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
+       //m.wantoverbright = false;
+       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[2] = R_GetTexture(texture->detailtexture);
+       m.texrgbscale[0] = 1;
+       m.texrgbscale[1] = 4;
+       m.texrgbscale[2] = 2;
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       {
+               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+               if (m.tex[1] != lightmaptexturenum)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
-                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
-                       RSurf_CopyAB(mesh->vertex, m.texcoords[2], m.numverts);
-                       R_Mesh_Render();
+                       m.tex[1] = lightmaptexturenum;
+                       R_Mesh_State(&m);
+               }
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               {
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
+                       memcpy(varray_texcoord[2], mesh->ab, mesh->numverts * sizeof(float[2]));
+                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
+                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseMTex(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
+       int lightmaptexturenum;
        float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.tex[1] = R_GetTexture(surf->lightmaptexture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-       {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, true))
+       m.wantoverbright = true;
+       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       {
+               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+               if (m.tex[1] != lightmaptexturenum)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
-                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_CopyUV(mesh->vertex, m.texcoords[1], m.numverts);
-                       R_Mesh_Render();
+                       m.tex[1] = lightmaptexturenum;
+                       R_Mesh_State(&m);
+               }
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               {
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
+                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
+                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
-       float cl;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       //m.wantoverbright = false;
+       m.tex[0] = R_GetTexture(texture->texture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       cl = m.colorscale;
-                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       R_Mesh_Render();
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       R_FillColors(varray_color, mesh->numverts, 1, 1, 1, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
+       int lightmaptexturenum;
        float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ZERO;
        m.blendfunc2 = GL_SRC_COLOR;
-       m.tex[0] = R_GetTexture(surf->lightmaptexture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       m.wantoverbright = true;
+       m.tex[0] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, true))
+               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+               if (m.tex[0] != lightmaptexturenum)
+               {
+                       m.tex[0] = lightmaptexturenum;
+                       R_Mesh_State(&m);
+               }
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       cl = (float) (1 << lightscalebit) * m.colorscale;
-                       R_FillColors(m.color, m.numverts, cl, cl, cl, 1);
-                       RSurf_CopyUV(mesh->vertex, m.texcoords[0], m.numverts);
-                       R_Mesh_Render();
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->uv, mesh->numverts * sizeof(float[2]));
+                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
+                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
-
-       if (surf->dlightframe != r_framecount)
-               return;
-       if (ent->effects & EF_FULLBRIGHT)
-               return;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
 
