]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
Made gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP...
[xonotic/darkplaces.git] / gl_textures.c
index 9b1181ec1dc9c2513383bb3132eaa24a0ceb9d8e..149ab8882dc3b712b110b8615ec15671b8cf3a12 100644 (file)
@@ -382,20 +382,23 @@ static void GL_TextureMode_f (void)
 
 static int R_CalcTexelDataSize (gltexture_t *glt)
 {
-       int width2, height2, depth2, size;
+       int width2, height2, depth2, size, picmip;
        if (glt->flags & TEXF_FRAGMENT)
                size = glt->width * glt->height * glt->depth;
        else
        {
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                // calculate final size
                for (width2 = 1;width2 < glt->width;width2 <<= 1);
                for (height2 = 1;height2 < glt->height;height2 <<= 1);
                for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
-               for (width2 >>= gl_picmip.integer;width2 > gl_max_size.integer;width2 >>= 1);
-               for (height2 >>= gl_picmip.integer;height2 > gl_max_size.integer;height2 >>= 1);
-               for (depth2 >>= gl_picmip.integer;depth2 > gl_max_size.integer;depth2 >>= 1);
+               for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1);
+               for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1);
+               for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1);
                if (width2 < 1) width2 = 1;
                if (height2 < 1) height2 = 1;
                if (depth2 < 1) depth2 = 1;
@@ -530,6 +533,8 @@ void R_Textures_Init (void)
 
 void R_Textures_Frame (void)
 {
+       static int old_aniso = 0;
+
        // could do procedural texture animation here, if we keep track of which
        // textures were accessed this frame...
 
@@ -545,6 +550,34 @@ void R_Textures_Frame (void)
                Mem_Free(colorconvertbuffer);
                colorconvertbuffer = NULL;
        }
+
+       if (old_aniso != gl_texture_anisotropy.integer)
+       {
+               gltextureimage_t *image;
+               gltexturepool_t *pool;
+               GLint oldbindtexnum;
+
+               old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+               
+               Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso);
+
+               for (pool = gltexturepoolchain;pool;pool = pool->next)
+               {
+                       for (image = pool->imagechain;image;image = image->imagechain)
+                       {
+                               // only update already uploaded images
+                               if (!(image->flags & GLTEXF_UPLOAD))
+                               {
+                                       qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+
+                                       qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
+                                       qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR
+
+                                       qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
+                               }
+                       }
+               }
+       }
 }
 
 void R_MakeResizeBufferBigger(int size)
@@ -843,7 +876,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
 
 static void R_FindImageForTexture(gltexture_t *glt)
 {
-       int i, j, best, best2, x, y, z, w, h, d;
+       int i, j, best, best2, x, y, z, w, h, d, picmip;
        textypeinfo_t *texinfo;
        gltexturepool_t *pool;
        gltextureimage_t *image, **imagechainpointer;
@@ -938,15 +971,18 @@ static void R_FindImageForTexture(gltexture_t *glt)
                image->type = GLIMAGETYPE_TILE;
                image->blockallocation = NULL;
 
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
                // calculate final size
                if (gl_max_size.integer > realmaxsize)
                        Cvar_SetValue("gl_max_size", realmaxsize);
                for (image->width = 1;image->width < glt->width;image->width <<= 1);
                for (image->height = 1;image->height < glt->height;image->height <<= 1);
                for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
-               for (image->width >>= gl_picmip.integer;image->width > gl_max_size.integer;image->width >>= 1);
-               for (image->height >>= gl_picmip.integer;image->height > gl_max_size.integer;image->height >>= 1);
-               for (image->depth >>= gl_picmip.integer;image->depth > gl_max_size.integer;image->depth >>= 1);
+               for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1);
+               for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1);
+               for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1);
                if (image->width < 1) image->width = 1;
                if (image->height < 1) image->height = 1;
                if (image->depth < 1) image->depth = 1;
@@ -954,7 +990,7 @@ static void R_FindImageForTexture(gltexture_t *glt)
        image->texturetype = glt->texturetype;
        image->glinternalformat = texinfo->glinternalformat;
        image->glformat = texinfo->glformat;
-       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
+       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD;
        image->bytesperpixel = texinfo->internalbytesperpixel;
        image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
        // get a texture number to use