return ((gltexture_t *)rt)->height;
}
-void R_GetFragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
+void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
{
gltexture_t *glt;
float iwidth, iheight;
return;
}
if (!rt)
- Host_Error("R_GetFragmentLocation: no texture supplied\n");
+ Host_Error("R_FragmentLocation: no texture supplied\n");
glt = (gltexture_t *)rt;
if (glt->flags & TEXF_FRAGMENT)
{