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       m.wantoverbright = true;
+       m.tex[0] = R_GetTexture(texture->texture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
+               if (surf->dlightframe == r_framecount)
                {
-                       m.numtriangles = mesh->numtriangles;
-                       m.numverts = mesh->numverts;
-                       if (R_Mesh_Draw_GetBuffer(&m, true))
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                               RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                               R_FillColors(m.color, m.numverts, 0, 0, 0, 1);
-                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, m.numverts, m.vertex, m.color);
-                               RSurf_ScaleColors(m.color, m.colorscale, m.numverts);
-                               R_Mesh_Render();
+                               if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
+                               {
+                                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                                       R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1);
+                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                                       RSurf_ScaleColors(varray_color, mesh_colorscale, mesh->numverts);
+                                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
+                               }
                        }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        float modelorg[3];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       //m.wantoverbright = false;
+       //m.tex[0] = 0;
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
                        if (m.tex[0])
-                               RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       RSurf_FogPassColors(m.vertex, m.color, fogcolor[0], fogcolor[1], fogcolor[2], 1, m.colorscale, m.numverts, modelorg);
-                       R_Mesh_Render();
+                               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, mesh_colorscale, mesh->numverts, modelorg);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_DST_COLOR;
        m.blendfunc2 = GL_SRC_COLOR;
-       m.tex[0] = R_GetTexture(surf->currenttexture->detailtexture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       //m.wantoverbright = false;
+       m.tex[0] = R_GetTexture(texture->detailtexture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       R_FillColors(m.color, m.numverts, 1, 1, 1, 1);
-                       RSurf_CopyAB(mesh->vertex, m.texcoords[0], m.numverts);
-                       R_Mesh_Render();
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->ab, mesh->numverts * sizeof(float[2]));
+                       R_FillColors(varray_color, mesh->numverts, 1, 1, 1, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
+static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture)
 {
-       surfmesh_t *mesh;
-       rmeshbufferinfo_t m;
+       const msurface_t *surf;
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
-       m.matrix = ent->matrix;
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+       //m.wantoverbright = false;
+       m.tex[0] = R_GetTexture(texture->glowtexture);
+       R_Mesh_State(&m);
+       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
        {
-               m.numtriangles = mesh->numtriangles;
-               m.numverts = mesh->numverts;
-               if (R_Mesh_Draw_GetBuffer(&m, false))
+               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       memcpy(m.index, mesh->index, m.numtriangles * sizeof(int[3]));
-                       RSurf_CopyXYZ(mesh->vertex, m.vertex, m.numverts);
-                       R_FillColors(m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale, 1);
-                       RSurf_CopyST(mesh->vertex, m.texcoords[0], m.numverts);
-                       R_Mesh_Render();
+                       R_Mesh_ResizeCheck(mesh->numverts, mesh->numtriangles);
+                       memcpy(varray_element, mesh->index, mesh->numtriangles * sizeof(int[3]));
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                       R_FillColors(varray_color, mesh->numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale, 1);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles);
                }
        }
 }
@@ -1335,6 +1303,7 @@ static void RSurfShader_Wall_Fullbright_Callback(const void *calldata1, int call
 {
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
+       R_Mesh_Matrix(&ent->matrix);
        RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
        if (surf->currenttexture->glowtexture)
                RSurfShader_Wall_Pass_Glow(ent, surf);
@@ -1342,13 +1311,13 @@ static void RSurfShader_Wall_Fullbright_Callback(const void *calldata1, int call
                RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const msurface_t *firstsurf)
+static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const texture_t *texture)
 {
        const msurface_t *surf;
        vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1)
+       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
        {
-               for (surf = firstsurf;surf;surf = surf->chain)
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
                {
                        Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
                        R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Fullbright_Callback, ent, surf - ent->model->surfaces);
@@ -1356,24 +1325,14 @@ static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const msurfa
        }
        else
        {
-               for (surf = firstsurf;surf;surf = surf->chain)
-               {
-                       if (surf->currenttexture->fogtexture != NULL)
-                       {
-                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Fullbright_Callback, ent, surf - ent->model->surfaces);
-                       }
-                       else
-                               RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
-               }
-               for (surf = firstsurf;surf;surf = surf->chain)
-                       if (surf->currenttexture->glowtexture)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Glow(ent, surf);
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                       RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
+               if (texture->glowtexture)
+                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                               RSurfShader_Wall_Pass_Glow(ent, surf);
                if (fogenabled)
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Fog(ent, surf);
+                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                               RSurfShader_Wall_Pass_Fog(ent, surf);
        }
 }
 
