char engineversion[40];
//void GL_UploadTexture (gltexture_t *glt);
-void r_textures_start()
+void r_textures_start(void)
{
// int i;
// gltexture_t *glt;
// GL_UploadTexture(glt);
}
-void r_textures_shutdown()
+void r_textures_shutdown(void)
{
}
-void r_textures_newmap()
+void r_textures_newmap(void)
{
}