rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
{
- if(!strcmp(identifier, "textures/evil8_floor/e8clangfloor"))
- Con_Printf("%d\n", flags & TEXF_PICMIP);
-
return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
}