@@ -1381,6 +1340,7 @@ static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata
 {
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
+       R_Mesh_Matrix(&ent->matrix);
        RSurfShader_Wall_Pass_BaseVertex(ent, surf);
        if (surf->currenttexture->glowtexture)
                RSurfShader_Wall_Pass_Glow(ent, surf);
@@ -1388,194 +1348,125 @@ static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata
                RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Vertex(const entity_render_t *ent, const msurface_t *firstsurf)
+static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture)
 {
        const msurface_t *surf;
        vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1)
+       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
        {
-               for (surf = firstsurf;surf;surf = surf->chain)
+               // transparent vertex shaded from lightmap
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
                {
                        Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
                        R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
                }
        }
-       else
+       else if (r_vertexsurfaces.integer)
        {
-               for (surf = firstsurf;surf;surf = surf->chain)
-               {
-                       if (surf->currenttexture->fogtexture != NULL)
-                       {
-                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-                       }
-                       else
-                               RSurfShader_Wall_Pass_BaseVertex(ent, surf);
-               }
-               for (surf = firstsurf;surf;surf = surf->chain)
-                       if (surf->currenttexture->glowtexture)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Glow(ent, surf);
+               // opaque vertex shaded from lightmap
+               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                       RSurfShader_Wall_Pass_BaseVertex(ent, surf);
+               if (texture->glowtexture)
+                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                               RSurfShader_Wall_Pass_Glow(ent, surf);
                if (fogenabled)
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Fog(ent, surf);
-       }
-}
-
-static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const msurface_t *firstsurf)
-{
-       const msurface_t *surf;
-       vec3_t center;
-       if (ent->alpha < 1 || ent->effects & EF_ADDITIVE)
-       {
-               for (surf = firstsurf;surf;surf = surf->chain)
-               {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-               }
-       }
-       else if (r_vertexsurfaces.integer || ent->alpha < 1 || ent->effects & EF_ADDITIVE)
-       {
-               for (surf = firstsurf;surf;surf = surf->chain)
-               {
-                       if (surf->currenttexture->fogtexture != NULL)
-                       {
-                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-                       }
-                       else
-                               RSurfShader_Wall_Pass_BaseVertex(ent, surf);
-               }
-               for (surf = firstsurf;surf;surf = surf->chain)
-                       if (surf->currenttexture->glowtexture)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Glow(ent, surf);
-               if (fogenabled)
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_Wall_Pass_Fog(ent, surf);
+                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+                               RSurfShader_Wall_Pass_Fog(ent, surf);
        }
        else
        {
+               // opaque lightmapped
                if (r_textureunits.integer >= 2)
                {
                        if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer)
-                       {
-                               for (surf = firstsurf;surf;surf = surf->chain)
-                               {
-                                       if (surf->currenttexture->fogtexture != NULL)
-                                       {
-                                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-                                       }
-                                       else
-                                               RSurfShader_OpaqueWall_Pass_TripleTexCombine(ent, surf);
-                               }
-                       }
+                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture);
                        else
                        {
-                               for (surf = firstsurf;surf;surf = surf->chain)
-                               {
-                                       if (surf->currenttexture->fogtexture != NULL)
-                                       {
-                                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-                                       }
-                                       else
-                                               RSurfShader_OpaqueWall_Pass_BaseMTex(ent, surf);
-                               }
+                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture);
                                if (r_detailtextures.integer)
-                                       for (surf = firstsurf;surf;surf = surf->chain)
-                                               if (surf->currenttexture->fogtexture == NULL)
-                                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, surf);
+                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
                        }
                }
                else
                {
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                       {
-                               if (surf->currenttexture->fogtexture != NULL)
-                               {
-                                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
-                               }
-                               else
-                                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, surf);
-                       }
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, surf);
+                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture);
                        if (r_detailtextures.integer)
-                               for (surf = firstsurf;surf;surf = surf->chain)
-                                       if (surf->currenttexture->fogtexture == NULL)
-                                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, surf);
+                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
                }
-               if (!r_dlightmap.integer)
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->dlightframe == r_framecount)
-                                       if (surf->currenttexture->fogtexture == NULL)
-                                               RSurfShader_OpaqueWall_Pass_Light(ent, surf);
-               for (surf = firstsurf;surf;surf = surf->chain)
-                       if (surf->currenttexture->glowtexture)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_OpaqueWall_Pass_Glow(ent, surf);
+               if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT))
+                       RSurfShader_OpaqueWall_Pass_Light(ent, texture);
+               if (texture->glowtexture)
+                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture);
                if (fogenabled)
-                       for (surf = firstsurf;surf;surf = surf->chain)
-                               if (surf->currenttexture->fogtexture == NULL)
-                                       RSurfShader_OpaqueWall_Pass_Fog(ent, surf);
+                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture);
        }
 }
 
