cvar_t gl_texturecompression_sprites = {CVAR_SAVE, "gl_texturecompression_sprites", "1", "whether to compress sprites"};
cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambiguous, 2: texture format only"};
-cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log"};
+cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log, 0: done log, 1: log with no optional textures (_norm, glow etc.). 2: log all"};
cvar_t r_texture_dds_swdecode = {0, "r_texture_dds_swdecode", "0", "0: don't software decode DDS, 1: software decode DDS if unsupported, 2: always software decode DDS"};
qboolean gl_filter_force = false;
#endif
}
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
{
int i, size, dds_format_flags, dds_miplevels, dds_width, dds_height;
//int dds_flags;
unsigned char *dds;
fs_offset_t ddsfilesize;
unsigned int ddssize;
- qboolean force_swdecode = (r_texture_dds_swdecode.integer > 1);
+ qboolean force_swdecode, npothack;
if (cls.state == ca_dedicated)
return NULL;
if (!dds)
{
- if(r_texture_dds_load_logfailure.integer)
+ if (r_texture_dds_load_logfailure.integer && (r_texture_dds_load_logfailure.integer >= 2 || !optionaltexture))
Log_Printf("ddstexturefailures.log", "%s\n", filename);
return NULL; // not found
}
}
force_swdecode = false;
+ npothack =
+ (!vid.support.arb_texture_non_power_of_two &&
+ (
+ (dds_width & (dds_width - 1))
+ ||
+ (dds_height & (dds_height - 1))
+ )
+ );
if(bytesperblock)
{
- if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc)
+ if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && !npothack)
{
if(r_texture_dds_swdecode.integer > 1)
force_swdecode = true;
avgcolor[1] += ((c >> 5) & 0x3F) + ((c >> 21) & 0x3F);
avgcolor[2] += ((c ) & 0x1F) + ((c >> 16) & 0x1F);
if(textype == TEXTYPE_DXT5)
- avgcolor[3] += (0.5 * mippixels[i-8] + 0.5 * mippixels[i-7]);
+ avgcolor[3] += (mippixels[i-8] + (int) mippixels[i-7]) * (0.5f / 255.0f);
else if(textype == TEXTYPE_DXT3)
avgcolor[3] += (
(mippixels_start[i-8] & 0x0F)
+ (mippixels_start[i-6] >> 4)
+ (mippixels_start[i-5] & 0x0F)
+ (mippixels_start[i-5] >> 4)
- ) * (0.125f / 15.0f * 255.0f);
+ ) * (0.125f / 15.0f);
else
- avgcolor[3] += 255;
+ avgcolor[3] += 1.0f;
}
- f = (float)bytesperblock / size;
+ f = (float)bytesperblock / mipsize;
avgcolor[0] *= (0.5f / 31.0f) * f;
avgcolor[1] *= (0.5f / 63.0f) * f;
avgcolor[2] *= (0.5f / 31.0f) * f;
avgcolor[2] += mippixels[i];
avgcolor[3] += mippixels[i+3];
}
- f = (1.0f / 255.0f) * bytesperpixel / size;
+ f = (1.0f / 255.0f) * bytesperpixel / mipsize;
avgcolor[0] *= f;
avgcolor[1] *= f;
avgcolor[2] *= f;
glt->tiledepth = 1;
glt->miplevels = dds_miplevels;
+ if(npothack)
+ {
+ for (glt->tilewidth = 1;glt->tilewidth < mipwidth;glt->tilewidth <<= 1);
+ for (glt->tileheight = 1;glt->tileheight < mipheight;glt->tileheight <<= 1);
+ }
+
// texture uploading can take a while, so make sure we're sending keepalives
CL_KeepaliveMessage(false);
for (mip = 0;mip <= dds_miplevels;mip++) // <= to include the not-counted "largest" miplevel
{
+ unsigned char *upload_mippixels = mippixels;
+ int upload_mipwidth = mipwidth;
+ int upload_mipheight = mipheight;
mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
if (mippixels + mipsize > mippixels_start + mipsize_total)
break;
+ if(npothack)
+ {
+ upload_mipwidth = (glt->tilewidth >> mip);
+ upload_mipheight = (glt->tileheight >> mip);
+ if(upload_mipwidth != mipwidth || upload_mipheight != mipheight)
+ // I _think_ they always mismatch, but I was too lazy
+ // to properly check, and this test here is really
+ // harmless
+ {
+ upload_mippixels = (unsigned char *) Mem_Alloc(tempmempool, 4 * upload_mipwidth * upload_mipheight);
+ Image_Resample32(mippixels, mipwidth, mipheight, 1, upload_mippixels, upload_mipwidth, upload_mipheight, 1, r_lerpimages.integer);
+ }
+ }
switch(vid.renderpath)
{
case RENDERPATH_GL11:
case RENDERPATH_GLES2:
if (bytesperblock)
{
- qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, mipsize, mippixels);CHECKGLERROR
+ qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, mipsize, upload_mippixels);CHECKGLERROR
}
else
{
- qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, glt->glformat, glt->gltype, mippixels);CHECKGLERROR
+ qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, glt->glformat, glt->gltype, upload_mippixels);CHECKGLERROR
}
break;
case RENDERPATH_D3D9:
D3DLOCKED_RECT d3dlockedrect;
if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
{
- memcpy(d3dlockedrect.pBits, mippixels, mipsize);
+ memcpy(d3dlockedrect.pBits, upload_mippixels, mipsize);
IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
}
break;
if (bytesperblock)
Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
else
- DPSOFTRAST_Texture_UpdateFull(glt->texnum, mippixels);
+ DPSOFTRAST_Texture_UpdateFull(glt->texnum, upload_mippixels);
// DPSOFTRAST calculates its own mipmaps
mip = dds_miplevels;
break;
}
+ if(upload_mippixels != mippixels)
+ Mem_Free(upload_mippixels);
mippixels += mipsize;
if (mipwidth <= 1 && mipheight <= 1)
{