-Cshader_t Cshader_wall_vertex = {{NULL, RSurfShader_Wall_Vertex}, NULL};
-Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap}, NULL};
-Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright}, NULL};
-Cshader_t Cshader_water = {{NULL, RSurfShader_Water}, NULL};
-Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL}, NULL};
+Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap}, SHADERFLAGS_NEEDLIGHTMAP};
+Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright}, 0};
+Cshader_t Cshader_water = {{NULL, RSurfShader_Water}, 0};
+Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL}, 0};
 
-int Cshader_count = 5;
-Cshader_t *Cshaders[5] =
+int Cshader_count = 4;
+Cshader_t *Cshaders[4] =
 {
-       &Cshader_wall_vertex,
        &Cshader_wall_lightmap,
        &Cshader_wall_fullbright,
        &Cshader_water,
        &Cshader_sky
 };
 
-void R_PrepareSurfaces(entity_render_t *ent)
+void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
 {
-       int i, alttextures, texframe, framecount;
-       texture_t *t;
+       int i, alttextures, texframe, framecount, numtextures, numsurfaces, *surfacevisframes;
+       texture_t *t, *textures;
        model_t *model;
-       msurface_t *surf;
+       msurface_t *surf, *surfaces;
        vec3_t modelorg;
 
-       for (i = 0;i < Cshader_count;i++)
-               Cshaders[i]->chain = NULL;
+       if (!ent->model)
+               return;
+
+       // mark the surfaces touched by dynamic lights
+       if (normal && r_dynamic.integer)
+               R_MarkLights(ent);
+
+       R_Mesh_Matrix(&ent->matrix);
 
        model = ent->model;
        alttextures = ent->frame != 0;
        texframe = (int)(cl.time * 5.0f);
 
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       for (i = 0;i < model->nummodelsurfaces;i++)
+
+       numtextures = model->numtextures;
+       textures = model->textures;
+       numsurfaces = model->nummodelsurfaces;
+       surfaces = model->surfaces + model->firstmodelsurface;
+       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
+
+       for (i = 0;i < numtextures;i++)
+               textures[i].surfacechain = NULL;
+
+       for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
-               surf = model->modelsortedsurfaces[i];
-               if (surf->visframe == r_framecount)
+               if (surfacevisframes[i] == r_framecount)
                {
+#if !WORLDNODECULLBACKFACES
                        // mark any backface surfaces as not visible
                        if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
                        {
                                if (!(surf->flags & SURF_PLANEBACK))
-                                       surf->visframe = -1;
+                                       surfacevisframes[i] = -1;
                        }
                        else
                        {
-                               if (surf->flags & SURF_PLANEBACK)
-                                       surf->visframe = -1;
+                               if ((surf->flags & SURF_PLANEBACK))
+                                       surfacevisframes[i] = -1;
                        }
-                       if (surf->visframe == r_framecount)
+                       if (surfacevisframes[i] == r_framecount)
+#endif
                        {
                                c_faces++;
                                t = surf->texinfo->texture;
@@ -1583,73 +1474,83 @@ void R_PrepareSurfaces(entity_render_t *ent)
                                {
                                        framecount = t->anim_total[alttextures];
                                        if (framecount >= 2)
-                                               surf->currenttexture = t->anim_frames[alttextures][texframe % framecount];
+                                               t = t->anim_frames[alttextures][texframe % framecount];
                                        else
-                                               surf->currenttexture = t->anim_frames[alttextures][0];
+                                               t = t->anim_frames[alttextures][0];
+                               }
+                               surf->currenttexture = t;
+                               surf->texturechain = t->surfacechain;
+                               t->surfacechain = surf;
+                               if (!r_vertexsurfaces.integer && surf->lightmaptexture != NULL)
+                               {
+                                       if (surf->cached_dlight
+                                       || surf->cached_ambient != r_ambient.value
+                                       || surf->cached_lightscalebit != lightscalebit)
+                                               R_BuildLightMap(ent, surf, false); // base lighting changed
+                                       else if (r_dynamic.integer)
+                                       {
+                                               if  (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0]
+                                               || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
+                                               || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
+                                               || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
+                                                       R_BuildLightMap(ent, surf, false); // base lighting changed
+                                               else if (surf->dlightframe == r_framecount && r_dlightmap.integer)
+                                                       R_BuildLightMap(ent, surf, true); // only dlights
+                                       }
                                }
-                               else
-                                       surf->currenttexture = t;
-
-                               surf->chain = surf->shader->chain;
-                               surf->shader->chain = surf;
                        }
                }
        }
-}
 
-void R_DrawSurfaces (entity_render_t *ent, int type)
-{
-       int i;
-       Cshader_t *shader;
+       if (sky)
+               for (i = 0, t = textures;i < numtextures;i++, t++)
+                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_SKY])
+                               t->shader->shaderfunc[SHADERSTAGE_SKY](ent, t);
 
-       for (i = 0;i < Cshader_count;i++)
-       {
-               shader = Cshaders[i];
-               if (shader->chain && shader->shaderfunc[type])
-                       shader->shaderfunc[type](ent, shader->chain);
-       }
+       if (normal)
+               for (i = 0, t = textures;i < numtextures;i++, t++)
+                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_NORMAL])
+                               t->shader->shaderfunc[SHADERSTAGE_NORMAL](ent, t);
 }
 
 static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
 {
        int i;
        float *v;
-       rmeshbufferinfo_t m;
+       rmeshstate_t m;
        const entity_render_t *ent = calldata1;
        const mportal_t *portal = ent->model->portals + calldata2;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.numverts = portal->numpoints;
-       m.numtriangles = portal->numpoints - 2;
-       m.matrix = ent->matrix;
-       if (R_Mesh_Draw_GetBuffer(&m, false))
-       {
-               for (i = 0;i < m.numtriangles;i++)
-               {
-                       m.index[i * 3 + 0] = 0;
-                       m.index[i * 3 + 1] = i + 1;
-                       m.index[i * 3 + 2] = i + 2;
-               }
-               i = portal - ent->model->portals;
-               R_FillColors(m.color, m.numverts,
-                       ((i & 0x0007) >> 0) * (1.0f / 7.0f) * m.colorscale,
-                       ((i & 0x0038) >> 3) * (1.0f / 7.0f) * m.colorscale,
-                       ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * m.colorscale,
-                       0.125f);
-               if (PlaneDiff(r_origin, (&portal->plane)) > 0)
-               {
-                       for (i = portal->numpoints - 1, v = m.vertex;i >= 0;i--, v += 4)
-                               VectorCopy(portal->points[i].position, v);
-               }
-               else
-                       for (i = 0, v = m.vertex;i < portal->numpoints;i++, v += 4)
-                               VectorCopy(portal->points[i].position, v);
-               R_Mesh_Render();
+       //m.wantoverbright = false;
+       R_Mesh_Matrix(&ent->matrix);
+       R_Mesh_State(&m);
+       R_Mesh_ResizeCheck(portal->numpoints, portal->numpoints - 2);
+       for (i = 0;i < portal->numpoints - 2;i++)
+       {
+               varray_element[i * 3 + 0] = 0;
+               varray_element[i * 3 + 1] = i + 1;
+               varray_element[i * 3 + 2] = i + 2;
+       }
+       i = portal - ent->model->portals;
+       R_FillColors(varray_color, portal->numpoints,
+               ((i & 0x0007) >> 0) * (1.0f / 7.0f) * mesh_colorscale,
+               ((i & 0x0038) >> 3) * (1.0f / 7.0f) * mesh_colorscale,
+               ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * mesh_colorscale,
+               0.125f);
+       if (PlaneDiff(r_origin, (&portal->plane)) > 0)
+       {
+               for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4)
+                       VectorCopy(portal->points[i].position, v);
        }
+       else
+               for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4)
+                       VectorCopy(portal->points[i].position, v);
+       R_Mesh_Draw(portal->numpoints, portal->numpoints - 2);
 }
 
-void R_DrawPortals(entity_render_t *ent)
+static void R_DrawPortals(entity_render_t *ent)
 {
        int i;
        mportal_t *portal, *endportal;
@@ -1660,7 +1561,7 @@ void R_DrawPortals(entity_render_t *ent)
 
        for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++)
        {
-               if (portal->here->visframe == r_framecount || portal->past->visframe == r_framecount)
+               if (portal->here->pvsframe == r_pvsframecount || portal->past->pvsframe == r_pvsframecount)
                {
                        VectorClear(temp);
                        for (i = 0;i < portal->numpoints;i++)
@@ -1673,77 +1574,91 @@ void R_DrawPortals(entity_render_t *ent)
        }
 }
 
-void R_SetupForBrushModelRendering(entity_render_t *ent)
+void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
 {
-       int i;
+       int i, numsurfaces, *surfacevisframes, *surfacepvsframes;
        msurface_t *surf;
        model_t *model;
+#if WORLDNODECULLBACKFACES
        vec3_t modelorg;
+#endif
 
        // because bmodels can be reused, we have to decide which things to render
        // from scratch every time
        model = ent->model;
+#if WORLDNODECULLBACKFACES
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       for (i = 0;i < model->nummodelsurfaces;i++)
-       {
-               surf = model->surfaces + model->firstmodelsurface + i;
-               surf->visframe = r_framecount;
-               surf->pvsframe = -1;
-               surf->worldnodeframe = -1;
-               surf->lightframe = -1;
+#endif
+       numsurfaces = model->nummodelsurfaces;
+       surf = model->surfaces + model->firstmodelsurface;
+       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
+       surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface;
+       for (i = 0;i < numsurfaces;i++, surf++)
+       {
+#if WORLDNODECULLBACKFACES
+               // mark any backface surfaces as not visible
+               if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+               {
+                       if ((surf->flags & SURF_PLANEBACK))
+                       {
+                               surfacevisframes[i] = r_framecount;
+                               surfacepvsframes[i] = r_pvsframecount;
+                       }
+               }
+               else
+               {
+                       if (!(surf->flags & SURF_PLANEBACK))
+                       {
+                               surfacevisframes[i] = r_framecount;
+                               surfacepvsframes[i] = r_pvsframecount;
+                       }
+               }
+#else
+               surfacevisframes[i] = r_framecount;
+               surfacepvsframes[i] = r_pvsframecount;
+#endif
                surf->dlightframe = -1;
        }
-       R_PrepareSurfaces(ent);
+       R_DrawSurfaces(ent, sky, normal);
 }
 
-void R_SurfMarkLights (entity_render_t *ent)
+void R_SurfaceWorldNode (entity_render_t *ent)
 {
-       int i;
-       msurface_t *surf;
-
-       if (!ent->model)
-               return;
+       int i, numsurfaces, *surfacevisframes, *surfacepvsframes;
+       msurface_t *surfaces, *surf;
+       model_t *model;
+       vec3_t modelorg;
 
-       if (r_dynamic.integer)
-               R_MarkLights(ent);
+       model = ent->model;
+       numsurfaces = model->nummodelsurfaces;
+       surfaces = model->surfaces + model->firstmodelsurface;
+       surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
+       surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface;
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 
-       if (!r_vertexsurfaces.integer)
+       for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
-               for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++)
+               if (surfacepvsframes[i] == r_pvsframecount)
                {
-                       if (surf->visframe == r_framecount && surf->lightmaptexture != NULL)
+#if WORLDNODECULLBACKFACES
+                       if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
                        {
-                               if (surf->cached_dlight
-                                || surf->cached_ambient != r_ambient.value
-                                || surf->cached_lightscalebit != lightscalebit)
-                                       R_BuildLightMap(ent, surf, false); // base lighting changed
-                               else if (r_dynamic.integer)
-                               {
-                                       if  (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0]
-                                        || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
-                                        || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
-                                        || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
-                                               R_BuildLightMap(ent, surf, false); // base lighting changed
-                                       else if (surf->dlightframe == r_framecount && r_dlightmap.integer)
-                                               R_BuildLightMap(ent, surf, true); // only dlights
-                               }
+                               if ((surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                                       surfacevisframes[i] = r_framecount;
+                       }
+                       else
+                       {
+                               if (!(surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                                       surfacevisframes[i] = r_framecount;
                        }
+#else
+                       if (R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                               surfacevisframes[i] = r_framecount;
+#endif
                }
        }
 }
 
-void R_SurfaceWorldNode (entity_render_t *ent)
-{
-       int i;
-       msurface_t *surf;
-       model_t *model;
-       model = ent->model;
-       // FIXME: R_NotCulledBox is absolute, should be done relative
-       for (i = 0, surf = model->surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surf++)
-               if (surf->pvsframe == r_pvsframecount && (!r_cullsurface.integer || R_NotCulledBox (surf->poly_mins, surf->poly_maxs)))
-                       surf->visframe = r_framecount;
-}
-
 /*
 static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
 {
@@ -1807,15 +1722,21 @@ loc1:
 
 static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
 {
-       int c, leafstackpos;
+       int c, leafstackpos, *mark, *surfacevisframes;
+#if WORLDNODECULLBACKFACES
+       int n;
+       msurface_t *surf;
+#endif
        mleaf_t *leaf, *leafstack[8192];
        mportal_t *p;
-       msurface_t *surf, **mark;
        vec3_t modelorg;
+       msurface_t *surfaces;
        // LordHavoc: portal-passage worldnode with PVS;
        // follows portals leading outward from viewleaf, does not venture
        // offscreen or into leafs that are not visible, faster than Quake's
        // RecursiveWorldNode
+       surfaces = ent->model->surfaces;
+       surfacevisframes = ent->model->surfacevisframes;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        viewleaf->worldnodeframe = r_framecount;
        leafstack[0] = viewleaf;
@@ -1824,51 +1745,70 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
        {
                c_leafs++;
                leaf = leafstack[--leafstackpos];
-               // only useful for drawing portals
-               //leaf->visframe = r_framecount;
                // draw any surfaces bounding this leaf
                if (leaf->nummarksurfaces)
                {
                        for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
                        {
-                               surf = *mark++;
-                               if (!r_cullsurface.integer || R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
-                                       surf->visframe = r_framecount;
+#if WORLDNODECULLBACKFACES
+                               n = *mark++;
+                               if (surfacevisframes[n] != r_framecount)
+                               {
+                                       surf = surfaces + n;
+                                       if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+                                       {
+                                               if ((surf->flags & SURF_PLANEBACK))
+                                                       surfacevisframes[n] = r_framecount;
+                                       }
+                                       else
+                                       {
+                                               if (!(surf->flags & SURF_PLANEBACK))
+                                                       surfacevisframes[n] = r_framecount;
+                                       }
+                               }
+#else
+                               surfacevisframes[*mark++] = r_framecount;
+#endif
                        }
                }
                // follow portals into other leafs
                for (p = leaf->portals;p;p = p->next)
                {
-                       leaf = p->past;
-                       if (leaf->worldnodeframe != r_framecount)
+                       // LordHavoc: this DotProduct hurts less than a cache miss
+                       // (which is more likely to happen if backflowing through leafs)
+                       if (DotProduct(modelorg, p->plane.normal) < (p->plane.dist + 1))
                        {
-                               leaf->worldnodeframe = r_framecount;
-                               // FIXME: R_NotCulledBox is absolute, should be done relative
-                               if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
-                                       leafstack[leafstackpos++] = leaf;
+                               leaf = p->past;
+                               if (leaf->worldnodeframe != r_framecount)
+                               {
+                                       leaf->worldnodeframe = r_framecount;
+                                       // FIXME: R_NotCulledBox is absolute, should be done relative
+                                       if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
+                                               leafstack[leafstackpos++] = leaf;
+                               }
                        }
                }
        }
+       if (r_drawportals.integer)
+               R_DrawPortals(ent);
 }
 
-
 void R_PVSUpdate (mleaf_t *viewleaf)
 {
-       int i, j, l, c, bits;
-       mnode_t *node;
+       int i, j, l, c, bits, *surfacepvsframes, *mark;
        mleaf_t *leaf;
        qbyte *vis;
-       msurface_t **mark;
 
-       if (r_viewleaf == viewleaf && r_viewleafnovis == r_novis.integer)
+       if (r_pvsviewleaf == viewleaf && r_pvsviewleafnovis == r_novis.integer)
                return;
 
        r_pvsframecount++;
-       r_viewleaf = viewleaf;
-       r_viewleafnovis = r_novis.integer;
+       r_pvsviewleaf = viewleaf;
+       r_pvsviewleafnovis = r_novis.integer;
 
        if (viewleaf)
        {
+               surfacepvsframes = cl.worldmodel->surfacepvsframes;
                vis = Mod_LeafPVS (viewleaf, cl.worldmodel);
                for (j = 0;j < cl.worldmodel->numleafs;j += 8)
                {
@@ -1883,13 +1823,10 @@ void R_PVSUpdate (mleaf_t *viewleaf)
                                        if (bits & (1 << i))
                                        {
                                                leaf = &cl.worldmodel->leafs[j + i + 1];
+                                               leaf->pvsframe = r_pvsframecount;
                                                // mark surfaces bounding this leaf as visible
                                                for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
-                                                       (*mark++)->pvsframe = r_pvsframecount;
-                                               // mark parents as visible until we hit an already
-                                               // marked parent (which is usually very soon)
-                                               for (node = (mnode_t *)leaf;node && node->pvsframe != r_pvsframecount;node = node->parent)
-                                                       node->pvsframe = r_pvsframecount;
+                                                       surfacepvsframes[*mark++] = r_pvsframecount;
                                        }
                                }
                        }
@@ -1904,8 +1841,6 @@ R_DrawWorld
 */
 void R_DrawWorld (entity_render_t *ent)
 {
-       // there is only one instance of the world, but it can be rendered in
-       // multiple stages
        mleaf_t *viewleaf;
        viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
        R_PVSUpdate(viewleaf);
@@ -1915,6 +1850,7 @@ void R_DrawWorld (entity_render_t *ent)
                R_SurfaceWorldNode (ent);
        else
                R_PortalWorldNode (ent, viewleaf);
+       R_DrawSurfaces(ent, true, true);
 }
 
 /*
@@ -1924,18 +1860,13 @@ R_DrawBrushModel
 */
 void R_DrawBrushModelSky (entity_render_t *ent)
 {
-       R_SetupForBrushModelRendering(ent);
-       R_DrawSurfaces(ent, SHADERSTAGE_SKY);
+       R_DrawBrushModel(ent, true, false);
 }
 
 void R_DrawBrushModelNormal (entity_render_t *ent)
 {
        c_bmodels++;
-       // have to flush queue because of possible lightmap reuse
-       R_Mesh_Render();
-       R_SetupForBrushModelRendering(ent);
-       R_SurfMarkLights(ent);
-       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL);
+       R_DrawBrushModel(ent, false, true);
 }
 
 static void gl_surf_start(void)
@@ -1950,8 +1881,8 @@ static void gl_surf_newmap(void)
 {
        // reset pvs visibility variables so it will update on first frame
        r_pvsframecount = 1;
-       r_viewleaf = NULL;
-       r_viewleafnovis = false;
+       r_pvsviewleaf = NULL;
+       r_pvsviewleafnovis = false;
 }
 
 void GL_Surf_Init(void)
@@ -1969,7 +1900,6 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_floatbuildlightmap);
        Cvar_RegisterVariable(&r_detailtextures);
        Cvar_RegisterVariable(&r_surfaceworldnode);
-       Cvar_RegisterVariable(&r_cullsurface);
 
        R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
 }